Greetings players! This is my first post on the forums, long time lurker. With the upcoming Hearthstone expansion likely being announced this weekend at Blizzcon, I thought I'd share some cards I'd like to see added that I feel are lacking from the Warlock class. I'm aware that the cards will most likely all share a common theme, however it's possible that additional Neutral and Class specific cards will be released as well.
How to fix Pit Lord: Add a bit of strategic play to it.
The current version of Pit Lord really only has value in Molten Giant decks, this change allows it to easily be combo'd with Flame Imp or Voidwalker. You still lose something to play it, but it doesn't have take a huge chunk of your health for a card that will likely bait a removal anyways.
Soul Stone: Warlock is very lacking in heals/tankiness, which is the opposite of how they are in WoW. I feel that Soul Stone could open up many new strategies. You could combo it with Power Overwhelming to get that big damage, and it would revive after your turn.
Greetings players! This is my first post on the forums, long time lurker. With the upcoming Hearthstone expansion likely being announced this weekend at Blizzcon, I thought I'd share some cards I'd like to see added that I feel are lacking from the Warlock class. I'm aware that the cards will most likely all share a common theme, however it's possible that additional Neutral and Class specific cards will be released as well.
How to fix Pit Lord: Add a bit of strategic play to it.
The current version of Pit Lord really only has value in Molten Giant decks, this change allows it to easily be combo'd with Flame Imp or Voidwalker. You still lose something to play it, but it doesn't have take a huge chunk of your health for a card that will likely bait a removal anyways.
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Felhunter: This is so obvious but it needs to be said
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Soul Stone: Warlock is very lacking in heals/tankiness, which is the opposite of how they are in WoW. I feel that Soul Stone could open up many new strategies. You could combo it with Power Overwhelming to get that big damage, and it would revive after your turn.
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Health Stone: More heals. This could be used to compensate for Flame Imp/Pit Lord damage, or to simply heal a minion.
Fan made cards go in Off topic, since they are not strictly game related. Moved your thread there. :)
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