An interesting new anti-aggro feature I think HS should introduce is having minions that are summoned to the field from a player's deck or hand (similar to how Patches the Pirate is summoned from a player's deck if a Pirate is played) if their health is reduced below a certain level. Elder Scrolls Legends has something similar and it seems to create a nice balance between play styles. Simply going to the face isn't always ideal since dropping a player below a certain threshold might result in a big minion entering the fray. Ideally, these minions would be stout taunt minions. The auto-summon feature would mean the minion wouldn't be a good value if it were played normally (e.g., if its a 6 mana cost minion then its stats would be slightly worse than a normal 6 mana cost taunt minion). Also, these type minions would need to have limited availability. For example, there might be one available as a neutral legendary since you don't want the board flooded with auto-summoned minions when you get your opponent below a certain amount of health.
I think they would be a great idea, but we should not go overkill with it. They should make them with a downside like 7 mana 5/5 "Defender 15. Your hero is immune. You can't play cards." The Defender(X) could be the mechanics name where X is the health. And this card could be an iceblock but you cannot play cards but you could still draw cards regaining tempo.
I wasn't trying to make a balanced card, just an example.
An interesting new anti-aggro feature I think HS should introduce is having minions that are summoned to the field from a player's deck or hand (similar to how Patches the Pirate is summoned from a player's deck if a Pirate is played) if their health is reduced below a certain level. Elder Scrolls Legends has something similar and it seems to create a nice balance between play styles. Simply going to the face isn't always ideal since dropping a player below a certain threshold might result in a big minion entering the fray. Ideally, these minions would be stout taunt minions. The auto-summon feature would mean the minion wouldn't be a good value if it were played normally (e.g., if its a 6 mana cost minion then its stats would be slightly worse than a normal 6 mana cost taunt minion). Also, these type minions would need to have limited availability. For example, there might be one available as a neutral legendary since you don't want the board flooded with auto-summoned minions when you get your opponent below a certain amount of health.
I think they would be a great idea, but we should not go overkill with it. They should make them with a downside like 7 mana 5/5 "Defender 15. Your hero is immune. You can't play cards." The Defender (X) could be the mechanics name where X is the health. And this card could be an iceblock but you cannot play cards but you could still draw cards regaining tempo.
I wasn't trying to make a balanced card, just an example.
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.