I don't get why do you think it's so powerful. Each beast summoned can be a 0-1-2-3 mana beast, so you can get shitty beasts of course. At 5 Mana it summons two of them, a 6 Mana it summons three and at 7 four AND IT'S STILL WORSE THAN EMERALD SPELLSTONE.
At 8-9-10 Mana can fill the board but the randomness is a huge factor here, and you losing your entire turn basically.
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English isn't my first language, so please excuse any mistakes.
It is a strong lategame card. On an empty board probably stronger than Call of the Wild . But it is true that it is balanced towards with the weak the early game. For 6 mana it is maybe fair (maybe still too weak). But fair usually doesn't cut it. 7 mana upwards it becomes successively better.
and compared to other 10 mana cards like Bloodreaver Gul'dan and Ultimate Infestation or N'Zoth, the Corruptor it seems less powerful. Sure, it is a full board, but I'd think on average a full board of 2 drops (didn't do the exact math, I just neglected 0 drops and assume about the same number of 1 2 and 3 drops). For me it looks okay. But I might be wrong (and we will probably never know ;)
Edit: I didn't really notice the beast restriction. That makes it slightly better since there are 18 three drops, 15 two drops, 13 one drops and only one 0 drop (in standard). Then it gets a little more top heavy and it is still very flexible. I still think it could be okay.
Do you know Emerald Spellstone at all? You need to play 2 Secrets in a deck that typically runs no more than 6 in a 30-card deck. While it is in your hand, mind you. This card needs no prerequisites to be powerful, other than having no minions in your deck. And if there’s one thing we’ve learned by now, it is that Hunters do well without minions. Also, Bearshark is a 3-cost Beast.
It's really easy for Spell Hunter to update the spellstone even if they run 6 secrets since they hard mulligan for Wandering Monster anyway and most of the time they can have the spellstone sitting in their hand until it's updated. So no big deal. This card is DEAD in your hand as well until you have 7 mana, otherwise it's not that powerful at all.
Bearshark is one minion out of this pool that is really good. The other being the Scavenging Hyena, the Stubborn Gastropod, King Mukla of course, and the Hydra maybe. A lot of other minions are kind of pointless since the battlecry is negated.
I think it’s funny you ask for our thoughts, and when we deliver said thoughts, you get highly defensive
I don't get it, you can tech your deck to get almost exactly the minions you want with Call to Arms, and it was 4 Mana (not that good at 5). Compare this, at 5 Mana summoning on average two random 2-mana cost beasts. Come on...
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English isn't my first language, so please excuse any mistakes.
To get max value from this, you need a full turn 10 to summon 7 1-3 cost beasts. Easily dealt with by most control decks especially if they are expecting it. Seems good as a finisher for hunter but probably won’t be game breaking. Just a good card.
Don’t forget this can still summon those annoying ass 2/2 wasps with poisonous.
I don't get why do you think it's so powerful. Each beast summoned can be a 0-1-2-3 mana beast, so you can get shitty beasts of course. At 5 Mana it summons two of them, a 6 Mana it summons three and at 7 four AND IT'S STILL WORSE THAN EMERALD SPELLSTONE.
At 8-9-10 Mana can fill the board but the randomness is a huge factor here, and you losing your entire turn basically.
Do you know Emerald Spellstone at all? You need to play 2 Secrets in a deck that typically runs no more than 6 in a 30-card deck. While it is in your hand, mind you. This card needs no prerequisites to be powerful, other than having no minions in your deck.And if there’s one thing we’ve learned by now, it is that Hunters do well without minions. Also, Bearshark is a 3-cost Beast.
I don't get why do you think it's so powerful. Each beast summoned can be a 0-1-2-3 mana beast, so you can get shitty beasts of course. At 5 Mana it summons two of them, a 6 Mana it summons three and at 7 four AND IT'S STILL WORSE THAN EMERALD SPELLSTONE.
At 8-9-10 Mana can fill the board but the randomness is a huge factor here, and you losing your entire turn basically.
Do you know Emerald Spellstone at all? You need to play 2 Secrets in a deck that typically runs no more than 6 in a 30-card deck. While it is in your hand, mind you. This card needs no prerequisites to be powerful, other than having no minions in your deck.And if there’s one thing we’ve learned by now, it is that Hunters do well without minions. Also, Bearshark is a 3-cost Beast.
There are a LOT of good beasts with nice Hunter synergies.
Just imagine summoning all other crappy, understatted 0-1-2 mana beasts :D ...and just imagine losing your entire board to any decent AOE spell/effect :O
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English isn't my first language, so please excuse any mistakes.
I don't get it, you can tech your deck to get almost exactly the minions you want with Call to Arms, and it was 4 Mana (not that good at 5). Compare this, at 5 Mana summoning on average two random 2-mana cost beasts. Come on...
I compared it to CTA because it's a board refill in 1 card.. CTA is still quite strong just that the meta became very flood unfriendly with all the druids and warlocks going around.. when every deck got at least 4-5 aoe cards in their decks there's just so much you can control the board with low mana cost cards.
Yep, it is broken. Late game it is two full boards you easily can play. Hell, even if you play this on t5 or t6 it is still a very good card if you get 3-drops. Yes, you can potentially summon 7 snowflipper penguins and that would suck but you might as well summon a board of solid and strong 3 drops. A high roll on t10 would summon 21 mana worth of creatures.
still, this look like a spell you cast to bait out or after the AOE have been played anyway. like follow up after your opponent used their final flamestrike into your emerald spellstone. i thought it work like living mana where 1 mana crystal summon a random beast that cost (3) or less, that would be really good and maybe borderline broken.
seeing it use up 3 mana and summon a beast for each remaining mana crystal I would rate it playable. I might have overlooked its potential but haven't gave it much thought.
(after taking a look at the list of beast this spell can summon it seem even better)
Yep, it is broken. Late game it is two full boards you easily can play.
Yes, it's slow and powerful - something spell Hunter is missing excluding Rhok'delar
Hell, even if you play this on t5 or t6 it is still a very good card if you get 3-drops.
What?! Why should you play it on turn 5 or 6? It's awful compared to To My Side! and you get a similar outcome roughly 10% of the time
Yes, you can potentially summon 7 snowflipper penguins and that would suck but you might as well summon a board of solid and strong 3 drops. A high roll on t10 would summon 21 mana worth of creatures.
...that all die to ANY decent board clear. Did you look at the table? 50% of the time you don't get a 3 drop. When you get it, 60% of the time it's understatted. Come on...
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English isn't my first language, so please excuse any mistakes.
It is a strong lategame card. On an empty board probably stronger than Call of the Wild . But it is true that it is balanced towards with the weak the early game. For 6 mana it is maybe fair (maybe still too weak). But fair usually doesn't cut it. 7 mana upwards it becomes successively better.
and compared to other 10 mana cards like Bloodreaver Gul'dan and Ultimate Infestation or N'Zoth, the Corruptor it seems less powerful. Sure, it is a full board, but I'd think on average a full board of 2 drops (didn't do the exact math, I just neglected 0 drops and assume about the same number of 1 2 and 3 drops). For me it looks okay. But I might be wrong (and we will probably never know ;)
Edit: I didn't really notice the beast restriction. That makes it slightly better since there are 18 three drops, 15 two drops, 13 one drops and only one 0 drop (in standard). Then it gets a little more top heavy and it is still very flexible. I still think it could be okay.
I think you underestimate this card. Call of the Wild summons 3 minions for 9 mana. And you have to have no minions in your deck.
This card summons 6 Beasts for 9 mana, some of them weaker, some of them stronger. Realistically, 3 strongs Beasts, 3 weak Beasts. That’s still crazy. That late into the game, if you have no answer for it, you can potentially have lethal on board, with one card.
I don't think I underestimate the card. If the hunter has a board, it will be weaker than call of the wild. Firstly, because it will summon less minions than 6 and secondly, because it will most likely not provide synergy like Leokk or 5 immediate damage like huffer. Only Dire Wolf Alpha , Timber Wolf and stonetusk boar have effects that impact the board immediately (3 out of 47 if I counted correctly). Plus the 4 taunt beasts. as soon as you have a board of about 2 minions, this card is weaker than call of the wild. On top of that, the animal companions are slightly stronger than nearly all other 3 mana beast (excluding King mukkla).
And compare for instance four 2 drops and three 3 drops for 10 mana (which should be an above average result) with 1 Doomguard, 3 Voidwalker and a Voidlord and an improved hero power. It just doesn't look equally strong if the opponent has a whole turn to deal with the board.
I don't think the card is bad, by no means. But it fills your side with smallish minions. They get more the later the turn gets, but other lategame cards like N'zoth did scarier things and people still could deal with it on turn 10. In particular since the immediate impact is not guaranteed or strong. Maybe it gets OP if some stronger 1-3 mana beasts are released like a 1/1 rush + poinsonous for 3 mana.
Yes, it's slow and powerful - something spell Hunter is missing excluding Rhok'delar
Hell, even if you play this on t5 or t6 it is still a very good card if you get 3-drops.
What?! Why should you play it on turn 5 or 6? It's awful compared to To My Side! and you get a similar outcome roughly 10% of the time
Yes, you can potentially summon 7 snowflipper penguins and that would suck but you might as well summon a board of solid and strong 3 drops. A high roll on t10 would summon 21 mana worth of creatures.
...that all die to ANY decent board clear. Did you look at the table? 50% of the time you don't get a 3 drop. When you get it, 60% of the time it's understatted. Come on...
Yes, if the your opponent has a board clear. If not... congrats, you might just have won the board and the game. And you can play two of them + more depending on your RNG with the hunter weapon.
The card is a win condition that does not require any setup. And even if you only summon three 3-drops and four 1-drops it's still 13 mana worth of creatures that might syngerize.
You can't just make a OP card and defend it by saying: "you just need a good board clear". This card would also break arena as it's only a rare card.
wdyt?
Beasts that can be summoned in Standard:
English isn't my first language, so please excuse any mistakes.
I see Living Mana crying in the corner
beep beep powercreep
maybe the return of dragon priest? look like Duskbreaker is one of the only answer in the game :/
I don't get why do you think it's so powerful. Each beast summoned can be a 0-1-2-3 mana beast, so you can get shitty beasts of course.
At 5 Mana it summons two of them, a 6 Mana it summons three and at 7 four AND IT'S STILL WORSE THAN EMERALD SPELLSTONE.
At 8-9-10 Mana can fill the board but the randomness is a huge factor here, and you losing your entire turn basically.
English isn't my first language, so please excuse any mistakes.
What? Almost ANY board clear would clear a board of beasts that cost 3 or less mana
English isn't my first language, so please excuse any mistakes.
Except living mana is an aggro tool on turn 4 and 5, this does absolutely nothing until turn 8 basically.
English isn't my first language, so please excuse any mistakes.
did we learn nothing from call to arms?
It is a strong lategame card. On an empty board probably stronger than Call of the Wild . But it is true that it is balanced towards with the weak the early game. For 6 mana it is maybe fair (maybe still too weak). But fair usually doesn't cut it. 7 mana upwards it becomes successively better.
and compared to other 10 mana cards like Bloodreaver Gul'dan and Ultimate Infestation or N'Zoth, the Corruptor it seems less powerful. Sure, it is a full board, but I'd think on average a full board of 2 drops (didn't do the exact math, I just neglected 0 drops and assume about the same number of 1 2 and 3 drops). For me it looks okay. But I might be wrong (and we will probably never know ;)
Edit: I didn't really notice the beast restriction. That makes it slightly better since there are 18 three drops, 15 two drops, 13 one drops and only one 0 drop (in standard). Then it gets a little more top heavy and it is still very flexible. I still think it could be okay.
Bearshark is one minion out of this pool that is really good. The other being the Scavenging Hyena, the Stubborn Gastropod, King Mukla of course, and the Hydra maybe. A lot of other minions are kind of pointless since the battlecry is negated.
Sorry, I didn't mean to sound rude
English isn't my first language, so please excuse any mistakes.
I don't get it, you can tech your deck to get almost exactly the minions you want with Call to Arms, and it was 4 Mana (not that good at 5). Compare this, at 5 Mana summoning on average two random 2-mana cost beasts. Come on...
English isn't my first language, so please excuse any mistakes.
To get max value from this, you need a full turn 10 to summon 7 1-3 cost beasts. Easily dealt with by most control decks especially if they are expecting it. Seems good as a finisher for hunter but probably won’t be game breaking. Just a good card.
Don’t forget this can still summon those annoying ass 2/2 wasps with poisonous.
Actually, this card have NO prerequisites.
And yes, it's very broken. Just imagine summoning few Scavenging Hyenas between the 7 beast you will summon. Some of them Vicious Fledglings. King Muklas. Stoneskin Basilisks. Bearsharks. Giant Wasps.
There are a LOT of good beasts with nice Hunter synergies.
--Alfi--
Just imagine summoning all other crappy, understatted 0-1-2 mana beasts :D
...and just imagine losing your entire board to any decent AOE spell/effect :O
English isn't my first language, so please excuse any mistakes.
I compared it to CTA because it's a board refill in 1 card.. CTA is still quite strong just that the meta became very flood unfriendly with all the druids and warlocks going around.. when every deck got at least 4-5 aoe cards in their decks there's just so much you can control the board with low mana cost cards.
Just to better frame the "OP beasts" argument, here's the list
English isn't my first language, so please excuse any mistakes.
Yep, it is broken. Late game it is two full boards you easily can play. Hell, even if you play this on t5 or t6 it is still a very good card if you get 3-drops. Yes, you can potentially summon 7 snowflipper penguins and that would suck but you might as well summon a board of solid and strong 3 drops. A high roll on t10 would summon 21 mana worth of creatures.
still, this look like a spell you cast to bait out or after the AOE have been played anyway. like follow up after your opponent used their final flamestrike into your emerald spellstone. i thought it work like living mana where 1 mana crystal summon a random beast that cost (3) or less, that would be really good and maybe borderline broken.
seeing it use up 3 mana and summon a beast for each remaining mana crystal I would rate it playable. I might have overlooked its potential but haven't gave it much thought.
(after taking a look at the list of beast this spell can summon it seem even better)
Yes, it's slow and powerful - something spell Hunter is missing excluding Rhok'delar
What?! Why should you play it on turn 5 or 6? It's awful compared to To My Side! and you get a similar outcome roughly 10% of the time
...that all die to ANY decent board clear. Did you look at the table? 50% of the time you don't get a 3 drop. When you get it, 60% of the time it's understatted. Come on...
English isn't my first language, so please excuse any mistakes.
I don't think I underestimate the card. If the hunter has a board, it will be weaker than call of the wild. Firstly, because it will summon less minions than 6 and secondly, because it will most likely not provide synergy like Leokk or 5 immediate damage like huffer. Only Dire Wolf Alpha , Timber Wolf and stonetusk boar have effects that impact the board immediately (3 out of 47 if I counted correctly). Plus the 4 taunt beasts. as soon as you have a board of about 2 minions, this card is weaker than call of the wild. On top of that, the animal companions are slightly stronger than nearly all other 3 mana beast (excluding King mukkla).
And compare for instance four 2 drops and three 3 drops for 10 mana (which should be an above average result) with 1 Doomguard, 3 Voidwalker and a Voidlord and an improved hero power. It just doesn't look equally strong if the opponent has a whole turn to deal with the board.
I don't think the card is bad, by no means. But it fills your side with smallish minions. They get more the later the turn gets, but other lategame cards like N'zoth did scarier things and people still could deal with it on turn 10. In particular since the immediate impact is not guaranteed or strong. Maybe it gets OP if some stronger 1-3 mana beasts are released like a 1/1 rush + poinsonous for 3 mana.
Edit: Call of the Wild does not have any restrictions
Yes, if the your opponent has a board clear. If not... congrats, you might just have won the board and the game. And you can play two of them + more depending on your RNG with the hunter weapon.
The card is a win condition that does not require any setup. And even if you only summon three 3-drops and four 1-drops it's still 13 mana worth of creatures that might syngerize.
You can't just make a OP card and defend it by saying: "you just need a good board clear". This card would also break arena as it's only a rare card.