Turn 3, immune attacking 3/2 weapon ... rogue easily obtains cards from other classes... at this rate it is an unstoppable force.
Without Clever Disguise the quest is still obtainable too early. It should be "Play _6_ cards from another class" I don't know how they came up with only "Add _4_ cards..." not even play 4 cards, just add them. It needs modifying asap. I feel this will become a problem, especially with all the value rogue can generate, I haven't met a player using shadows yet, but myra's into shadow leeroy will be a thing and with the quest granting attacks without harm to pick off leftovers it's scary.
It's clear that Bazaar Burglary was designed to be busted, and they had no intention of correcting that, since they printed Clever Disguise in the same set. Imagine pirate warrior, but they have the option to play Fiery War Axe and fill their board with low cost pirates every turn. That is lackey shit quest rogue. And it's working as intended apparently.
"Edgy quote about being too smart and suffering for it" - Literally who - 1890 Yes I am better than you, my signature implies it. Annoying Random colours.
How exactly do they reach that turn 1 you described? Did they just not play the quest on turn 1?
Prep maybe?
Doesn’t say anywhere that prep was used.
Also I think it’s too early to cry for nerfs. This is the second or third thread I’ve visited today calling for nerfs to Quests. I’ts literally been only 1 day since release. The meta has to settle down first to see what cards are a problem and/or if they are unhealthy for the game.
Yeh my bad. Add one turn. I was tilted. Still too fast to complete.
No worries, happens to everyone at one point =] was just curious how it could’ve played out that way.
I’m sure when the meta has settled we will have a better understanding of the deck. Maybe new decks rise that are able to compete with them, or maybe quest rogue even becomes forgotten. You never know ¯\_(ツ)_/¯
Yeh my bad. Add one turn. I was tilted. Still too fast to complete.
No worries, happens to everyone at one point =] was just curious how it could’ve played out that way.
I’m sure when the meta has settled we will have a better understanding of the deck. Maybe new decks rise that are able to compete with them, or maybe quest rogue even becomes forgotten. You never know ¯\_(ツ)_/¯
What server are you playing on? I am in EU, and I have played exactly 10 games from when the expansion launched. 1 control warrior, 2 bomb warriors, 3 cyclone mages. 60% of players not even trying to test anything new but being smartasses and trying to farm anyone who is trying. They must be fun at real life too :D (I know where the salt thread is, just trying to point out that the meta has settled, and the game is not toxic,the people are)
this blows my mind everytime when people complain about cards and its been a day old, wait till the meta settles, ive managed to play 3 quest rogues yesterday and beat them all with my quest paladin and taunt warrior #truestory
On my experience their quest is usually completed on turn 4. But druid also completes on turn4 a(with coin on t1), lackey shaman on 5. And shaman quest reward is much-much stronger, after quest complete it's just demolition with that double battlecry lackeys. Also if rogue will become dominant - cwar will start farm them easily.
Yeh my bad. Add one turn. I was tilted. Still too fast to complete.
No worries, happens to everyone at one point =] was just curious how it could’ve played out that way.
I’m sure when the meta has settled we will have a better understanding of the deck. Maybe new decks rise that are able to compete with them, or maybe quest rogue even becomes forgotten. You never know ¯\_(ツ)_/¯
What server are you playing on? I am in EU, and I have played exactly 10 games from when the expansion launched. 1 control warrior, 2 bomb warriors, 3 cyclone mages. 60% of players not even trying to test anything new but being smartasses and trying to farm anyone who is trying. They must be fun at real life too :D (I know where the salt thread is, just trying to point out that the meta has settled, and the game is not toxic,the people are)
I play on EU as well but I haven’t really played that much games to be honest. Mainly due to the fact that I save my packs for friday night with a friend =]
Quest Rogue has a really hard time against aggro decks. (Don't we all?) If you're seeing a lot of QR then perhaps consider switching to aggro for a little bit and farm them up until you don't see as many.
Rogue with the quest is showing up as tier 3 or worse atm,
Bazaar Burglary is showing as 49% played win-rate (compared to other cards is low) so a bit early to cry nerf when we got some overpowered stuff like Murlocs going on atm.
So this quest is unbelievably fast to complete...
Turn 1 - they coin, clever disguise, vendetta my minion
Turn 2 - Clever Disguise and quest Bazaar Burglary completed...
What?
Turn 3, immune attacking 3/2 weapon ... rogue easily obtains cards from other classes... at this rate it is an unstoppable force.
Without Clever Disguise the quest is still obtainable too early. It should be "Play _6_ cards from another class" I don't know how they came up with only "Add _4_ cards..." not even play 4 cards, just add them. It needs modifying asap. I feel this will become a problem, especially with all the value rogue can generate, I haven't met a player using shadows yet, but myra's into shadow leeroy will be a thing and with the quest granting attacks without harm to pick off leftovers it's scary.
Thoughts?
How exactly do they reach that turn 1 you described? Did they just not play the quest on turn 1?
I specifically logged in to ask you if you're fucking high.
"Play 6 cards from another class" to complete the quest? That's the dumbest suggestion I've heard in a while. Have you ever played Rogues?
It's clear that Bazaar Burglary was designed to be busted, and they had no intention of correcting that, since they printed Clever Disguise in the same set. Imagine pirate warrior, but they have the option to play Fiery War Axe and fill their board with low cost pirates every turn. That is lackey shit quest rogue. And it's working as intended apparently.
Those who are given more in life, must not cling to it, but risk it all at every moment!
Prep maybe?
Doesn’t say anywhere that prep was used.
Also I think it’s too early to cry for nerfs. This is the second or third thread I’ve visited today calling for nerfs to Quests. I’ts literally been only 1 day since release. The meta has to settle down first to see what cards are a problem and/or if they are unhealthy for the game.
Edit: grammar
Also if they used prep on turn one there is no reason to coin on turn 1.
Quest > prep > clever disguise
Me: Wow i really thought i'd be doing better with quest rogue, but it seems pretty solid and fun
Someone who has never played quest rogue:
Yeh my bad. Add one turn. I was tilted. Still too fast to complete.
No worries, happens to everyone at one point =] was just curious how it could’ve played out that way.
I’m sure when the meta has settled we will have a better understanding of the deck. Maybe new decks rise that are able to compete with them, or maybe quest rogue even becomes forgotten. You never know ¯\_(ツ)_/¯
I killed every single quest rogue with Quest Paladin until now. So no, it's not broken xD
with this guy on this one, quest paladin is actually looking great
What server are you playing on? I am in EU, and I have played exactly 10 games from when the expansion launched. 1 control warrior, 2 bomb warriors, 3 cyclone mages. 60% of players not even trying to test anything new but being smartasses and trying to farm anyone who is trying. They must be fun at real life too :D (I know where the salt thread is, just trying to point out that the meta has settled, and the game is not toxic,the people are)
this blows my mind everytime when people complain about cards and its been a day old, wait till the meta settles, ive managed to play 3 quest rogues yesterday and beat them all with my quest paladin and taunt warrior #truestory
On my experience their quest is usually completed on turn 4. But druid also completes on turn4 a(with coin on t1), lackey shaman on 5. And shaman quest reward is much-much stronger, after quest complete it's just demolition with that double battlecry lackeys. Also if rogue will become dominant - cwar will start farm them easily.
BTW druid sucks, it runs out of steam so easily.
Farming rogues with Quest Druid, druud Quest looks way more broken for me atm.
I play on EU as well but I haven’t really played that much games to be honest. Mainly due to the fact that I save my packs for friday night with a friend =]
Quest Rogue has a really hard time against aggro decks. (Don't we all?)
If you're seeing a lot of QR then perhaps consider switching to aggro for a little bit and farm them up until you don't see as many.
So... this is a salt thread thing?
Rogue with the quest is showing up as tier 3 or worse atm,
Bazaar Burglary is showing as 49% played win-rate (compared to other cards is low) so a bit early to cry nerf when we got some overpowered stuff like Murlocs going on atm.
Not sure if hyped yet.