I see this mistake quite often: Enrage is not a one-time trigger, but an ongoing effect. What you're looking for is "when this minion takes damage, restore to health to it" (the Grim Patron trigger). Still, that would be a very annoying card.
Yrel could be fixed to "The first time this minion takes fatal damage, restore her to full health" or similar. Or go the Cairne route, Deathrattle summon a minion with the same stats.
Sunwalker Dezco is interesting and would be a very annoying card. The clarification of "When this minion takes damage, restore 2 health" would be ideal. Might need a higher mana cost considering Grim Patron has a similar mechanic for 5 mana and 3/3. Probably an 8 drop.
Arator the Redeemer is overpowered as hell. 8 mana for a 7/7 with pretty much Immune for each minion with Divine Shield? The Divine Shield thing is a decent thing to go with but perhaps, "Deathrattle: Give all minions Divine Shield" by which it means enemies too to prevent him being played so much.
Yrel seems fine it just needs a higher mana cost considering the Immune mechanic is seen in high cost legendaries.
Vindicator Maraad could have the text: "Battlecry: The enemy hero has the same health as you".
Yrel could be fixed to "The first time this minion takes fatal damage, restore her to full health" or similar. Or go the Cairne route, Deathrattle summon a minion with the same stats.
With 3 Health, it might as well be a 4-mana 6/3 with Divine Shield.
Which now that I just typed it out, is insane compared to that Silvermoon guy.
Vindicator Maraad is completely unclear on what it does. What does "equalize" mean?
Sunwalker Dezco should probably read "whenever this minion takes damage, restore 2 health to it."
Yrel is completley broken since its just a 6/3 that never dies. They can't kill it in any way so it basically has infinite health. The way its worded basically makes her basically say "this minion is immune" since she can just regain immune infinite times every time she takes damage. It's kind of like a Dreadsteed but with an Attack that makes it so you can just go face and infinitley Fireball them in the face every turn. Dreadsteed only Moonfires them
Arator, I'm not really sure what it does since the wording is really unclear but I'm guessing its kind of like "whenever a minion loses divine shield give it divine shield." That one also isn't ok because if you use an Argent Protector it becomes an immune 7 damage every turn.
Yrel is just stupid. Make it such that she dies or is Silenced after Immune.
Arator is just stupid. Slap a Divine Shield on him, and he's invulnerable, except to Silence, Big Game Hunter and Transform. Yes, that makes him less stupid, but he's still stupid nonetheless.
Sunwalker Dezco is my favourite card among these cards because it is so simple and yet well-designed. Like the idea of Arator since it doesn't really give Divine Shield minions Immune since you can still target them with spells like Assassinate or Hex. But I'm wondering how will it interacts with Silence?
Rate, critic, or comment. =D
'Yrel: your next turn.
''Maraad: both heroes health.
So Maraad equalises health to the average of both players' health? (example, if player A has 20 and player B has 30 they both get to 25HP)
Yrel's mechanic is a bit too confusing for Blizzard's standards imho.
Arator's wording is a bit off, you might want to change "be destroyed" in "get destroyed". The only card I like btw. :)
Maraad needs some clarifying on how it equalizes. Average? Set both to a random number? Set both to 1? Set both to 30?
Dezco doesn't even make sense. While this minion is damaged, restore 2 Health to it???
Yrel is nigh unkillable, and it's a 4-drop with 6 Attack. That's a no.
Arator is just stupid. Him + Annoy-o-Tron = fuck the world.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I see this mistake quite often: Enrage is not a one-time trigger, but an ongoing effect. What you're looking for is "when this minion takes damage, restore to health to it" (the Grim Patron trigger). Still, that would be a very annoying card.
Yrel could be fixed to "The first time this minion takes fatal damage, restore her to full health" or similar. Or go the Cairne route, Deathrattle summon a minion with the same stats.
No if player A has 20 and play the card, player B get to 20 HP too.
Sunwalker Dezco is interesting and would be a very annoying card. The clarification of "When this minion takes damage, restore 2 health" would be ideal. Might need a higher mana cost considering Grim Patron has a similar mechanic for 5 mana and 3/3. Probably an 8 drop.
Arator the Redeemer is overpowered as hell. 8 mana for a 7/7 with pretty much Immune for each minion with Divine Shield? The Divine Shield thing is a decent thing to go with but perhaps, "Deathrattle: Give all minions Divine Shield" by which it means enemies too to prevent him being played so much.
Yrel seems fine it just needs a higher mana cost considering the Immune mechanic is seen in high cost legendaries.
Vindicator Maraad could have the text: "Battlecry: The enemy hero has the same health as you".
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Vindicator Maraad is completely unclear on what it does. What does "equalize" mean?
Sunwalker Dezco should probably read "whenever this minion takes damage, restore 2 health to it."
Yrel is completley broken since its just a 6/3 that never dies. They can't kill it in any way so it basically has infinite health. The way its worded basically makes her basically say "this minion is immune" since she can just regain immune infinite times every time she takes damage. It's kind of like a Dreadsteed but with an Attack that makes it so you can just go face and infinitley Fireball them in the face every turn. Dreadsteed only Moonfires them
Arator, I'm not really sure what it does since the wording is really unclear but I'm guessing its kind of like "whenever a minion loses divine shield give it divine shield." That one also isn't ok because if you use an Argent Protector it becomes an immune 7 damage every turn.
Maraad is the one I like most.
Dezco is just weak. Or unimpressive.
Yrel is just stupid. Make it such that she dies or is Silenced after Immune.
Arator is just stupid. Slap a Divine Shield on him, and he's invulnerable, except to Silence, Big Game Hunter and Transform. Yes, that makes him less stupid, but he's still stupid nonetheless.
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i really like sunwalker dezco if its a one time thing it should be a rare would love that being a real card
Sunwalker would infinatly heal him self back up to 5. might as well say heal 5 for enrage ;)
Sunwalker Dezco is my favourite card among these cards because it is so simple and yet well-designed. Like the idea of Arator since it doesn't really give Divine Shield minions Immune since you can still target them with spells like Assassinate or Hex. But I'm wondering how will it interacts with Silence?
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg