Shaman card is max 8 face damage for 10 mana plus 2 overload. Hows that overpowered? Note that the chain won't retarget same targets. If you go face for 4 and theres only one enemy minion on the board, then that minion will take 3 and the rest will cancel out
King Arthas is a token of Prince Arthas. Was an accident making it a common. Its since been updated. 8-10 costs minions need to be impactful or they're too slow. a 9 mana 9/9 that casts Consecration is not that powerful. But guess I could remove divine shield?
my bad then. i thought it can repeat on same enemy.
for the leg, you can either remove the shield or make the stats smaller (5/5, 6/6?)
i am not a paladin player so I can speak only from the other side, and this is kind of the only class I don't get mad about summoning divine shield after divine shield. that's why i would rework the stats instead of the class signature. :)
Galakrond: I would summon 6/6s directly. (effects can be added like - first demon has taunt, first invoke gives a rusher, second invoke gives a lifestealer)
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Just a few I've created. Thoughts?
shaman: make it 'enemy minion' and it would be balanced (maybe even 4-mana cost). this way is tooooooo fkin overpowered.
paladin common: could become very problematic. it is way too strong for a common card (lifesteal+weapon is more valuable than that)
paladin legendary: too much defensive+offensive power
pretty biased towards your preferences :p
Shaman card is max 8 face damage for 10 mana plus 2 overload. Hows that overpowered? Note that the chain won't retarget same targets. If you go face for 4 and theres only one enemy minion on the board, then that minion will take 3 and the rest will cancel out
King Arthas is a token of Prince Arthas. Was an accident making it a common. Its since been updated. 8-10 costs minions need to be impactful or they're too slow. a 9 mana 9/9 that casts Consecration is not that powerful. But guess I could remove divine shield?
my bad then. i thought it can repeat on same enemy.
for the leg, you can either remove the shield or make the stats smaller (5/5, 6/6?)
i am not a paladin player so I can speak only from the other side, and this is kind of the only class I don't get mad about summoning divine shield after divine shield. that's why i would rework the stats instead of the class signature. :)
Also buffing a few unplayable legendries. May consider doing more
see
Galakrond: I would summon 6/6s directly. (effects can be added like - first demon has taunt, first invoke gives a rusher, second invoke gives a lifestealer)