So, I don't know if it is just me. But I find myself struggling a lot in this new meta. Normally I can reach rank 5 without breaking a sweat. And Rank 2 is my maximum, with 3 being reasonable for me. But since K&C came, I struggled a lot to even reach rank 10. And I haven't even been able to reach rank 9.
I've never had a Tier 1 deck, as I prefer using wisely my dust and be able to craft various tier 2/3 decks based on what cards I have gotten. And only crafting a card when it feels like I need to craft that card to access a variety of decks, or I get obsessed over having that card (Frost Lich Jaina). For example, it wasn't until mid Un'goro when I crafted Patches. And haven't crafted yet Prince Keleseth. So I do not have Razakus (not even close, I even dusted golden Prophet Velen for Alexstraza to build a control mage last meta) or any prince deck.
I got very lucky with my K&C pack openings, and got nearly half the legendaries with only 70 packs. So felt like maybe this could be a good meta for me, as it should be easy to build the usual tier 2 decks, experiment and get to rank 5. But the story has been the opposite so far. I played over 80 games just oscillating between rank 14 and rank 13. At the end I had to build a Secret Mage without Aluneth to hit rank 10, and keep trying from there. But since I got there no matter what I did, I couldn't even hit rank 9.
I've tried Big Spell Mage, Spell Hunter, this control Warlock (http://www.hearthpwn.com/decks/992014-control-warlock-medivh-rin-arcane-tyrant-strategy), even Zoolock! And can't get anyone of them to hit over 50% WR. I don't know what I am doing wrong, and why this meta is so eluding to me. I've been finding that Hunter and Priest make up nearly 50 of the opponents I've played. I also have a very negative win rat against Paladin and Warlock. Alas, this turned out (like Un'goro, unlike KFT) to be an Epic Expansion, and not a Legendary expansion. And my luck with Epic was not as great as it was with Legendary.
I am so frustrated I don't even know what deck to pick up any longer or try with next. So I hope someone could tell me what I am missing, what could work or anything like that. I have my collection public, and guess some people will say "craft this", so here are some thoughts I have about what are my incentives for crafting.
- I like mostly Warlock (my first good deck was Renolock) and Mage. But I learned to play with WotOG Shaman. I also have many good cards for Paladin, and always wanted to play it, but it was rubbish all this time. I don't have Sunkeeper Tarim but I always had googly eyes for it. Just waited for a mid-range/control Paladin to be Tier 2 to craft it.
- I have no Priest, Warrior or Rogue Legendaries, so I am a bit reticent to invest in those classes heavily when I can not try a variety of decks in those classes.
- I know Aggro Paladin is meant to be Tier 1. I have an intuition that it is just the Hunter of this expansion. Which has good win rates at the beginning when control lists are not refined. But will then die down when the meta settles.
- I prefer mid-range and control decks to aggro. Would rather hit rank 5 with a deck that makes me think a lot of matches, than legend with decks where 75% of my matches are decided by card draw and the first 5 turns. My decks last meta were Control Warlock and Control Mage. (Huge fan of the DKs, such cool Late Game cards).
- I am excited Control Warlock looks Tier 1, and will surely end up crafting Void Adultman (Voidlord). But I am waiting for the optimal control Warlock deck list to be refined. If I need the Warlock weapon, the Cubes, and N'zoth to build it, I'll skip as it feels too much investment. If I can do with just two Void Adultman and have a Tier 2 meta, I'll be very happy about it. At first it felt Master Oakheart had a solid home in Warlock, but now it doesn't look so strong any longer. Waiting to craft those cards just to avoid that kind of error.
Play aggro paladin and profit. Seriously, I only lost three times from rank 15 to rank 5 and once was because my cat was yacking and I forgot I started a game and another was because I disconnected. It's incredibly strong and Sunkeeper is a must craft btw. It shines in this deck.
Edit: I don't see this one dying down like you think. You have absurdly good mulligans and an instant board (4-cost spell recruit 3) after board clears. Big threats early from Corridor Creepers, sticky and tricky boards because of the divine shields and taunts. This deck is nasty good.
Play aggro paladin and profit. Seriously, I only lost three times from rank 15 to rank 5 and once was because my cat was yacking and I forgot I started a game and another was because I disconnected. It's incredibly strong and Sunkeeper is a must craft btw. It shines in this deck.
Edit: I don't see this one dying down like you think. You have absurdly good mulligans and an instant board (4-cost spell recruit 3) after board clears. Big threats early from Corridor Creepers, sticky and tricky boards because of the divine shields and taunts. This deck is nasty good.
Ok. So I'm comfortable crafting Sunkeeper Tarim a second Call to Arms and a second Corridor Creeper. Don't feel like Leeroy Jenkins, but it feels a must. Also I only have one Rallying Blade, and with it about to rotate, not too excited about crafting it. Can I do without those two, or are they a must?
You (and everyone else) are in the right direction with warlock. I think warlock is currently the best to use because of its adaptation. Here is where you and everyone in the world are going wrong with warlock right now. Stop trying to add in all the fancy shmancy bullcrap. Everyone is being so greedy with your rins, cube combos, weapons, and mideivs that they are forcing their deck to lack consistency. Consistency is what keeps your deck above a %50 win rate, nothing else. The reason aggro is always at least decent is because of consistency. Throw a ton of 1-4 cost cards in your deck and you will always have something to play every turn.
So stop trying to be greedy, and take out rin, the weapon, and all that other junk, and put back in your board clears. Warlock has the insane late game of the DK so stop trying to be fancy by clogging your hand with 8 mana do nothing this turn minions, and get more consistency with early game in there.
Add in those hellfires, those defiles, and with the insane early game warlock got from this expansion, you literally just need to survive until DK and you are fine. The midgame presence of your demons and the immediate affect the have on the board is enough. While warlock gained some new and cool effects, take them out of your serious deck, and play the old warlock with the new insane early game.
Play aggro paladin and profit. Seriously, I only lost three times from rank 15 to rank 5 and once was because my cat was yacking and I forgot I started a game and another was because I disconnected. It's incredibly strong and Sunkeeper is a must craft btw. It shines in this deck.
Edit: I don't see this one dying down like you think. You have absurdly good mulligans and an instant board (4-cost spell recruit 3) after board clears. Big threats early from Corridor Creepers, sticky and tricky boards because of the divine shields and taunts. This deck is nasty good.
Ok. So I'm comfortable crafting Sunkeeper Tarim a second Call to Arms and a second Corridor Creeper. Don't feel like Leeroy Jenkins, but it feels a must. Also I only have one Rallying Blade, and with it about to rotate, not too excited about crafting it. Can I do without those two, or are they a must?
You could probably get away with no Leeroy. Sunkeeper is too strong not to have. Val'anyr weapon is also not a must but still very good. Budget replacements for Leeroy and the legendary weapon could be a couple of Lightfused Stegodon, or of course Reckless Rocketeer for Leeroy.
I'm sorta in the same boat as you as far as making progress. I hit rank 12 this morning. But it has been a slog to get there. I don't have the problem of being limited to decks but I try aggro pally and I get nothing but control warlocks and dragon priests so all my little guys get aoe'd. I switch over to zoolock same thing. I switch to Voidlock and I get other Voidlocks or other control decks and it's a 50/50 on who wins. I did do pretty well with Big Priest yesterday because it whoops the mages but it's just not that fun to me to play.
A lotta times I find a deck that wins well (over 60% winrate) but I don't like playing it or the games take FOREVER so I don't play it in favor of one I enjoy more but doesn't win as often. It kinda sux.
Well, you could try other decks tho: I am having enormous success with Miracle Druid and mild success with Recruit Druid (a toned down version of Big Druid). But I guess that if you are wiling to craft Tarim and the other epics, you are pretty much good to go with aggro paladin
Play aggro paladin and profit. Seriously, I only lost three times from rank 15 to rank 5 and once was because my cat was yacking and I forgot I started a game and another was because I disconnected. It's incredibly strong and Sunkeeper is a must craft btw. It shines in this deck.
Edit: I don't see this one dying down like you think. You have absurdly good mulligans and an instant board (4-cost spell recruit 3) after board clears. Big threats early from Corridor Creepers, sticky and tricky boards because of the divine shields and taunts. This deck is nasty good.
Ok. So I'm comfortable crafting Sunkeeper Tarim a second Call to Arms and a second Corridor Creeper. Don't feel like Leeroy Jenkins, but it feels a must. Also I only have one Rallying Blade, and with it about to rotate, not too excited about crafting it. Can I do without those two, or are they a must?
You could probably get away with no Leeroy. Sunkeeper is too strong not to have. Val'anyr weapon is also not a must but still very good. Budget replacements for Leeroy and the legendary weapon could be a couple of Lightfused Stegodon, or of course Reckless Rocketeer for Leeroy.
So I just 7-2, with both losses against Shaman, and left in rank 8. The deck does seem crazy powerful. And finally see the whole fuss about Corridor Creeper being broken. Funny, in those 9 matches, I did not draw once Sunkeeper Tarim. Was excited I finally crafted it, and still haven't used it. Opened the legendary weapon already. So I just put Reckless Rocketeer instead of Leeroy, and a Golakka instead of Rallying Blade. Will try to climb to Rank 5, and then chill there experimenting with more control decks and Mid-range Paladin.
You (and everyone else) are in the right direction with warlock. I think warlock is currently the best to use because of its adaptation. Here is where you and everyone in the world are going wrong with warlock right now. Stop trying to add in all the fancy shmancy bullcrap. Everyone is being so greedy with your rins, cube combos, weapons, and mideivs that they are forcing their deck to lack consistency. Consistency is what keeps your deck above a %50 win rate, nothing else. The reason aggro is always at least decent is because of consistency. Throw a ton of 1-4 cost cards in your deck and you will always have something to play every turn.
So stop trying to be greedy, and take out rin, the weapon, and all that other junk, and put back in your board clears. Warlock has the insane late game of the DK so stop trying to be fancy by clogging your hand with 8 mana do nothing this turn minions, and get more consistency with early game in there.
Add in those hellfires, those defiles, and with the insane early game warlock got from this expansion, you literally just need to survive until DK and you are fine. The midgame presence of your demons and the immediate affect the have on the board is enough. While warlock gained some new and cool effects, take them out of your serious deck, and play the old warlock with the new insane early game.
I agree. Warlock looks solid. The problem is that there is no real place for pure control any longer. Raza and Jade saw to that. Raza is a combo deck, so it will OTK you, and there is no way to make them run out of resources. Jades will just out value you. You need to actively destroy their Jade Idols somehow to play control against them. This means Warlock needs some sort of combo, OTKish thing. Rin in a pure control match up can give you the way to disrupt their combo/infinite resources. Cubelock gives you a huge burst potential. A more pure Control list will be more consistent against aggro and mid range. But can't beat the lords of control.
I'm sorta in the same boat as you as far as making progress. I hit rank 12 this morning. But it has been a slog to get there. I don't have the problem of being limited to decks but I try aggro pally and I get nothing but control warlocks and dragon priests so all my little guys get aoe'd. I switch over to zoolock same thing. I switch to Voidlock and I get other Voidlocks or other control decks and it's a 50/50 on who wins. I did do pretty well with Big Priest yesterday because it whoops the mages but it's just not that fun to me to play.
A lotta times I find a deck that wins well (over 60% winrate) but I don't like playing it or the games take FOREVER so I don't play it in favor of one I enjoy more but doesn't win as often. It kinda sux.
Nice to know its not just me. Normally I just hit rank 5 and then play what I want. Before I could even reach rank 5 with the decks I liked anyway. What was infuriating for me is that I couldn't reach rank 5, and can't therefore play the decks I like. Hope you find that deck you like and are able to climb!
If you like Warlock just craft Voidlords (this epic is a must for control warlock now) and play Rin-Nzoth-Lackeys control lock. It is really interesting to play and very good deck to get legend. It beats any aggro deck easily and highly favored in heavy control matches like Jaina mages or control paladins. Spell hunters are the easiest matches for it, I never loosed to spell hunter single game. The only difficult matches are aluneth tempo mage and razakus.
Edit: BTW Jade-druid is easy match for nzoth-lackeys lock too. Skulking Geist is not a panacea against jades for any deck, but warlock has good early defense and draw to play geist safely and reliably and enough taunts from voidlords and aoe to kill all other jades up to 10/10 :)
If you have skull of manari you may also try cube-lock. It is more combo-based and faster deck which is also really popular and strong now.
Play aggro paladin and profit. Seriously, I only lost three times from rank 15 to rank 5 and once was because my cat was yacking and I forgot I started a game and another was because I disconnected. It's incredibly strong and Sunkeeper is a must craft btw. It shines in this deck.
Edit: I don't see this one dying down like you think. You have absurdly good mulligans and an instant board (4-cost spell recruit 3) after board clears. Big threats early from Corridor Creepers, sticky and tricky boards because of the divine shields and taunts. This deck is nasty good.
Hey! Thanks everyone for the help and hints. After 80 games with 56%WR with Aggro Paladin, I finally hit Rank 5. With over 30% Priests, and being close to impossible to get a win streak, it has been a grueling experience. Normally reaching rank 5 had always been fun, versus different decks, and I could play tier 2/3 decks. This time it has been the complete opposite. So I will take a rest from the meta this Christmas. Still wanted to thank those who helped. Without their advice I'm sure I could not have taken these 9 days off, and had to spend more time and more games exasperating against this meta.
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Hey Guys,
So, I don't know if it is just me. But I find myself struggling a lot in this new meta. Normally I can reach rank 5 without breaking a sweat. And Rank 2 is my maximum, with 3 being reasonable for me. But since K&C came, I struggled a lot to even reach rank 10. And I haven't even been able to reach rank 9.
I've never had a Tier 1 deck, as I prefer using wisely my dust and be able to craft various tier 2/3 decks based on what cards I have gotten. And only crafting a card when it feels like I need to craft that card to access a variety of decks, or I get obsessed over having that card (Frost Lich Jaina). For example, it wasn't until mid Un'goro when I crafted Patches. And haven't crafted yet Prince Keleseth. So I do not have Razakus (not even close, I even dusted golden Prophet Velen for Alexstraza to build a control mage last meta) or any prince deck.
I got very lucky with my K&C pack openings, and got nearly half the legendaries with only 70 packs. So felt like maybe this could be a good meta for me, as it should be easy to build the usual tier 2 decks, experiment and get to rank 5. But the story has been the opposite so far. I played over 80 games just oscillating between rank 14 and rank 13. At the end I had to build a Secret Mage without Aluneth to hit rank 10, and keep trying from there. But since I got there no matter what I did, I couldn't even hit rank 9.
I've tried Big Spell Mage, Spell Hunter, this control Warlock (http://www.hearthpwn.com/decks/992014-control-warlock-medivh-rin-arcane-tyrant-strategy), even Zoolock! And can't get anyone of them to hit over 50% WR. I don't know what I am doing wrong, and why this meta is so eluding to me. I've been finding that Hunter and Priest make up nearly 50 of the opponents I've played. I also have a very negative win rat against Paladin and Warlock. Alas, this turned out (like Un'goro, unlike KFT) to be an Epic Expansion, and not a Legendary expansion. And my luck with Epic was not as great as it was with Legendary.
I am so frustrated I don't even know what deck to pick up any longer or try with next. So I hope someone could tell me what I am missing, what could work or anything like that. I have my collection public, and guess some people will say "craft this", so here are some thoughts I have about what are my incentives for crafting.
- I like mostly Warlock (my first good deck was Renolock) and Mage. But I learned to play with WotOG Shaman. I also have many good cards for Paladin, and always wanted to play it, but it was rubbish all this time. I don't have Sunkeeper Tarim but I always had googly eyes for it. Just waited for a mid-range/control Paladin to be Tier 2 to craft it.
- I have no Priest, Warrior or Rogue Legendaries, so I am a bit reticent to invest in those classes heavily when I can not try a variety of decks in those classes.
- I know Aggro Paladin is meant to be Tier 1. I have an intuition that it is just the Hunter of this expansion. Which has good win rates at the beginning when control lists are not refined. But will then die down when the meta settles.
- I prefer mid-range and control decks to aggro. Would rather hit rank 5 with a deck that makes me think a lot of matches, than legend with decks where 75% of my matches are decided by card draw and the first 5 turns. My decks last meta were Control Warlock and Control Mage. (Huge fan of the DKs, such cool Late Game cards).
- I am excited Control Warlock looks Tier 1, and will surely end up crafting Void Adultman (Voidlord). But I am waiting for the optimal control Warlock deck list to be refined. If I need the Warlock weapon, the Cubes, and N'zoth to build it, I'll skip as it feels too much investment. If I can do with just two Void Adultman and have a Tier 2 meta, I'll be very happy about it. At first it felt Master Oakheart had a solid home in Warlock, but now it doesn't look so strong any longer. Waiting to craft those cards just to avoid that kind of error.
Thank you in advanced!
Play aggro paladin and profit. Seriously, I only lost three times from rank 15 to rank 5 and once was because my cat was yacking and I forgot I started a game and another was because I disconnected. It's incredibly strong and Sunkeeper is a must craft btw. It shines in this deck.
Edit: I don't see this one dying down like you think. You have absurdly good mulligans and an instant board (4-cost spell recruit 3) after board clears. Big threats early from Corridor Creepers, sticky and tricky boards because of the divine shields and taunts. This deck is nasty good.
Git Gud.
-Those who do not understand true pain, can never understand true peace.-
You (and everyone else) are in the right direction with warlock. I think warlock is currently the best to use because of its adaptation. Here is where you and everyone in the world are going wrong with warlock right now. Stop trying to add in all the fancy shmancy bullcrap. Everyone is being so greedy with your rins, cube combos, weapons, and mideivs that they are forcing their deck to lack consistency. Consistency is what keeps your deck above a %50 win rate, nothing else. The reason aggro is always at least decent is because of consistency. Throw a ton of 1-4 cost cards in your deck and you will always have something to play every turn.
So stop trying to be greedy, and take out rin, the weapon, and all that other junk, and put back in your board clears. Warlock has the insane late game of the DK so stop trying to be fancy by clogging your hand with 8 mana do nothing this turn minions, and get more consistency with early game in there.
Add in those hellfires, those defiles, and with the insane early game warlock got from this expansion, you literally just need to survive until DK and you are fine. The midgame presence of your demons and the immediate affect the have on the board is enough. While warlock gained some new and cool effects, take them out of your serious deck, and play the old warlock with the new insane early game.
I'm sorta in the same boat as you as far as making progress. I hit rank 12 this morning. But it has been a slog to get there. I don't have the problem of being limited to decks but I try aggro pally and I get nothing but control warlocks and dragon priests so all my little guys get aoe'd. I switch over to zoolock same thing. I switch to Voidlock and I get other Voidlocks or other control decks and it's a 50/50 on who wins. I did do pretty well with Big Priest yesterday because it whoops the mages but it's just not that fun to me to play.
A lotta times I find a deck that wins well (over 60% winrate) but I don't like playing it or the games take FOREVER so I don't play it in favor of one I enjoy more but doesn't win as often. It kinda sux.
Well, you could try other decks tho: I am having enormous success with Miracle Druid and mild success with Recruit Druid (a toned down version of Big Druid). But I guess that if you are wiling to craft Tarim and the other epics, you are pretty much good to go with aggro paladin
Nice
If you like Warlock just craft Voidlords (this epic is a must for control warlock now) and play Rin-Nzoth-Lackeys control lock. It is really interesting to play and very good deck to get legend. It beats any aggro deck easily and highly favored in heavy control matches like Jaina mages or control paladins. Spell hunters are the easiest matches for it, I never loosed to spell hunter single game. The only difficult matches are aluneth tempo mage and razakus.
Edit: BTW Jade-druid is easy match for nzoth-lackeys lock too. Skulking Geist is not a panacea against jades for any deck, but warlock has good early defense and draw to play geist safely and reliably and enough taunts from voidlords and aoe to kill all other jades up to 10/10 :)
If you have skull of manari you may also try cube-lock. It is more combo-based and faster deck which is also really popular and strong now.
Hey! Thanks everyone for the help and hints. After 80 games with 56%WR with Aggro Paladin, I finally hit Rank 5. With over 30% Priests, and being close to impossible to get a win streak, it has been a grueling experience. Normally reaching rank 5 had always been fun, versus different decks, and I could play tier 2/3 decks. This time it has been the complete opposite. So I will take a rest from the meta this Christmas. Still wanted to thank those who helped. Without their advice I'm sure I could not have taken these 9 days off, and had to spend more time and more games exasperating against this meta.