The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
OK .. I get it now ...
That is one nasty combo. Granted, the Lich King into Lightlord God draw didn't hurt either ... but damn. :-)
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
OK .. I get it now ...
That is one nasty combo. Granted, the Lich King into Lightlord God draw didn't hurt either ... but damn. :-)
Word of warning, it can happen with cards that copy themselves as well. For example dopplegangster makes 3 copies of itself. If Val'nyr's buff lands on him then dopplegangster will copy into 3 6/4s.
That's NOT the worst of it. All three are 'equiping Val'nyr' meaning EACH ONE that dies equips a Val'nir to the paladin. So you face the potential of a LOT of weapon swings. Killing all three at once isn'nt much better. as what you get are two Val'nirs getting equipped then destroyed..both of which buff other minions. You end up with a paladin with 2 +4/2 buffed minions (or one with 8/4) and ANOTHER equipped val'nir on top of it. Then they play those minons and the pain just continues.
It's a #*)($(*#ed up weapon. That it's not considered OP or meta breaking is proof the universe makes no #)$# ()$# sense.
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
OK .. I get it now ...
That is one nasty combo. Granted, the Lich King into Lightlord God draw didn't hurt either ... but damn. :-)
Word of warning, it can happen with cards that copy themselves as well. For example dopplegangster makes 3 copies of itself. If Val'nyr's buff lands on him then dopplegangster will copy into 3 6/4s.
That's NOT the worst of it. All three are 'equiping Val'nyr' meaning EACH ONE that dies equips a Val'nir to the paladin. So you face the potential of a LOT of weapon swings. Killing all three at once isn'nt much better. as what you get are two Val'nirs getting equipped then destroyed..both of which buff other minions. You end up with a paladin with 2 +4/2 buffed minions (or one with 8/4) and ANOTHER equipped val'nir on top of it. Then they play those minons and the pain just continues.
It's a #*)($(*#ed up weapon. That it's not considered OP or meta breaking is proof the universe makes no #)$# ()$# sense.
Its a pretty busted interaction ... but the setup is so crazy, I don't know if it would warrant any kind of nerf. The guy I played just got got stupid lucky on the draw (and if you notice, he was 1 off from lethal to a pretty shitty deck I was playing).
I just tried for 8 games, and only came close 1 time (I did manage to cube Umbra), but Val'nyr buffed a Doomsayer, so that was the end of that.
Getting Umbra, a cube, and Val'nyr is hard enough. Keeping Umbra alive for a turn so you can cube her isn't guaranteed (or, wait until T9 to even start the combo) ... then getting the buff to land on a decent minion .... and do all this while playing with a gimped deck, against aggro smashing you in the face.
I guess if you built a deck that didn't so much rely on the combo, but just got a huge benefit from it if it happened it wouldn't be so bad, but my deckbuilding skills aren't good enough to even begin trying to put that one together.
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I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Its a pretty busted interaction ... but the setup is so crazy, I don't know if it would warrant any kind of nerf. The guy I played just got got stupid lucky on the draw (and if you notice, he was 1 off from lethal to a pretty shitty deck I was playing).
I just tried for 8 games, and only came close 1 time (I did manage to cube Umbra), but Val'nyr buffed a Doomsayer, so that was the end of that.
Getting Umbra, a cube, and Val'nyr is hard enough. Keeping Umbra alive for a turn so you can cube her isn't guaranteed (or, wait until T9 to even start the combo) ... then getting the buff to land on a decent minion .... and do all this while playing with a gimped deck, against aggro smashing you in the face.
I guess if you built a deck that didn't so much rely on the combo, but just got a huge benefit from it if it happened it wouldn't be so bad, but my deckbuilding skills aren't good enough to even begin trying to put that one together.
The best decks are ones that have a broken "God combo" that either can reliably draw into it or can win without the combo easily.
If you want to go for the reliable route I could imaging trying for the Jade Druid mentality. the idea would be to focus your deck towards a late game and let Val be your finisher. Nice thing is that you can use Val when you get it rather than locking it into your hand. After that you can just play normally until you either draw Umbra or the buff hits Dopple. From there having so many buff minions will be too much for most decks. Nice thing about it compared to buffadin is that only 3 unusual cards are needed, unlike the many many understatted buff cards you need to make other decks work.
The alternative is to make a normal midrange paladin deck, probably one of the slower murloc versions. Just make a deck that's good on its own and sub a card for Val.
The only issue would be silence but 1. the meta really doesn't warrant a lot of silence cards IIRC and 2. Paladin decks tend to have a lot of silence targets so you could draw them out with Spikeridges and Tirion and co.
I'm close to the point where I start spending my dust to go make some decks. Buff decks have always drawn me in but I'll need to see if I'm up for others first. (could go Cubelock which shares an Umbra..hmm)
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
OK .. I get it now ...
That is one nasty combo. Granted, the Lich King into Lightlord God draw didn't hurt either ... but damn. :-)
Word of warning, it can happen with cards that copy themselves as well. For example dopplegangster makes 3 copies of itself. If Val'nyr's buff lands on him then dopplegangster will copy into 3 6/4s.
That's NOT the worst of it. All three are 'equiping Val'nyr' meaning EACH ONE that dies equips a Val'nir to the paladin. So you face the potential of a LOT of weapon swings. Killing all three at once isn'nt much better. as what you get are two Val'nirs getting equipped then destroyed..both of which buff other minions. You end up with a paladin with 2 +4/2 buffed minions (or one with 8/4) and ANOTHER equipped val'nir on top of it. Then they play those minons and the pain just continues.
It's a #*)($(*#ed up weapon. That it's not considered OP or meta breaking is proof the universe makes no #)$# ()$# sense.
The amount of "Deck bandwidth" that would take up is insane, you'd have to build your entire deck around a combo like that. Handbuff is not good enough to stand on it's own; we all saw how that worked out in mean streats
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
OK .. I get it now ...
That is one nasty combo. Granted, the Lich King into Lightlord God draw didn't hurt either ... but damn. :-)
Word of warning, it can happen with cards that copy themselves as well. For example dopplegangster makes 3 copies of itself. If Val'nyr's buff lands on him then dopplegangster will copy into 3 6/4s.
That's NOT the worst of it. All three are 'equiping Val'nyr' meaning EACH ONE that dies equips a Val'nir to the paladin. So you face the potential of a LOT of weapon swings. Killing all three at once isn'nt much better. as what you get are two Val'nirs getting equipped then destroyed..both of which buff other minions. You end up with a paladin with 2 +4/2 buffed minions (or one with 8/4) and ANOTHER equipped val'nir on top of it. Then they play those minons and the pain just continues.
It's a #*)($(*#ed up weapon. That it's not considered OP or meta breaking is proof the universe makes no #)$# ()$# sense.
Its a pretty busted interaction ... but the setup is so crazy, I don't know if it would warrant any kind of nerf. The guy I played just got got stupid lucky on the draw (and if you notice, he was 1 off from lethal to a pretty shitty deck I was playing).
I just tried for 8 games, and only came close 1 time (I did manage to cube Umbra), but Val'nyr buffed a Doomsayer, so that was the end of that.
Getting Umbra, a cube, and Val'nyr is hard enough. Keeping Umbra alive for a turn so you can cube her isn't guaranteed (or, wait until T9 to even start the combo) ... then getting the buff to land on a decent minion .... and do all this while playing with a gimped deck, against aggro smashing you in the face.
I guess if you built a deck that didn't so much rely on the combo, but just got a huge benefit from it if it happened it wouldn't be so bad, but my deckbuilding skills aren't good enough to even begin trying to put that one together.
I've been playing a tempo deck without the cubes, you just use umbra to buff the weapons deathrattle. I had a feeling some crazy versions would pop up in a few days though as it's not really something that has caught on yet.
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
OK .. I get it now ...
That is one nasty combo. Granted, the Lich King into Lightlord God draw didn't hurt either ... but damn. :-)
Word of warning, it can happen with cards that copy themselves as well. For example dopplegangster makes 3 copies of itself. If Val'nyr's buff lands on him then dopplegangster will copy into 3 6/4s.
That's NOT the worst of it. All three are 'equiping Val'nyr' meaning EACH ONE that dies equips a Val'nir to the paladin. So you face the potential of a LOT of weapon swings. Killing all three at once isn'nt much better. as what you get are two Val'nirs getting equipped then destroyed..both of which buff other minions. You end up with a paladin with 2 +4/2 buffed minions (or one with 8/4) and ANOTHER equipped val'nir on top of it. Then they play those minons and the pain just continues.
It's a #*)($(*#ed up weapon. That it's not considered OP or meta breaking is proof the universe makes no #)$# ()$# sense.
Cause aggro deck will kill you before u get this rollin, thats why :) But it is a sweet combo, thats for sure :)
https://hsreplay.net/replay/6PJBvbugdmh7STzsLhfPdX
Can someone explain what the hell just happened here? (Specifically look at the last couple turns)
What is going on with Umbra triggering Val'nyr?
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
The Lich King had the effect "Deathrattle" Equip Val'nyr" given to it by the weapon's deathrattle. When played, both Umbra's triggered that deathrattle resulting in the weapon being equipped twice.
Umbra is just triggering the deathrattle given to a minion by Val'nyr.
That is one nasty combo. Granted, the Lich King into Lightlord God draw didn't hurt either ... but damn. :-)
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
The weapon gives the minion it hits "deathrattle." Since its now the creatures rattle it triggers with the Umbra.
Mess with the best & die like the rest.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I just tried for 8 games, and only came close 1 time (I did manage to cube Umbra), but Val'nyr buffed a Doomsayer, so that was the end of that.
Getting Umbra, a cube, and Val'nyr is hard enough. Keeping Umbra alive for a turn so you can cube her isn't guaranteed (or, wait until T9 to even start the combo) ... then getting the buff to land on a decent minion .... and do all this while playing with a gimped deck, against aggro smashing you in the face.
I guess if you built a deck that didn't so much rely on the combo, but just got a huge benefit from it if it happened it wouldn't be so bad, but my deckbuilding skills aren't good enough to even begin trying to put that one together.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
The best decks are ones that have a broken "God combo" that either can reliably draw into it or can win without the combo easily.
If you want to go for the reliable route I could imaging trying for the Jade Druid mentality. the idea would be to focus your deck towards a late game and let Val be your finisher. Nice thing is that you can use Val when you get it rather than locking it into your hand. After that you can just play normally until you either draw Umbra or the buff hits Dopple. From there having so many buff minions will be too much for most decks. Nice thing about it compared to buffadin is that only 3 unusual cards are needed, unlike the many many understatted buff cards you need to make other decks work.
The alternative is to make a normal midrange paladin deck, probably one of the slower murloc versions. Just make a deck that's good on its own and sub a card for Val.
The only issue would be silence but 1. the meta really doesn't warrant a lot of silence cards IIRC and 2. Paladin decks tend to have a lot of silence targets so you could draw them out with Spikeridges and Tirion and co.
I'm close to the point where I start spending my dust to go make some decks. Buff decks have always drawn me in but I'll need to see if I'm up for others first. (could go Cubelock which shares an Umbra..hmm)
One does not simply walk into Mordor,
unless they want to be the best they can be.
I started playing a deck like this tonight. I wasn't quite sure which order to do the umbra combo in, but it seems pretty strong.
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