So the new 4/5 mage elemental that reduces all cards that didn't start in you deck by 2 might be insane? You can play double simulacrum on your sorcerers apprentice and then discount the 2 apprentices by 2 mana with the elemental. Next turn you play the 3 sorcerers, then Antonidas, and then finally molten reflection a sorcerer apprentice. 6 card combo that wins the game. Obviously takes a two turn set up and making sure you don't simulacrum a doomsayer or a novice engineer. Seems a little busted
Agreed that this is one of the most powerful cards in the expansion. All anyone has to do is look at Primordial Glyph to see the power level here. Also, it doesn't just Apple to mage cards but any discover.
I wonder if it works on vanished minions since they didn't technically start in your deck when returned to your hand from board. New territory for deck based mechanics...
There is no doubt some insane combo potential with this card.
It's pretty good, it's just you'll have to include and not play minions with a solid statline, because you're trying to draw the right cards to discount.
The problem (and reason why this will still likely be strong) is Ice Block, a card that should have been nerfed or rotate to HoF a long time ago.
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Sorry, but this card is actually a bit overrated. This card can be insane if you have too many cards in the game, but in other cases it's a dead draw. 4 mana 4/5 is not insane enough at all.
And you actually need 2 "other cards" in your hand that you actually keep. So you get reduced mana crystals with 3 or more cards, but less with it. And what you WANT with exodia mage is to draw through your deck as fast as possible, not playing cheap spells.
I think that leyline manipulator is a strong card, but not as broken as you might think. Because this card does not help you to cycle through your deck, except if you get card draw from the other spells. Often it's only a 4/5, and as exodia, you don't care about minions on your board. Because even if you get the extra-turn earlier, you then lack simply the combo-pieces for exodia, and you have quite an empty hand.
The card might be actually stronger in decks beside exodia: Big Spell Mage/Control Mage/Freeze mage and even Highlander-Mage (and in wild with Reno even more) with this card. Maybe a stronger tempo-mage in wild with cheap spells together with Flamewaker in wild might be possible.
But in exodia it seems quite like a dead card. in most cases you only reduce 1-2 spells, 3 seems quite unrealistic, and why not simply play these spells and putting a card that cycles through your deck?
Sorry, but this card is actually a bit overrated. This card can be insane if you have too many cards in the game, but in other cases it's a dead draw. 4 mana 4/5 is not insane enough at all.
And you actually need 2 "other cards" in your hand that you actually keep. So you get reduced mana crystals with 3 or more cards, but less with it. And what you WANT with exodia mage is to draw through your deck as fast as possible, not playing cheap spells.
I think that leyline manipulator is a strong card, but not as broken as you might think. Because this card does not help you to cycle through your deck, except if you get card draw from the other spells. Often it's only a 4/5, and as exodia, you don't care about minions on your board. Because even if you get the extra-turn earlier, you then lack simply the combo-pieces for exodia, and you have quite an empty hand.
OP never mentioned Exodia, only some pieces of it.
With this, you can skip the quest, play some minions for chip damage, maybe an Alexstrasza, and finish off with a powerful Archmage Antonidas salvo. In fact, you can Play Antonidas BEFORE the Leyline Manipulator for some discount Fireballs. Ordering matters less, and there's less pressure to complete a specific combo with apprentices, but it's nice if you can.
Sorry, but this card is actually a bit overrated. This card can be insane if you have too many cards in the game, but in other cases it's a dead draw. 4 mana 4/5 is not insane enough at all.
And you actually need 2 "other cards" in your hand that you actually keep. So you get reduced mana crystals with 3 or more cards, but less with it. And what you WANT with exodia mage is to draw through your deck as fast as possible, not playing cheap spells.
I think that leyline manipulator is a strong card, but not as broken as you might think. Because this card does not help you to cycle through your deck, except if you get card draw from the other spells. Often it's only a 4/5, and as exodia, you don't care about minions on your board. Because even if you get the extra-turn earlier, you then lack simply the combo-pieces for exodia, and you have quite an empty hand.
OP never mentioned Exodia, only some pieces of it.
With this, you can skip the quest, play some minions for chip damage, maybe an Alexstrasza, and finish off with a powerful Archmage Antonidas salvo. In fact, you can Play Antonidas BEFORE the Leyline Manipulator for some discount Fireballs. Ordering matters less, and there's less pressure to complete a specific combo with apprentices, but it's nice if you can.
That wasn't just for the OP, but also for the later posts. Like said before: it's quite a strong card, especially as you said with some Antoninas-shenanigans, but not in exodia. But in the end: if you get 4-5 fireballs with Antoninas, you probably won already the game, and then it's just a win-more card. It helps against control, but not against the weakness aggro.
That makes no sense, how can the only card that can easily be countered be the problem. Not that any of them is a problem, but what you posted there is completely nonsensical. Out of the 3 cards, it's the one that you can easily remove and nullify, it's far from being a problem.
Out of the 3 cards, it's the one that you can easily remove and nullify, it's far from being a problem.
it's the one that you can easily remove and nullify, it's far from being
I was actually just getting ready to post the same thing. Ice Block is pretty nasty card, but is has a solid hard counter to it with Eater. I have been having really good success running Eater and some form of silence (depending on deck). There is almost always at least 1 turn where your minions will be frozen, and they will be depending on Ice Block to survive. Eat the Block, free up a minion with a silence, and its game over.
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Yeah, it's a shame Golakka Crawler only eats one Pirate and becomes a 3/4, pretty good way to contest the board, but not much else. Now, if only Golakka Crawler suddenly allowed you to destroy Ice Block and kill the Mage right away, maybe it would be on a whole different level.
Golakka's effect is much less powerful than Eater of Secrets. You cannot compare eating a Pirate and getting a tempo swing, to destroying an Ice Block and winning the game right away, it is a little different, one wins you the game, the other doesn't.
Yeah, it really is a shame that you need Eater of Secrets to win against a mage, while it does nothing whatsoever in other matchups.
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So the new 4/5 mage elemental that reduces all cards that didn't start in you deck by 2 might be insane? You can play double simulacrum on your sorcerers apprentice and then discount the 2 apprentices by 2 mana with the elemental. Next turn you play the 3 sorcerers, then Antonidas, and then finally molten reflection a sorcerer apprentice. 6 card combo that wins the game. Obviously takes a two turn set up and making sure you don't simulacrum a doomsayer or a novice engineer. Seems a little busted
Will be more or less the same Exodia mage will know, a hard setup to win the game, Exodia mage don't break the game this new one don't will too.
The card is strong and anything less strong than that don't will have, even a small, chance vs all-powerful-priest meta.
Agreed that this is one of the most powerful cards in the expansion. All anyone has to do is look at Primordial Glyph to see the power level here. Also, it doesn't just Apple to mage cards but any discover.
I wonder if it works on vanished minions since they didn't technically start in your deck when returned to your hand from board. New territory for deck based mechanics...
There is no doubt some insane combo potential with this card.
I seriously hope at least the minion's body gets nerfed. There's no reason an effect this powerful should be attached to a Chillwind Yeti.
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It's pretty good, it's just you'll have to include and not play minions with a solid statline, because you're trying to draw the right cards to discount.
The problem (and reason why this will still likely be strong) is Ice Block, a card that should have been nerfed or rotate to HoF a long time ago.
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This is the only hope against Priest heavy meta...then hopefully some aggro/tempo see plays to counter these Exodia mage.
Mage and Priest will always wage their eternal wars for supremacy.
not a problem not a problem
problem
2 things I'm making right when the expansion drops
#1 Big spell Mage
#2 Discover Mage
Sorry, but this card is actually a bit overrated. This card can be insane if you have too many cards in the game, but in other cases it's a dead draw. 4 mana 4/5 is not insane enough at all.
And you actually need 2 "other cards" in your hand that you actually keep. So you get reduced mana crystals with 3 or more cards, but less with it. And what you WANT with exodia mage is to draw through your deck as fast as possible, not playing cheap spells.
I think that leyline manipulator is a strong card, but not as broken as you might think. Because this card does not help you to cycle through your deck, except if you get card draw from the other spells. Often it's only a 4/5, and as exodia, you don't care about minions on your board. Because even if you get the extra-turn earlier, you then lack simply the combo-pieces for exodia, and you have quite an empty hand.
The card might be actually stronger in decks beside exodia: Big Spell Mage/Control Mage/Freeze mage and even Highlander-Mage (and in wild with Reno even more) with this card. Maybe a stronger tempo-mage in wild with cheap spells together with Flamewaker in wild might be possible.
But in exodia it seems quite like a dead card. in most cases you only reduce 1-2 spells, 3 seems quite unrealistic, and why not simply play these spells and putting a card that cycles through your deck?
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I was actually just getting ready to post the same thing. Ice Block is pretty nasty card, but is has a solid hard counter to it with Eater. I have been having really good success running Eater and some form of silence (depending on deck). There is almost always at least 1 turn where your minions will be frozen, and they will be depending on Ice Block to survive. Eat the Block, free up a minion with a silence, and its game over.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile