Helbrim with Sketchy to get cheap spells to power up the Sinstone Graveyard & Draka. I think my curve might be a little too high, but I mainly want to start with this deck design from a place of using a lot of the newer cards I guess. I considered Filletfisher, I considered backstab.
I think maybe there's a questline miracle rogue too that might be kinda cool? I think maybe you could run this deck in a more traditional miracle rogue style with auctioneer. But I'm less interested in that personally.
Main thing I'm worried about with this deck, is how do I not die?
SI7 extortion instead of cutlass (not many spells worth discounting) and Shattershambler instead of swashburglar to gather your coins faster, better early 1 drop too.
Not enough card draw/tutor to make this consistent, but we still got a few rogue cards to go, has potential imo.
Cutlass is to have a back up weapon for the poison stuff from Helbrim. Without it the deck probably isn't running enough weapons and I'd probably just cut the entire package.
The card draw is Field Agent + Sketchy + Edwin. That's a fair bit.
I did debate Shattershambler instead, but I think there's too few deathrattles for that to be consistent. Then again the effect is ongoing I guess. So... probably worth it actually.
EDIT: Actually yeah I agree with those suggestions. It's probably fine to just use the poisons with the hero power. I might reduce the curve a bit, this deck has a lot of 4s that don't go well with Edwin. Lemme try that.
Problem is, you need to draw and start using Field Contact by turn 5ish every match, and for that you lack tutors. Id cut Sketchy for Shroud, either both or 1 of each (needs testing for that). Cut the Swashburglars for the new 1 mana spell that tutors and copies a spell, thats core imo.
Okay, updated it. I think Sketchy-Loan Shark is really the core of this deck. I cut the Field Agent package because it doesn't actually synergize *that* well with the coins. Added Treasure Guard because it gives me a bit of protection while cycling and it turns Sketchy into an extra AI and then just added Shroud for more consistency.
I'm sort of iffy on Shambler thinking about it. 2 mana, gain 2 coins and 2 mana, draw a card are both *okay* (basically mana biscuit and a novice engineer) but not great either.
Oh and I added Tooth of Nefarian because it's a 2 mana deal 3 and it potentially generates a cheap card for my miracle plays.
Helbrim with Sketchy to get cheap spells to power up the Sinstone Graveyard & Draka. I think my curve might be a little too high, but I mainly want to start with this deck design from a place of using a lot of the newer cards I guess. I considered Filletfisher, I considered backstab.
I think maybe there's a questline miracle rogue too that might be kinda cool? I think maybe you could run this deck in a more traditional miracle rogue style with auctioneer. But I'm less interested in that personally.
Main thing I'm worried about with this deck, is how do I not die?
SI7 extortion instead of cutlass (not many spells worth discounting) and Shattershambler instead of swashburglar to gather your coins faster, better early 1 drop too.
Not enough card draw/tutor to make this consistent, but we still got a few rogue cards to go, has potential imo.
Cutlass is to have a back up weapon for the poison stuff from Helbrim. Without it the deck probably isn't running enough weapons and I'd probably just cut the entire package.
The card draw is Field Agent + Sketchy + Edwin. That's a fair bit.
I did debate Shattershambler instead, but I think there's too few deathrattles for that to be consistent. Then again the effect is ongoing I guess. So... probably worth it actually.
EDIT: Actually yeah I agree with those suggestions. It's probably fine to just use the poisons with the hero power. I might reduce the curve a bit, this deck has a lot of 4s that don't go well with Edwin. Lemme try that.
Problem is, you need to draw and start using Field Contact by turn 5ish every match, and for that you lack tutors. Id cut Sketchy for Shroud, either both or 1 of each (needs testing for that). Cut the Swashburglars for the new 1 mana spell that tutors and copies a spell, thats core imo.
Okay, updated it. I think Sketchy-Loan Shark is really the core of this deck. I cut the Field Agent package because it doesn't actually synergize *that* well with the coins. Added Treasure Guard because it gives me a bit of protection while cycling and it turns Sketchy into an extra AI and then just added Shroud for more consistency.
I'm sort of iffy on Shambler thinking about it. 2 mana, gain 2 coins and 2 mana, draw a card are both *okay* (basically mana biscuit and a novice engineer) but not great either.
Oh and I added Tooth of Nefarian because it's a 2 mana deal 3 and it potentially generates a cheap card for my miracle plays.