Hmm, not sure I agree that the cards you mention are OP.
Bear in mind that Garona is only worth playing once you have a good weapon equipped, and even then, 7 Mana is extremely expensive for Rogue, who usually needs to do other things to maintain pressure. (Though, in case you're wondering, the reason I created Garona was to make Poisoned Blade not suck).
I also don't think Maarad is OP. He can't be played on the same turn as Tirion, and even if you do manage to get a Divine Shielded Tirion on the board with Maarad, or give Maarad himself a Divine Shield, they can always be silenced or Shadow Word: Deathed, Polymorphed etc.
I'm not entirely sure that Maraad would be broken actually. It's not that simple to just play tirion afterwards without it getting killed and the 8-mana combo with Argent Protector is not actually that simple to pull off and you get destroyed by silence. I think Maraads stats are way too high though.
Garona is not anywhere close to being broken, I don't think it would even be played in rogue tbh. The reason is simple: Blade Flurry. You don't really need infinite charges of deadly or oil, especially for 7 mana. I don't know, I might be wrong, but I don't think it looks that strong actually. There is an obvious problem with Harrison though.
Archimonde is for sure the most interesting one though i m o.
Edit: As silly as it sounds, I think that Hand of Protection is what may make maraad broken actually.
I think garona should read "whenever your hero attacks with a weapon, give it +1 durability." Solves the Harrison problem and has a balanced version of the same effect. IE) If she dies the effect goes away. I would also make her a 6/7.
Or make her a 6 mana 5/6, so she can be combined with master of disguise.
Maybe make Muraad say "Your Divine shields require a minimum of 3 damage to break." That way they can't be pinged easily and require being hit by a spell or minion that can do three damage. Unbreakable is too much.
Given that Shadowform is awful, the Priest one is very weak. If anything, I'd be tempted to have the Priest one always discover a Warlock card AND put you into Shadowform. Being in Shadowform isn't exactly a benefit all the time and the 6 drop slot is a very competitive one.
I also don't think Maarad is OP. He can't be played on the same turn as Tirion, and even if you do manage to get a Divine Shielded Tirion on the board with Maarad, or give Maarad himself a Divine Shield, they can always be silenced or Shadow Word: Deathed, Polymorphed etc.
Any combo that completely shuts down your opponent unless they draw into silence or certain class specific removal cards is pretty OP. Most decks run a max of 2 cards that could deal with this and if they've already been played or aren't drawn it's GG. Besides, you don't even need Tirion, just play Annoy-o-Tron and it has the same effect of eliminating your opponent's ability to attack.
Okay guys, after the feedback, I've nerfed Maarad and slightly buffed Aelthalyste. Her ability is powerful, but dependent on being in Shadowform, which is generally crappy for Priest. I really hope that with the next expansion, Blizz incentivize Shadowform decks.
Edit: Nerfed Garona too. No more infinite fatigue.
Khadgar: Is broken... suppose the mage has mirror entity or counter spell behind Khadgar the secrets would proc but not be destroyed. Or even duplicate could go on re-proc-ing for as long as Khadgar was present on board.
Omun79, Yeah, I did consider Mirror Entity and Counterspell. The latter would be more dangerous, as it would effectively shut down your enemy's magic till Khadgar was dealt with. But I think his cost means you'll always have a chance to trigger any secret the turn before he is played.
I'm not sure of the particulars with regards to his balance, but Khagar is certainly a very interesting concept, and I think it stands out as the most original, unique, and inspired of this collection. Counterspell is indeed a potentially very problematic card to combo with it, but I think you could solve that problem by also giving the card a downside. For example, what if it were like "After a friendly Secret is revealed, take x damage and put another copy of it into the battlefield."? Adjust x as necessary for balance.
I was bored so I decided to create some class legendaries. What do you think?
Some of these are broken
garona+assains blade+buff= unkillanle
maraad+tirion: gg
Other than those and fandral being a little underpowered I like the flavor of them
PRAISE THE SUN!
\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/\[T]/
Thanks for the feedback, peoples.
Hmm, not sure I agree that the cards you mention are OP.
Bear in mind that Garona is only worth playing once you have a good weapon equipped, and even then, 7 Mana is extremely expensive for Rogue, who usually needs to do other things to maintain pressure. (Though, in case you're wondering, the reason I created Garona was to make Poisoned Blade not suck).
I also don't think Maarad is OP. He can't be played on the same turn as Tirion, and even if you do manage to get a Divine Shielded Tirion on the board with Maarad, or give Maarad himself a Divine Shield, they can always be silenced or Shadow Word: Deathed, Polymorphed etc.
Harrison jones when opponent play garona= infinite draw XD
insta-fatigue
I AM POWER INCARNATE!!!
Trying out hunter since old GPW is dead, and I can't afford midrange patron
Your choices of artwork is impeccable.
The actual card's text however are ridiculous.
@Ah Zou: Ha! I never thought of that.
@Class_A: Would you care to elaborate?
I'm not entirely sure that Maraad would be broken actually. It's not that simple to just play tirion afterwards without it getting killed and the 8-mana combo with Argent Protector is not actually that simple to pull off and you get destroyed by silence. I think Maraads stats are way too high though.
Garona is not anywhere close to being broken, I don't think it would even be played in rogue tbh. The reason is simple: Blade Flurry. You don't really need infinite charges of deadly or oil, especially for 7 mana. I don't know, I might be wrong, but I don't think it looks that strong actually. There is an obvious problem with Harrison though.
Archimonde is for sure the most interesting one though i m o.
Edit: As silly as it sounds, I think that Hand of Protection is what may make maraad broken actually.
Really love Varok's text, it is an earlier baron and a way more effective baron. Can really totally shut down paladin's early aggression.
Hunter: statline is too stupid for a 5-drop w/ Stealth, even ignoring the effect.
Saurfang: Ok, I guess
Nobundo: make it a 7-drop or something.
Maraad: No. Cards that demand you to be running certain cards or else you literally cannot do anything can't exist.
Druid thing: Sure?
Garona: Basically useless, you don't need your Weapon out for that many turns. Could be a 6/7 or 6/8 easily.
Khadgar: Sure.
Priest one: sure
Archimonde: sure.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I think garona should read "whenever your hero attacks with a weapon, give it +1 durability." Solves the Harrison problem and has a balanced version of the same effect. IE) If she dies the effect goes away. I would also make her a 6/7.
Or make her a 6 mana 5/6, so she can be combined with master of disguise.
Maybe make Muraad say "Your Divine shields require a minimum of 3 damage to break." That way they can't be pinged easily and require being hit by a spell or minion that can do three damage. Unbreakable is too much.
Maraad + coghammer
I used to be a control player like you, then I took a quick shot to the knee.
Given that Shadowform is awful, the Priest one is very weak. If anything, I'd be tempted to have the Priest one always discover a Warlock card AND put you into Shadowform. Being in Shadowform isn't exactly a benefit all the time and the 6 drop slot is a very competitive one.
Khadgar is very interesting
Okay guys, after the feedback, I've nerfed Maarad and slightly buffed Aelthalyste. Her ability is powerful, but dependent on being in Shadowform, which is generally crappy for Priest. I really hope that with the next expansion, Blizz incentivize Shadowform decks.
Edit: Nerfed Garona too. No more infinite fatigue.
Khadgar: Is broken... suppose the mage has mirror entity or counter spell behind Khadgar the secrets would proc but not be destroyed. Or even duplicate could go on re-proc-ing for as long as Khadgar was present on board.
Omun79, Yeah, I did consider Mirror Entity and Counterspell. The latter would be more dangerous, as it would effectively shut down your enemy's magic till Khadgar was dealt with. But I think his cost means you'll always have a chance to trigger any secret the turn before he is played.
I'm not sure of the particulars with regards to his balance, but Khagar is certainly a very interesting concept, and I think it stands out as the most original, unique, and inspired of this collection. Counterspell is indeed a potentially very problematic card to combo with it, but I think you could solve that problem by also giving the card a downside. For example, what if it were like "After a friendly Secret is revealed, take x damage and put another copy of it into the battlefield."? Adjust x as necessary for balance.