This is the Discussion Topic. The Submission Topic will go up in ~24 hours.
Competition Theme: Decked Out
This week's theme comes from biggerbossman, whose "A Quiet Night" was the winner of our Witchword competition!
Competition-Specific Restrictions:
Your card must interact with a player’s empty deck or the Fatigue mechanic.
There are no existing examples. You're on your own!
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 05/04/18 During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 05/04/18, Ends 21:00 UTC 09/04/18 During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 09/04/18, Ends 21:00 UTC 10/04/18) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 10/04/18, Ends 21:00 UTC 11/04/18) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Just a question, but does it needs to interact directly with Fatigue or can just be synergy with it AND maybe other things? Because then not sure if this is legal.
This synergises with Fatigue, as you clearly don't add cards to your hand, just Fatigue cards, however this also works with the "Cast this when drawn" cards.
Creates a wall of fire in the center of the board until the start of your next turn. Any minions who pass the the center of the board take (1) damage from firewall.
Goes up in damage based on spell power at the time of the cast, not by the spell power presented on the board. I'm not an artist in any fashion so if you'd like please post an image for the card.
Seems good, fine for a Warlock card and I like the flavor. Only problem is I don't really like board-wide buffs in Warlock (typically single-target buffs and limited to demons).
Well, I suppose I'll post something that I already know will fit the rules.
I tried to find artwork that would fit the light/dark duality theme of Priest and try to incorporate both. Unfortunately, it's not as obvious here as it is in the full art:
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Wow, this week's cards r gonna trigger me so much with their wording :D
Yeah, me too. It's hard to figure out how to word the effect because it's not been done before. I think using 'Fatigue' is necessary because there are so many potential interactions. I'd argue that drawing from fatigue is drawing a fatigue CARD because... well, it looks like a card.
Seems good, fine for a Warlock card and I like the flavor. Only problem is I don't really like board-wide buffs in Warlock (typically single-target buffs and limited to demons).
Archimonde (and similar cards) are kinda just "sit in your hand for the entire game and wait for fatigue, where it wins you the match". I don't like that design aspect, there are more interesting things you can do with this weeks theme. Nightmare Sorceror is more interesting since it offsets you rushing to fatigue. In a fatigue war, it'll save your opponent tho, since you will always die first (without any sort of healing).
Archimonde (and similar cards) are kinda just "sit in your hand for the entire game and wait for fatigue, where it wins you the match". I don't like that design aspect, there are more interesting things you can do with this weeks theme. Nightmare Sorceror is more interesting since it offsets you rushing to fatigue. In a fatigue war, it'll save your opponent tho, since you will always die first (without any sort of healing).
The intended function is that the fatigue card you shuffle into your opponent's deck isn't really a card, it's the amount of fatigue damage you last took. Or more appropriately I suppose it could be a card like Spider Ambush or Scroll of Wonder. Not sure if it should just deal that amount of damage to your opponent or set their fatigue to that much.
Ok, first ideal, hopefully art will follow soon. My card is a Neutral Hero Card!
Deathwing, the Cataclysm - 9 mana
Battlecry: Destroy your deck. Deal damage equal to its size to all minions.
5 armor
Passive Hero Power - Madness - Whenever you would draw a Fatigue card during your turn, instead discover a card from your original deck. It costs (0).
You'll be trying to pull big cards or form a combo with no cost. The Hero Power pulls cards from your original 30-card deck, not just the ones destroyed. Deathwing's cost prohibits casting it and using Hero power the same turn, unless you planned ahead!
Edit: Changed the Hero Power because it didn't fit the Challange :P This might need reworking, it's too long
Quick question! How would one make a Quest using Hearthcards? Just making a Legendary Spell doesn't give it the Quest border... I've got a card idea, but no idea how to actually implement it because of that...
Also, @thepowrofcheese: I like the way in which your card interacts with the mechanic of Fatigue, not only because I feel that it fits the goal of the prompt well, but because it's not just a "if I happen to survive until Fatigue, do ____". I can see it fitting pretty well in both Warrior or Druid decks. My only concern/questions is- are the cards that you're discovering coming from your actual original deck, or from the deck that Deathwing destroyed?
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Quick question! How would one make a Quest using Hearthcards? Just making a Legendary Spell doesn't give it the Quest border... I've got a card idea, but no idea how to actually implement it because of that...
Also, @thepowrofcheese: I like the way in which your card interacts with the mechanic of Fatigue, not only because I feel that it fits the goal of the prompt well, but because it's not just a "if I happen to survive until Fatigue, do ____". I can see it fitting pretty well in both Warrior or Druid decks. My only concern/questions is- are the cards that you're discovering coming from your actual original deck, or from the deck that Deathwing destroyed?
Legendary Spells should work, or force apply dragon like AsifyouwoulD said.
And thank you (and AsifyouwoulD) for your feedback! I'm tinkering with the wording and wasn't sure if simply destroying my deck would fit the prompt, but I wanted a pro-active card instead of one that waits for Fatigue. The Hero Power (whether passive or not) would draw from your original 30-card deck. It's too inconsistent to only draw from the destroyed part.
This is the Discussion Topic. The Submission Topic will go up in ~24 hours.
Competition Theme: Decked Out
This week's theme comes from biggerbossman, whose "A Quiet Night" was the winner of our Witchword competition!
Competition-Specific Restrictions:
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 05/04/18
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 05/04/18, Ends 21:00 UTC 09/04/18
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 09/04/18, Ends 21:00 UTC 10/04/18)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 10/04/18, Ends 21:00 UTC 11/04/18)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
I want a new title, but Flux won't let me have one,
There's going to be a lot of questions as to what counts and what doesn't in this competition. I can guarantee that.
Click the image to go to my custom Time Traveler class.
“If you deck is empty, shuffle a copy of the opponent’s deck into it”. ?
People, don't design similar cards to:
Just a question, but does it needs to interact directly with Fatigue or can just be synergy with it AND maybe other things? Because then not sure if this is legal.
This synergises with Fatigue, as you clearly don't add cards to your hand, just Fatigue cards, however this also works with the "Cast this when drawn" cards.
The joke is you.
1+2+3+4+5 = 15 damage on turn 10, but you can potentially buff your minions by up to +5/+5,
wossop betches
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Mage Card
(2) Firewall
Creates a wall of fire in the center of the board until the start of your next turn. Any minions who pass the the center of the board take (1) damage from firewall.
Goes up in damage based on spell power at the time of the cast, not by the spell power presented on the board. I'm not an artist in any fashion so if you'd like please post an image for the card.
Seems good, fine for a Warlock card and I like the flavor. Only problem is I don't really like board-wide buffs in Warlock (typically single-target buffs and limited to demons).
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Wow, this week's cards r gonna trigger me so much with their wording :D
- Click Here To Join Us On Discord! -
Well, I suppose I'll post something that I already know will fit the rules.
I tried to find artwork that would fit the light/dark duality theme of Priest and try to incorporate both. Unfortunately, it's not as obvious here as it is in the full art:
Click the image to go to my custom Time Traveler class.
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
please consider voting for my custom class in the fan creations competition :]
• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
It seems we've reached it...
Would this fit the rules?
Ok, first ideal, hopefully art will follow soon. My card is a Neutral Hero Card!
Deathwing, the Cataclysm - 9 mana
Battlecry: Destroy your deck. Deal damage equal to its size to all minions.
5 armor
Passive Hero Power - Madness - Whenever you would draw a Fatigue card during your turn, instead discover a card from your original deck. It costs (0).
You'll be trying to pull big cards or form a combo with no cost. The Hero Power pulls cards from your original 30-card deck, not just the ones destroyed. Deathwing's cost prohibits casting it and using Hero power the same turn, unless you planned ahead!
Edit: Changed the Hero Power because it didn't fit the Challange :P This might need reworking, it's too long
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
I kind of modelled this after Doomsayer. Real excited that the theme is on Fatigue!
Check out my custom Bard class!
Quick question! How would one make a Quest using Hearthcards? Just making a Legendary Spell doesn't give it the Quest border... I've got a card idea, but no idea how to actually implement it because of that...
Also, @thepowrofcheese: I like the way in which your card interacts with the mechanic of Fatigue, not only because I feel that it fits the goal of the prompt well, but because it's not just a "if I happen to survive until Fatigue, do ____". I can see it fitting pretty well in both Warrior or Druid decks. My only concern/questions is- are the cards that you're discovering coming from your actual original deck, or from the deck that Deathwing destroyed?
#gNOmeferatu
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Quick question. Will the effect "destroy a player's deck" work in this competition?