I'm guessing the most consistently well-performing decks have been discovered already, as has been the case for most of the last expansions. That being said, the so-called "hit/miss decks" you're talking about are what gives Hearthstone a breath of fresh air according to me. Imagine how boring it would be if rogue and warrior were the only playable classes out there. The Murloc Shamans, Ress Priests and Secret paladins are important just for existing. I'm currently trying to find a way to climb to rank 10 with Rush Warrior, a deck using Festeroot Hulks and such that I had a lot of fun with before the rotation. Keep experimenting and who knows, maybe you'll stumble upon something really great!
This is what Ike said in an interview during the HCT:
"I've been having tons of fun. I think Schemes are pretty cool. They're not fully explored yet. The meta has been progressing slowly because sixteen of the best players in the world haven't been sharing anything, so we've all kinda kept it on lock down and new stuff's coming up every day… It's definitely a super cool expansion, there's a lot of fun cards. Shaman is not the best class, which is kind of disappointing, but it’s playable at least now".
That's very likely!! It's just a mathematical question. Gaussian curve. The rarest are either top tier (and their makers won't publicize so people won't copy/paste it) or just crappy ones. The majority stays in the middle 2 standard deviations (netdecks and their variations). The probability would be higher in wild where there are more possible card combinations...
I believe we have yet to see these fully realized - heal druid and shuffle rogue other than that some variations of old archetypes are yet to be optimized.
I assume there are more types of decks yet to be discovered. This community seems to generally under value how difficult it is to deck build. I'm terrible at it and so tend to scout around for ideas and make some of my own which are far from competitive.
Most people who are 'homebrew' elitists will also be poor at building but likely in denial which is why they lay the blame on others for net decking etc. However, some people will have a knowledge of the game, meta and card collection that enables them to think outside the box. Some of these won't be shared because they want to keep it to themselves and others may just take time to hit the sweet spot.
A majority of players will, like me, rely on others for competitive decks. I don't care if people judge me for it, I accept that I struggle to concept a 30 cars deck together that is competitive because I just don't know enough. Ros launched with some fairly obvious archetypes and so that's obviously what people will go for first of all. You get builds like bomb warrior that we're made fairly early and once streamed, people will naturally gravitate towards it. Once the best deck builders start sharing or playing other decks at tournaments, people will also start to copy of tweak these.
Also, due to the change in cards, the collection is smaller than at other times and so less decks will be available anyway.so it could be the next expansion that sees it really kick on.
Incremental changes to existing decks can eventually lead to something that feels quite different from where the archetype started. That kind of thing will continue until August.
As for decks built around cards that are still largely unexplored, I do think there's room for some of that. During the pre-release, people came up with a lot of theoretical combos and synergies that haven't really shown up in the meta yet.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
We've mostly seen slower-paced and safe decks rise to the top so far, aside from Tempo Rogue. Elysiana very much helps solidify those lists to staying what they are. Aggro decks are fairly straightforward as well.
It's the decks in between them that might see some fine-tuning in the future and pop up more frequently. Combo OTKs, however, seem like they won't be nearly as prevalent this expansion, thank goodness imo lol.
Have we seen all the decks now? Or will there be more decks to come?
Not talking about hit and misses like nomi priest. I'm talking decks that are unanimously OP like rogue and warrior.
What do you guys think?
I'm guessing the most consistently well-performing decks have been discovered already, as has been the case for most of the last expansions. That being said, the so-called "hit/miss decks" you're talking about are what gives Hearthstone a breath of fresh air according to me. Imagine how boring it would be if rogue and warrior were the only playable classes out there. The Murloc Shamans, Ress Priests and Secret paladins are important just for existing. I'm currently trying to find a way to climb to rank 10 with Rush Warrior, a deck using Festeroot Hulks and such that I had a lot of fun with before the rotation. Keep experimenting and who knows, maybe you'll stumble upon something really great!
It's hard to tell, I remember halfway through the Witchwood post nerf meta suddenly Healzoo emerged and it became tier 1 fairly fast.
This is what Ike said in an interview during the HCT:
"I've been having tons of fun. I think Schemes are pretty cool. They're not fully explored yet. The meta has been progressing slowly because sixteen of the best players in the world haven't been sharing anything, so we've all kinda kept it on lock down and new stuff's coming up every day… It's definitely a super cool expansion, there's a lot of fun cards. Shaman is not the best class, which is kind of disappointing, but it’s playable at least now".
So maybe?
The meta is largely obvious decks forced by RoS cards, and their progression towards optimization.
Yes there are very likely undiscovered decks still out there.
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That's very likely!! It's just a mathematical question. Gaussian curve. The rarest are either top tier (and their makers won't publicize so people won't copy/paste it) or just crappy ones. The majority stays in the middle 2 standard deviations (netdecks and their variations). The probability would be higher in wild where there are more possible card combinations...
As mentioned above heal zoo, and more recently wall priest, were discovered pretty late in the expansion. Could still happen, who knows...
I believe we have yet to see these fully realized - heal druid and shuffle rogue other than that some variations of old archetypes are yet to be optimized.
Oh shit you're right, forgot about those. Now that I think about it, Subject 9 secret hunter also emerged around a month into the Boomsday expansion.
I assume there are more types of decks yet to be discovered. This community seems to generally under value how difficult it is to deck build. I'm terrible at it and so tend to scout around for ideas and make some of my own which are far from competitive.
Most people who are 'homebrew' elitists will also be poor at building but likely in denial which is why they lay the blame on others for net decking etc. However, some people will have a knowledge of the game, meta and card collection that enables them to think outside the box. Some of these won't be shared because they want to keep it to themselves and others may just take time to hit the sweet spot.
A majority of players will, like me, rely on others for competitive decks. I don't care if people judge me for it, I accept that I struggle to concept a 30 cars deck together that is competitive because I just don't know enough. Ros launched with some fairly obvious archetypes and so that's obviously what people will go for first of all. You get builds like bomb warrior that we're made fairly early and once streamed, people will naturally gravitate towards it. Once the best deck builders start sharing or playing other decks at tournaments, people will also start to copy of tweak these.
Also, due to the change in cards, the collection is smaller than at other times and so less decks will be available anyway.so it could be the next expansion that sees it really kick on.
It depends on what you mean by "new."
Incremental changes to existing decks can eventually lead to something that feels quite different from where the archetype started. That kind of thing will continue until August.
As for decks built around cards that are still largely unexplored, I do think there's room for some of that. During the pre-release, people came up with a lot of theoretical combos and synergies that haven't really shown up in the meta yet.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
We've mostly seen slower-paced and safe decks rise to the top so far, aside from Tempo Rogue. Elysiana very much helps solidify those lists to staying what they are. Aggro decks are fairly straightforward as well.
It's the decks in between them that might see some fine-tuning in the future and pop up more frequently. Combo OTKs, however, seem like they won't be nearly as prevalent this expansion, thank goodness imo lol.