Could be easily predicted that would be played. Elementals (the ones we know of) are either easily removed or deal low damage, you just have to save hard removal for the big boy. Same as with all the big legendaries, you either have the removal, or you lose the game. Except this one's easier since you see it coming as soon as the first elemental hits the field.
And will also make this expansion also legendary dependant.
What do you think?
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
Too strong when there are so many high attack elementals. Then again who knows if survival to turn 10 will be possible without Reno. Cool idea though!
It is not overpowered at all (c) Ben Brode
Could be easily predicted that would be played. Elementals (the ones we know of) are either easily removed or deal low damage, you just have to save hard removal for the big boy. Same as with all the big legendaries, you either have the removal, or you lose the game. Except this one's easier since you see it coming as soon as the first elemental hits the field.
charge is two much
playing wild
~nomad
^ this.
Without the charge text, this minion is justified. You could potentially add taunt to it, so it's not just a bigger Faceless Behemoth
So double magma rager, double ice rager, and double shadow rager, then this = GG.
Valar Morghulis
there's a dick in that art
playing wild
~nomad