So I used to play the DBZ Trading Card Game by Score back in the mid 2000s (it was gr8) and they introduced this mechanic after the first few sets called Mastery cards. Where if your deck was composed of all cards of a specific class you essentially got a passive power or card that stayed on the board.
I think this in HS would be super fun, for example a deck composed of all Paladin cards that gives you a card: "all damage done by your opponent is reduced by 1" or a Hunter card that essentially acts as a second hero power and can be tapped "give a minion stealth until next turn" now these might be OP, but a just a couple examples.
I was also thinking a Freestyle Mastery card, where you have only neutral minions and no other cards (this also was in DBZ, kinda) with an effect like "Select your opening hand" and when you craft your deck, the first 3 or 4 cards you put in would be your opening hand. Just an idea, let me know what you think or if you have any ideas.
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So I used to play the DBZ Trading Card Game by Score back in the mid 2000s (it was gr8) and they introduced this mechanic after the first few sets called Mastery cards. Where if your deck was composed of all cards of a specific class you essentially got a passive power or card that stayed on the board.
I think this in HS would be super fun, for example a deck composed of all Paladin cards that gives you a card: "all damage done by your opponent is reduced by 1" or a Hunter card that essentially acts as a second hero power and can be tapped "give a minion stealth until next turn" now these might be OP, but a just a couple examples.
I was also thinking a Freestyle Mastery card, where you have only neutral minions and no other cards (this also was in DBZ, kinda) with an effect like "Select your opening hand" and when you craft your deck, the first 3 or 4 cards you put in would be your opening hand. Just an idea, let me know what you think or if you have any ideas.