I am aching for new hearthstone content just like you and can't wait for new ways to play, however none of the cards so far are really that exciting. Some are improved versions of other cards like the new version of Hogger. Cthun has an avenging wraith effect, the paladin ragnaros is now a heal that can attack, there is seemingly a worse version of loot hoarder... the list goes on. Some of the cards as I have mentioned are just plays on old cards - just making them better, and others just make the exisiting cards worse!
So far the most impressed I have been from a new card is Xaril the poisoned mind - even though his toxin cards are nothing really new as far as a game mechanic goes (we have seen shadowstep, we have seen draw card mechanics, etc.) it just presents a new way to play, the potential of toxins being a viable mechanic in the game, be it based from xaril or some type of spell!
Anyways, none of the cards leave me impressed. I was more impressed by the TgT cards being released... "OMG AVIANA SEEMS SO OP, MINIONS FOR ONE MANA? GIMMEGIMMEGIMME!" Even though the end effect of Avianna is more to be desired (perhaps her true strength will come out for standard,) that type of excitement is hugely lacking. None of the cards reveals from this set seem very imaginative, out of the box and compelling. I still have my preorder in as HS is my favorite game, but I cannot be the only one feeling this way...right?
I for one don't need them to reinvent the wheel every time they come up with new content. So far there are plenty of cards that have me excited to create new decks with.
When you have been creating cards for 2 years, it is understandable that new ones won't feel very creative. They just created discover tho, so maybe they introduce new mechanics in adventure mode and use expansion for the base of the decks
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I am aching for new hearthstone content just like you and can't wait for new ways to play, however none of the cards so far are really that exciting. Some are improved versions of other cards like the new version of Hogger. Cthun has an avenging wraith effect, the paladin ragnaros is now a heal that can attack, there is seemingly a worse version of loot hoarder... the list goes on. Some of the cards as I have mentioned are just plays on old cards - just making them better, and others just make the exisiting cards worse!
So far the most impressed I have been from a new card is Xaril the poisoned mind - even though his toxin cards are nothing really new as far as a game mechanic goes (we have seen shadowstep, we have seen draw card mechanics, etc.) it just presents a new way to play, the potential of toxins being a viable mechanic in the game, be it based from xaril or some type of spell!
Anyways, none of the cards leave me impressed. I was more impressed by the TgT cards being released... "OMG AVIANA SEEMS SO OP, MINIONS FOR ONE MANA? GIMMEGIMMEGIMME!" Even though the end effect of Avianna is more to be desired (perhaps her true strength will come out for standard,) that type of excitement is hugely lacking. None of the cards reveals from this set seem very imaginative, out of the box and compelling. I still have my preorder in as HS is my favorite game, but I cannot be the only one feeling this way...right?
im just a turtle...on a boat.
I for one don't need them to reinvent the wheel every time they come up with new content. So far there are plenty of cards that have me excited to create new decks with.
When you have been creating cards for 2 years, it is understandable that new ones won't feel very creative. They just created discover tho, so maybe they introduce new mechanics in adventure mode and use expansion for the base of the decks