I've been thinking, whenever i hit the 25-26 card slot in a deck, the only logical choice is to cram in tech cards. The problem is, and it is probably my odds, the tech choices i make are usually never used. Lately i've seen these cards:
With this in mind, what is the proper method to tech? The meta is always changing, but what is the ideal choice? You need different techs from rank 20-10, and 10-Legend, and I am sure Legend is a completely different ballgame. But I want to know what the best possible tech card is for the current meta - so I can avoid stuffing filler cards. If there is any other form of tech card, please share and explain why.
Play style and deck creation allow for a player to plan their game and counters, but tech cards are specifically meant to take on a single archetype of card that is persistent among matchups. It's ever increasing that more and more tech cards are needed in order to gain the advantage, and I think it is an important topic. Every deck guide has a full mulligan write up, but generally not much for tech. So if you have any insight, please post it
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- LePatron
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I've been thinking, whenever i hit the 25-26 card slot in a deck, the only logical choice is to cram in tech cards. The problem is, and it is probably my odds, the tech choices i make are usually never used. Lately i've seen these cards:
Big Game Hunter
Gluttonous Ooze
Spellbreaker
Golakka Crawler
Hungry Crab
Eater of Secrets
The Black Knight
With this in mind, what is the proper method to tech? The meta is always changing, but what is the ideal choice? You need different techs from rank 20-10, and 10-Legend, and I am sure Legend is a completely different ballgame. But I want to know what the best possible tech card is for the current meta - so I can avoid stuffing filler cards. If there is any other form of tech card, please share and explain why.
Play style and deck creation allow for a player to plan their game and counters, but tech cards are specifically meant to take on a single archetype of card that is persistent among matchups. It's ever increasing that more and more tech cards are needed in order to gain the advantage, and I think it is an important topic. Every deck guide has a full mulligan write up, but generally not much for tech. So if you have any insight, please post it
- LePatron