Infernus might be worse than any card currently in the game. Just think about that. It's a 10 mana minion that dies to hero powers while simultaneously making your deck 5 cards worse. Unique stat lines / effects just for their own sake are terrible ways to design cards.
Thunderfury is beyond bad too. Compare cards to ones that are already in existence. It's an Ashbringer that can't be controlled. Sure Ashbringer isn't its own standalone card so let's compare it to Ragnaros maybe. 1 mana more, almost half the damage, and can't force additional trades from minions already on the board. Just plain horrible.
Thunderfury could be a great late game finisher in control decks if it just had more durability. Would you pay 9 mana for an uncontrollable Ashbringer? I wouldn't.
the blessed blade looks pretty weak. gladiator's longbow does something similar, without rng and has lower mana cost.... you can make that weapon a little cheaper. cost 6, maybe
the blessed blade looks pretty weak. gladiator's longbow does something similar, without rng and has lower mana cost.... you can make that weapon a little cheaper. cost 6, maybe
This was more of a for fun card, and the first late-game shaman weapon.
Mana Phoenix: Would see play in Hunter decks as you would have to spend 4 Mana for the card itself. Also needs more cards/Mana to improve the Attack, making your earlier/later turns weak. Doesn't fit the Hunter theme at all, would be better in Druid and even there it's garbage.
Magical Metalsmith: ???
The phoenix has low attack because hand buffing could be terrifying.
The metalsmith is for cards like Cursed Blade, and Fool's Bane.
I have some card ideas-Most were made in WoToG, so don't blame tags. I just want to hear your opinions on them.
Solitary giant was made during Un'Goro hype as a control card.
Infernus might be worse than any card currently in the game. Just think about that. It's a 10 mana minion that dies to hero powers while simultaneously making your deck 5 cards worse. Unique stat lines / effects just for their own sake are terrible ways to design cards.
Thunderfury is beyond bad too. Compare cards to ones that are already in existence. It's an Ashbringer that can't be controlled. Sure Ashbringer isn't its own standalone card so let's compare it to Ragnaros maybe. 1 mana more, almost half the damage, and can't force additional trades from minions already on the board. Just plain horrible.
Infernus was mostly a joke.
I have some card ideas- I just want to hear your opinions on them.
Thunderfury could be a great late game finisher in control decks if it just had more durability. Would you pay 9 mana for an uncontrollable Ashbringer? I wouldn't.
the blessed blade looks pretty weak. gladiator's longbow does something similar, without rng and has lower mana cost.... you can make that weapon a little cheaper. cost 6, maybe
Here's some more.
Personally, I thought they were possibly playable, except for Solitary Giant
The phoenix has low attack because hand buffing could be terrifying.
The metalsmith is for cards like Cursed Blade, and Fool's Bane.
The other concept with the smithis as a weapon counter.
The problem of your cards is that they are not well balanced they are either too weak or too good (mostly on the very weak side though).
You have some good ideas and some could be playable if you do some stat/effect adjusting, try to really think about your cards like this.
1.In which archetype could this card fit/belong (ignore this if you are doing a whole set introducing new mechanics of course)
2.Does this have synergy with any other cards in the game (for example pyromancer into equality)
3.Would i play this in a constructed Deck ? (Probably the most important)
Bonus:
4. Does this follow the lore and has good flavour to it (not completely needed but is a nice touch)
Here's 5 more....
When I made Sniping Position i thought Spell Hunter wold be trash and was trying to help it.
Here's 5 more. Leave comments if you want.