I got into the game around the time LoE was announced and hence didn't have lots of opportunities to acquire cards from the expansions. With the new patch incoming, I'm probably going to lose that ability altogether with GvG and I don't think it'll be worthwhile to buy cardpacks at this point, so I'll probably craft what I need. I was looking for a list of cards from GvG which will probably still be viable in Wild here in Hearthpwn but didn't find any so I compiled one myself. I don't think by far this is a comprehensive list, so please let me know other cards I may have missed and how they are used.
Totally agree that the cards he listed barely see play. I do think Shrinkmeister, Mechwarper, and Fel Reaver are pretty much staples in some decks. I also do believe Echo of Medivh barely saw play anyways. I also think Hobgoblin will be missed.
"Viable in Wild" and "staple" are very different categories. The list of true staples from GvG could arguably be just nine cards: Shredder, Healbot, Boom, Muster, Minibot, Shieldmaiden, Implosion, Mal'Ganis, Lightbomb.
Greetings.
I got into the game around the time LoE was announced and hence didn't have lots of opportunities to acquire cards from the expansions. With the new patch incoming, I'm probably going to lose that ability altogether with GvG and I don't think it'll be worthwhile to buy cardpacks at this point, so I'll probably craft what I need. I was looking for a list of cards from GvG which will probably still be viable in Wild here in Hearthpwn but didn't find any so I compiled one myself. I don't think by far this is a comprehensive list, so please let me know other cards I may have missed and how they are used.
Priest:
Lightbomb
Vol'jin
Velen's Chosen
Mage:
Echo of Medivh
Unstable Portal
Flamecannon
Rogue:
Trade Prince Gallywix
Tinker's Sharpsword Oil
Hunter:
Glaivezooka
Warlock:
Mal'Ganis
Imp-losion
Darkbomb
Shaman:
Crackle
Whirling Zap-o-matic
Warrior:
Shieldmaiden
Crush
Paladin:
Quartermaster
Coghammer
Muster for Battle
Shielded Minibot
Druid:
None - Because combo. But seriously, any Druid card I'm missing?
Neutral:
Sneed's Old Shredder?
Troggzor the Earthinator?
Dr. Boom
Piloted Sky Golem
Antique Healbot
Piloted Shredder
Spider Tank
Annoy-o-Tron
Trade Prince Gallywix, Troggzor the Earthinator, Crush and Piloted Sky Golem barely see play, they are far from being staples.
I see Shrinkmeister and Goblin Auto-Barber more often than those listed above.
Fel Reaver, Jeeves, Mechwarper and Explosive Sheep are quite common too.
I used to be a control player like you, then I took a quick shot to the knee.
I could have sworn I listed Shrinkmeister and Explosive Sheep. Anyway, thanks for the inputs. I do agree on Trade Prince Gallywix and Troggzor the Earthinator. I'm not really sure but I listed them anyway. I've seen Crush in some Reno decks and Piloted Sky Golem in some Raptor decks. I guess I'll put them lower in the priority list.
Mage:
Chugger and Blastmage
Priest:
Light of the naru
Shaman:
Powermace
Neutrals:
Clockwork gnome, coqmaster, mechwarper, tinkertown tehnician, mechanical yeti, enchance-o mechano, kezan mystic
Im Serbian competitive player, curently playing for Klan RuR
"Viable in Wild" and "staple" are very different categories. The list of true staples from GvG could arguably be just nine cards: Shredder, Healbot, Boom, Muster, Minibot, Shieldmaiden, Implosion, Mal'Ganis, Lightbomb.
If we're a little more generous, we could add most of the cards you listed (definitely not Gallywix, Troggzor, or Crush, though), plus Shrinkmeister and the key mech-deck cards. That would be Cogmaster, Mechwarper, Tinkertown Technician, Mechanical Yeti, and sometimes Clockwork Gnome and Fel Reaver, Goblin Blastmage and Snowchugger in mage and Powermace (plus Zap-o-matic, which you did list) in shaman.
Beyond that, you've basically just got odds and ends: Light of the Naaru was used in control priest, but has largely been displaced by Flash Heal; Goblin Auto-Barber is sometimes used as an alternative to Deadly Poison; Neptulon is modestly popular in midrange shaman (which, of course, nobody plays); Mistress of Pain was occasionally played in midrange demonlock, although I haven't seen her in ages; Iron Juggernaut is used in fatigue decks, often with Youthful Brewmaster and/or Brann Bronzebeard); Toshley saw a fair amount of play, often in heavier tempo mage variants; Bomb Lobber was used in druid and shaman for a while; Kezan Mystic shows up sometimes in all kinds of decks, probably druid most of all; Enhance-o Mechano and Hobgoblin both still show up in zoolock sometimes; Illuminator and Explosive Sheep are key cards in grinder mage; and Gilblin Stalker was common in priest for a while.
You know what? GvG was terrible. Good riddance.