Hey, guys. It's my first time to build custom hearthstone cards. I really enjoyed the process of building them. Especially the part you have to think about balance and viability, and the part where you find background story from WoW to support your theme and fine related art for that.
Let me know what you guys think about my cards, and which one you like best.
I'm design this card to give you a small advantage in early game and at the same time give potential for Argent Centurion + muster for battle + quarter master combo.
3 cards for 9 damage combo is not OP at all, there're combos with much higher damage but requires not more cards.
Vindicator is designed with defender of argus as a baseline. A divine shield is worth slightly more than a taunt attribute, but not much. And class cards are suppose to be better than neutral cards. So Vindicator of argus is about right.
And Maraad is suppose to give people a reason to run Seal of Light and weapon buff cards like Captain Greenskin or Spiteful Smith.
On first glance, I really like Maraad and Hammer of Naaru...it seems balanced for a legendary (maybe even on the weaker side?) and a nice way to give Pally more draw power :)
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Hey, guys. It's my first time to build custom hearthstone cards. I really enjoyed the process of building them. Especially the part you have to think about balance and viability, and the part where you find background story from WoW to support your theme and fine related art for that.
Let me know what you guys think about my cards, and which one you like best.
I really like Argent Centurion.
I don't have any comments on other
If you Hex a Murloc... it really isn't much of a change, is it?
I'm design this card to give you a small advantage in early game and at the same time give potential for Argent Centurion + muster for battle + quarter master combo.
Centurion synergy with Muster and/or Quartermaster is a bit too good IMO.
Vindicator over budget. Defender of Argus is good already, but 2 divine shields on top of that?
I really like Maraad though. A bit hard to make it work, but interesting.
3 cards for 9 damage combo is not OP at all, there're combos with much higher damage but requires not more cards.
Vindicator is designed with defender of argus as a baseline. A divine shield is worth slightly more than a taunt attribute, but not much. And class cards are suppose to be better than neutral cards. So Vindicator of argus is about right.
And Maraad is suppose to give people a reason to run Seal of Light and weapon buff cards like Captain Greenskin or Spiteful Smith.
I suddenly realized that you might read the text wrong, it's only divine shield no taunt.
On first glance, I really like Maraad and Hammer of Naaru...it seems balanced for a legendary (maybe even on the weaker side?) and a nice way to give Pally more draw power :)
You can't stop the signal.