Preview Phase (Starts Now! Ends 21:00 UTC 9/8/2018) During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 9/8/2018, Ends 21:00 UTC 13/8/2018). During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 13/8/2018. Ends 21:00 UTC 14/8/2018). During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 14/8/2018, Ends 21:00 UTC 15/8/2018) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
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To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
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Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
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Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Thoughts? It starts small but with certain buffs it can get really big. Shines vs token decks but weak to spells and silence (like any taunt minion let's be honest). It 3 health too much or too little? Is the mana cost ok?
Edit: Got 2 other ideas. Tell me which one of theese 3 are better.
By doubling combos i mean Edwin gaining +4/+4 for each card played or Si:7 agent dealing 4 dmg. Eviscerate i'm not sure if it would do 8 (2*4) or 6 (2 +2*2) damage. Might be broken (Preparation: this is why rogues can't have nice things).
This means you get to choise from 6 cards instead of 3. The only problem woukd be with Omega assembly but maybe you get to keep 3 out of 6 cards with it?
First thing I thought of was using this card from my Time Traveler class:
Basically a Simulacrum for your entire hand (in the context of this competition, basically "doubling your hand"). I would give it to Mage for this competition, but it would probably make Exodia Mage too easy. Maybe Shaman because their whole card theme (not even just the Freeze cards) is very snowy and ice-like.
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Click the image to go to my custom Time Traveler class.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
To cut off a logic-leap before anyone makes the jump, Windfury is not acceptable as your "double" effect #justsayin
I don't want to hear anything like "but Windfury doubles the amount of attacks you get to make!" No, shut up, not allowed lol :P
but Windfury doubles the amount of attacks you get to make!
reported
Rollback Post to RevisionRollBack
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Ooh, love the flavor on this one! I also really like that its upside is also its downside, and the fact that it's a build-around card. The only thing I'd really consider changing is the art.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Intended to limit your opponent's hand size but the effect is symmetrical and you can be affected as well.
Can be used by mill your opponent. For example, if your opponent has 8 cards, you just play this, pin it, and your opponent will burn a card next turn. And then, if your opponent play this again, it can potentially come back in double. If your opponent's just decide to hold it, he will have effective hand size of 8 instead of 10, and thus limiting late-game potentials.
Can be countered by drawing cards until hand is full and then kill all forgotten dead so they will just burn, and then play a card so your next card won't burn. Or you know, silence, discard and stuff.
You can build a deck around it. Like fill your opponent's hand infinitely so your opponent can't do anything. But then, so are you so you have to think a lot on how to utilize it.
You can also just have a copy or two to counter now ubiquitous combo deck.
Originally imagined to be an 1 mana 1/1 and then thought that would be too weak.
Originally imagined to be a legendary but the rule doesn't allow it, so...
Thought? Too much potential to be abused? Not fun?
Intended to limit your opponent's hand size but the effect is symmetrical and you can be affected as well.
Can be used by mill your opponent. For example, if your opponent has 8 cards, you just play this, pin it, and your opponent will burn a card next turn. And then, if your opponent play this again, it can potentially come back in double. If your opponent's just decide to hold it, he will have effective hand size of 8 instead of 10, and thus limiting late-game potentials.
Can be countered by drawing cards until hand is full and then kill all forgotten dead so they will just burn, and then play a card so your next card won't burn. Or you know, silence, discard and stuff.
You can build a deck around it. Like fill your opponent's hand infinitely so your opponent can't do anything. But then, so are you so you have to think a lot on how to utilize it.
You can also just have a copy or two to counter now ubiquitous combo deck.
Originally imagined to be an 1 mana 1/1 and then thought that would be too weak.
Originally imagined to be a legendary but the rule doesn't allow it, so...
Thought? Too much potential to be abused? Not fun?
I believe Golden cards are not allowed in any of these competitions because they can be distracting and sometimes make it hard to tell what class a card is for. Your card looks like it could be either a Neutral or a Priest card.
Beyond that, the idea is really nice. It seems balanced, but it's hard to judge.
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Click the image to go to my custom Time Traveler class.
Thoughts? It starts small but with certain buffs it can get really big. Shines vs token decks but weak to spells and silence (like any taunt minion let's be honest). It 3 health too much or too little? Is the mana cost ok?
Edit: Got 2 other ideas. Tell me which one of theese 3 are better.
By doubling combos i mean Edwin gaining +4/+4 for each card played or Si:7 agent dealing 4 dmg. Eviscerate i'm not sure if it would do 8 (2*4) or 6 (2 +2*2) damage. Might be broken (Preparation: this is why rogues can't have nice things).
This means you get to choise from 6 cards instead of 3. The only problem woukd be with Omega assembly but maybe you get to keep 3 out of 6 cards with it?
Between the three, the Shifting Slime is what I'd recommend building on. The Assassin's effect is basic but busted, as you figured. And the Archaeologist I don't think is functional to display 6 cards across the screen without shrinking things too much, especially on Phones.
As for the Slime itself, the wording should be "After this minion takes damage, double its health." No apostrophe, and a comma between damage and double. Other than that...the more I think about it, the more it actually looks pretty alright at that stat line and cost. Maybe have it cost 2, really push the envelope; after all, the ideal is to run it into a 1-Attack minion and get its Health to 4, at which point it really starts to snowball, but a 2 attack minion setting its health to 2, maybe in perpetuity to let it ping off 1/1 tokens, that seems right.
Faulty Cloning should have that "at the end of your turn" come first. And I assume, since cards are "summoned" to the right-most position, it'd be the mech already in play that magnetizes. I'm not too sold on non-Magnetic mechs being able to magnetize due to this effect, but, maybe that'll turn out to be what Magnetize needs if the current Magnetic minions are too puny. And Echoes of War is just the Recruit Warrior dream.
....I think I just convinced myself; Echoes of War is my favourite of the three.
Between the two, I like Master Hunter more. Much more interesting. And well designed; sturdy, gives it more of a chance to get its effect off. And I think it's usually late enough into the game before this card gets truly busted, that Hunter probably needs it to be busted.
Well, the first one fits the Clone theme Priest has got going on. But, personally, I'd have to say that the second one, "Infusion of Fortitude," is the best. I like its combo potential tucked away in its defensive theme (get a minion nice and plump soaking in damage, and then BAM! Topsy Turvey)
Thoughts? It starts small but with certain buffs it can get really big. Shines vs token decks but weak to spells and silence (like any taunt minion let's be honest). It 3 health too much or too little? Is the mana cost ok?
Edit: Got 2 other ideas. Tell me which one of theese 3 are better.
By doubling combos i mean Edwin gaining +4/+4 for each card played or Si:7 agent dealing 4 dmg. Eviscerate i'm not sure if it would do 8 (2*4) or 6 (2 +2*2) damage. Might be broken (Preparation: this is why rogues can't have nice things).
This means you get to choise from 6 cards instead of 3. The only problem woukd be with Omega assembly but maybe you get to keep 3 out of 6 cards with it?
Between the three, the Shifting Slime is what I'd recommend building on. The Assassin's effect is basic but busted, as you figured. And the Archaeologist I don't think is functional to display 6 cards across the screen without shrinking things too much, especially on Phones.
As for the Slime itself, the wording should be "After this minion takes damage, double its health." No apostrophe, and a comma between damage and double. Other than that...the more I think about it, the more it actually looks pretty alright at that stat line and cost. Maybe have it cost 2, really push the envelope; after all, the ideal is to run it into a 1-Attack minion and get its Health to 4, at which point it really starts to snowball, but a 2 attack minion setting its health to 2, maybe in perpetuity to let it ping off 1/1 tokens, that seems right.
Faulty Cloning should have that "at the end of your turn" come first. And I assume, since cards are "summoned" to the right-most position, it'd be the mech already in play that magnetizes. I'm not too sold on non-Magnetic mechs being able to magnetize due to this effect, but, maybe that'll turn out to be what Magnetize needs if the current Magnetic minions are too puny. And Echoes of War is just the Recruit Warrior dream.
....I think I just convinced myself; Echoes of War is my favourite of the three.
Between the two, I like Master Hunter more. Much more interesting. And well designed; sturdy, gives it more of a chance to get its effect off. And I think it's usually late enough into the game before this card gets truly busted, that Hunter probably needs it to be busted.
Well, the first one fits the Clone theme Priest has got going on. But, personally, I'd have to say that the second one, "Infusion of Fortitude," is the best. I like its combo potential tucked away in its defensive theme (get a minion nice and plump soaking in damage, and then BAM! Topsy Turvey)
I only wish this card, in same way, had some way to interact with with Della ReeseGreater Pearl Spellstone.
Thanks for feedback!
For your cards: Displacer Beast seems ok, however only face hunter would take it and we still don't how about face hunter's in the current version. I like Abscond more, it a good secret for steal rogue.But I think if wording and art of it could be improved, the flavor of it would be better.
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This is the Discussion Topic. The Submission Topic is here.
Competition Theme: Double Trouble
This week's theme comes from SDhn2a, whose "Overgrown Egg" was the winner of our Omelette Maker competition!
Competition-Specific Restrictions:
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 9/8/2018)
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 9/8/2018, Ends 21:00 UTC 13/8/2018).
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 13/8/2018. Ends 21:00 UTC 14/8/2018).
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 14/8/2018, Ends 21:00 UTC 15/8/2018)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Nice, I might even join this.
Thoughts? It starts small but with certain buffs it can get really big. Shines vs token decks but weak to spells and silence (like any taunt minion let's be honest). It 3 health too much or too little? Is the mana cost ok?
Edit: Got 2 other ideas. Tell me which one of theese 3 are better.
By doubling combos i mean Edwin gaining +4/+4 for each card played or Si:7 agent dealing 4 dmg. Eviscerate i'm not sure if it would do 8 (2*4) or 6 (2 +2*2) damage. Might be broken (Preparation: this is why rogues can't have nice things).
This means you get to choise from 6 cards instead of 3. The only problem woukd be with Omega assembly but maybe you get to keep 3 out of 6 cards with it?
First thing I thought of was using this card from my Time Traveler class:
Basically a Simulacrum for your entire hand (in the context of this competition, basically "doubling your hand"). I would give it to Mage for this competition, but it would probably make Exodia Mage too easy. Maybe Shaman because their whole card theme (not even just the Freeze cards) is very snowy and ice-like.
Click the image to go to my custom Time Traveler class.
To cut off a logic-leap before anyone makes the jump, Windfury is not acceptable as your "double" effect #justsayin
I don't want to hear anything like "but Windfury doubles the amount of attacks you get to make!" No, shut up, not allowed lol :P
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
but Windfury doubles the amount of attacks you get to make!
Click the image to go to my custom Time Traveler class.
reported
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Ooh, love the flavor on this one! I also really like that its upside is also its downside, and the fact that it's a build-around card. The only thing I'd really consider changing is the art.
#gNOmeferatu
Very nice theme! Here are mine, thoughts?
Should have named it "Congolemrate".
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Here are my ideas, what do you think?
Master hunter does not work with Play Dead, it works with Animal Companion , To My Side! [/card], [card]call of the wild, Bomb Toss. Lesser Emerald Spellstone, etc.
would this count as doubling?
Ideas for this week is all priest spell...
Thought? Too much potential to be abused? Not fun?
Meta changes the moment you switch your deck.
I had these two card ideas in the back pocket. Does the spell count? Is the minion too strong, or interesting enough?
The idea of Abscond is that if your opponent plays Arcane Intellect, you get a copy of both cards. Excess Mana, just the one.
I believe Golden cards are not allowed in any of these competitions because they can be distracting and sometimes make it hard to tell what class a card is for. Your card looks like it could be either a Neutral or a Priest card.
Beyond that, the idea is really nice. It seems balanced, but it's hard to judge.
Click the image to go to my custom Time Traveler class.
Between the three, the Shifting Slime is what I'd recommend building on. The Assassin's effect is basic but busted, as you figured. And the Archaeologist I don't think is functional to display 6 cards across the screen without shrinking things too much, especially on Phones.
As for the Slime itself, the wording should be "After this minion takes damage, double its health." No apostrophe, and a comma between damage and double. Other than that...the more I think about it, the more it actually looks pretty alright at that stat line and cost. Maybe have it cost 2, really push the envelope; after all, the ideal is to run it into a 1-Attack minion and get its Health to 4, at which point it really starts to snowball, but a 2 attack minion setting its health to 2, maybe in perpetuity to let it ping off 1/1 tokens, that seems right.
Faulty Cloning should have that "at the end of your turn" come first. And I assume, since cards are "summoned" to the right-most position, it'd be the mech already in play that magnetizes. I'm not too sold on non-Magnetic mechs being able to magnetize due to this effect, but, maybe that'll turn out to be what Magnetize needs if the current Magnetic minions are too puny. And Echoes of War is just the Recruit Warrior dream.
....I think I just convinced myself; Echoes of War is my favourite of the three.
Between the two, I like Master Hunter more. Much more interesting. And well designed; sturdy, gives it more of a chance to get its effect off. And I think it's usually late enough into the game before this card gets truly busted, that Hunter probably needs it to be busted.
Well, the first one fits the Clone theme Priest has got going on. But, personally, I'd have to say that the second one, "Infusion of Fortitude," is the best. I like its combo potential tucked away in its defensive theme (get a minion nice and plump soaking in damage, and then BAM! Topsy Turvey)
I only wish this card, in same way, had some way to interact with with
Della ReeseGreater Pearl Spellstone.How about this? I think it can be a nice addition to Spell Hunter.
Thanks for feedback!
For your cards: Displacer Beast seems ok, however only face hunter would take it and we still don't how about face hunter's in the current version. I like Abscond more, it a good secret for steal rogue.But I think if wording and art of it could be improved, the flavor of it would be better.