Northeastern Kalimdor, East of Ashenvale, south of Winterspring, and north of Durotar, in ...here lies a land of Eternal Autumn. It is none other than Azshara! With trees and flora coated in vibrant yellows, oranges and reds, and great cliffs and sandy beaches lining the shimmering sea, the spacious vistas are sure to thrill! But stand your guard! throughout this land, enraged ghosts, vicious satyr, stalking naga and ferocious wildlife dot the landscape. Trade with the Goblins, witness the eternal warfare of the Naga, preach with the Night Elves, and venture through the far outlands to pursue your ultimate quest: eternal piece between the Horde and Alliance! No one had ever said it would be easy, but this land of autumn beckons! It is time to venture -- into The Bitter Reaches of Azshara!
"The Bitter Reaches" is themed in the lands of Azshara, showcasing, a little contrary to the name, a multitude of locations within the region. The class identities of this expansion are largely connected to each of these themes (generally 2+ themes can be found specific to each class), and, of course, the neutrals honor the great characters who have greatly impacted the nature and geography of Azshara before and after the Cataclysm.
Small explanations of each class identity (Won't spoil the class identity in terms of its intended deck playstyles here, though):
Druid -- Nightborne elves, Ancients. Hunter -- Arkkoroc's Murlocs and the Rethress Sanctum. Mage -- Nagas of Azshara. Paladin -- Alliance Explorers, Elves of the Thalassian Camp. Priest -- Elune, the Nightwell, Elves. Rogue -- Grim Ulang, Goblins of the Bilgewater Bay. Shaman -- The Naga, Water creatures. Warlock -- Demons, Archimonde. Warrior -- Mountainfoot Miners, Black Dragonflight.
3 unique features of this expansion:
(1) New Legendary card type: STRUCTURES. A "Structure" is a minion card that has no attack value, and therefore will never be able to gain attack. Its effects are generally passive ones that often affect both players, so in playing them, you would have to build your deck in a way that can take full advantage of the effects the structures provide.
(2) Unique Keyword 1 of 2: OVERWHELMING. The Elder Scrolls: Legends has a keyword named "Breakthrough", and this works similarly to that in that the extra damage dealt BEYOND the amount needed to kill an enemy (Say a 7 attack minion kills a 4 health enemy, the 'Overwhelming Damage' is 3) is worked with. However, in this case, many effects are utilized with this number. Check them out!
(3) Unique Keyword 2 of 2: CONDITION. A "Condition" is basically a Secret that isn't...Secret. All classes receive one, except for Paladin...didn't thematically fit that well :(. Thematically, these "Condition" effects highlight the Oozes that are prevalent in the Bitter Reaches, and therefore all contain the word "Oozification". Check them out!
THE CARDS
Druid
Tokens
Hunter
Highmountain Secret (2 mana): Choose 1 of 3 CONDITIONALS already existent in Hunter Secrets (The choices will be compatible with the relevant game format), then choose 1 of 3 EFFECTS already existent in Hunter Secrets. Stitch those effects together and add the secret to your hand.
Mage
Paladin
Weapon Token
Priest
Spell Token
Rogue
Tokens
Shaman
Warlock
Warrior
Token
Neutral Common
Tokens
Neutral Rare
Neutral Epic
Neutral Legendary
Xylem's Trials
If you have questions about any keywords or card abilities, or any comments about the balancing of cards (which are OP, UP, etc), I would be ecstatic to see them.
All the art was found via Google Images; all the cards were produces with hearthcards.net.
I sincerely hope you enjoy the cards and card ideas, and I would be interested in your thoughts about everything. I had way too much fun theorizing the meta around my new cards (Note: the majority of these cards were made during the middle stages of the KoFT meta, so the power level of everything was based around that) Enjoy!
Northeastern Kalimdor, East of Ashenvale, south of Winterspring, and north of Durotar, in ...here lies a land of Eternal Autumn. It is none other than Azshara! With trees and flora coated in vibrant yellows, oranges and reds, and great cliffs and sandy beaches lining the shimmering sea, the spacious vistas are sure to thrill! But stand your guard! throughout this land, enraged ghosts, vicious satyr, stalking naga and ferocious wildlife dot the landscape. Trade with the Goblins, witness the eternal warfare of the Naga, preach with the Night Elves, and venture through the far outlands to pursue your ultimate quest: eternal piece between the Horde and Alliance! No one had ever said it would be easy, but this land of autumn beckons! It is time to venture -- into The Bitter Reaches of Azshara!
"The Bitter Reaches" is themed in the lands of Azshara, showcasing, a little contrary to the name, a multitude of locations within the region. The class identities of this expansion are largely connected to each of these themes (generally 2+ themes can be found specific to each class), and, of course, the neutrals honor the great characters who have greatly impacted the nature and geography of Azshara before and after the Cataclysm.
Small explanations of each class identity (Won't spoil the class identity in terms of its intended deck playstyles here, though):
Druid -- Nightborne elves, Ancients.
Hunter -- Arkkoroc's Murlocs and the Rethress Sanctum.
Mage -- Nagas of Azshara.
Paladin -- Alliance Explorers, Elves of the Thalassian Camp.
Priest -- Elune, the Nightwell, Elves.
Rogue -- Grim Ulang, Goblins of the Bilgewater Bay.
Shaman -- The Naga, Water creatures.
Warlock -- Demons, Archimonde.
Warrior -- Mountainfoot Miners, Black Dragonflight.
3 unique features of this expansion:
(1) New Legendary card type: STRUCTURES. A "Structure" is a minion card that has no attack value, and therefore will never be able to gain attack. Its effects are generally passive ones that often affect both players, so in playing them, you would have to build your deck in a way that can take full advantage of the effects the structures provide.
(2) Unique Keyword 1 of 2: OVERWHELMING. The Elder Scrolls: Legends has a keyword named "Breakthrough", and this works similarly to that in that the extra damage dealt BEYOND the amount needed to kill an enemy (Say a 7 attack minion kills a 4 health enemy, the 'Overwhelming Damage' is 3) is worked with. However, in this case, many effects are utilized with this number. Check them out!
(3) Unique Keyword 2 of 2: CONDITION. A "Condition" is basically a Secret that isn't...Secret. All classes receive one, except for Paladin...didn't thematically fit that well :(. Thematically, these "Condition" effects highlight the Oozes that are prevalent in the Bitter Reaches, and therefore all contain the word "Oozification". Check them out!
THE CARDS
Tokens
Weapon Token
Spell Token
Tokens
Token
Tokens
Xylem's Trials
If you have questions about any keywords or card abilities, or any comments about the balancing of cards (which are OP, UP, etc), I would be ecstatic to see them.
All the art was found via Google Images; all the cards were produces with hearthcards.net.
I sincerely hope you enjoy the cards and card ideas, and I would be interested in your thoughts about everything. I had way too much fun theorizing the meta around my new cards (Note: the majority of these cards were made during the middle stages of the KoFT meta, so the power level of everything was based around that) Enjoy!
I'm creating a new custom expansion: The Bitter Reaches! Check out the progress on my Imgur page! ( http://lemondude617.imgur.com/ )