I've been experimenting with Control Warrior in standard here and there and I realized, the class doesn't have much to rely on to get back out of survival mode after stabilizing against aggro decks and what not. Alexstrasza helps, and Taunts are nice, but Warrior deserves something within it's own class to regain the upper hand after spending that last Brawl or Shield Slam on your opponent's last minion.
I've come up with an epic quality Dragon, but I want to see some LEGENDARY minions (and spells/weapons ect.) so post them here! no judgement from me, I just want something to daydream about or whatever.
Here's what I just came up with:
If it's not silenced, you're guaranteed at least 10 armor, more if it is over-killed.
Not bad. Like a warrior version of Obsidian Statue. Obviously armor gain synergizes with other cards and Warrior has some nice recruit cards to cheat this out early,
You'd like to be able to squeeze in a hero power with it (particularly if the quest becomes viable again at any point) so the 9-cost is a bit prohibitive, but that's the price of a powerful minion.
I made this some time ago. Obvious Fatigue Warrior card. Note that the effect is a deathrattle so you can safely recruit him with Gather Your Party without any problems.
I think you guy get the wrong idea. Armor is nice if acquire mid- early late game to survive or to shieldslam stuff. But zillion armor doesnt help much vs a board of full demon, or an army of Infernal, that why jaraxxus always been a bane to CW even now. CW need something like exodia wincon, ie Quest mage or The Paladin DK. I havent figure some nicething yet, but there was s custom made card which won the card making contest in this forum few months ago which I think it fit CW very well. It read Battlecry Deal 45 dmg to your hero, if you survive, you win the game.
I've been experimenting with Control Warrior in standard here and there and I realized, the class doesn't have much to rely on to get back out of survival mode after stabilizing against aggro decks and what not. Alexstrasza helps, and Taunts are nice, but Warrior deserves something within it's own class to regain the upper hand after spending that last Brawl or Shield Slam on your opponent's last minion.
I've come up with an epic quality Dragon, but I want to see some LEGENDARY minions (and spells/weapons ect.) so post them here! no judgement from me, I just want something to daydream about or whatever.
Here's what I just came up with:
If it's not silenced, you're guaranteed at least 10 armor, more if it is over-killed.
This is quite a cute card that would certainly fit into a control/fatigue (even dragon or recruit) archetype. But i wouldnt call it a "late game goal" :D
I made this some time ago. Obvious Fatigue Warrior card. Note that the effect is a deathrattle so you can safely recruit him with Gather Your Party without any problems.
Finally my fatigue priest will become viable Mind Control :-)
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
I remember making this a few weeks ago. Yes, the Health, Attack and Cost are pure coincidental from your card :P. Obviously you try to finish the game by Armor, but can also be played by itself to gain some.
An idea I just had: An (x) cost minion with (x) (x) stats that states 'Taunt. Battlecry: If you have 10 or more armor, add a Shield Slam to your hand. If you have 5 or less, add a Reckless Flury to your hand." Kind of a "late game goal" but it is potentially useful in the early game (if you are going against an aggro deck and have 4 armor that may be enough along with Reckless Flurry to clear the board)
2 mana epic spell Wise Sage : Discover a minion from your deck. Gain armor equal to its mana cost.
Warrior version of shadow vision and glyph. Perfect for wallet classic control warrior style when you run a lot of big bombs. Have 1 more copy of Ysera in your hand and gain 9 armor for 2 mana. Perfect. Warrior need this kind of value card to stay relevance in control battle.
How about 4 mana 4/2 weapon with battlecry: Draw a card. Simple but effective, remove threat and keep hand size at the same time.
This would be insane in Wild with Justicar Trueheart! (maybe too insane) But I do like the idea of going all in on armor gain to 'execute' your opponent
I remember making this a few weeks ago. Yes, the Health, Attack and Cost are pure coincidental from your card :P. Obviously you try to finish the game by Armor, but can also be played by itself to gain some.
I would shift the stats more towards Attack since you kinda want it to die, maybe an 8/8 to trade with The Lich King and other late game stuff like that before the Deathrattle triggers and cleans up like C'Thun.
Gotta love Dragon Warrior cards though, I really like it!
An idea I just had: An (x) cost minion with (x) (x) stats that states 'Taunt. Battlecry: If you have 10 or more armor, add a Shield Slam to your hand. If you have 5 or less, add a Reckless Flury to your hand." Kind of a "late game goal" but it is potentially useful in the early game (if you are going against an aggro deck and have 4 armor that may be enough along with Reckless Flurry to clear the board)
I would like this to be a cheaper minion since it's more of a stabilization card to crush the final threats before placing your own.
I always hate using a card slot just for Reckless Flurry so I would definitely run a card like this in my control Warrior decks.
2 mana epic spell Wise Sage : Discover a minion from your deck. Gain armor equal to its mana cost.
Warrior version of shadow vision and glyph. Perfect for wallet classic control warrior style when you run a lot of big bombs. Have 1 more copy of Ysera in your hand and gain 9 armor for 2 mana. Perfect. Warrior need this kind of value card to stay relevance in control battle.
How about 4 mana 4/2 weapon with battlecry: Draw a card. Simple but effective, remove threat and keep hand size at the same time.
Your spell would need to Discover a copy to be like Shadow Visions, otherwise it's closer to Tracking without the discard. I can agree with you that this would probably be the perfect answer to a lot of the problems control Warrior runs into: running out of life/armor too early, and running out of value later in the game (or not drawing your big cards soon enough).
Your weapon could almost single-handedly bring back Pirate Warrior, especially with Dread Corsair being free when you play it. 5 mana is too expensive though, and making it 3 Attack is just Fiery War Axe with 1 mana draw so Idk.
Nice, lots AND LOTS of armor!!! Definitely helps Warrior survive what is to come. Probably needs to be 8 mana or else it will be the Dr. Boom of control warrior.
No, Warrior have too much 8 mana legendary now, but lack 7 slot. And it make the perfect curve with Geoscrupltor! And it is also the 7 mana card that solve early game problemof the deck. Why? Because if you start the game with 5 armor, if you have Blade Gaunlet on turn2 it will have 5 attack , which became Ashbringer instead of old waraxe. This card is so strong that I willing to pay Blizzard 1000buck to include it in the next expansion. Warrior need cards like these to ever come back again.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I remember making this a few weeks ago. Yes, the Health, Attack and Cost are pure coincidental from your card :P. Obviously you try to finish the game by Armor, but can also be played by itself to gain some.
Basically allowing Shield Slam to target face :D yeah, not great :D
I've been experimenting with Control Warrior in standard here and there and I realized, the class doesn't have much to rely on to get back out of survival mode after stabilizing against aggro decks and what not. Alexstrasza helps, and Taunts are nice, but Warrior deserves something within it's own class to regain the upper hand after spending that last Brawl or Shield Slam on your opponent's last minion.
I've come up with an epic quality Dragon, but I want to see some LEGENDARY minions (and spells/weapons ect.) so post them here! no judgement from me, I just want something to daydream about or whatever.
Here's what I just came up with:
If it's not silenced, you're guaranteed at least 10 armor, more if it is over-killed.
This space is intentionally blank.
Not bad. Like a warrior version of Obsidian Statue. Obviously armor gain synergizes with other cards and Warrior has some nice recruit cards to cheat this out early,
You'd like to be able to squeeze in a hero power with it (particularly if the quest becomes viable again at any point) so the 9-cost is a bit prohibitive, but that's the price of a powerful minion.
I made this some time ago. Obvious Fatigue Warrior card. Note that the effect is a deathrattle so you can safely recruit him with Gather Your Party without any problems.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I think you guy get the wrong idea. Armor is nice if acquire mid- early late game to survive or to shieldslam stuff. But zillion armor doesnt help much vs a board of full demon, or an army of Infernal, that why jaraxxus always been a bane to CW even now. CW need something like exodia wincon, ie Quest mage or The Paladin DK. I havent figure some nicething yet, but there was s custom made card which won the card making contest in this forum few months ago which I think it fit CW very well. It read Battlecry Deal 45 dmg to your hero, if you survive, you win the game.
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Thanks for your posts guys! Love the fatigue card by CheeseEct!
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Or maybe something like that...
https://m.imgur.com/uW1bwip
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."
What do you think about this?
I remember making this a few weeks ago. Yes, the Health, Attack and Cost are pure coincidental from your card :P. Obviously you try to finish the game by Armor, but can also be played by itself to gain some.
The joke is you.
An idea I just had: An (x) cost minion with (x) (x) stats that states 'Taunt. Battlecry: If you have 10 or more armor, add a Shield Slam to your hand. If you have 5 or less, add a Reckless Flury to your hand." Kind of a "late game goal" but it is potentially useful in the early game (if you are going against an aggro deck and have 4 armor that may be enough along with Reckless Flurry to clear the board)
2 mana epic spell Wise Sage : Discover a minion from your deck. Gain armor equal to its mana cost.
Warrior version of shadow vision and glyph. Perfect for wallet classic control warrior style when you run a lot of big bombs. Have 1 more copy of Ysera in your hand and gain 9 armor for 2 mana. Perfect. Warrior need this kind of value card to stay relevance in control battle.
How about 4 mana 4/2 weapon with battlecry: Draw a card. Simple but effective, remove threat and keep hand size at the same time.
How about this badboy ?
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No, Warrior have too much 8 mana legendary now, but lack 7 slot. And it make the perfect curve with Geoscrupltor! And it is also the 7 mana card that solve early game problemof the deck. Why? Because if you start the game with 5 armor, if you have Blade Gaunlet on turn2 it will have 5 attack , which became Ashbringer instead of old waraxe. This card is so strong that I willing to pay Blizzard 1000buck to include it in the next expansion. Warrior need cards like these to ever come back again.
*cough* Shameless repost of my WCDC card *cough*
How about some help for Handbuff Warrior? :^)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Another card of mine. This card will help all archtype of Warrior in general, not just Control
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Certainly plausible, but creates an entirely new archetype of a minion heavy warrior. Might need balance tweaking though. Maybe just 20 minions...
Wished to be pink.
Then did.
Then fired myself.
Then did again.
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