The goal was to create a cycle of 0 mana cost legendary minions. I tried to include all tribes and all types of effect (end of turn, start of turn, battlecry, deathrattle, etc...). It was really hard to make them balanced. Remember, when you comment, that these might not be in your opening hand and they would be taking a slot in your deck. Also remember that they all have only 1 health and no attack power so they can easily be killed the turn after they are played.
These actually look really cool. They all seem balanced, but the rogue one could be too strong because it's hard to kill a stealthed minion turn 1 or 2 unless you are mage, and other classes can't always afford to waste an aoe spell on a 0/1.
For first creations, these r pretty decent. I dont think many of them would be playable tho and most definitely not deserving the legendary status, even tho i guess you didnt want to have two of them in a deck? Yeah, it is hard to make a balanced 0-cost card worth putting in a deck.
There r few, that look potentially super abusable - rogue one and mage one, hell even WL one in zoo/aggro decks, but it would take some playtesting to show if that would be true.
Btw i am impressed by your formatting and that you didnt go over 4 lines of text in any one of them! You did miss a capital letter at Armor in the warror one tho :))
Also one very important thing to realize: it matters in which set you place the cards. You left the Classic watermark on them and that makes no sense for most of them. You are using mechanics from later sets (Inspire, Rush, Recruit) and also referencing cards (minions) from later sets in the name of these cards. Makes zero sense that they would be in a Classic set, since the mechanics and minions they reference havent been even released yet (from the timeline perspective). I know many ppl overlook this aspect of card design, but it is no less important. Just wanted to make you aware of this :) GL with your next creations!
PS: Also, if you would want to participate in our card design comp, it is a good idea to host a card on an external hosting site like imgur and post a card via embedded link, most ppl dont look on cards in an attachment in the submission thread. Just a tip ;-)
Thank you for all the great advice! I was actually thinking of changing the warrior one because it is too weak. What do you think of: "If you would gain Armor, gain twice as much instead."
The rogue one only works if it stays alive for a turn AND you have a weapon in hand. The prerequisites are pretty high. (my previous version said: "At the beginning of your turn, your hero power costs (1) less this turn")
Realistic, if the mage one dies after 1 turn, you end up with just one of the rabbits one turn later which I don't believe is overpowered.
As for the Warlock one, I am honestly not sure. I was thinking to have it deal 3 damage but that seems like a lot; (0): Draw a card and deal 2 to your hero is similar to (1), get a 2/1 and the same effect.
Anyways, thank you for the constructive criticism!
I like your new idea for the warrior one. As it is, the current one is a little weak. I think the warlock one is good because it is like a Kobold librarian but with lower stats.
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This is my first card creation post.
The goal was to create a cycle of 0 mana cost legendary minions. I tried to include all tribes and all types of effect (end of turn, start of turn, battlecry, deathrattle, etc...). It was really hard to make them balanced. Remember, when you comment, that these might not be in your opening hand and they would be taking a slot in your deck. Also remember that they all have only 1 health and no attack power so they can easily be killed the turn after they are played.
These actually look really cool. They all seem balanced, but the rogue one could be too strong because it's hard to kill a stealthed minion turn 1 or 2 unless you are mage, and other classes can't always afford to waste an aoe spell on a 0/1.
I think all of them should have stealth.
They appear kinda weak, maybe except for that thing that reduces mana cost.
Also love the rabits :)
For first creations, these r pretty decent. I dont think many of them would be playable tho and most definitely not deserving the legendary status, even tho i guess you didnt want to have two of them in a deck? Yeah, it is hard to make a balanced 0-cost card worth putting in a deck.
There r few, that look potentially super abusable - rogue one and mage one, hell even WL one in zoo/aggro decks, but it would take some playtesting to show if that would be true.
Btw i am impressed by your formatting and that you didnt go over 4 lines of text in any one of them! You did miss a capital letter at Armor in the warror one tho :))
Also one very important thing to realize: it matters in which set you place the cards. You left the Classic watermark on them and that makes no sense for most of them. You are using mechanics from later sets (Inspire, Rush, Recruit) and also referencing cards (minions) from later sets in the name of these cards. Makes zero sense that they would be in a Classic set, since the mechanics and minions they reference havent been even released yet (from the timeline perspective). I know many ppl overlook this aspect of card design, but it is no less important. Just wanted to make you aware of this :) GL with your next creations!
PS: Also, if you would want to participate in our card design comp, it is a good idea to host a card on an external hosting site like imgur and post a card via embedded link, most ppl dont look on cards in an attachment in the submission thread. Just a tip ;-)
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Thank you for all the great advice! I was actually thinking of changing the warrior one because it is too weak. What do you think of: "If you would gain Armor, gain twice as much instead."
The rogue one only works if it stays alive for a turn AND you have a weapon in hand. The prerequisites are pretty high. (my previous version said: "At the beginning of your turn, your hero power costs (1) less this turn")
Realistic, if the mage one dies after 1 turn, you end up with just one of the rabbits one turn later which I don't believe is overpowered.
As for the Warlock one, I am honestly not sure. I was thinking to have it deal 3 damage but that seems like a lot; (0): Draw a card and deal 2 to your hero is similar to (1), get a 2/1 and the same effect.
Anyways, thank you for the constructive criticism!
I like your new idea for the warrior one. As it is, the current one is a little weak. I think the warlock one is good because it is like a Kobold librarian but with lower stats.