Just wanted your opinions on which of the four new legendaries you think is the most viable, obviously taking into consideration that more cards are coming out and meta will change.
but for me Dinotamer Brann stands out for me as one can add another King Krush to your "no duplicated" deck and hero power doing face.....combo of spells aswell combined with Zul'jin. hopefully i get him as my free legendary, if we get one
but otherwise not convinced at the moment about the new legendaries but time will tell.
The thing is that hunter, of all the classes, will struggle the most with creating a singleton deck - as I see it. Hunter is good at applying constant pressure but that's gonna be hard with a singleton deck.
Finley seems like the best one in standard. Currently not convinced that any of them are good enough to warrant fulfilling the condition of activating them though.
From the perspective of wild: Reno can go into Reno mage, the rest dont seem viable because the cost of not having duplicates is too high, even in wild
Meteorologist seems like a much better option than Reno here. Sure, the damage output is slightly lower, but it has a much easier restriction to balance against AND you can put two in your deck. I'm actually very surprised by just how bad Reno is, really.
Meteorologist seems like a much better option than Reno here. Sure, the damage output is slightly lower, but it has a much easier restriction to balance against AND you can put two in your deck. I'm actually very surprised by just how bad Reno is, really.
Totally agree, the restriction totally outweighs the reward. im starting to think maybe finley could be edging it
Only viable one for the "No Duplicate" restriction seems like Paladin. We've already seen how good upgraded Hero powers can be, so maybe it can work in some sort of control deck.
That said, the current control decks seem MUCH stronger and don't have the duplicates restrictions. And as @Twitchy above stated, 2 Bombs in your deck and no bonus. And Bomb Warrior does seem to be pretty prevalent in the meta.
The thing is that hunter, of all the classes, will struggle the most with creating a singleton deck - as I see it. Hunter is good at applying constant pressure but that's gonna be hard with a singleton deck.
The thing is that hunter, of all the classes, will struggle the most with creating a singleton deck - as I see it. Hunter is good at applying constant pressure but that's gonna be hard with a singleton deck.
There are enough playable aggressive 1 drops, 3 drops, 4 drops... 2 drops are a problem but there are still options
Question is how that can this be better than synergies offered by mechs and master's call...? I can't find an answer.
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Hey Guys
Just wanted your opinions on which of the four new legendaries you think is the most viable, obviously taking into consideration that more cards are coming out and meta will change.
but for me Dinotamer Brann stands out for me as one can add another King Krush to your "no duplicated" deck and hero power doing face.....combo of spells aswell combined with Zul'jin. hopefully i get him as my free legendary, if we get one
but otherwise not convinced at the moment about the new legendaries but time will tell.
The thing is that hunter, of all the classes, will struggle the most with creating a singleton deck - as I see it. Hunter is good at applying constant pressure but that's gonna be hard with a singleton deck.
In Wild, you can play a Brann to help your Brann be more... Brann-ish...?
??
Profit...
Finley seems like the best one in standard. Currently not convinced that any of them are good enough to warrant fulfilling the condition of activating them though.
Mage 1/5
Hunter 3/5
Paladin 4/5
Druid 4/5
Dranzerr#2178
From the perspective of wild: Reno can go into Reno mage, the rest dont seem viable because the cost of not having duplicates is too high, even in wild
Meteorologist seems like a much better option than Reno here. Sure, the damage output is slightly lower, but it has a much easier restriction to balance against AND you can put two in your deck.
I'm actually very surprised by just how bad Reno is, really.
Totally agree, the restriction totally outweighs the reward. im starting to think maybe finley could be edging it
All of them get a solid -1 out of 5 stars right now. Two Bombs in your deck = game over.
Only viable one for the "No Duplicate" restriction seems like Paladin. We've already seen how good upgraded Hero powers can be, so maybe it can work in some sort of control deck.
That said, the current control decks seem MUCH stronger and don't have the duplicates restrictions. And as @Twitchy above stated, 2 Bombs in your deck and no bonus. And Bomb Warrior does seem to be pretty prevalent in the meta.
Elise
That's what kripp said
There are enough playable aggressive 1 drops, 3 drops, 4 drops... 2 drops are a problem but there are still options
Question is how that can this be better than synergies offered by mechs and master's call...? I can't find an answer.