I have played this stupid game every day for three years and never even come close to hitting Legend. I've accepted it's never going to happen. I'm a casual player, but I'm using the same cards and decks as everyone else. From Rank 10, how many games have to be played to make it? 100? 500? 1000? More?
Really I just want to get an idea of the amount of time serious, competitive players are putting in to earn their spots at the top.
for me before the ladder changed recently it takes about 60-250 games to hit legend from rank17.
Now after the change that I start at rank4, about 50 games.
The thing is climbing from rank20-5 is nothing difficult due to the bonus stars, climbing from 5-legend can be challenging and frustrating because you need a stable winrate, and climbing in legend trying to achieve top100 is way more difficult than the above.
The meta now is super control heavy, shaman/warlock/druid/priest all work very well. even warrier if you find many paladins.
Up until rank 5 there are no realiable statistics, it really depends how lucky you are and how long you can keep the win-streak going.
From rank 5+ where the winstreaks end, with a win rate of 52% it would take an average of 360 games to get to legend. 205 games at 55%. 114 games at 60%. Every percent counts.
From rank 2+ you should start adding tech cards to the most common match ups you're facing.
Basically, it takes a lot of time, patience and luck. Unless you're an android, you have to play a deck you actually enjoy playing and don't keep switching, even if you have a loss streak (which happens to everyone). Do not play for 8 hours straight, take a break if you get frustrated.
It's really quite straightfoward to get to Legend now that you only go back 4 ranks each season, if you're consistent.
I agree with almost everything people have said here. One thing I’ll add is the quality of games you’re playing is important on your climb to legend. What I mean by that is how how invested you are and can be to playing at the time. I find if I’m playing on my phone and I’m trying to squeeze a few games in here and there during the day and can’t concentrate 100% I will make stupid mistakes that cost me games. This affects my win rate and just takes me longer do the climb. Just something else to consider.
People usually count # of games to legend starting from rank 5 because the climb from 25 to 5 is pretty trivial with winstreaks and all the bad players. IMO, climbing from rank 25 to 5 should be easier than from rank 5 to 3. I've reached legend from 5 in under 50 games before but usually it takes somewhere in the 100s and 200s. It all depends on how powerful the deck you're playing is and your ability to pilot it. You can still reach legend with a mediocre winrate but it'll be painful and I've personally felt the difference. If it feels grindy, you are doing it wrong
It's pretty simple math. If each game takes ten minutes and your winrate is 60%, you'll gain six stars and lose four every 100 minutes, averaging 1 net gain every 50 minutes. 25 stars between rank 5 and legend means it'll be 25*50=1250 minutes, or around 21 hours
- You have bonus stars uptill certain point. Ranking up every season a bit higher then you started should give you during your next monthly run extra bonus stars and gives you the option to rank up slowly but steadily as you will start with a better option (bonus stars) to rank up every month.
- In order to rank up you need certain ammount of stars. Imagine you ranked up uptill the point you have no bonus stars available or not allowed (rank 5 diamond). At that moment you imply need to win a certain ammount of games more then you lose.
Let's say you start rank 5 diamond with 1 star, you just got there, and want to go to legend. Each rank is 3 stars meaning you need a total of 15 stars to hit legend. You already got 1 star. What does this mean: You need to win 14 games more then you lose during your run to legend. (Win and lose are both worth 1 star). For each game lose you need 1 more win to compensate aside from those aditional 14 wins.
So in short: Win --- lose ------- total games played ---------- Winrate % - 14 - 0 - 14 - 100% - 15 - 1 16 93,75% - 16 - 2 18 88,89% - 17 - 3 20 85,00% - 18 - 4 22 81,81% - 19 - 5 24 79,17% … … … Instead of doing all the win / lose rates I just show you a few more to make things clear. - 24 - 10 - 34 - 70,5% - 29 - 15 44 65,9% - 34 - 20 54 62,9% - 39 - 25 64 60,9% - 44 - 30 74 59,46% - 49 - 35 84 58,33% - 59 - 45 104 56,73% - 74 - 60 134 55,22% So in short: Win ----- lose ------- total games played ------------- Winrate %
- The table is based upon the following: the 14 games you need to win more then you lose while compensating for additional losses with an equal ammount of wins. - As you can see having even a bit lower winrate means being in need of playing a lot more games. And this is based upon having a stable winrate as you progress.
I hope this give a bit of insight of what winrate % means and how important it is to aim for a high winrate. Because having 60,9% winrate instead of having 55,22% winrate means playing 70 games less to reach the same rank.
Started on 1st night rank 10 bronze like everyone, was legend in March. Went on a strike from there to diamond 5, was legend in 2h40, with less than 30 wins thanks to the winstreak bonus. Choose a strong deck, learn how to use it and what to look for, but even more important: know what the other decks are and what to fear in them, on curve and overall.
By playing everyday a few games, watch stream, you should be able to identify a deck with less than 5 cards played by the opponent, sometimes even less, and play accordingly. I really believe this is way more important than just focusing on your own deck mechanics.
Sounds like some pro advises. Went the same way as you: got very fast to diamond 5. Then got stuck for a little while. Main reason I did not rank fastest way possible: crafted a home made deck; probably somewhere closer to tier 1 then S tier. My only problem was quest mage; so I stopped playing ranked untill the nerfs came in and after that I went from diamond 5, 1 star to legend in about 5 hours of time. Which I consider fairly fast for myself.
So I did some calculations, assuming you need a net +16 of wins to get to legend from D5 - 0 stars floor (3 wins per rank and the 16th one gets you from rank. The thing the above calculations fail to take into account is variance. Even with a 50% average win rate you can make it to legend if you get a lucky win streak at some point. So I calculated (some basic R simulation) what are the chances that you make it from D5 to legend within 100 games for various win rates. Some interesting an surprising results:
Even with a poor 45% win rate you still got a shot: 1.6% of the time you will make it to legend within 100 games. With a 50% win rate you have an 11% chance of making to legend within 100 games. You need 57% win rate to have more than 50% chance of making it to legend within 100 games. The above win rates are estimates of your long-run win rate versus opponents you might meet during your grind, not necessarily the one you will actually achieve during these 100 games.
Sounds like some pro advises. Went the same way as you: got very fast to diamond 5. Then got stuck for a little while. Main reason I did not rank fastest way possible: crafted a home made deck; probably somewhere closer to tier 1 then S tier. My only problem was quest mage; so I stopped playing ranked untill the nerfs came in and after that I went from diamond 5, 1 star to legend in about 5 hours of time. Which I consider fairly fast for myself.
Yeah, impressive of you to get there fast with a home made deck. I don't know if I can go as fast next season, as on the 1st of April, demon hunter was not a thing yet.
The moment you get a winstreak: your winrate goes up which means the total ammount of games you need to get to legend goes down. It compensates and then still goes with the rule that you need 14 - 15 more wins then losses.
The only thing I didn't calculate in is the part where you hit diamond 5- 0 stars and then still have losses. Those losses do not lose stars but do take the winrate down. Beyond that there aint anything wrong with my calculation for so far I know.
So for short: you're right. Since a negative winrate means you can / will hit 0 stars diamond 5 and then still can have a lose streak. But at the same time: calculate while considering that you won't hit diamond 5 with 0-stars and then lose again. Then my calculation should be right. Otherwise I can state that any winrate can hit legend simply because of starting with -100 wins and then start Climbing for example.
My calculation was based on a simulation where the win rate is just your expectation. A win rate of 45% means that if I am an average player and I craft a deck that has a 45% win rate in the D5-Legend ranks I am expected to win 45% of my games going forward. However there is a chance that I win 58 out of the next 100 games and make legend. My realized win rate is 58% (due to luck/RNG) but 45% is the rate I would use beforehand to calculate the chances of something like that happening.
Fair point, won't argue. Expected winrate vs reality. The wins may not be equally spread over the course of 100 games. But it's still unlikely to happen. So be happy if your that one player but don't count on that.
I have played this stupid game every day for three years and never even come close to hitting Legend. I've accepted it's never going to happen. I'm a casual player, but I'm using the same cards and decks as everyone else. From Rank 10, how many games have to be played to make it? 100? 500? 1000? More?
Really I just want to get an idea of the amount of time serious, competitive players are putting in to earn their spots at the top.
10 to legend at 55% winrate will take ~291 games. 5 to legend is around ~210 games at 55% winrate.
for me before the ladder changed recently it takes about 60-250 games to hit legend from rank17.
Now after the change that I start at rank4, about 50 games.
The thing is climbing from rank20-5 is nothing difficult due to the bonus stars, climbing from 5-legend can be challenging and frustrating because you need a stable winrate, and climbing in legend trying to achieve top100 is way more difficult than the above.
The meta now is super control heavy, shaman/warlock/druid/priest all work very well. even warrier if you find many paladins.
I'd say on average 500 (rank 25-Legend). It's hard to get a high winrate in this game so it's basically a grind :/
https://outof.cards
Up until rank 5 there are no realiable statistics, it really depends how lucky you are and how long you can keep the win-streak going.
From rank 5+ where the winstreaks end, with a win rate of 52% it would take an average of 360 games to get to legend. 205 games at 55%. 114 games at 60%. Every percent counts.
From rank 2+ you should start adding tech cards to the most common match ups you're facing.
Basically, it takes a lot of time, patience and luck. Unless you're an android, you have to play a deck you actually enjoy playing and don't keep switching, even if you have a loss streak (which happens to everyone). Do not play for 8 hours straight, take a break if you get frustrated.
It's really quite straightfoward to get to Legend now that you only go back 4 ranks each season, if you're consistent.
I agree with almost everything people have said here. One thing I’ll add is the quality of games you’re playing is important on your climb to legend. What I mean by that is how how invested you are and can be to playing at the time. I find if I’m playing on my phone and I’m trying to squeeze a few games in here and there during the day and can’t concentrate 100% I will make stupid mistakes that cost me games. This affects my win rate and just takes me longer do the climb. Just something else to consider.
People usually count # of games to legend starting from rank 5 because the climb from 25 to 5 is pretty trivial with winstreaks and all the bad players. IMO, climbing from rank 25 to 5 should be easier than from rank 5 to 3. I've reached legend from 5 in under 50 games before but usually it takes somewhere in the 100s and 200s. It all depends on how powerful the deck you're playing is and your ability to pilot it. You can still reach legend with a mediocre winrate but it'll be painful and I've personally felt the difference. If it feels grindy, you are doing it wrong
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
This calculator will help you. Plug in your % win rate and current rank and it shows you a graph!
http://www.pokerdope.com/number-of-games-to-reach-legend-in-hearthstone/
It's pretty simple math. If each game takes ten minutes and your winrate is 60%, you'll gain six stars and lose four every 100 minutes, averaging 1 net gain every 50 minutes. 25 stars between rank 5 and legend means it'll be 25*50=1250 minutes, or around 21 hours
The best way to look at it is the following:
- You have bonus stars uptill certain point. Ranking up every season a bit higher then you started should give you during your next monthly run extra bonus stars and gives you the option to rank up slowly but steadily as you will start with a better option (bonus stars) to rank up every month.
- In order to rank up you need certain ammount of stars. Imagine you ranked up uptill the point you have no bonus stars available or not allowed (rank 5 diamond). At that moment you imply need to win a certain ammount of games more then you lose.
Let's say you start rank 5 diamond with 1 star, you just got there, and want to go to legend. Each rank is 3 stars meaning you need a total of 15 stars to hit legend. You already got 1 star. What does this mean: You need to win 14 games more then you lose during your run to legend. (Win and lose are both worth 1 star). For each game lose you need 1 more win to compensate aside from those aditional 14 wins.
So in short: Win --- lose ------- total games played ---------- Winrate %
- 14 - 0 - 14 - 100%
- 15 - 1 16 93,75%
- 16 - 2 18 88,89%
- 17 - 3 20 85,00%
- 18 - 4 22 81,81%
- 19 - 5 24 79,17%
… … … Instead of doing all the win / lose rates I just show you a few more to make things clear.
- 24 - 10 - 34 - 70,5%
- 29 - 15 44 65,9%
- 34 - 20 54 62,9%
- 39 - 25 64 60,9%
- 44 - 30 74 59,46%
- 49 - 35 84 58,33%
- 59 - 45 104 56,73%
- 74 - 60 134 55,22%
So in short: Win ----- lose ------- total games played ------------- Winrate %
- The table is based upon the following: the 14 games you need to win more then you lose while compensating for additional losses with an equal ammount of wins.
- As you can see having even a bit lower winrate means being in need of playing a lot more games. And this is based upon having a stable winrate as you progress.
I hope this give a bit of insight of what winrate % means and how important it is to aim for a high winrate. Because having 60,9% winrate instead of having 55,22% winrate means playing 70 games less to reach the same rank.
Started on 1st night rank 10 bronze like everyone, was legend in March. Went on a strike from there to diamond 5, was legend in 2h40, with less than 30 wins thanks to the winstreak bonus. Choose a strong deck, learn how to use it and what to look for, but even more important: know what the other decks are and what to fear in them, on curve and overall.
By playing everyday a few games, watch stream, you should be able to identify a deck with less than 5 cards played by the opponent, sometimes even less, and play accordingly. I really believe this is way more important than just focusing on your own deck mechanics.
Sounds like some pro advises. Went the same way as you: got very fast to diamond 5. Then got stuck for a little while. Main reason I did not rank fastest way possible: crafted a home made deck; probably somewhere closer to tier 1 then S tier. My only problem was quest mage; so I stopped playing ranked untill the nerfs came in and after that I went from diamond 5, 1 star to legend in about 5 hours of time. Which I consider fairly fast for myself.
So I did some calculations, assuming you need a net +16 of wins to get to legend from D5 - 0 stars floor (3 wins per rank and the 16th one gets you from rank. The thing the above calculations fail to take into account is variance. Even with a 50% average win rate you can make it to legend if you get a lucky win streak at some point. So I calculated (some basic R simulation) what are the chances that you make it from D5 to legend within 100 games for various win rates. Some interesting an surprising results:
Even with a poor 45% win rate you still got a shot: 1.6% of the time you will make it to legend within 100 games. With a 50% win rate you have an 11% chance of making to legend within 100 games. You need 57% win rate to have more than 50% chance of making it to legend within 100 games. The above win rates are estimates of your long-run win rate versus opponents you might meet during your grind, not necessarily the one you will actually achieve during these 100 games.
Yeah, impressive of you to get there fast with a home made deck. I don't know if I can go as fast next season, as on the 1st of April, demon hunter was not a thing yet.
The moment you get a winstreak: your winrate goes up which means the total ammount of games you need to get to legend goes down. It compensates and then still goes with the rule that you need 14 - 15 more wins then losses.
The only thing I didn't calculate in is the part where you hit diamond 5- 0 stars and then still have losses. Those losses do not lose stars but do take the winrate down. Beyond that there aint anything wrong with my calculation for so far I know.
So for short: you're right. Since a negative winrate means you can / will hit 0 stars diamond 5 and then still can have a lose streak. But at the same time: calculate while considering that you won't hit diamond 5 with 0-stars and then lose again. Then my calculation should be right. Otherwise I can state that any winrate can hit legend simply because of starting with -100 wins and then start Climbing for example.
My calculation was based on a simulation where the win rate is just your expectation. A win rate of 45% means that if I am an average player and I craft a deck that has a 45% win rate in the D5-Legend ranks I am expected to win 45% of my games going forward. However there is a chance that I win 58 out of the next 100 games and make legend. My realized win rate is 58% (due to luck/RNG) but 45% is the rate I would use beforehand to calculate the chances of something like that happening.
Guys, this post is 2 years old.
Fair point, won't argue. Expected winrate vs reality. The wins may not be equally spread over the course of 100 games. But it's still unlikely to happen. So be happy if your that one player but don't count on that.
And now it's alive again it seems.