This isn't intended to be salty, so hang with me. I'm honestly curious what takes some people an eternity every turn regardless of the circumstances of the match. For example: Turn 1, your opponent goes first. You watch them view multiple cards multiple times. They take the whole 90 seconds, then make a totally vanilla play. Turn 2, same thing. Turn 3, same thing. Etc. I understand the desire to be careful, consider all options, and make the right play. Alternatively, I also understand when you start a game and get up and do chores between turns or make a sandwich or text people or return email; whatever. What I don't understand are folks who have to take the full 90 seconds every . . . . single . . . . turn, despite the fact that for whatever reason (too many to mention) the play they ultimately make is routine/standard/not subject to endless contemplation. Did you forget your Northshire Cleric draws a card when you heal a minion? Or that my Hero Power is deal 1 damage? Really couldn't remember that from the last five times you scrolled over it? This is aimed at the folks who you see actively viewing cards/scrolling over everything during their marathon turns, and not so much for the people who are doing other stuff while playing.
So, WTF?
Cheers, Bueler
Edit: Tried to add additional options to the poll based on some suggestions in the responses, but it wouldn't let me, dangit. In the interest of total disclosure the additions would have been:
- I'm playing on a cell phone/tablet, so yeah . . .
- I'm playing against what I consider to be a cancer deck, so the douchewaffle is going to have to wait to play their Flame Elemental, Southsea Deckhand, Bilefin Tidehunter, etc.
I just play ultraslow vs Pirate Warriors. Like 15min 5turn games.
Pirate Warrior and Quest rogue XD. But only if they had the god hand leading them to a win no matter what i do. In that case, well sir, since you like solitaire, i'm gonna play one too while you look at the rope.
When someone does it to me, I tend to go Prisoner's Dilemma on them. So my next turn looks like this:
Hover over cards, hero power, hero, minions, etc. until the rope is at least halfway burned. This is just to let them know that I am doing this on purpose.
At the last comfortable moment, make my plays and hit the "end turn" button before the turn ends. Yes, I know I don't have to do this, but it is my way of letting my opponent know that in no way, shape, or form is he bothering me in the least or taking me out of my game, and I am perfectly capable of playing this silly subgame, FOR... AS... LONG... AS... HE... IS.
I have never had to give any opponent this treatment more than once in any game. YMMV, of course.
trying to talk through my turn in my head the way firebat does. watch this deck doctor video, he's very good at explaining why he takes certain lines. i did not expect him to win this one. https://youtu.be/ylWccKkgWMc?t=105
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
When someone does it to me, I tend to go Prisoner's Dilemma on them. So my next turn looks like this:
Hover over cards, hero power, hero, minions, etc. until the rope is at least halfway burned. This is just to let them know that I am doing this on purpose.
At the last comfortable moment, make my plays and hit the "end turn" button before the turn ends. Yes, I know I don't have to do this, but it is my way of letting my opponent know that in no way, shape, or form is he bothering me in the least or taking me out of my game, and I am perfectly capable of playing this silly subgame, FOR... AS... LONG... AS... HE... IS.
I have never had to give any opponent this treatment more than once in any game. YMMV, of course.
That's the option I'll go with lol. It's aggravating as hell when your opponent does that
If i see my oppnent is ropping me on purpose (he did all possible moves and didnt hit the end turn button untill rope is near the end) and actually did that twice (i assume once can be just mistake), then i'm doing the same on him. Do my moves then rope untill the end. No emote, no hovering on cards/heros just wait and just before the rope ends i hit the end turn button. Since two years iam doing this, only once this didnt work and we roped eachother through the entire game.. they always stop roping at next turn.
edit: What's important when he stops i stop too, no emots, no hovering, no hard feelings.
- deciding the best course of action for the 2nd turn
- lifecoach's disciple
Sorry, but you're misinterpreting the motive for my question. Sure, I find slow play a little irritating, and more so when I have limited play time, but my response is not to vary my play (although I admit I'd like to think I'm pushing them a bit when I'm finishing plays in 15-25 seconds). The basis for my question was that I've experienced the same phenomena regardless of the deck I'm playing at the time, and for the record, no, I don't play a quest rogue or pirate warrior deck, so it doesn't appear what deck I'm playing is causing a slow play reaction.
As for the metaphysics, I'll leave that to you, Grasshopper.
Roping should have some penalty - like health decrease or turn time reduction in following turns. Blizzard and many players are too stupid to realise that this penalty would improve the playing experience in most games, so therefore we all have to put up with opponents who rope because they are overthinking, doing something else, sulking because they don't like your deck or the way the game is going, or just because they can.
Your question really is a side effect of bad game design. Personally I play quickly without emoting - i.e I play the game not the man - until the opponent gives me a rope turn. Once they do, I rope every turn till the end of the game win or lose. I hate it enough that I hope my roping is sending a big fuck you to the other guy. Same with emote. I don't touch them until the other drops a whoops or takes it upon himself to tell me I made a mistake or whatever. Once an emote comes my way I'm literally spamming emotes for the duration of the game to the bitter end.
TLDR; roping is due to bad game design - no penalty; roping or emotes trigger me and I go nuts on both if they come my way.
I'm doing other shit cuz I'm an adult. Hearthstone is casual so I make it casual. I'm making coffee, reading an article, changing a diaper, sweeping the floor, pushing a turd, etc...
I sometimes get distracted by stuff but I do occasionally do long turns for thought related reasons, but rarely turn one. turn one is usually at most one of three choices, and even if they are hard choices then I will essentially be planning my next 3 turns so after that plays are quick. I know my gameplan the rest of the early game. I have literally seen anybody do what you are describing so I have no idea there.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
Hey folks:
This isn't intended to be salty, so hang with me. I'm honestly curious what takes some people an eternity every turn regardless of the circumstances of the match. For example: Turn 1, your opponent goes first. You watch them view multiple cards multiple times. They take the whole 90 seconds, then make a totally vanilla play. Turn 2, same thing. Turn 3, same thing. Etc. I understand the desire to be careful, consider all options, and make the right play. Alternatively, I also understand when you start a game and get up and do chores between turns or make a sandwich or text people or return email; whatever. What I don't understand are folks who have to take the full 90 seconds every . . . . single . . . . turn, despite the fact that for whatever reason (too many to mention) the play they ultimately make is routine/standard/not subject to endless contemplation. Did you forget your Northshire Cleric draws a card when you heal a minion? Or that my Hero Power is deal 1 damage? Really couldn't remember that from the last five times you scrolled over it? This is aimed at the folks who you see actively viewing cards/scrolling over everything during their marathon turns, and not so much for the people who are doing other stuff while playing.
So, WTF?
Cheers, Bueler
Edit: Tried to add additional options to the poll based on some suggestions in the responses, but it wouldn't let me, dangit. In the interest of total disclosure the additions would have been:
- I'm playing on a cell phone/tablet, so yeah . . .
- I'm playing against what I consider to be a cancer deck, so the douchewaffle is going to have to wait to play their Flame Elemental, Southsea Deckhand, Bilefin Tidehunter, etc.
- I forget to end my turn . . . a lot.
- I'm multiboxing my way to worldwide fame.
Tentacle porn XD
it's my 90 seconds, it's my business
When someone does it to me, I tend to go Prisoner's Dilemma on them. So my next turn looks like this:
I have never had to give any opponent this treatment more than once in any game. YMMV, of course.
You forgot some options:
- Trying to tilt opponent (which Is your case)
- deciding the best course of action for the 2nd turn
- lifecoach's disciple
trying to talk through my turn in my head the way firebat does. watch this deck doctor video, he's very good at explaining why he takes certain lines. i did not expect him to win this one. https://youtu.be/ylWccKkgWMc?t=105
Kaladin's RoS Set Review
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If i see my oppnent is ropping me on purpose (he did all possible moves and didnt hit the end turn button untill rope is near the end) and actually did that twice (i assume once can be just mistake), then i'm doing the same on him. Do my moves then rope untill the end. No emote, no hovering on cards/heros just wait and just before the rope ends i hit the end turn button. Since two years iam doing this, only once this didnt work and we roped eachother through the entire game.. they always stop roping at next turn.
edit: What's important when he stops i stop too, no emots, no hovering, no hard feelings.
When i'm focused the 1st.
But tbh most of the time i'm reading some wiki and it turns into the 2nd xD
I always know I'm in for a bad game when the mulligan takes forever. . . if i'm in casual, i'll just concede it half the time to save a few minutes.
Pirate Warriors and their aggro netdeck cousins should always be slow-played. Just because.
You forgot multiboxing in your poll.
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I watch Netflix & Youtube when I am playing Heartstone. I also don't mind to get few extra wins when my opponent gets bored and concede.
Dead but dreaming
Roping should have some penalty - like health decrease or turn time reduction in following turns. Blizzard and many players are too stupid to realise that this penalty would improve the playing experience in most games, so therefore we all have to put up with opponents who rope because they are overthinking, doing something else, sulking because they don't like your deck or the way the game is going, or just because they can.
Your question really is a side effect of bad game design. Personally I play quickly without emoting - i.e I play the game not the man - until the opponent gives me a rope turn. Once they do, I rope every turn till the end of the game win or lose. I hate it enough that I hope my roping is sending a big fuck you to the other guy. Same with emote. I don't touch them until the other drops a whoops or takes it upon himself to tell me I made a mistake or whatever. Once an emote comes my way I'm literally spamming emotes for the duration of the game to the bitter end.
TLDR; roping is due to bad game design - no penalty; roping or emotes trigger me and I go nuts on both if they come my way.
I'm doing other shit cuz I'm an adult. Hearthstone is casual so I make it casual. I'm making coffee, reading an article, changing a diaper, sweeping the floor, pushing a turd, etc...
One of two things...
1. Doing something my wife asked me to do while I'm in the middle of a game.
2. Cursing my crappy internet connection that keeps disconnecting me during my turn.
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A lot of turn 1,2,3 plays can decide games.
I sometimes get distracted by stuff but I do occasionally do long turns for thought related reasons, but rarely turn one. turn one is usually at most one of three choices, and even if they are hard choices then I will essentially be planning my next 3 turns so after that plays are quick. I know my gameplan the rest of the early game. I have literally seen anybody do what you are describing so I have no idea there.
Just fill your deck with one drops, that is creative deck design, right?
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais