Hi. I am here to bring you pt 2 of the murloc hero. Tough I don't have many ideas. I would want you to post your ideas on the comments below. I will push onward with your help. welp that is all. if you think that it is op, you know where to post why. Before I end it for now if you haven't looked at pt 1, here is the link. http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/210034-a-whole-new-year-and-a-fishy-start
I think many death knight cards are pretty powerful that if your RNG is bad, your board will get destroyed. Also, ancient rider still isn't worth it to play even if it does have 8 damage, I would rather play normal murloc quest than the new one since the old one gives so much value. But then it looks great if it's pure aggro murloc.
Funnel seems to look like a familiar card to me (warlock card), maybe how about two or three murlocs required to use a spell that kills enemy minion? I think that would be much better so you don't lose your minion on board.
And the last card, murlocs don't benefit much from mana crystals, unless it focuses on late game.
From my opinion, I think your cards look fine but they seem to not have great synergy. Maybe your future updates will probably be better once your class is done. Work on that and your class might be interesting for everyone.
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I like elementals and totems.
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Hi. I am here to bring you pt 2 of the murloc hero. Tough I don't have many ideas. I would want you to post your ideas on the comments below. I will push onward with your help. welp that is all. if you think that it is op, you know where to post why. Before I end it for now if you haven't looked at pt 1, here is the link. http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/210034-a-whole-new-year-and-a-fishy-start
I think many death knight cards are pretty powerful that if your RNG is bad, your board will get destroyed. Also, ancient rider still isn't worth it to play even if it does have 8 damage, I would rather play normal murloc quest than the new one since the old one gives so much value. But then it looks great if it's pure aggro murloc.
Funnel seems to look like a familiar card to me (warlock card), maybe how about two or three murlocs required to use a spell that kills enemy minion? I think that would be much better so you don't lose your minion on board.
And the last card, murlocs don't benefit much from mana crystals, unless it focuses on late game.
From my opinion, I think your cards look fine but they seem to not have great synergy. Maybe your future updates will probably be better once your class is done. Work on that and your class might be interesting for everyone.
I like elementals and totems.