I like keeping Hearthstone grounded squarely in the Warcraft universe. But for once, I thought just maybe it would be a good idea to mess around with established laws. Few details first:
Only wing rewards are included because, frankly, there's nowhere near enough artwork to account for bosses and their unique cards.
Countdown is a mechanic that I came up with a while ago. Next to the keyword is a number - whenever a turn ends, the number decreases by one. When it's down to 0, the effect kicks in. It's one-time only, like a Battlecry.
Locations are another invention of mine. Universal, neutral (mostly) spells that affect both players and their effects are permanent, unless they replace it with a new Location, or play any cards that specifically target Locations.
With that...
"Wing" 1 - New Tristram!
Wing 2 - Caldeum
Wing 3 - Bastion's Keep
Wing 4 - High Heavens
Wing 5 - Pandaemonium Fortress
Adventure Clear Reward
Class Challenge Rewards
Heroic Reward
Notes and clarifications:
Notes and clarifications
The Butcher is extremely scary, but his ability does have a particular weakness: He only snatches the Attack and Health of a minion as it dies. So for example, if he kills a 12/12 minion while it was at 12/3 at time of death, he will get 12/3, not 12/12. Hence, by simple math, the Butcher's Attack will always be higher than his Health. Though, the higher his attack, the more likely that he'll be able to one-shot huge minions themselves.
Belial is obviously the anti-handlock.
Azmodan's power works like this: On his first turn out, he'll deal 1 damage to all enemy minions. Next turn, it'll be 2 damage. Then after that, it will be 3 damage. Basically, the longer he's out, the more devastating his power gets.
Only way to kill Malthael is by silencing him, or transforming him. All the same, when combined with Kel'Thuzad and Baron Rivendare, you're fucked. He's probably a little OP, but he does have relatively mild stats for his high cost.
Once you clear all "wings", you get Tyrael!
Lightburst is essentially the opposite of Shadowflame. Given a big enough minion (The Butcher?), it can completely restore you.
The Scoundrel's Way may seem kind of useless, but it does give you a nice advantage at predicting your opponent's move - and prediction is half a rogue's game. Plus, at 1 cost, it's a useful combo card.
Psh! If you beat Heroic, you get a golden legendary this time around! So, what does this guy have anything to do with Warcraft or Diablo? Nothing! He's just one of Blizzard's premiere badasses that got shafted in the face of the unholy money trinity.
I like keeping Hearthstone grounded squarely in the Warcraft universe. But for once, I thought just maybe it would be a good idea to mess around with established laws. Few details first:
With that...
"Wing" 1 - New Tristram!
Wing 2 - Caldeum
Wing 3 - Bastion's Keep
Wing 4 - High Heavens
Wing 5 - Pandaemonium Fortress
Adventure Clear Reward
Class Challenge Rewards
Heroic Reward
Notes and clarifications:
Notes and clarifications
Hmm, some of these are pretty interesting.
Diablo summons 2 Mal'Ganises (Mal'Gani?). The Dream!
O_O It could happen...
Or two Worthless Imps lol. The Dream?