So, for weeks now (possibly months) I've been lurking the card creation competition threads, mentally designing cards and never getting around to actually making an account.
This week I was, once again, too lazy to do so by the deadline. However, I have grown rather attached to my designs this week so figured I'd finally post them - I'm aware I'm out of time for the competition, this is just to share.
So, based on the below... Thoughts? Think I'd have had a chance of winning? :P
P.S. Apologies if posting after the deadline isn't allowed for whatever reason. I'd have used the discussion thread, but it's locked since the submission window is past.
Flavour Text: Turns out these are what Ragnaros has been yelling about all this time...
Balance notes
1/1 body means a little less than 1 mana of stats. This gives me ~1.5 mana to spend on the effect. Given Cold Blood and Blessing of Might, the statistical average result of +3.5 Attack is balanced at 1 mana; the extra 0.5 balances out the highroll potential plus card efficiency (of being attached to a body). Result is, in my opinion, slightly underpowered versus similar but more flexible cards.
Flavour text: The treants are real.
Balance notes:
Actually a pretty tricky one to balance. Discovering a spell is probably valued at around 1 mana based on other, similar effects. The additional potential of adding a Dendrologist is hard to value, given it's a card being generated which, itself, generates further cards. However, in my opinion the extra (1) is worth the potential Dendrologist add because a) the Dendrologist itself is just a dumb 2/3 body, requiring an activator to add value, and b) other cards with a similar overall effect of creating potentially unlimited non-snowball value at a tempo loss tend to value this at around (1) to (2). Valeera and Hagatha hero powers, for example, generate random cards at a presumed efficiency of (2) (although hard to judge since their powers are strictly 'free', loss of original power notwithstanding). It's a tough call, but I think this feels right.
EDIT: Should have noted - the card art for Die Insect is just clip-art mashed together with my complete lack of artistic talent. The art for Insaption is just the Inception poster, edited with no real attempt at finesse. Credit where it's due.
So, for weeks now (possibly months) I've been lurking the card creation competition threads, mentally designing cards and never getting around to actually making an account.
This week I was, once again, too lazy to do so by the deadline. However, I have grown rather attached to my designs this week so figured I'd finally post them - I'm aware I'm out of time for the competition, this is just to share.
So, based on the below... Thoughts? Think I'd have had a chance of winning? :P
P.S. Apologies if posting after the deadline isn't allowed for whatever reason. I'd have used the discussion thread, but it's locked since the submission window is past.
Flavour Text: Turns out these are what Ragnaros has been yelling about all this time...
Balance notes
1/1 body means a little less than 1 mana of stats. This gives me ~1.5 mana to spend on the effect. Given Cold Blood and Blessing of Might, the statistical average result of +3.5 Attack is balanced at 1 mana; the extra 0.5 balances out the highroll potential plus card efficiency (of being attached to a body). Result is, in my opinion, slightly underpowered versus similar but more flexible cards.
Flavour text: The treants are real.
Balance notes:
Actually a pretty tricky one to balance. Discovering a spell is probably valued at around 1 mana based on other, similar effects. The additional potential of adding a Dendrologist is hard to value, given it's a card being generated which, itself, generates further cards. However, in my opinion the extra (1) is worth the potential Dendrologist add because a) the Dendrologist itself is just a dumb 2/3 body, requiring an activator to add value, and b) other cards with a similar overall effect of creating potentially unlimited non-snowball value at a tempo loss tend to value this at around (1) to (2). Valeera and Hagatha hero powers, for example, generate random cards at a presumed efficiency of (2) (although hard to judge since their powers are strictly 'free', loss of original power notwithstanding). It's a tough call, but I think this feels right.
EDIT: Should have noted - the card art for Die Insect is just clip-art mashed together with my complete lack of artistic talent. The art for Insaption is just the Inception poster, edited with no real attempt at finesse. Credit where it's due.