Primordial magic in her hand and fierce companions by her side, the Saurok sorceress Siarsilis Wildfire comes out of the jungle ! The Primalist class brings the strength to owerwhelm your opponents with tribal synergies and the power of the elements. They can rely on their Hero Power to always have a minion on board. You will randomly get a different one with each use, offering you a wide range of tribes to synergize with.
Tokens :
Upgraded Hero Power :
Keyword :
Cards with Channel make you choose a target for their effect. If that target has a tribe (Beast, Murloc, Elemental, etc...), then the Channel effect will also target all friendly characters with the same tribe. This keyword provides poweful tribal synergies for the Primalist and pay-offs for building a wide board.
Disclamer : I use the word "Tribe" instead of "Minion type". Since it's a core element of the class, it comes up often so I hope nobody minds.
Showcase cards :
Basic set :
The basic set establishes the core aspects of the Primalist class :
Agressive and Mid-range minions from three Tribes, with the keywords Rush, Windfury and Taunt to represent the agressive and defensive potential of the class. Primalists aren't afraid to lead the charge but they can also build powerful defenses.
Both Pointyfin Tracker and Living Tornado were made for the challenge of having at least one card with only one line of text.
Token synergies and minion buffs. The Primalist knows how to best take advantage of their minions and can make sure that they always have a creature ready to fight. Their main playstyle focuses on overwhelming your opponent with an army of creatures.
Strong but conditional removal. The Primalist wields ancient powers that require practice to be used well. Under the right circumstances, these cards can turn the tides and end the game.
Tribe manipulation and card draw. Having to rely on certain tribes can be hard but the Primalist knows ways to make it easier. They are also full of resources and can assemble large hands of cards to combine together.
Tokens :
Pioneer Set :
The Pioneer set expands on the powers of the Primalist and offers new ways to play :
Murlocs and Elementals with strong tribal synergies help defining the main tribal decks for the class. Some cards also synergize with more than one tribe for maximum power of friendship !
Token generation and buff cards allow the Primalist to build fast decks that can take advantage of board-wide Channel effects. Board pressure is always on with the Primalist.
Both Pationate Saurok and Primal Scalepriest were made for the challenge of using a mechanic from previous set, respectively the handbuff and the menagerie mecanics.
Removal and tribe manipulation help round up more Control decks. These cards are even more flexible to allow for powerful swing turns.
Identity Crisis was made for the challenge of having a card that synergizes with Channel without using the keyword itself.
Finally, the Pioneer set packs some more card draw and card generation, as well as a little healing to empower the Primalists who are ready to go the distance.
Tokens :
Journey to Un'Goro :
Journey to Un'Goro has a lot a themes and the Primalist is here to explore most of them ! It's the set that provided most of the initial inspiration for the class so I'm very excited to present it here. I also tried to provide each Primalist archetype with a win condition.
Elemental synergies are stong in the Primalist. With cheap and recursive Elementals, the class can always rely on payoff cards to get the job done.
Gemstone Crusher was made for the challenge of having a minion from a tribe normaly not associated with the class.
The crater is also home to huge beasts with the stats to back their place at the top of the food chain.
Channel still as a lot to offer, with finishing potential as well a great stabilization.
Tol'vir Trainer was made by Sideltem for the challenge of have a rare card designed by another contestant.
One last removal spell to deal with the imposing threats of Journey to Un'Goro. It's a bit costy but the effect can be really anoying to deal with so choose your target wisely.
And of course Discover is a great keyword for the Primalist and it's legendary Quest is based around this mecanic. Now you get to make the most out of Discovered cards, espacially that sweet quest reward ! Clarification : Endless Almanac can only discover quest rewards from Journey to Un'Goro. After all, you only explored the crater...
Endless Almanac was made for the challenge of having my quest reward be a spell, as decided by Sideltem.
This will do it for my custom class, the Primalist ! It was created as part of the 6th Custom Class Competition and I'm very happy that I managed to take it all the way to the last phase. I hope you liked it and, if the final poll of the competition is up at the time you read this, that you will vote for it as the winner of this competition.
Also check out the three other finalists and don't forget to have a good day !
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The Primalist
Primordial magic in her hand and fierce companions by her side, the Saurok sorceress Siarsilis Wildfire comes out of the jungle ! The Primalist class brings the strength to owerwhelm your opponents with tribal synergies and the power of the elements. They can rely on their Hero Power to always have a minion on board. You will randomly get a different one with each use, offering you a wide range of tribes to synergize with.
Tokens :
Upgraded Hero Power :
Keyword :
Cards with Channel make you choose a target for their effect. If that target has a tribe (Beast, Murloc, Elemental, etc...), then the Channel effect will also target all friendly characters with the same tribe. This keyword provides poweful tribal synergies for the Primalist and pay-offs for building a wide board.
Disclamer : I use the word "Tribe" instead of "Minion type". Since it's a core element of the class, it comes up often so I hope nobody minds.
Showcase cards :
Basic set :
The basic set establishes the core aspects of the Primalist class :
Agressive and Mid-range minions from three Tribes, with the keywords Rush, Windfury and Taunt to represent the agressive and defensive potential of the class. Primalists aren't afraid to lead the charge but they can also build powerful defenses.
Both Pointyfin Tracker and Living Tornado were made for the challenge of having at least one card with only one line of text.
Token synergies and minion buffs. The Primalist knows how to best take advantage of their minions and can make sure that they always have a creature ready to fight. Their main playstyle focuses on overwhelming your opponent with an army of creatures.
Strong but conditional removal. The Primalist wields ancient powers that require practice to be used well. Under the right circumstances, these cards can turn the tides and end the game.
Tribe manipulation and card draw. Having to rely on certain tribes can be hard but the Primalist knows ways to make it easier. They are also full of resources and can assemble large hands of cards to combine together.
Tokens :
Pioneer Set :
The Pioneer set expands on the powers of the Primalist and offers new ways to play :
Murlocs and Elementals with strong tribal synergies help defining the main tribal decks for the class. Some cards also synergize with more than one tribe for maximum power of friendship !
Token generation and buff cards allow the Primalist to build fast decks that can take advantage of board-wide Channel effects. Board pressure is always on with the Primalist.
Both Pationate Saurok and Primal Scalepriest were made for the challenge of using a mechanic from previous set, respectively the handbuff and the menagerie mecanics.
Removal and tribe manipulation help round up more Control decks. These cards are even more flexible to allow for powerful swing turns.
Identity Crisis was made for the challenge of having a card that synergizes with Channel without using the keyword itself.
Finally, the Pioneer set packs some more card draw and card generation, as well as a little healing to empower the Primalists who are ready to go the distance.
Tokens :
Journey to Un'Goro :
Journey to Un'Goro has a lot a themes and the Primalist is here to explore most of them ! It's the set that provided most of the initial inspiration for the class so I'm very excited to present it here. I also tried to provide each Primalist archetype with a win condition.
Elemental synergies are stong in the Primalist. With cheap and recursive Elementals, the class can always rely on payoff cards to get the job done.
Gemstone Crusher was made for the challenge of having a minion from a tribe normaly not associated with the class.
The crater is also home to huge beasts with the stats to back their place at the top of the food chain.
Channel still as a lot to offer, with finishing potential as well a great stabilization.
Tol'vir Trainer was made by Sideltem for the challenge of have a rare card designed by another contestant.
One last removal spell to deal with the imposing threats of Journey to Un'Goro. It's a bit costy but the effect can be really anoying to deal with so choose your target wisely.
And of course Discover is a great keyword for the Primalist and it's legendary Quest is based around this mecanic. Now you get to make the most out of Discovered cards, espacially that sweet quest reward ! Clarification : Endless Almanac can only discover quest rewards from Journey to Un'Goro. After all, you only explored the crater...
Endless Almanac was made for the challenge of having my quest reward be a spell, as decided by Sideltem.
This will do it for my custom class, the Primalist ! It was created as part of the 6th Custom Class Competition and I'm very happy that I managed to take it all the way to the last phase. I hope you liked it and, if the final poll of the competition is up at the time you read this, that you will vote for it as the winner of this competition.
Also check out the three other finalists and don't forget to have a good day !