Clarification: You can't play this unless your hero has at least 1 Attack. If your hero stops having any Attack (perhaps because your weapon broke), the effect ends early.
Drek'thar: I love the idea, it'd be a card with an extremely high skill ceiling which is good, downside is that I'm pretty sure there are a fair few attack and health combinations that don't have minions, so newer players might use it only for nothing to happen. It is legendary though so it's probably fine as is.
Jequell Hiyud: I think spell damage +3 is a bit much for 3 mana. The cheapest you can get spell damage +2 is 4 mana for example. I also think the corrupt side is a tiny bit weak, especially for a legendary. I'd personally make it a 5 mana 1/5 with "Spell Damage +3. Corrupt: +4/+4 and Rush instead".
Bladesworn Traitor: Looks good, I'd just change the wording to "Deathrattle: Summon a Bladesworn Traitor for your opponent." for clarity.
Merciless Beatdown: I quite like this one. I think you could get away with it at 0 mana though as your paying a high health price to get value out of it.
Engulfing Darkness: This card is pretty dangerous as clearing the board and playing out a full turn isn't something that's meant to happen, and priest can spew out spells like they're nothing. It's almost always gonna be a better Twisting Nether as is. I'd probably make it 12 mana due to that.
Paletress, Who Forgives: I think the wording is a bit unclear. Does it just change the spell type from shadow to holy on existing cards, or does it replace them altogether? If it's the second the wording should probably be "Replace Shadow and Fel spells in your hand and deck with random Holy ones".
Pretty solid group of cards I must say!
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Cool stuff. Drek’thar seems like its Battlecry won’t do anything a lot of the time though, since you really need it to highroll a Deathrattle or rush to be good, so it could be interesting if it could also target enemy minions. Would sort of be like silence for deathrattles and taunt, but with the chance of still getting a different one, and wouldn’t work on buffed minions either, but would take away effects like questing adventurer.
i feel like the jequell card is too good. 3 spell damage for 3 mana is insanely good if it’s not corrupted, and a 3/6 body for 3 is also great. If you are going to put +3 spell damage on the first half, the corrupted should be worse, or it should just be +2 spell damage.
Bladesworn traitor is interesting, could have some weird cases where you copy it and board lock the opponent. Not sure if it would be good enough aside from that, since your opponent can benefit from it almost as much as you. Maybe in token decks? I’m not sure.
powered exoskeleton seems fine, but not sure when you’d use it over the 5 mana spell that doubles attack, and that doesn’t see play. It’s sort of like blessing of kings but is only worth it on 5/5 minions or bigger, which seems like a pretty tough condition to meet at 6 mana.
merciless beat down sounds cool, don’t play demon hunter though so don’t really know what applications it could have besides fitting in the Lifesteal otk deck.
ice forged guardian sounds pretty sweet if freeze mage was a thing. Sadly, mage is losing frost nova and blizzard so we’ll see what new freeze stuff mage gets.
engulfing darkness seems like it could be super op if shadow control priest became a thing, but it seems like the direction they want to go is some sort of board-centric tempo/face-priest, so I don’t know that this card would fit well in that archetype.
paletress seems awesome as a neutral card. I’d love to replace my rogue weapon with heal 3 in the late game lol, wouldn’t even need it to replace any spells.
Evangelist could end up being broken if there’s enough Holy synergy. Having a cheap way to generate random spells that are restricted is pretty design limiting, but I like the idea.
Jequell Hiyud: Too much variance between the two forms. It is very strong in its uncorrupted form, but is clearly a combo piece that you want to hold in your hand so it'll eventually get corrupted. If this is your way of balancing the powerful spell damage this card has, it isn't a very healthy way, as it relies on drawing this card at the right time.
Bladesworn Traitor: Not 100% sure if this card should be a thing, I don't see a place for it. 1 mana 2/3 in a fast deck is pretty good, but you can't afford to trade into a free 2/3 on your opponent's side to get it back. Slower decks have no use for this either.
Iceforged Guardian: I'd bump this up to 4 mana 3/5 and give it 2 Health.
Engulfing Darkness: Hard to tell if this is balanced, will need to see how many shadow spells Priest gets.
Paletress: I think you might need to simplify this card, shave off a few words in her card text. You could change just spells in your deck and give her much better stats to compensate.
Drek’thar feels rather underwhelming and unpredictable to be a legendary
Jequell feels objectively better uncorrupted
Really like the designs of Bloodsworn traitor, Exoskeleton,
Ice-forged guardian and light’s evangelist seem like cards Blizzard would print
Paletress is really nice but seems really weak. Maybe you can discount the holy spells by 1 like renounce darkness? Even then it would still be pretty weak because it can’t be played until later on.
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Drek'Thar:
Jequell Hiyud (token is misspelled, whoops)
Bladesworn Traitor
Powered Exoskeleton
Merciless Beatdown
Clarification: You can't play this unless your hero has at least 1 Attack. If your hero stops having any Attack (perhaps because your weapon broke), the effect ends early.
Iceforged Guardian
Engulfing Darkness
Paletress, Who Forgives
This is my favorite design out of these cards.
Light's Evangelist
Some quick feedback on a few cards!
Drek'thar: I love the idea, it'd be a card with an extremely high skill ceiling which is good, downside is that I'm pretty sure there are a fair few attack and health combinations that don't have minions, so newer players might use it only for nothing to happen. It is legendary though so it's probably fine as is.
Jequell Hiyud: I think spell damage +3 is a bit much for 3 mana. The cheapest you can get spell damage +2 is 4 mana for example. I also think the corrupt side is a tiny bit weak, especially for a legendary. I'd personally make it a 5 mana 1/5 with "Spell Damage +3. Corrupt: +4/+4 and Rush instead".
Bladesworn Traitor: Looks good, I'd just change the wording to "Deathrattle: Summon a Bladesworn Traitor for your opponent." for clarity.
Merciless Beatdown: I quite like this one. I think you could get away with it at 0 mana though as your paying a high health price to get value out of it.
Engulfing Darkness: This card is pretty dangerous as clearing the board and playing out a full turn isn't something that's meant to happen, and priest can spew out spells like they're nothing. It's almost always gonna be a better Twisting Nether as is. I'd probably make it 12 mana due to that.
Paletress, Who Forgives: I think the wording is a bit unclear. Does it just change the spell type from shadow to holy on existing cards, or does it replace them altogether? If it's the second the wording should probably be "Replace Shadow and Fel spells in your hand and deck with random Holy ones".
Pretty solid group of cards I must say!
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Cool stuff. Drek’thar seems like its Battlecry won’t do anything a lot of the time though, since you really need it to highroll a Deathrattle or rush to be good, so it could be interesting if it could also target enemy minions. Would sort of be like silence for deathrattles and taunt, but with the chance of still getting a different one, and wouldn’t work on buffed minions either, but would take away effects like questing adventurer.
i feel like the jequell card is too good. 3 spell damage for 3 mana is insanely good if it’s not corrupted, and a 3/6 body for 3 is also great. If you are going to put +3 spell damage on the first half, the corrupted should be worse, or it should just be +2 spell damage.
Bladesworn traitor is interesting, could have some weird cases where you copy it and board lock the opponent. Not sure if it would be good enough aside from that, since your opponent can benefit from it almost as much as you. Maybe in token decks? I’m not sure.
powered exoskeleton seems fine, but not sure when you’d use it over the 5 mana spell that doubles attack, and that doesn’t see play. It’s sort of like blessing of kings but is only worth it on 5/5 minions or bigger, which seems like a pretty tough condition to meet at 6 mana.
merciless beat down sounds cool, don’t play demon hunter though so don’t really know what applications it could have besides fitting in the Lifesteal otk deck.
ice forged guardian sounds pretty sweet if freeze mage was a thing. Sadly, mage is losing frost nova and blizzard so we’ll see what new freeze stuff mage gets.
engulfing darkness seems like it could be super op if shadow control priest became a thing, but it seems like the direction they want to go is some sort of board-centric tempo/face-priest, so I don’t know that this card would fit well in that archetype.
paletress seems awesome as a neutral card. I’d love to replace my rogue weapon with heal 3 in the late game lol, wouldn’t even need it to replace any spells.
Evangelist could end up being broken if there’s enough Holy synergy. Having a cheap way to generate random spells that are restricted is pretty design limiting, but I like the idea.
I'll only give thoughts on the problematic cards:
Drek’thar feels rather underwhelming and unpredictable to be a legendary
Jequell feels objectively better uncorrupted
Really like the designs of Bloodsworn traitor, Exoskeleton,
Ice-forged guardian and light’s evangelist seem like cards Blizzard would print
Paletress is really nice but seems really weak. Maybe you can discount the holy spells by 1 like renounce darkness? Even then it would still be pretty weak because it can’t be played until later on.