I felt in a creative mood, so I tried to imagine what would happen if a cycle of nine hero cards was added to the Classic set, one for each class. I imagined these cards as if the nine core heroes of Hearthstone underwent a Fire Emblem-style class promotion to a stronger version of their previous class. With that said, here are the cards!
Amazing work <3. I think the Paladin passive hero power doesn't fit the class identity as well as some of the others, but the rush/charge synergy with that is amazing to think about. Something to do with weapons, healing, or divine shield would seem more appropriate in my humble opinion. When you equip a weapon summon a knight with equal stats?
Thrall would be awesome copying the Lich King or similar.
Are there enough such cards to justify running this hero card ? can't run deathrattle cards since Shaman has no deathrattle activators, I don't think Void Ripper and Mossy Horror cut it. Maybe I am wrong and this Thrall hero card is broken.
In my opinion - Malfurion is really broken with those 8 mana 8/8 protectors. Jaina, I will place on place 2 of brokeness with the fireball-every-turn kind of removal. The other ones are kinda okay. I like and respect your creativity nonetheless, keep it up.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
a lot of these are way unbalanced, which is only exacerbated by the fact that hero cards are extremely warping to class identity over time. jaraxxus was central to how warlock worked as a class for a reason, every class shouldn't have an infinite value engine in permanent rotation.
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Formerly Sneeds. Twitch merge locked me out of my old account :(
a lot of these are way unbalanced, which is only exacerbated by the fact that hero cards are extremely warping to class identity over time. jaraxxus was central to how warlock worked as a class for a reason, every class shouldn't have an infinite value engine in permanent rotation.
I agree, I like some of the designs, but needs a lot more balance. Just imagine having to heal for 6 HP every turn while keeping board control against Jaina's hero power lol
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I felt in a creative mood, so I tried to imagine what would happen if a cycle of nine hero cards was added to the Classic set, one for each class. I imagined these cards as if the nine core heroes of Hearthstone underwent a Fire Emblem-style class promotion to a stronger version of their previous class. With that said, here are the cards!
Feedback is appreciated!
Amazing work <3. I think the Paladin passive hero power doesn't fit the class identity as well as some of the others, but the rush/charge synergy with that is amazing to think about. Something to do with weapons, healing, or divine shield would seem more appropriate in my humble opinion. When you equip a weapon summon a knight with equal stats?
The Mage and Warrior ones are really great.
Thrall is worst one again :(.
Thrall would be awesome copying the Lich King or similar.
I wasn't planning on going for a run today. But those cops came out of nowhere.
Are there enough such cards to justify running this hero card ? can't run deathrattle cards since Shaman has no deathrattle activators, I don't think Void Ripper and Mossy Horror cut it. Maybe I am wrong and this Thrall hero card is broken.
I think recruting a big minion for3 mana miht be a little overpoered even for the deck buildin necesary
They are more op than the DK right now.
Great concepts. Very much enjoyed valeera
Make Priest great again
Good work, pal!
Det är bättre med en fågel i hand, än tiger i träd!
Which ones? All of them? And for what reasons?
A lot of these are really really broken.
I can't see any of those images...
In my opinion - Malfurion is really broken with those 8 mana 8/8 protectors. Jaina, I will place on place 2 of brokeness with the fireball-every-turn kind of removal. The other ones are kinda okay. I like and respect your creativity nonetheless, keep it up.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
a lot of these are way unbalanced, which is only exacerbated by the fact that hero cards are extremely warping to class identity over time. jaraxxus was central to how warlock worked as a class for a reason, every class shouldn't have an infinite value engine in permanent rotation.
Formerly Sneeds. Twitch merge locked me out of my old account :(
I agree, I like some of the designs, but needs a lot more balance. Just imagine having to heal for 6 HP every turn while keeping board control against Jaina's hero power lol