I love to create Hearthstone cards. It is a ton of fun and-oh wait...you are not here to listen/read what I say...*dies inside* Anyways, I would really love to have some feedback on my cards. I will add more and more cards every now and then so check often. Also, some of the cards will have new mechanics/tags/keywords/whatever and I will explain each one accordingly.
Nothing new here
At first I thought that this card would be broken, but then I looked at Gentle Megasaur
High risk, high reward
To defend against the people who take an extremely long turn 6 just to hero power and then end the turn...
I really like mill decks and I think mill shaman could be amazing. I will add more mill shaman cards later
Draenei is a new tag I want to introduce. In Warcraft history, draenei are one of the most interesting races.
I almost feel bad for her...oh well
Ok! That's it for now. I would really appreciate any and all feedback. Think something is broken or too weak? Just say something and if I think what you say makes sense, then I will make a change.
The great sundering is not really a good milling card as playing it on 7 is like skipping a turn. This card is also a literately concede against aggro decks as their hands will usually need refilling on turn 7. That card is like doom for your opponent but has much less chance of milling.
the shaman cards are severely underwhelming. little rock should be a 4/4 because giving your opponent something useful should be compensated with a good body. for example mukla gives your opponent 2 bananas and is a 5/5. shaman overall is supposed to run out of steam easily, making mill shaman a thing just destroys one of shaman's intentional weaknesses which is their lack of card draw especially IMMEDIATE card draw. if you really wanted to make mill shaman deck work without direct draw, heres a cool concept for you. Thunder totem: 4 mana 0/5 at the end of each turn, return the highest cost minion to each owners' hand. that way you can return coldlight oracles to your hand and further set up with spirit echo or whatever.
Hello there!
I love to create Hearthstone cards. It is a ton of fun and-oh wait...you are not here to listen/read what I say...*dies inside* Anyways, I would really love to have some feedback on my cards. I will add more and more cards every now and then so check often. Also, some of the cards will have new mechanics/tags/keywords/whatever and I will explain each one accordingly.
Nothing new here
At first I thought that this card would be broken, but then I looked at Gentle Megasaur
High risk, high reward
To defend against the people who take an extremely long turn 6 just to hero power and then end the turn...
I really like mill decks and I think mill shaman could be amazing. I will add more mill shaman cards later
Who doesn't like Bouncing Blade 2.0?
Run!
Draenei is a new tag I want to introduce. In Warcraft history, draenei are one of the most interesting races.
I almost feel bad for her...oh well
Ok! That's it for now. I would really appreciate any and all feedback. Think something is broken or too weak? Just say something and if I think what you say makes sense, then I will make a change.
Thank you!
Some new cards!
More Draenei synergy!
More Mill Shaman cards!
I'm not sure if I should reverse the Battlecry and Deathrattle
Anti-aggro. Could be too strong or too weak.
More cards!
Special thanks to SniexThief for the idea of buffing this card
Some love for the worgens
Better versions (I think) of cards that deserve some love
(Originally Frost Elemental)
Vote for my submission in this weeks card design competition!
The great sundering is not really a good milling card as playing it on 7 is like skipping a turn. This card is also a literately concede against aggro decks as their hands will usually need refilling on turn 7. That card is like doom for your opponent but has much less chance of milling.
the shaman cards are severely underwhelming. little rock should be a 4/4 because giving your opponent something useful should be compensated with a good body. for example mukla gives your opponent 2 bananas and is a 5/5. shaman overall is supposed to run out of steam easily, making mill shaman a thing just destroys one of shaman's intentional weaknesses which is their lack of card draw especially IMMEDIATE card draw. if you really wanted to make mill shaman deck work without direct draw, heres a cool concept for you. Thunder totem: 4 mana 0/5 at the end of each turn, return the highest cost minion to each owners' hand. that way you can return coldlight oracles to your hand and further set up with spirit echo or whatever.
Thanks to SniexThief for the idea of this card. Could not find a good looking thunder totem so I made a sea totem instead
Stats were hard to determine for this card. And cost. And Battlecry. And Deathrattle.
I will make the rest of the class legendaries at a later date