I've been seeing people post decks with "90%" win rates, "80%", etc. but I don't buy it. I've almost reached legend twice and my wr both times was around 55%. Is that normal? Statistically, as long as you're above 50%, you can grind your ass to legend, given enough time right?
I've been seeing people post decks with "90%" win rates, "80%", etc. but I don't buy it. I've almost reached legend twice and my wr both times was around 55%. Is that normal? Statistically, as long as you're above 50%, you can grind your ass to legend, given enough time right?
The % win rates might be their experience with their decks but it's not a real sample size. A lot of those people use those % numbers at ranks where they play against terrible decks too. The reason the best decks are the best is because they have good matchups, but those good matchups barely ever reach above 70% win rate (if we're talking about other good meta decks). They just have slight edges against a lot more of the meta. If any deck had a 90% win rate that's what the entire meta would be.
I have no idea if your 55% win rate is normal because you didn't say what deck you played, but 55% is fine, especially if your deck isn't favored well in the meta.
Now if you really want to hit legend, the main point you should understand is that it is a grind. It takes a lot of time and effort, regardless of your deck.
People who get 80-90% winrate without lying or sabotaging the result (with way to small sample size or intentionally only playing in low ranks) usually make a perfect meta call. After a new expansion hits this happens quite often. (I also went with 80% winrate from rank 20 to 5 with zoolock, the day Dark Councilman was released for example) Good deckbuilders can even adapt between 2 expansions fast enough to the meta and build "perfect" counter decks. The thing is that after about 2 months more or less all counters have been discovered and the meta falls in a stalemate. -> it becomes harder and harder to build the perfect counter deck.
Anyway, those super high win rate decks are possible but they are more or less impossible to netdeck because when more people use this deck it will imiedeately be countered too.
As allready mentioned in other comments everything above 50% is good enough for legend if you have enough time. Tier 1 net-decks are usually slightly below 55% win rate, as far as I know.
If you aren't a great deckbuilder you can still dramatically increase your winrate with the right tech-choices. Just look which decks your opponents play most of the time and try to swap 1-2 cards to make those match ups a bit better. Looking at tempostorm for example also helps a lot because these are usually the decks which at least 50% of the people on ladder are playing.
Rollback Post to RevisionRollBack
Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
People who get 80-90% winrate without lying or sabotaging the result (with way to small sample size or intentionally only playing in low ranks) usually make a perfect meta call. After a new expansion hits this happens quite often. (I also went with 80% winrate from rank 20 to 5 with zoolock, the day Dark Councilman was released for example) Good deckbuilders can even adapt between 2 expansions fast enough to the meta and build "perfect" counter decks. The thing is that after about 2 months more or less all counters have been discovered and the meta falls in a stalemate. -> it becomes harder and harder to build the perfect counter deck.
Anyway, those super high win rate decks are possible but they are more or less impossible to netdeck because when more people use this deck it will imiedeately be countered too.
As allready mentioned in other comments everything above 50% is good enough for legend if you have enough time. Tier 1 net-decks are usually slightly below 55% win rate, as far as I know.
If you aren't a great deckbuilder you can still dramatically increase your winrate with the right tech-choices. Just look which decks your opponents play most of the time and try to swap 1-2 cards to make those match ups a bit better. Looking at tempostorm for example also helps a lot because these are usually the decks which at least 50% of the people on ladder are playing.
This. The actual "best decks" hover around a global 53-55 % winrate, taking into acount what they're likely to face. To go above that you have to find an excellent counter to the most popular decks - which is difficult right now, because the three most popular classes prey on each other (Shaman beats Hunter beats Warrior).
To my knowledge, there isn't a deck that has favourable enough matchups against even two of those to make a dent, let alone all three. So it becomes a meta reading game - arr youplaying against only Shamans? Whip out the Warrior lists - they might have only around 50% global winrate, but they can go above 60% against Shamans if properly built. Start seeing lots of Hunters? Go back to midrange Shaman.
Or you could ignore all that and develop an expertise with a deck that has pretty even matchups across the board - Token Druid, Tempo Mage. By being an excellent pilot, you can bring them just above their expected winrates (50-52 %) while having no very weak matchups and grind your way to Legend.
I've been seeing people post decks with "90%" win rates, "80%", etc. but I don't buy it. I've almost reached legend twice and my wr both times was around 55%. Is that normal? Statistically, as long as you're above 50%, you can grind your ass to legend, given enough time right?
Just like everyone have been saying, anything 51% or more will get you to legend. More than that and you have a preety good deck.
Just got to keep grinding until you reach the rank you desire.
People who get 80-90% winrate without lying or sabotaging the result (with way to small sample size or intentionally only playing in low ranks) usually make a perfect meta call. After a new expansion hits this happens quite often. (I also went with 80% winrate from rank 20 to 5 with zoolock, the day Dark Councilman was released for example) Good deckbuilders can even adapt between 2 expansions fast enough to the meta and build "perfect" counter decks. The thing is that after about 2 months more or less all counters have been discovered and the meta falls in a stalemate. -> it becomes harder and harder to build the perfect counter deck.
Anyway, those super high win rate decks are possible but they are more or less impossible to netdeck because when more people use this deck it will imiedeately be countered too.
As allready mentioned in other comments everything above 50% is good enough for legend if you have enough time. Tier 1 net-decks are usually slightly below 55% win rate, as far as I know.
If you aren't a great deckbuilder you can still dramatically increase your winrate with the right tech-choices. Just look which decks your opponents play most of the time and try to swap 1-2 cards to make those match ups a bit better. Looking at tempostorm for example also helps a lot because these are usually the decks which at least 50% of the people on ladder are playing.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Most pro's winrate is 60% or below. So they to lose on average 4 to 5 games out of 10.
As to how other reasons why people can claim a high win rate even though what everyone said above is true:
My Dragon Preist deck has a 73% win rate. It's AWESOME!!
...I'm currently sitting at around rank 18. The deck has only played 11 games, mostly during the rushy rushy era.
Statistics don't lie. People just love to hide the context behind them.
One does not simply walk into Mordor,
unless they want to be the best they can be.