I've been thinking about this deck for a long time, but I've been only able to craft cards for it now, thanks to the Hall of Fame dust profit. The current version looks like this:
### Mettaton # Class: Rogue # Format: Wild # # 1x (0) Backstab # 1x (0) Preparation # 1x (0) Shadowstep # 1x (2) Annoy-o-Tron # 1x (2) Mechwarper # 1x (2) Sap # 1x (2) Upgradeable Framebot # 1x (3) Bronze Gatekeeper # 1x (3) Fan of Knives # 1x (3) Necrium Blade # 1x (4) Blightnozzle Crawler # 1x (4) Gorillabot A-3 # 1x (4) Mechanical Yeti # 1x (4) Piloted Shredder # 1x (4) Replicating Menace # 1x (4) Tomb Pillager # 1x (5) Elise the Trailblazer # 1x (5) Gral, the Shark # 1x (5) Vilespine Slayer # 1x (5) Wargear # 1x (5) Zilliax # 1x (6) Piloted Sky Golem # 1x (6) Reno Jackson # 1x (6) Safeguard # 1x (6) Unidentified Contract # 1x (6) Vanish # 1x (7) Sprint # 1x (8) Sneed's Old Shredder # 1x (9) Valeera the Hollow # 1x (10) N'Zoth, the Corruptor # AAEBAaIHHrQBxAHtAs0D9gSbBYYJlA/+D4UQkBCZEKIQwxbEFt8W4KwCgcICz8cCgNMCpfUC3voCkfsCmPsCoIADzIED0YED14wD85QDwJgDAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I know, control styled Rogue is a hard one, but I try to make the best version of this deck. With the lack of removal cards, I've tried to make the best curve to gain control over the board. For AoE I only have Vanish and Fan of Knives, single target removing is no problem. For Healing, I have Zilliax and Reno, they were enough so far. The main problem is swarm deck handling and the vs value deck late game, if I go too greedy, aggro and midrange decks gonna' stump me.
It's kinda messy in this form, this is my 1.0 version. What could you suggest to make this a better deck?
Greetings!
I've been thinking about this deck for a long time, but I've been only able to craft cards for it now, thanks to the Hall of Fame dust profit.
The current version looks like this:
### Mettaton
# Class: Rogue
# Format: Wild
#
# 1x (0) Backstab
# 1x (0) Preparation
# 1x (0) Shadowstep
# 1x (2) Annoy-o-Tron
# 1x (2) Mechwarper
# 1x (2) Sap
# 1x (2) Upgradeable Framebot
# 1x (3) Bronze Gatekeeper
# 1x (3) Fan of Knives
# 1x (3) Necrium Blade
# 1x (4) Blightnozzle Crawler
# 1x (4) Gorillabot A-3
# 1x (4) Mechanical Yeti
# 1x (4) Piloted Shredder
# 1x (4) Replicating Menace
# 1x (4) Tomb Pillager
# 1x (5) Elise the Trailblazer
# 1x (5) Gral, the Shark
# 1x (5) Vilespine Slayer
# 1x (5) Wargear
# 1x (5) Zilliax
# 1x (6) Piloted Sky Golem
# 1x (6) Reno Jackson
# 1x (6) Safeguard
# 1x (6) Unidentified Contract
# 1x (6) Vanish
# 1x (7) Sprint
# 1x (8) Sneed's Old Shredder
# 1x (9) Valeera the Hollow
# 1x (10) N'Zoth, the Corruptor
#
AAEBAaIHHrQBxAHtAs0D9gSbBYYJlA/+D4UQkBCZEKIQwxbEFt8W4KwCgcICz8cCgNMCpfUC3voCkfsCmPsCoIADzIED0YED14wD85QDwJgDAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I know, control styled Rogue is a hard one, but I try to make the best version of this deck. With the lack of removal cards, I've tried to make the best curve to gain control over the board. For AoE I only have Vanish and Fan of Knives, single target removing is no problem. For Healing, I have Zilliax and Reno, they were enough so far.
The main problem is swarm deck handling and the vs value deck late game, if I go too greedy, aggro and midrange decks gonna' stump me.
It's kinda messy in this form, this is my 1.0 version.
What could you suggest to make this a better deck?
Obey C'Thun, Praise The Darkness, Pet Hakkar, the Soulflayer, Love Yogg-Saron, Hope's End