Here I have listed some things that I think could do with a change, of course this is all my opinion and you are completely allowed to disagree If you do disagree, or have anything else that I haven't mentioned here, be sure to comment!
Burning Cards Sometimes I have Hearthstone on a second monitor & I miss what cards are burned (drawn when the hand is full). That's why I would like it if when a card is burned it would appear in the history bar. Perhaps the border could be a red or blue flame depending on the player.
Deck Management A little change that that I don't know how many people it bothers, but I would love if there was an easy way to reorder your decks. At the moment the best way I know is to set a deck to Wild format, then switch it back. That way it appears at the end of your Standard format decks. A possible option could be a button that enables dragging your decks to change their positions, but given how long it took for more deck slots I am not very hopeful
Card Text Updates So the new keyword on the block is Recruit, but this mechanic has existed in the game prior to Kobolds & Catacombs. I would like if previous cards could be updated to include the Recruit keyword similar to what was done with Lifesteal. These are the cards I can think of but I am sure I missed some.
Finja, the Flying Star: "Whenever this attacks and kills a minion, summon 2 Murlocs from your deck." could be simplified to "Whenever this attacks and kills a minion, Recruit 2 Murlocs."
Patches the Pirate: "Charge. After you play a Pirate, summon this minion from your deck" could be simplified to "Charge. After you play a Pirate, Recruit this minion"
Y'Shaarj, Rage Unbound: "At the end of your turn, put a minion from your deck into the battlefield." could be simplified to "At the end of your turn, Recruit a minion"
Dungeon Run The addition of Dungeon Run has been fantastic, but outside of the card back there haven't really been much rewards. I am not asking for anything major, but maybe if you beat the final boss as a class your future runs with said class would have their card choices & treasures be in gold. I feel as if this would add to the aesthetic of raiding a dungeon and would give players more incentive to make that push. Plus they look shiny
Another thing about Dungeon Run that isn't so great is the Unique package. It doesn't feel good to have built a deck using only 1 copy of each card, then to be offered 1 Reno Jackson and 2 Mass Dispels. I think it's a bit silly and could do with a tweak.
Potions The thing that annoys me the most by far is that Potion of Heroism isn't an option from Kabal Chemist I get that the Chemist works for the Kabal, which is a collection of Mages, Priests, & Warlocks, but it literally has Potion in the name. Surely Chemists are more heroic than most of us
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Hearthstone Changes (That I want to see)
Here I have listed some things that I think could do with a change, of course this is all my opinion and you are completely allowed to disagree
If you do disagree, or have anything else that I haven't mentioned here, be sure to comment!
Burning Cards
Sometimes I have Hearthstone on a second monitor & I miss what cards are burned (drawn when the hand is full). That's why I would like it if when a card is burned it would appear in the history bar. Perhaps the border could be a red or blue flame depending on the player.
Deck Management
A little change that that I don't know how many people it bothers, but I would love if there was an easy way to reorder your decks. At the moment the best way I know is to set a deck to Wild format, then switch it back. That way it appears at the end of your Standard format decks. A possible option could be a button that enables dragging your decks to change their positions, but given how long it took for more deck slots I am not very hopeful
Card Text Updates
So the new keyword on the block is Recruit, but this mechanic has existed in the game prior to Kobolds & Catacombs. I would like if previous cards could be updated to include the Recruit keyword similar to what was done with Lifesteal. These are the cards I can think of but I am sure I missed some.
Dungeon Run
The addition of Dungeon Run has been fantastic, but outside of the card back there haven't really been much rewards. I am not asking for anything major, but maybe if you beat the final boss as a class your future runs with said class would have their card choices & treasures be in gold. I feel as if this would add to the aesthetic of raiding a dungeon and would give players more incentive to make that push. Plus they look shiny
Another thing about Dungeon Run that isn't so great is the Unique package. It doesn't feel good to have built a deck using only 1 copy of each card, then to be offered 1 Reno Jackson and 2 Mass Dispels. I think it's a bit silly and could do with a tweak.
Potions
The thing that annoys me the most by far is that Potion of Heroism isn't an option from Kabal Chemist
I get that the Chemist works for the Kabal, which is a collection of Mages, Priests, & Warlocks, but it literally has Potion in the name. Surely Chemists are more heroic than most of us