Legion want's to invade the tavern and Archimonde is leading them. Defeat him and his army. This is boss brawl i think would be fun to try. I made Archimonde some cards to his deck and some have rewards when you destroy them. He has a pretty powerful hero power at the start (what can you expect from the hand of Sargeras). what other cards he would play? is this a bad idea ? let me know and add your ideas if you want.
Should add a Tichondrius card as well. I think the players deck should have Wisps in it and once maybe 4 Wisps are summoned it's kinda like Voltron and you win or it changes phases (all your minions get Divine Shield and you have to kill him quickly or you die) or something along the lines. You probably also need to make a Finger of Death card and Doomfire kinda cards which were kinda core abilities he had during Warcraft 3 and in WoW as well. Also think the first ability he gets is probably a little bit too powerful unless we start the game with 10 crystals right away. It's a cool idea though.
Should add a Tichondrius card as well. I think the players deck should have Wisps in it and once maybe 4 Wisps are summoned it's kinda like Voltron and you win or it changes phases (all your minions get Divine Shield and you have to kill him quickly or you die) or something along the lines. You probably also need to make a Finger of Death card and Doomfire kinda cards which were kinda core abilities he had during Warcraft 3 and in WoW as well. Also think the first ability he gets is probably a little bit too powerful unless we start the game with 10 crystals right away. It's a cool idea though.
by all means maybe the first hero power should be named Finger of death. here are Tichondrius and Doomfire.
Yes the idea is that you start at 5 mana and you get to make your own deck. I thought that some turns you would get a random card to help you. and Archimonde would not have alot of heal in his deck.
Should add a Tichondrius card as well. I think the players deck should have Wisps in it and once maybe 4 Wisps are summoned it's kinda like Voltron and you win or it changes phases (all your minions get Divine Shield and you have to kill him quickly or you die) or something along the lines. You probably also need to make a Finger of Death card and Doomfire kinda cards which were kinda core abilities he had during Warcraft 3 and in WoW as well. Also think the first ability he gets is probably a little bit too powerful unless we start the game with 10 crystals right away. It's a cool idea though.
by all means maybe the first hero power should be named Finger of death. here are Tichondrius and Doomfire.
Yes the idea is that you start at 5 mana and you get to make your own deck. I thought that some turns you would get a random card to help you. and Archimonde would not have alot of heal in his deck.
Yea would make sense and more thematic to Archimonde haha. Yea I was gonna say it would be rough if you couldn't play anything whilst he had a super strong Hero Power that killed anything you did play. Maybe for the extra cards that help you "hero wisp" 1 mana give all your minions Divine Shield to fit with the theme haha as a Barrier against Finger of Death. I can't remember the fight exactly in WoW but I believe he had a Curse that deal continuous damage or something along those lines, the prior boss before you fight Archimonde in Mount Hyjal had a Curse called Curse of Doom and you'd just die after the timer ran out and summon Doomguards. Maybe something similar for Archimondes removal so Curse of Doom - Corrupt an Enemy Minion when it dies Summon 2 Random Demons.
Legion want's to invade the tavern and Archimonde is leading them. Defeat him and his army. This is boss brawl i think would be fun to try. I made Archimonde some cards to his deck and some have rewards when you destroy them. He has a pretty powerful hero power at the start (what can you expect from the hand of Sargeras). what other cards he would play? is this a bad idea ? let me know and add your ideas if you want.
Should add a Tichondrius card as well. I think the players deck should have Wisps in it and once maybe 4 Wisps are summoned it's kinda like Voltron and you win or it changes phases (all your minions get Divine Shield and you have to kill him quickly or you die) or something along the lines. You probably also need to make a Finger of Death card and Doomfire kinda cards which were kinda core abilities he had during Warcraft 3 and in WoW as well. Also think the first ability he gets is probably a little bit too powerful unless we start the game with 10 crystals right away. It's a cool idea though.