Hello folks, it's MardyVain here! Welcome to another Class Concept discussion, entirely designed about a warcraft race (rather than an existing class): the Ethereals. These energy-filled entities deserve much more than a barely appereance, don't you think? For the ones who want to check my previous work, just follow the nauseating smells produced by the mastery craft of the Alchemist! Feel free to ask clarification, to point out weaknesses and unbalanced mechanics and discuss whatever you want; here it comes!
The Astral Traveler, wanderer of the Void
"You don't know what despair really means. Once you lose everything, you cannot afford to do the same mistakes twice". -Nexus Prince Haramaad, leader of the Consortium
Hero: Nexus-Prince Haramaad Keyword: Planeswalk:(X) (Look at the top X card of your deck, then choose a card from them; shuffle the others into your deck and put the chosen card on top of it) Main Mechanics:Synergies with Mana Crystals, Synergies with card positioning
Really, Ethereals are the coolest race in the entire Warcraft universe to me. They lost their bodies when K'aresh, their homeland, was assaulted by Dimensius the All-Devouring, who opened portals to the Twisting Nether and consume Ethereals' physical form. The class itself, however, isn't really strictly designed about Ethereals: the Astral Travelers are creatures that can use arcane energies to move from a dimensional plane to another, despite their true form. Considering this, we can assume a lot of demons are Astral Travelers, and even the dreadlord (like Mal'ganis, Tychondrius and Varimathras) could be included in the category.
This said, let's go into the class mechanics: the Astral Traveler's keyword is Planeswalk: (X), a mechanic that allowed you to put one card from the top X of your deck directly into the top of it. This works simlar to Hunter's Tracking, with the differences you aren't going to draw the chosen card and you don't lose the card you did not choose; they are just shuffled into your deck, while also the entire deck, obviously, is shuffled. Some cards may be enhanced in this way: there are few minions (for now) that can gain some nice abilities if put on top of your deck in this way, so you have always to make weighted decisions when pulling off Planeswalk: (X). One example in Spoiler:
VSVS After you choose Wisp (you are going to do it, we all know) other cards are shuffled and your next draw will be the card you chose before.
Now, about the Hero Power: it just prevent all the damage from the next source during your opponent's next turn. This means your enemies could play around it if they got board control (making damage with a 1-Attack minion first, for example) or if they are Mage (however in this case you are forcing your opponent to spend 2 Mana). Can save you from a big finishers (like Pyroblast) or may be useless during the entire fight. Fair enough!
Basic Set
Classic Set
Common
Rare
Epic
Legendary
*A few words about Traveler's Cunningness: it may appear a pretty dumb card, or even it could be not as clear as I think. The secret procs at the start of your next turn, and it basically refill 3 Mana Crystals to your opponent: this will make some cards effect more powerful, like Mana Drain, Astral Imp, Mana Ties, Astral Torrent and even Dimensius, the All-Devouring.
Time Warp: Fastly isn't a word. I'm sorry but this bothers me.
Astral Overload: I don't know. Compare this with Wild Growth. I get that you need a situation to occur to make it happen, but it's not that uncommon a situation. Maybe 1 mana?
Collapse: For when you absolutely fucking despise a certain minion and want your opponent to know that. :-) I like it.
Bloodmoon: Good idea, but maybe it should be separated into Blood Moon. Just a little formatting thing. Love its art though, where'd you get it?
And Void Scissure is basically a reset to the game? I like it. Could be quite a sinch if your opponent's in fatigue...
Dimensius is scary, and it's tempting to say he's OP if you look at an absolute best case scenario, but he costs so much and is so weak for 9 mana I can see him being honestly pretty ok. Maybe not +3/+3 for each crystal though, it might be a bit much.
1) Good point, I think i'm going to correct this as fast as I can! :P No, really, I thought it was a word, I'm going to bury myself. 2) I was thinking about it, and honestly I don't think this card actually would be so great: with 10 Mana Crystals using WG you're going to draw a card, while Arcane Overload is, in most cases, a dead card past turn 9. I thought the condition was fine, considering in most cases your opponents will use all their Mana Crystals in the first 7-8 turns; I'll think about it a bit more! :) 3) Yeah, I made the card as I saw the art! Let's Astral-hammer everything! 4) You're right again, I was referring to the MtG card and I don't know why I thought it was a single words. I'll correct this! (I found the art just using google images, I can't remember what typed precisely - I think it could be something like "astral art" or "planets art" - it's full of stunning images indeed) 5) Yep, it is! I'm not very confident when advancing cards that are so game changing, but I'm glad you liked it! (I liked it too, but i'm biased :P) 6) Now that you pointed out this, maybe I should make it +2/+2 for every crystals destroyed: what do you think?
Thanks for your feedback, I really appreciated that!
Mana Maze: Polymorph is much better than this, isnt'it? It should be 4 mana "If your opponent has at least 2 unspent mana crystals, destroy a minion" or something like that.
Wandering Shadow: Should be 6/6 or maybe even 6/7.
Astral Shield: Basically "2 mana: Draw a card." Isn't it too weak?
Traveler's Cunningness: Cool synergy with other cards but it gives a HUUGEEE advantage to your opponent. Must be something else, I think...
Blood Moon: With Fireball, you can deal 6 damage to a character for only 4 mana. With Blood Moon, you deal 7 damage to both heroes for 7 mana and look at top 3 cards of your deck. Seems too weak...
Hey guys! New streamer with a small following so I do answer all questions. I don't consider myself great but I have hit legend every season I have played. I'm just your average Joe with a pretty card back :D
Mana Maze: Polymorph is much better than this, isnt'it? It should be 4 mana "If your opponent has at least 2 unspent mana crystals, destroy a minion" or something like that.
Wandering Shadow: Should be 6/6 or maybe even 6/7.
Astral Shield: Basically "2 mana: Draw a card." Isn't it too weak?
Traveler's Cunningness: Cool synergy with other cards but it gives a HUUGEEE advantage to your opponent. Must be something else, I think...
Blood Moon: With Fireball, you can deal 6 damage to a character for only 4 mana. With Blood Moon, you deal 7 damage to both heroes for 7 mana and look at top 3 cards of your deck. Seems too weak...
And other cards are awesome. Pretty cool work!
For Mana Maze I compared the Baron Geddon encounter in the BRD Hc: I saw that some decks could have trouble using all the Mana Crystals each turn. Especially in late turns, this could make some big minions useless (I know Polymorph is much better, but I like the synergy with enemy's Mana Crystals: I could make it cost 3 Mana instead of 4, maybe).
6/6 could be nice, but with 7 Health Wandering Shadow may be too sticky to me.
The ratio effect/cost isn't really good indeed, but it's a secret and your opponent have to play around it; 1 more mana for the surprise effect :P (and also because I got some more secrets in mind, but I'm saving them for gvg and tgt design, but I know this isn't the best card in the set).
Traveler's cunningness basically refill 3 of your opponent's Mana crystals during your turn, so your enemy cannot use them. It's just a synergy card with other class spells/minions; there is also no Mana gain (like when using Arcane Golem) because those Crystals were destroyed first. It could not be so clear, so feel free to ask clarification!
Good point. I certainly should make Blood Moon cost less I think, totally forgot about fireball (lol).
Thanks for the feedback, it was very helpful! And I'm glad you liked my class!
Indeed I was thinking about its cost and I was deeply struggle between 20 and 25, and yeah playing on curve the first 5-6 turn is almost guarantee. Probably I'll change it, thanks for the reply! :)
This is one of my favorite fan classes yet, great job man!
Dimensius seems OP imho, but the rest of the cards are quite good.
Time warp should say "...it dies, fast." Also, If I get Traveler's Cunningness correctly, it should simply say "fill three mana crystals of your opponent." instead of give 3 mana crystals.
@Thelkuzad: I was thinking about it, the fact is Escape Artist would die against pretty much anything (Mage's ping, Arcane Missiles, Wild Piromancer, Whirlwind, Wrath...) and wouldn't benefit from the effect during your turn; it shouldn't be so hard playing around it, but I'll review this card a little bit anyway. @Mechahunter: I fear Dimensius is one of those cards you want to see during a game: on paper it looks very good, but during a match it could be not so consistent. Even if it "eats" (best case scenario) 3-4 Mana Crystals it can be BGH'ed or silenced: ofc it could win the game alone if timed well, as Loatheb actually could do. Maybe I'm going to reduce the +3/+3 to +2/+2 for each Mana Crystal destroyed, I would really know what do you think about it!
Um... isn't Justicar's hero power strictly worse than the vanilla one? What if the enemy is running zoo, with a lot of low-attack minions? Why not, "ignore the first two instances of damage next turn" or something along thos elines?
Hello folks, it's MardyVain here! Welcome to another Class Concept discussion, entirely designed about a warcraft race (rather than an existing class): the Ethereals. These energy-filled entities deserve much more than a barely appereance, don't you think?
For the ones who want to check my previous work, just follow the nauseating smells produced by the mastery craft of the Alchemist!
Feel free to ask clarification, to point out weaknesses and unbalanced mechanics and discuss whatever you want; here it comes!
The Astral Traveler, wanderer of the Void
"You don't know what despair really means. Once you lose everything, you cannot afford to do the same mistakes twice".
-Nexus Prince Haramaad, leader of the Consortium
Hero: Nexus-Prince Haramaad
Keyword: Planeswalk: (X) (Look at the top X card of your deck, then choose a card from them; shuffle the others into your deck and put the chosen card on top of it)
Main Mechanics: Synergies with Mana Crystals, Synergies with card positioning
Really, Ethereals are the coolest race in the entire Warcraft universe to me. They lost their bodies when K'aresh, their homeland, was assaulted by Dimensius the All-Devouring, who opened portals to the Twisting Nether and consume Ethereals' physical form. The class itself, however, isn't really strictly designed about Ethereals: the Astral Travelers are creatures that can use arcane energies to move from a dimensional plane to another, despite their true form. Considering this, we can assume a lot of demons are Astral Travelers, and even the dreadlord (like Mal'ganis, Tychondrius and Varimathras) could be included in the category.
This said, let's go into the class mechanics: the Astral Traveler's keyword is Planeswalk: (X), a mechanic that allowed you to put one card from the top X of your deck directly into the top of it. This works simlar to Hunter's Tracking, with the differences you aren't going to draw the chosen card and you don't lose the card you did not choose; they are just shuffled into your deck, while also the entire deck, obviously, is shuffled.
Some cards may be enhanced in this way: there are few minions (for now) that can gain some nice abilities if put on top of your deck in this way, so you have always to make weighted decisions when pulling off Planeswalk: (X). One example in Spoiler:
VSVS
After you choose Wisp (you are going to do it, we all know) other cards are shuffled and your next draw will be the card you chose before.
Now, about the Hero Power: it just prevent all the damage from the next source during your opponent's next turn. This means your enemies could play around it if they got board control (making damage with a 1-Attack minion first, for example) or if they are Mage (however in this case you are forcing your opponent to spend 2 Mana). Can save you from a big finishers (like Pyroblast) or may be useless during the entire fight. Fair enough!
Basic Set
Classic Set
Common
Rare
Epic
Legendary
*A few words about Traveler's Cunningness: it may appear a pretty dumb card, or even it could be not as clear as I think. The secret procs at the start of your next turn, and it basically refill 3 Mana Crystals to your opponent: this will make some cards effect more powerful, like Mana Drain, Astral Imp, Mana Ties, Astral Torrent and even Dimensius, the All-Devouring.
Naxxramas
Goblin vs. Gnomes Set
Common
Rare
Epic
Legendary
Blackrock Mountain's Set
The Grand Tournament's Set
Common
Rare
Epic
Legendary
Justicar Trueheart's new Hero Power
Time Warp: Fastly isn't a word. I'm sorry but this bothers me.
Astral Overload: I don't know. Compare this with Wild Growth. I get that you need a situation to occur to make it happen, but it's not that uncommon a situation. Maybe 1 mana?
Collapse: For when you absolutely fucking despise a certain minion and want your opponent to know that. :-) I like it.
Bloodmoon: Good idea, but maybe it should be separated into Blood Moon. Just a little formatting thing. Love its art though, where'd you get it?
And Void Scissure is basically a reset to the game? I like it. Could be quite a sinch if your opponent's in fatigue...
Dimensius is scary, and it's tempting to say he's OP if you look at an absolute best case scenario, but he costs so much and is so weak for 9 mana I can see him being honestly pretty ok. Maybe not +3/+3 for each crystal though, it might be a bit much.
1) Good point, I think i'm going to correct this as fast as I can! :P No, really, I thought it was a word, I'm going to bury myself.
2) I was thinking about it, and honestly I don't think this card actually would be so great: with 10 Mana Crystals using WG you're going to draw a card, while Arcane Overload is, in most cases, a dead card past turn 9. I thought the condition was fine, considering in most cases your opponents will use all their Mana Crystals in the first 7-8 turns; I'll think about it a bit more! :)
3) Yeah, I made the card as I saw the art! Let's Astral-hammer everything!
4) You're right again, I was referring to the MtG card and I don't know why I thought it was a single words. I'll correct this! (I found the art just using google images, I can't remember what typed precisely - I think it could be something like "astral art" or "planets art" - it's full of stunning images indeed)
5) Yep, it is! I'm not very confident when advancing cards that are so game changing, but I'm glad you liked it! (I liked it too, but i'm biased :P)
6) Now that you pointed out this, maybe I should make it +2/+2 for every crystals destroyed: what do you think?
Thanks for your feedback, I really appreciated that!
Mana Maze: Polymorph is much better than this, isnt'it? It should be 4 mana "If your opponent has at least 2 unspent mana crystals, destroy a minion" or something like that.
Wandering Shadow: Should be 6/6 or maybe even 6/7.
Astral Shield: Basically "2 mana: Draw a card." Isn't it too weak?
Traveler's Cunningness: Cool synergy with other cards but it gives a HUUGEEE advantage to your opponent. Must be something else, I think...
Blood Moon: With Fireball, you can deal 6 damage to a character for only 4 mana. With Blood Moon, you deal 7 damage to both heroes for 7 mana and look at top 3 cards of your deck. Seems too weak...
And other cards are awesome. Pretty cool work!
My custom Expansion: Wrath of The Lich King
Pretty cool
Hey guys! New streamer with a small following so I do answer all questions. I don't consider myself great but I have hit legend every season I have played. I'm just your average Joe with a pretty card back :D
http://www.twitch.tv/goon8
https://twitter.com/goonhs
My Dragon Druid Deck: http://www.hearthpwn.com/decks/356300-dragon-druid
Cool concept and holy crap does this class have a strong lategame.
Real world: "Eat all the food on your plate, or the boogeyman will come and gobble you up!"
Hearthstone: "Use all the Mana Crystals in your tray, or Dimensius will come and gobble them up!"
Srsly though, this class concept is fucking epic. I'm a sucker for time distortion - seriously, this needs to be a thing.
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!
I just want to imagine the visual of Void Scissure... RIP Twisting Nether.
For Mana Maze I compared the Baron Geddon encounter in the BRD Hc: I saw that some decks could have trouble using all the Mana Crystals each turn. Especially in late turns, this could make some big minions useless (I know Polymorph is much better, but I like the synergy with enemy's Mana Crystals: I could make it cost 3 Mana instead of 4, maybe).
6/6 could be nice, but with 7 Health Wandering Shadow may be too sticky to me.
The ratio effect/cost isn't really good indeed, but it's a secret and your opponent have to play around it; 1 more mana for the surprise effect :P (and also because I got some more secrets in mind, but I'm saving them for gvg and tgt design, but I know this isn't the best card in the set).
Traveler's cunningness basically refill 3 of your opponent's Mana crystals during your turn, so your enemy cannot use them. It's just a synergy card with other class spells/minions; there is also no Mana gain (like when using Arcane Golem) because those Crystals were destroyed first. It could not be so clear, so feel free to ask clarification!
Good point. I certainly should make Blood Moon cost less I think, totally forgot about fireball (lol).
Thanks for the feedback, it was very helpful! And I'm glad you liked my class!
Many thanks mate, I'm pleased you enjoyed my work!
The only thing I can say is practice makes you
perfecta little bit better :)Adventure and GvG cards added! I'm updating TGT cards tomorrow, 'cuz some of them need a moderate review.
Hmm maybe Astral Giant should cost closer to 25? You can play him turn 6 if you just play on curve before then
Vote for me in design competition:
https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/214875-weekly-card-design-competition-7-14-submission?page=7
Indeed I was thinking about its cost and I was deeply struggle between 20 and 25, and yeah playing on curve the first 5-6 turn is almost guarantee. Probably I'll change it, thanks for the reply! :)
Like it, but Escape Artist has way too much attack for a one drop, especially one that avoids the first attack. Maybe a 2-1.
This is one of my favorite fan classes yet, great job man!
Dimensius seems OP imho, but the rest of the cards are quite good.
Time warp should say "...it dies, fast." Also, If I get Traveler's Cunningness correctly, it should simply say "fill three mana crystals of your opponent." instead of give 3 mana crystals.
Awesome concept! I want it :)
Do not go gentle into that good fight
Really love the art you used in this.
Many thanks, guys!
@Thelkuzad: I was thinking about it, the fact is Escape Artist would die against pretty much anything (Mage's ping, Arcane Missiles, Wild Piromancer, Whirlwind, Wrath...) and wouldn't benefit from the effect during your turn; it shouldn't be so hard playing around it, but I'll review this card a little bit anyway.
@Mechahunter: I fear Dimensius is one of those cards you want to see during a game: on paper it looks very good, but during a match it could be not so consistent. Even if it "eats" (best case scenario) 3-4 Mana Crystals it can be BGH'ed or silenced: ofc it could win the game alone if timed well, as Loatheb actually could do. Maybe I'm going to reduce the +3/+3 to +2/+2 for each Mana Crystal destroyed, I would really know what do you think about it!
Added all the cards, enjoy!
Um... isn't Justicar's hero power strictly worse than the vanilla one? What if the enemy is running zoo, with a lot of low-attack minions? Why not, "ignore the first two instances of damage next turn" or something along thos elines?
Check out my Custom Undead Expansion!
...Or my Custom Elemental Expansion!