I just wanna say a Big thanks ! For this slow meta we got since release of Un'goro.
Even from previous patch the meta was going slower and slower and maybe on next patch we will get a meta where u will win on turn 1 , just because of luck and the fact that u are first. 1 mana card which is always on your hand and do 30 dmg to your opponent. Victory ! Congratz !
And I think most people are going to argue against you on this. I believe the meta has slowed significantly from last xpac. If it wasn't for pirate warrior and token druid I think you would rarely see a game shorter than 7 turns.
Shamans with bloodlust , pirate warriors , rouges quest finished on turn 3 , hunters with hienas , token druids .. i think there are enough fast decks. I dont mine zooish thinkg but 19 dmg on turn 3 is little too much imo
My average game length across all of my decks is 10+ turns (~12), and that's even skewed low since a lot of aggro players will concede around turn 6-7 if they don't think they can win. Even when I lose against aggro it's rarely before turn 8. unless I draw incredibly poorly.
It's actually quite fun to face aggro like this. You actually get to draw more of your deck, apply some strategy, and when they win it's usually by a thin margin. You don't feel helpless from turn 1 anymore.
And I think most people are going to argue against you on this. I believe the meta has slowed significantly from last xpac. If it wasn't for pirate warrior and token druid I think you would rarely see a game shorter than 7 turns.
Aggro Murloc Pally can have some pretty quick games.
Dunno with what deck u play and what rank are u , but atm max turns i can get are vs quest warriors , quest priests. I know my luck betray me lately but this meta is like wtf , tier 1 decks are all turn 4 5 win.
Right now I'm at rank 8, last season I was legend. The decks I've been playing the most are Jade N'Zoth Shaman, Dragon Priest and Elemental Paladin (previously Midrange Paladin). The exact deck doesn't really matter, as long as you have the essentials of healing, board clears, single target removal, taunts, and 6-8 turn 1-2 plays. If you have all of that (or most of it) you should hold on against any aggressive deck.
I just wanna say a Big thanks ! For this slow meta we got since release of Un'goro.
Even from previous patch the meta was going slower and slower and maybe on next patch we will get a meta where u will win on turn 1 , just because of luck and the fact that u are first. 1 mana card which is always on your hand and do 30 dmg to your opponent. Victory ! Congratz !
So once again Ty Blizzard for the meta.
Slower meta = longer games.
Faster meta = shorter games.
And I think most people are going to argue against you on this. I believe the meta has slowed significantly from last xpac. If it wasn't for pirate warrior and token druid I think you would rarely see a game shorter than 7 turns.
Shamans with bloodlust , pirate warriors , rouges quest finished on turn 3 , hunters with hienas , token druids .. i think there are enough fast decks. I dont mine zooish thinkg but 19 dmg on turn 3 is little too much imo
My average game length across all of my decks is 10+ turns (~12), and that's even skewed low since a lot of aggro players will concede around turn 6-7 if they don't think they can win. Even when I lose against aggro it's rarely before turn 8. unless I draw incredibly poorly.
It's actually quite fun to face aggro like this. You actually get to draw more of your deck, apply some strategy, and when they win it's usually by a thin margin. You don't feel helpless from turn 1 anymore.
Dunno with what deck u play and what rank are u , but atm max turns i can get are vs quest warriors , quest priests.
I know my luck betray me lately but this meta is like wtf , tier 1 decks are all turn 4 5 win.
Right now I'm at rank 8, last season I was legend. The decks I've been playing the most are Jade N'Zoth Shaman, Dragon Priest and Elemental Paladin (previously Midrange Paladin). The exact deck doesn't really matter, as long as you have the essentials of healing, board clears, single target removal, taunts, and 6-8 turn 1-2 plays. If you have all of that (or most of it) you should hold on against any aggressive deck.