Welcome everyone to my first custom expansion, "Terrors of Cyber City".
The main themes to this expansion is to be as futuristic as possible with lots of sci-fi elements involved. In addition to that, some themes such as steampunk may also occasionally make an appearance.
Questions/Statements some people may have:
"This isn't based off of Warcraft at all" -
Exactly! Yes the game is called "Heroes of WARCRAFT" but that doesn't stop people from making completely original expansions or even classes, sometimes even characters from media outside of Warcraft. The game also recently omitted the "Heroes of Warcraft" subtitle as well as recently, attempting to be more original and make more cards unique to Hearthstone, maybe implemented into Warcraft later. Therefore I felt that it was acceptable to make an expansion not based on Warcraft.
"Won't this be too similar to GvG?" -
Nope! GvG may feature all of those mechanical parts and Mechs, but it didn't take place in the future and in fact taking place just about where everything else in WoW does. There's no computers, no flying cars, no cyborgs, none of that stuff. GvG's mechs were cool and mechanical, but most of them weren't futuristic at all. In addition to that, GvG enforced a theme of randomness which will not be as prevalent in this expansion. Most of the RNG in this expansion will be from Discover (note, I said "most", not all).
With that out of the way, cards will be sorted in two separate ways, by date posted and by class. By date posted in this post and by class in the next post.
12/4/2016
Wait, she's holding the shield in the picture, but her effect is giving it to someone else? Yeah, we're not quite sure how that works.
A very simple but effective minion. It has low stats for the cost but remember, Taunt and Divine Shield is a nasty combination. Not too UP when you think of Divine Shield as 1 mana (Hand of Protection), and Taunt as 0.5 mana. Everyone becomes a Sunwalker with this.
Either your minion is having a serious mental breakdown, or Herald Volazj became a sci-fi engineer.
A very weird Secret, essentially a lesser version of Mirror Entity (like how Getaway Kodo is a lesser version of Duplicate). It works better against smaller minions that Duplicate, but worse against larger minions. It's for use when the 2 mana difference is worth most likely losing a few stat points.
Everyone thinks she's cooler than Shaku, and yeah, I could probably agree with that.
As the flavor text says, she's intended to be a replacement for Shaku, the Collector. He may not be that bad, but I think we can all agree he's underwhelming for a Legendary. With the tri-class Discover cards (as well as Finders Keepers), I feel like making a card like this is acceptable. A nice little "burgle" tool because you actually get to choose the card you get.
You either don't feel a thing or it's going to hurt A LOT. Ideally you want it to be that second thing when you're fighting.
I originally made this effect when Priests needed a 2-drop, before Mana Geode was a thing. Either way, it's a playable 2-drop that heals everything friendly thing you control, including your hero. Ideally really good in combination with Northshire Cleric and/or Wild Pyromancer.
Never play Laser Tag against a Rogue. They ALWAYS take the game way too seriously.
Provides a reliable way to deal damage without ramming your face as long as you can keep combo-ing this off. With a cost of 1, that should be easy to do.
YES, I KNOW THE ART ISN'T THAT GREAT
What type of energy you might ask. Apparently the type from playing cards before this.
This weapon is quite simple but at the same time, very strong when you get the Combo off. Rogues need a good weapon and I believe this fits the bill perfectly. Getting a 3/3 weapon for 3 is pretty strong.
Please don't frustrate him. It takes a long time for him to vent off.
Very much like Soot Spewer except better because you keep gaining Spell Damage and dealing more damage. I think some spell, or Spell Damage centric decks will very much appreciate this card.
If he was a good security guard, he would actually be at the C.D.S HQ guarding the place instead of just being here, in the middle of nowhere.
A nice little Control tool. Doesn't really push Taunt Warrior too well despite having Taunt itself because the minions the effect would give Taunt too would most likely already have Taunt. It's very much like Druid of the Claw in Taunt form where it loses the Beast tag and flexibility but grants another Taunt. Also REALLY good in Arena.
You don't even need your own tools to bring now. Just say "Go go gadget" and you'll get it right then and there.
"But why wouldn't I just play Ressurect?" - Because this costs 1 less, gives you some control over what you summon, allows you save it for later and lets you use Battlecries. That's why. Compare it to something like Raven Idol or I Know a Guy.
He tried to tell you. He piloted the shredders everywhere to tell people this, and no-one believed him. This time though, he was right.
An interesting Secret that I myself am quite proud of. It's a Secret that you play around like Mirror Entity, but it makes it so that you can't play anything else unless you can remove the Doomsayer so it is a bit more strategic than Mirror Entity. Do you play this in Freeze Mage?
An energy shield happens when you kill one of those very rare Indigo Faerie Dragons.
I don't get why we don't have a card like this yet, the closest thing we have is Wee Spellstopper. The effect wouldn't be extremely impactful, but it would still be interesting. The effect is permanent until the target dies so if this dies, the minion you targeted with the Battlecry still has the effect.
She already knows who you gonna call. You don't have to ask every single time.
The effect isn't that cool or anything. I just found the card art, wanted to make a card with it and had trouble thinking of an effect. It kinda fits the obvious "Ghostbuster" theme by making you see what you couldn't before. The reveal shows you the card for a few seconds. Both players know which card got revealed.
His lifelong dream is to become a Faceless Manipulator. He's perfected the effect part. He's just having trouble with the body shifting part.
As the flavor text says, think of Faceless Manipulator, and you're not far off. The minion is always a 2/2 though, unless you copy an effect which buffs its stats. You can choose any minion so that's really nice. You copy any keywords and passive effects of a target minion. You could copy a Battlecry, but that would do nothing.
He just has this sign that he holds up and then he says "Nope, you can't attack here".
The ultimate counter to Aggro decks by making almost all of their minions unable to attack. REALLY, REALLY powerful against Aggro, but remember that the card text effects your own minions as well.
12/8/2016
We're not quite sure how, but somehow lasers can Hex a minion without Taunting it.
Essentially a Vaporize for 1 less, but instead of destroying the minion, it sets it to a 0/1. The minion also doesn't need to attack your hero for that effect to work.
I tried to buy some of these Stealthy Gadget Spiders the other die, but I couldn't find any.
You can compare this to Moroes, where instead of himself having Stealth, the Stewards (or in this case, Gadget Spiders, which are Mechs) have Stealth, and this has more Health. Every turn you can keep this alive, you can essentially guarantee a free 1 damage.
Kun called, he wants his Forgotten Mana back.
Just like the flavor text says, the ability is exactly that of Kun the Forgotten King's Forgotten Mana. Ideally, you can play an Ancient of War, then play this, then another Ancient of War, or whatever combination of cards you have planned at your disposal.
Never use a Lightning Controller when you play your consoles.
Essentially like a mini-Fire Elemental with Overload. Not really much to say since the card is quite simple.
It's not as easy as asking the totem gods "Hey, can I have some totems?"
For reference, you will summon 1 Healing Totem, 1 Wrath of Air Totem, 1 Stoneclaw Totem [/card]and 1 [card]Searing Totem. Yes, you will summon duplicate totems this way. You'll get all four totems even if you already have some of them on the board.
Niran fights all the shrouds he can find. Shrouds should run away the moment they see Niran.
A very powerful control too that can't be targeted by burn or removal, will be protected from an attack, and to top it all off, it has Taunt forcing your opponent to deal with it. It may look overpowered at first, but look at this, then look at Hired Gun for balance.
Have you ever tried to blow a bubble that you can walk in and will protect you from hazards? It's really difficult.
Hold up, "Double your Armor"? OP, OP, OP!!! Unfortunately, no, not really. It costs (1) more for every 3 Armor you have. This means that if you have 33 or more Armor, this card is literally unplayable. You also need a decent amount of Armor for it to be useful. I expect that it would be run as a one-of in some Control Warriors but I don't think this is the most OP thing in the deck.
I don't like the Nether. Too much lava, zombie pigmen and ghasts there.
Have you discarded a card that you really wish you didn't discard? Well, this guy is here to help with that. Play him and get back one of those tools you want to have back. It even allows you to get another 0 mana 3/3.
Black Hole Demon, won't you come... and wash away the rain. Black Hole Demon, won't you come... won't you come?
Simple. It's either a Twisting Nether or an 8/8. Completely vanilla, no Taunt but it has the flexibility aspect. Combined with Fandral Staghelm, you can clear the board completely and summon an 8/8. It may seem like a black hole would make more sense as a Warlock card, but I think it can also work as a Druid card because of the "nature" aspect of a black hole as well as giving the "Choose One" option of summoning a demon from a different dimension.
It's called a "cybercycle" because "futuristic motorcycle" just didn't have the same ring to it.
Polluted Hoarder that loses 1 Attack in exchange for Charge. Fair trade off, don't you think?
When Mark, the Legendary sharpshooter had his Gladiator's Longbow destroyed, he took the scraps, made a new bow, then gave it to his daughter, Amy.
Hey, do you know how big space is? Do you expect to be able to raid that?
Space Pirates ahoy! Kinda like Dispatch Kodo in a way. Equip a big weapon or buff up a small one. What works for you?
His brain is squirming like a toad.
Another card to go in the list of Overload-synergy cards along with Tunnel Trogg and Unbound Elemental. 2 mana Lightning Storms and 3 mana 7/7's sound good to me, how about you?
The future is absolutely wild. Sometimes, you get unimaginable powers and new tools to play with. Other times, it just changes where your Arcane Missiles go.
This is mostly just an experimental card. I thought of the effect only giving 2 Arcane Missiles, but I didn't know if that was good enough so I was like "screw it" and made it 3. For some clarifications:
Even Arcane Missiles that are in your deck and not from this card effect are effected as well.
If more than one minion is chosen by this effect (can be achieved a few different ways), the missiles will randomly go to either of the eligible targets.
If this minion dies, the Arcane Missiles will still always hit the chosen minion until it dies. The effect is applied to the chosen minion. This also means that if the chosen minion is Silenced, Arcane Missiles will now longer always hit that target.
If the chosen minion dies from an Arcane Missiles where there are still missiles left, the extra missiles will work as normal and randomly choose eligible targets.
Greater Arcane Missiles are not affected, only regular Arcane Missiles. Though I might consider changing this.
12/16/2016
Him and the Angel's Advocate are sworn enemies.
Good for discard decks so you don't accidentally discard a key card you need, and provides a free trigger for Malchezaar's Imp. If you discard two cards at once, it will discard the Rune and another random card. If you have 2 Runes, it will discard both runes.
Uh, can someone tell me again, what Divine Shields and jetpacks have in common?
Good for a Divine Shield centric deck to deal 3 damage more often than not.
The biggest secret here is why she's down to Earth, or how she goes to space.
Now, 4 mana 5/4 draw a card seems really OP, but you need a Secret on the board for it to trigger, and most of the time, you'll need to play that Secret, then this in the same turn unless its an Ice Block.
His shell is what makes him tank those hits well.
Essentially a Beast version of Ship's Cannon. Fairly self-explanatory and easy to understand. Summon Beast = 2 random damage.
Rumor has it that a sniper scope fused with one of his eyes. Either that or he just one-uped Steamwheedle Sniper.
Permanent Steamwheedle Sniper. Control Hunter is go, yes? Upgrade with Justicar for more craziness.
First it was Jaraxxus's fist. Now it's his head. What's next?
You either discard it and get a free Consecration (hopefully when you need to), or you play it from your hand as a 5 mana Consecration. If you play it from your hand, it's not that great but it's still better than having to play Fist of Jaraxxus from your hand.
I don't know why he defends the void. It's not like there's anything in the void to defend.
RIP Secret Paladin, RIP Secret Hunter, maybe RIP Freeze Mage. Of course though, the effect is symmetrical so you shouldn't run it in a Secret deck yourself against another Secret deck.
You'd think filling the Totems with rain would be a bad thing, right?
More healing for Shamans if for some reason, Jinyu Waterspeaker isn't your thing.
A Neutral Druid of the Claw without the Taunt option. Seems balanced. Let's be honest, I think we choose the Taunt formation more often that the Charge formation.
4 was most Priest's least favorite number until I showed them this card. Since then, it's been their new favorite number.
So Priests now have a way to deal with 4 Attack minions, albeit it's not the most consistent and will most of time be used on something bigger than that.
He's been Fandral's dream girl ever since Druid college.
Look at the flavor text. The synergy is real. In a nutshell, you either transform into a Jungle Panther or a Squirming Tentacle (both transformations are Mechs).
I swear he wasn't doing anything bad. The only reason he hacked your computer was so he could find the document with the combination to the safe with millions of dollars in it.
Diving in water doesn't seem very Stealthy. Actually, it seems quite the opposite.
Free Stealth every turn? Sign me up. Not too OP because the minion is small. If the minion was large, then it would be too powerful, but it's a very small minion. On the first turn, it's just a 2/2 Stealth.
12/18/2016
He intricately weaves baskets with blood. The only problem is that they're not that good at carrying things.
Fun fact: There's currently not a single Taunt minion in Priest. The only other class without any Taunts is Rogue (Mage doesn't have any minion cards with Taunt, but they do have Mirror Image). Very much like Alley Armorsmith. This card seems very balanced compared to that.
Are you going to wreck it? Because I can just fix it back.
As of right now, the card in the game with an effect like this is Shieldmaiden. I feel like a simple "gain armor" card like this would be nice for Warriors.
The name is misleading. Is he a Murloc from the stars? Is he a Warlock the controls the stars? Is he someone who locks the stars in place? Oh, this got deep all of a sudden.
Easy. Murlocs are cheap, 2 damage on a 3/2 is good so it's good. And let's be honest, Blowgill Sniper isn't that good.
She's rushing because there's a new deal at her local mall and she's killing everyone who's trying to capitalize on it.
Give your hero Windfury means you can attack twice with your weapon on your turn, and remember that the Rogue Hero Power Knives have 2 Durability, and it works with any Rogue weapon. It also has synergy with the upcoming Rogue Legendary.
Don't mind him. He's just taking his casual Sunday joyride.
Giving your Silver Hand Recruits Charge offers a lot of flexibility as you can choose to either keep the Recruit alive or deal 1 damage, essentially giving you a pseudo-Mage Hero Power, which basically summons Stonetusk Boars if they don't die. Makes cards like Silver Hand Regent and Stand Against Darkness better.
If you want her to kill someone for you, you have to do a special chant that goes "Hey, Sucrada, can you kill someone for me?"
Yes, people have wanted healing for Rogues and here it is. Mitigating some of the damage you take when you hit people with your face (can even straight up heal it if your weapon has enough Attack or if you hit face) and its in Stealth making it difficult to kill. On top of that, it synergizes wonderfully with weapon buffs and even Rushing Assassin.
How often do you see an Ethereal holding an axe?
Look at Death's Bite, then look at this card. The comparisons are crystal clear.
Don't ever tell her to chill out. Just don't.
A lot like Undercity Huckster. It adds not only cards that Freeze but cards that synergize off of this. Cards you can get from this include:
In general, there are also no non-Legendary Deathrattle minions in Mage so I wanted to try to make one.
"What, you think we just took Embrace the Shadow and flipped it. Nah, we're better than that." - The person that designed this card.
Pretty self explanatory, it doubles all of your healing effects. As of now, the only card that has an effect like this is Prophet Velen, which never sees a whole lot of play. Lots of things you can do here, and yes, it does work with Auchenai Soulpriest.
One day, I put a top hat on it and it said "Happy Birthday".
Flexibility. You either Freeze a minion, or its already Frozen, you kill it. Nice combo with Freezing Potion or Ice Lance. It's a lot better than Shatter, that's for sure.
Don't question it. Metal owls totally can soothe you.
Do you want the healing or do you want a Taunt? Remember that the healing can target anything. Yes, the Metal Owl is a Mech.
Legend tells of a powerful spirit that lives at the bottom of your deck. But don't try to force it out or it doesn't work.
This is a very weird card that I've had in mind for a long time now and I thought this expansion would be perfect to make it. The card is supposed to be more interesting and unique than it is good.
You won't believe how many trees he had to knock down to make that armor. Apparently there was also a Mana Crystal in there.
Simple Taunt that gives you a Mana Crystal. A 5-drop curving into a 7-drop. Right? I don't think Mire Keeper gives Excess Mana but I think I would make this do so it isn't bad past turn 10.
One time, Gul'Dan tried to put in too many dangerous cards in his deck and told his boss about it. That's how he got this job.
A pretty unique card. You play it, you end the turn and your opponent doesn't draw. They can't rely on topdecks. Only cards already in their hand can be used on their next turn. But the effect is symmetrical so you don't draw either. It can be a very average 3 mana 4/3 at times but at other times, it has the potential to absolutely wreck your opponent. The dream would be if their hand is empty. On their next turn, they can't even play anything.
12/19/2016
You're a Demonizer, You're a Demonizer!
Hold a massive amounts of Demons in your hand, then play this guy and get a huge discount. Very nice for Demon decks
You'd be surprised how often that one extra damage over a Fireball makes a difference. That's specifically where this card comes in.
No, that doesn't mean you can start passing turns instantly.
Good for decks which can keep alive for a long time. Get to turn 10, and you get a 5 mana 8/8 (and doesn't overload you for 2). Play it later for a bigger discount.
Hey, I know what movie you were watching last night.
Just like a Curse of Rafaam, only way cooler and closer to being viable. It takes 3 mana to play and you don't do anything on the board but now you know exactly what's on the board and how to play around it. Now your opponent has a choice of either spending 3 mana to get rid of it and waste their turn, or just play as normal but have the opponent know everything in their hand.
Wait, she's called "The Immortal", but she only has 3 Health? Uh... okay.
So, is this Legendary awesome or what. Basically, you can now heal past 30 (up to an infinite amount), and your hero power essentially works as a Warrior hero power which can target minions (though it loses the Armor synergy). If you're wondering how this would work with Reno Jackson, I think Reno would heal up to the highest maximum Health total you've been to this game.
This is the weapon Thrall used when he was in Team GRVT with Garrosh, Rexxar and Valeera.
Basically, as long as you keep killing minions with this, you have basically an infinite durability weapon. This is intended mostly as a control weapon.
He just wants to give everyone a hug but is having trouble doing it right.
This is a cool card. While it's under your control, you'll want to keep it alive but at the same time, try to make it so that your opponent will be forced to suicide it. When it dies, its controller takes 5 damage. Who will be taking the damage?
You would never believe the amount of energy that needs to get teleported.
A Mage spell that specifically revolves around Spell Damage. Without spell damage, it's 2 mana to deal 1 damage and summon a random 1-cost minion. Not too bad, but with just one instance of Spell Damage, it becomes a lot better. With Malygos, it's absolutely hilarious.
He just asks the player which minion he wants and tells the Innkeeper to give it to them.
Discover a Legendary minion. A pretty wild but overall powerful text as there are a lot of options you can get, especially depending on your class. You can play this then Discover a Ragnaros for turn 8, or anything else you want.
The power of chains is to keep things linked together.
How this works, is that you target a minion and then it that kills it, it casts this again on the adjacent minions and the cycle keeps going until there are no minions left or until enough minions survive to stop the chain. If you're really lucky, it can act as essentially a 2 mana Consecration with Overload: (1)
Hey, that's my Scourge. Go find your own.
Without Street Trickster, this card couldn't be printed because there wouldn't be enough Neutral Demons in the game to print this. As of now there are 3 Neutral Demons in the game which makes this printable. Of course, it's a Warlock card where most of the Demons are and where you can Discover more Demons than other classes and some better ones. A very simple but effective card.
Field of Protection! We don't grow corn and plants, we grow force fields.
Mass Divine Shields galore. Simply play some minions then play this. The more minions you have, the better.
Brutes are the best at making people convert.
Dealing 3 damage on this card is no too appealing but then read that other effect. You can easily rig this to work in your favor and gain copies of other minions. Note that you can also target any minion so in those weird situations you'll want to target your own stuff, you can.
He keeps those bad dreams locked up, never to scare any little kids again.
I tried to make this different than other Druid Legendaries, but in return, I ended up making it too similar to Aya Blackpaw. I still like this card though. Here are a list of Dream cards you can get:
"OMG, worse Raven Idol" - Nope, not in the slightest. Raven Idol may have the flexibility, but Mages have some of the best spells in the game, some of the best direct damage spells, board clears, or really just about anything.
"Why not just put the spell you want in your deck?" - When you play Dark Peddler, why do you not just put the 1-cost card you want in your deck? Yeah, thought so.
For a "Dark Wolf", he seems to be lighting up pretty well.
Yes, we have Tomb Spider, but Beasts are mostly a Hunter thing, so it seems natural that Hunters would have a "Discover a Beast" card. It makes it cost 1 less too so you can potentially Discover an Infested Wolf as your 3-drop next turn.
He goes to a lot of gatherings.
When you have Spell Damage, ideally you want the minion to be as cheap as possible so you can combine it with a bunch of spells in the same turn which is why most Spell Damage minions are low cost. As a 1-cost 1/1, you can easily play this, then other spells in the same turn, easier than any other Spell Damage card in the game.
The damaged minions see it coming yet they don't tell anyone.
Basically a Dark Iron Skulker Battlecry for 3 mana. Cheaper Consecration but the minions have to be undamaged. Works well with Preperation unlike DIS. Rogues needed an AoE after the Blade Flurry nerf and here they go.
"Nah, I don't like this part. I want to reanimate it" - This is something someone said to Gul'Dan as he was making a cartoon about warlocks. It was the last thing he ever said as a human being.
Assassinate + Convert in one card that can also be targeted on your own minions (though for 7 mana, is it worth it?). Seems decent, doesn't it?
No Overload, and it's a Mech. Wow!
So, if your opponent controls an expensive minion, this becomes a 4 mana 7/7, and can maybe destroy the minion with removal.
He doesn't mean to be intimidating. He just wants to welcome all who visits.
Prevent a huge, scary minion from attacking for a turn, and get a 4/2 for 3 mana. It seems pretty good. It's like Aldor Peacekeeper in a way.
Every other monster from another dimension is purple, and prevents things from being summoned. Oh, and was made of two different things.
The obligatory huge common of the set and it's a big Taunt minion. Amazing in Arena.
Intergalactic Planetary!
A pretty unique and interesting card. Since you normally wouldn't run very many 6-cost minions in your deck, this effect can very easily be managed and controlled. If you still have a 6-cost minion in your deck, you can guarantee a curve with this card. Can be used in Reno Jackson decks to guarantee that you draw that Reno.
It's always knight in the galaxy, even when you can see the sun.
Weapon duplication hype! It simply puts a copy of the base weapon in your hand so if the weapon is buffed or has lost durability, that isn't copied, it adds a new copy as if it was a fresh card. Want a new weapon for later? He's your guy.
They said he could be anything. And yes, he really can be anything. He can be a Taunter or a Charger.
This is a very interesting card idea that I've had a while. It has the flexibility of being a 2/1 with Taunt, a 2/1 with Charge, a 2/1 with Divine Shield, etc. It can only Discover passive keywords. It can't Discover Battlecry, Deathrattle, or anything like that because it would be pointless. It also can't Discover Elusive or Poison because they're not official keywords yet. It also has a very interesting synergy with another card that's yet to come.
A much better weapon than the Wrongteous Blade.
Admittedly, most Paladin weapons aren't very interesting. That's why I have this. It's an Arcanite Reaper that gives you 2 random Divine Shields for 1 extra mana. I could see some Control Paladins trying this card out.
This is Gruul's favorite tree.
Anything becomes a Gruul with this card. At first, it's 1 mana to give only +1/+1 (worse than Divine Strength) but you need to kill the minion quickly or it can potentially snowball out of control.
Ever since she was a kid, she has Idolized Al'Akir.
This was that interesting card I was talking about. With Mini Steambot, you can choose whatever you want, then you can guarantee this minion gains that keyword. You could also make a really gimmicky Wild deck with Enhance-o Mechano. It effects enemy minions too, not just your own so if your opponent has a Taunt minion, this minion will also gain Taunt.
12/22/2016
And now I play the Magic card Polymerization...
Moonfire + +2/+1 for 1 mana. Compared to Divine Strength, the you gain 1 damage but the minion that's buffed is chosen randomly (amongst your minions only).
He's outta' this world.
Maybe could be a 2/2 because of Mistress of Mixtures, but oh well. Basically, you play this, then you can use your Hero Power again. 5 mana... unless you have Raza the Chained.
He's the "Lightning King". Try saying that 10 times really fast.
Play him, get a weapon. The Lightning Sword will swing then give everything you control +2/+2, and Paladins have arguably the best Hero Power to do this with, quickly turning a 1/1 into a 3/3. Or you get the Fire Sword and gain an effect which mimics the Foe Reaper 4000 effect. Attack a minion, deal that much damage to the other minions. When one weapon goes away, your opponent gets the other one in their hand and it will keep swapping each other out. That may seem OP but consider that you have to pay 4 mana for each weapon, that Derieth is a 5/5 for 7. The Fire Sword requires you to attack minions and the Lightning Sword needs you to have at least one minion on the board. A very interesting Legendary nonetheless that might see play in a Control Paladin with healing.
Uh, sorry, backup isn't available now. Please try again at a later time.
As of now, there's no AoE card that has an effect if minions survive. Just single target abilities. Fear now as this one deals damage and fills your board with small creatures. The ability to summon a bunch of Aliens is nice but be weary of Warrior's two-sided AoE's (Whirlwind, Ravaging Ghoul).
He claims to be a meme alien. We're unsure if that means he's an alien about memes or he doesn't know what memes are. Your guess is as good as mine.
This card is for the memes, but not in the same that Am'gam Rager, Ice Rager and Shadow Rager are. I actually tried to make this card as competitive as possible being a 6 mana 4/5, and it's a Demon. Suddenly those Magma Ragers don't look too bad, do they? You could make some really gimmicky combo with this and Raza the Chained.
Yes, we have a Tunnel Trogg card, but this one gains HEALTH based off of your Overload, not attack. Goes well with any board clear. Funny enough, if you cast Elemental Destruction, it gains 5 Health, then the effect happens so it actually can never die to it.
He protects people but he's really stern about it. He forces you to always be in the field.
Common and Immune? That's a combination alright. He's a lot like Master of Disguise except better since the minion targeted by the Battlecry can't take any damage until the start of your next turn (only way to kill the Immune minion is with a random, or AoE destroy effect), so you actually can use it before it attacks and it won't take damage.
As a crystal lord, he daily tries to stop these orange bandicoots from taking his crystals. He hasn't had much success though.
Like a N'Zoth for Demons, only as a Deathrattle instead of a Battlecry which is why he has lower stats. He is vulnerable to Silence this way. He has a lot of swingy potential, being able to summon a LOT of large Demons though he probably will also summon some smaller ones. Let the possibilities run through your mind, and no note that he also summons enemy Demons too.
Aerial TV is the best. It's wireless, you can record anything, lots of HD channels and it doesn't cost very much. Only problem is that it's hard to make your TV levitate.
What shot are you going to get? Really, just about any shot is good to get from her. The fact that Cobra Shot is Wild Only makes it a lot better in Standard. This card looks pretty decent to me no matter which shot you get.
"Aww... isn't he just the cutest thing ever... Wait, WAIT, THAT'S HIS BIG BROTHER!?!?" - The last person who encounter the two aliens.
Just kind of another Big-Time Racketeer, only this one is a little bit more interesting. There's no card that summons a random 7-cost minion in the game so he doesn't nerf anything. The Big Brother is also a Demon so maybe there's potential in Warlock for him as he will get resummoned by Crystal Lord Drathgar.
There was this one guy at a burger eating contest who wished for a meteor shower. He did not get what he expected.
A more balanced Maelstrom Portal for Druids who tend to have weak removal and currently their board clear options are very limited. Only Swipe and Starfall is available to them, and only Swipe sees play. Let's add one more, shall we? Well, here we go. You deal damage to the board and summon a small Taunt.
It's part of her new "Teleporter Potion".
For those of you who are confused with its position, this allows you to rearrange friendly minions on the board which is good for "adjacent" effects. It's very situational though and half the time it does nothing which is why it has Chillwind Yeti stats.
She's been training all day for this.
Have you ever had a weapon with higher attack but you wish it had higher durability instead (or vice-versa). Here is your card. Change that 3/2 weapon into a 2/3 weapon.
For whatever reason, Valeera finds deja vu value in this card.
Back in Alpha, there was a card called Envenom which did this exact same thing, and was removed because of its combo potential with the old Rogue Hero Power. Nowadays with the Hero Power changed and only a limited way to buff weapons in Rogue, i feel that this card is actually balanced since your weapon needs to have at least 3 Attack to arguably be worth it.
1/22/2017
He slashes cyborgs all day long.
Can remove Taunts which can work in interesting situations if Taunt becomes popular to gain a surprise lethal, and can also be useful against Shamans against Thing from Below, as well as their Taunt totems.
Lots of agents have missed him.
This card is intended to be another bounce-back tool for Rogues, however you don't bounce the minion back immediately. That and combined with its low cost can make it so you can benefit from a minion's effect again without having to immediately bounce it back.
She has to vaporize a lot of energy every day, and we have no idea what happens to it.
This is supposed to be just kinda like a cool card, and not so much competitive. Do note that the effect is symmetrical so you have to be careful, and no, you don't take 2 damage from the summon. This card can absolutely shit on combo decks if kept alive.
A valiant defense requires a valiant attack.
So this card may not be the best looking card in the world. A 1/1 that deals 2 damage for 1 isn't that strong, but in Paladin, Silver Hand Recruits are more than just Wisps, particularly with cards like Warhorse Trainer and Quartermaster. It also synergizes with Steward of Darkshire, as well as my custom card, Speed Fighter.
What's the matter?
So, this card looks a little crazy, turning EVERYTHING on the board into 1/1 minions. Combos well with Wild Pyromancer in the same way Equality does, and Wild Pyromancer was already played in Priest so it fits like a glove. Can also potentially combo with Holy Nova.
As an alien, he just recently came here so he's still trying to get his bearings on the place.
A lot like Micro Machine in the sense that it's fairly weak on its own but grows stronger as time goes on. He will always be a 3/2 on your opponent's next turn and generally, they will want to kill him soon so he doesn't grow too much, making him similar to Pompous Thespian.
Unfortunately, spirit sharks can't make investment deals like regular sharks can.
Lucitra has a REALLY humongous Hearthstone collection. How else would she always be able to give you the Legendaries you need?
This card is intended to allow you to forcefully draw key cards from your deck. If you're playing Reno, you can now instantly draw Reno Jackson and Kazakus. If you're playing a C'Thun deck, you can now instantly draw C'Thun and Twin Emperor Vek'lor. If you're playing Freeze Mage, you can now instantly draw Archmage Antonidas and Alexstrasza. The possibilities are endless. You may accuse me of saying this is a better Arcane Intellect, but this draws only very specific cards, and is a Legendary. Frankly, a 1/1 Taunt is good but isn't offer much in terms of cost as its worth almost 0 mana.
He guards the void. Not that there's much to guard there in the first place.
So, yes the card looks bad but look at Void Terror. This card is intended to serve a similar purpose as it can instantly activate Deathrattles, and especially works well with eggs.
She's really good at tracking things.
See what I did with the flavor text? So yeah, this is a lot like Tracking. Before anyone says "there's no top card of the deck", look at Tracking. This allows you to see what you're going to draw later and you can make it so that you draw the more important cards earlier. The interface would be the same as a Discover effect.
1/29/2017
She was a straight-A student in Geometry.
So, here is a new thing here that lots of people have wanted, a "Spell Taunt". Here's some rules on how it works:
Only spells and Hero Powers that target are effected, meaning AoE spells, spells with random targets, or spells that draw cards are not effected. Likewise, Hero Powers such as Armor Up!, Life Tap or Reinforce are not effected. Shapeshift and Dagger Mastery are not effected because the Hero Powers themselves do not target anything, but instead grant their hero's abilites to do so. If Steady Shot is effected by Steamwheedle Sniper, it will be effected by this.
Only spells where this minion is a valid target will be effected. For example, Shadow Word: Death is not effected by this effect, but Shadow Word: Pain is.
If there are multiple minions with this effect on the battlefield, you may choose which one to target.
If you give this minion Stealth, Immune or "Can't be targeted by spells or Hero Powers", the effect will simply be cancelled out because the "if possible" clause is now negated.
He went out to seek the Milky Way one day. He was disappointed to find out that it wasn't made out of chocolate.
Basically another one of these cards because there had to be more than one of them. I made it a Demon because it's an alien-like creature, and I made Scorch a Demon so it only seemed fitting. That and so there's more Neutral targets for Scourge Keeper. The real question. Which one do you run? This, or Dimension Traveller. I however am considering removing the Demon tag.
His job is pretty tough on his ears. He constantly has to hear people say stuff to him.
If you thought the previous two cards were pretty cool, here's one for you. Exact same thing for Battlecries. Your opponent will have to waste Battlecries in which they'll want to target something else on. It can absorb both damage and healing.
He always won his national gymnastics tournament through soul bending. Whether or not this is allowed is yet to be decided.
Remember Floating Watcher from GvG? Well, here's another card that uses this mechanic, and this time in a more unique way. You can use Life Tap, Flame Imp, Pit Lord, Unlicensed Apothecary, etc to combo with this card to deal big damage to the enemy hero.
For when Mages are too lazy to climb the stairs.
A cheaper, Mage-specific Gadgetzan Auctioneer-esque effect with spell synergy. Looking at Lock and Load, I'm considering making this 2 mana, but I don't know. Either way, the stuff you can do is obvious.
This is why Malfurion always wins sandcastle building competitions.
This effect is like Shrinkmeister but permanent, which is why it's stats:cost ratio is a little bit lower than Shrinkmeister. It's especially effect against very small minions, making them completely unable to attack. Druids use to have a card called Demoralizing Roar so it makes sense that they would get a card like this. I feel like this card could definitely become annoying.
Luke told her that you can't just grow force.
So, I gave myself a challenge to make a Warrior Legendary without a Battlecry as every Warrior Legendary except Grommash has one. It took a long time, but here it what I came with. Basically, it will be Immune doing your opponent's turn but they have a way to get rid of by destroying the force field, then this can be killed. The Force Fields destroy themselves at the start of your turn so multiple ones don't spawn and make it impossible to kill Jonix.
Sacrificing things for additional power. Now, where have I heard that before?
So, this works like Arcane Intellect. You discard one, then draw 3, so you get a net gain of 2 (and this itself is a card so your hand size only goes up by 1). You will never discard one of the 3 cards you draw from this. This has good synergy with obviously stuff like Malchezaar's Imp, but also from this expansion comes Netherworld Satyr to get the card you discarded back, and Devil's Advocate so you basically discard nothing.
I thought Taurens didn't like water.
He's a Common Taunt, that comes with direct damage, and an additional body. The "Space Murloc" is just a 1/1 Murloc with no extra ability. Not much else to say, really.
Seriously, it's scary how fearless he is. In fact, he seems to become stronger the more danger there is.
So, here's an interesting card. It only need 2 minions and it's a Chillwind Yeti, get even more and it simply gets ridiculous from there. If you can combine this with a board clear, it can be especially effective. It can even be pretty good in Arena where more minion combat happens.
Adorable Alien -"Aww... isn't he just the cutest thing ever... Wait, WAIT, THAT'S HIS BIG BROTHER!?!?" - The last person who encounter the two aliens.
Other-Dimension Monster -Every other monster from another dimension is purple, and prevents things from being summoned. Oh, and was made of two different things.
Neutral Rare
Leech Bot -He just wants to give everyone a hug but is having trouble doing it right.
Ghost Hunter -She already knows who you gonna call. You don't have to ask every single time.
Mini Steambot -They said he could be anything. And yes, he really can be anything. He can be a Taunter or a Charger.
Starloc -The name is misleading. Is he a Murloc from the stars? Is he a Murloc that controls the stars? Is he someone who locks the stars in place? Oh, this got deep all of a sudden.
Data Encrypter -She's really good at tracking things.
Space Raider -Hey, do you know how big space is? Do you expect to be able to raid that?
This is an entirely cosmetic change but it was still a wording error that I wanted to fix.
12/19/2016
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Once again, just a wording error I fixed.
Uncollectable cards are now found in their classes instead of having their own list.
12/20/2016
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Art has been changed to something more fitting for this expansion (I was honestly not proud of the art for Totemic Circle), as well as a name change.
2/19/2017
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Sand Golem was a broken, and admittedly very lazily designed card that I slapped together because I wanted a sand golem. The effect now only lasts until the start of your next turn instead of being permanent. The reason, it's not like Shrinkmeister is so that the card isn't just a 4/4 a lot of the time.
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A slight wording error has been fixed.
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I thought Aerial Watcher could use a slight staff buff, especially when compared to Kabal Chemist, so it now has 4 Health instead of 3.
Really cool collection of cards. Although I am not a fan of a theme which is unrelated to Warcraft universe, I do like this futuristic sci-fi theme. The card designs also fit really well with the theme. Keep it up!
Really cool collection of cards. Although I am not a fan of a theme which is unrelated to Warcraft universe, I do like this futuristic sci-fi theme. The card designs also fit really well with the theme. Keep it up!
This is mostly because I wanted to try something different. I've never played a single Warcraft game so most of my knowledge of it comes from Hearthstone itself so if I wanted to make a Warcraft based card set, I'd have to do a lot of searching. I'm glad that you like my cards.
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I like the cards so much.The sci-fi theme doesnt fit in WoW and Hearthstone,but it is very good!i would love to see an expansion like this in the future.
You'd be surprised how often that one extra damage over a Fireball makes a difference. That's specifically where this card comes in.
No, that doesn't mean you can start passing turns instantly.
Good for decks which can keep alive for a long time. Get to turn 10, and you get a 5 mana 8/8 (and doesn't overload you for 2). Play it later for a bigger discount.
Hey, I know what movie you were watching last night.
Just like a Curse of Rafaam, only way cooler and closer to being viable. It takes 3 mana to play and you don't do anything on the board but now you know exactly what's on the board and how to play around it. Now your opponent has a choice of either spending 3 mana to get rid of it and waste their turn, or just play as normal but have the opponent know everything in their hand.
Wait, she's called "The Immortal", but she only has 3 Health? Uh... okay.
So, is this Legendary awesome or what. Basically, you can now heal past 30 (up to an infinite amount), and your hero power essentially works as a Warrior hero power which can target minions (though it loses the Armor synergy). If you're wondering how this would work with Reno Jackson, I think Reno would heal up to the highest maximum Health total you've been to this game.
This is the weapon Thrall used when he was in Team GRVT with Garrosh, Rexxar and Valeera.
Basically, as long as you keep killing minions with this, you have basically an infinite durability weapon. This is intended mostly as a control weapon.
He just wants to give everyone a hug but is having trouble doing it right.
This is a cool card. While it's under your control, you'll want to keep it alive but at the same time, try to make it so that your opponent will be forced to suicide it. When it dies, its controller takes 5 damage. Who will be taking the damage?
You would never believe the amount of energy that needs to get teleported.
A Mage spell that specifically revolves around Spell Damage. Without spell damage, it's 2 mana to deal 1 damage and summon a random 1-cost minion. Not too bad, but with just one instance of Spell Damage, it becomes a lot better. With Malygos, it's absolutely hilarious.
He just asks the player which minion he wants and tells the Innkeeper to give it to them.
Discover a Legendary minion. A pretty wild but overall powerful text as there are a lot of options you can get, especially depending on your class. You can play this then Discover a Ragnaros for turn 8, or anything else you want.
The power of chains is to keep things linked together.
How this works, is that you target a minion and then it that kills it, it casts this again on the adjacent minions and the cycle keeps going until there are no minions left or until enough minions survive to stop the chain. If you're really lucky, it can act as essentially a 2 mana Consecration with Overload: (1)
Hey, that's my Scourge. Go find your own.
Without Street Trickster, this card couldn't be printed because there wouldn't be enough Neutral Demons in the game to print this. As of now there are 3 Neutral Demons in the game which makes this printable. Of course, it's a Warlock card where most of the Demons are and where you can Discover more Demons than other classes and some better ones. A very simple but effective card.
Field of Protection! We don't grow corn and plants, we grow force fields.
Mass Divine Shields galore. Simply play some minions then play this. The more minions you have, the better.
Brutes are the best at making people convert.
Dealing 3 damage on this card is no too appealing but then read that other effect. You can easily rig this to work in your favor and gain copies of other minions. Note that you can also target any minion so in those weird situations you'll want to target your own stuff, you can.
He keeps those bad dreams locked up, never to scare any little kids again.
I tried to make this different than other Druid Legendaries, but in return, I ended up making it too similar to Aya Blackpaw. I still like this card though. Here are a list of Dream cards you can get:
Wow, Turtle Tank has the same art, name, and a similar effect to a card I made several months ago but never posted anywhere. Your version is better though.
Minor nitpick, some of these cards, such as Steampunk Sorcerer, might be a little too powerful compared to other cards. Compare to Soot Spewer and Dalaran Aspirant. And Starloc with Blowgill Sniper.
These cards are pretty sweet, both in effects and art. I really like Hologramize and Energy Teleporter.
Wow, Turtle Tank has the same art, name, and a similar effect to a card I made several months ago but never posted anywhere. Your version is better though.
Minor nitpick, some of these cards, such as Steampunk Sorcerer, might be a little too powerful compared to other cards. Compare to Soot Spewer and Dalaran Aspirant. And Starloc with Blowgill Sniper.
These cards are pretty sweet, both in effects and art. I really like Hologramize and Energy Teleporter.
True. I just figured that Soot Spewer never saw much play and was a Mech, so I thought Steampunk Sorcerer was fine to print. Not gonna lie, I also forgot Blowgill Sniper existed when I made Starloc, then remembered it and was like "oh, crap".
"OMG, worse Raven Idol" - Nope, not in the slightest. Raven Idol may have the flexibility, but Mages have some of the best spells in the game, some of the best direct damage spells, board clears, or really just about anything.
"Why not just put the spell you want in your deck?" - When you play Dark Peddler, why do you not just put the 1-cost card you want in your deck? Yeah, thought so.
For a "Dark Wolf", he seems to be lighting up pretty well.
Yes, we have Tomb Spider, but Beasts are mostly a Hunter thing, so it seems natural that Hunters would have a "Discover a Beast" card. It makes it cost 1 less too so you can potentially Discover an Infested Wolf as your 3-drop next turn.
He goes to a lot of gatherings.
When you have Spell Damage, ideally you want the minion to be as cheap as possible so you can combine it with a bunch of spells in the same turn which is why most Spell Damage minions are low cost. As a 1-cost 1/1, you can easily play this, then other spells in the same turn, easier than any other Spell Damage card in the game.
The damaged minions see it coming yet they don't tell anyone.
Basically a Dark Iron SkulkerBattlecry for 3 mana. Cheaper Consecration but the minions have to be undamaged. Works well with Preperation unlike DIS. Rogues needed an AoE after the Blade Flurry nerf and here they go.
"Nah, I don't like this part. I want to reanimate it" - This is something someone said to Gul'Dan as he was making a cartoon about warlocks. It was the last thing he ever said as a human being.
Assassinate + Convert in one card that can also be targeted on your own minions (though for 7 mana, is it worth it?). Seems decent, doesn't it?
No Overload, and it's a Mech. Wow!
So, if your opponent controls an expensive minion, this becomes a 4 mana 7/7, and can maybe destroy the minion with removal.
He doesn't mean to be intimidating. He just wants to welcome all who visits.
Prevent a huge, scary minion from attacking for a turn, and get a 4/2 for 3 mana. It seems pretty good. It's like Aldor Peacekeeper in a way.
Every other monster from another dimension is purple, and prevents things from being summoned. Oh, and was made of two different things.
The obligatory huge common of the set and it's a big Taunt minion. Amazing in Arena.
Intergalactic Planetary!
A pretty unique and interesting card. Since you normally wouldn't run very many 6-cost minions in your deck, this effect can very easily be managed and controlled. If you still have a 6-cost minion in your deck, you can guarantee a curve with this card. Can be used in Reno Jackson decks to guarantee that you draw that Reno.
It's always knight in the galaxy, even when you can see the sun.
Weapon duplication hype! It simply puts a copy of the base weapon in your hand so if the weapon is buffed or has lost durability, that isn't copied, it adds a new copy as if it was a fresh card. Want a new weapon for later? He's your guy.
They said he could be anything. And yes, he really can be anything. He can be a Taunter or a Charger.
This is a very interesting card idea that I've had a while. It has the flexibility of being a 2/1 with Taunt, a 2/1 with Charge, a 2/1 with Divine Shield, etc. It can only Discover passive keywords. It can't DiscoverBattlecry, Deathrattle, or anything like that because it would be pointless. It also can't Discover Elusive or Poison because they're not official keywords yet. It also has a very interesting synergy with another card that's yet to come.
A much better weapon than the Wrongteous Blade.
Admittedly, most Paladin weapons aren't very interesting. That's why I have this. It's an Arcanite Reaper that gives you 2 random Divine Shields for 1 extra mana. I could see some Control Paladins trying this card out.
This is Gruul's favorite tree.
Anything becomes a Gruul with this card. At first, it's 1 mana to give only +1/+1 (worse than Divine Strength) but you need to kill the minion quickly or it can potentially snowball out of control.
Ever since she was a kid, she has Idolized Al'Akir.
This was that interesting card I was talking about. With Mini Steambot, you can choose whatever you want, then you can guarantee this minion gains that keyword. You could also make a really gimmicky Wild deck with Enhance-o Mechano. It effects enemy minions too, not just your own so if your opponent has a Taunt minion, this minion will also gain Taunt.
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Moonfire + +2/+1 for 1 mana. Compared to Divine Strength, the you gain 1 damage but the minion that's buffed is chosen randomly (amongst your minions only).
He's outta' this world.
Maybe could be a 2/2 because of Mistress of Mixtures, but oh well. Basically, you play this, then you can use your Hero Power again. 5 mana... unless you have Raza the Chained.
He's the "Lightning King". Try saying that 10 times really fast.
Play him, get a weapon. The Lightning Sword will swing then give everything you control +2/+2, and Paladins have arguably the best Hero Power to do this with, quickly turning a 1/1 into a 3/3. Or you get the Fire Sword and gain an effect which mimics the Foe Reaper 4000 effect. Attack a minion, deal that much damage to the other minions. When one weapon goes away, your opponent gets the other one in their hand and it will keep swapping each other out. That may seem OP but consider that you have to pay 4 mana for each weapon, that Derieth is a 5/5 for 7. The Fire Sword requires you to attack minions and the Lightning Sword needs you to have at least one minion on the board. A very interesting Legendary nonetheless that might see play in a Control Paladin with healing.
Uh, sorry, backup isn't available now. Please try again at a later time.
As of now, there's no AoE card that has an effect if minions survive. Just single target abilities. Fear now as this one deals damage and fills your board with small creatures. The ability to summon a bunch of Aliens is nice but be weary of Warrior's two-sided AoE's (Whirlwind, Ravaging Ghoul).
He claims to be a meme alien. We're unsure if that means he's an alien about memes or he doesn't know what memes are. Your guess is as good as mine.
This card is for the memes, but not in the same that Am'gam Rager, Ice Rager and Shadow Rager are. I actually tried to make this card as competitive as possible being a 6 mana 4/5, and it's a Demon. Suddenly those Magma Ragers don't look too bad, do they? You could make some really gimmicky combo with this and Raza the Chained.
Yes, we have a Tunnel Trogg card, but this one gains HEALTH based off of your Overload, not attack. Goes well with any board clear. Funny enough, if you cast Elemental Destruction, it gains 5 Health, then the effect happens so it actually can never do to it.
He protects people but he's really stern about it. He forces you to always be in the field.
Common and Immune? That's a combination alright. He's a lot like Master of Disguise except better since the minion targeted by the Battlecry can't take any damage until the start of your next turn (only way to kill the Immune minion is with a random, or AoE destroy effect), so you actually can use it before it attacks and it won't take damage.
As a crystal lord, he daily tries to stop these orange bandicoots from taking his crystals. He hasn't had much success though.
Like a N'Zoth for Demons, only as a Deathrattle instead of a Battlecry which is why he has lower stats. He is vulnerable to Silence this way. He has a lot of swingy potential, being able to summon a LOT of large Demons though he probably will also summon some smaller ones. Let the possibilities run through your mind, and no note that he also summons enemy Demons too.
Aerial TV is the best. It's wireless, you can record anything, lots of HD channels and it doesn't cost very much. Only problem is that it's hard to make your TV levitate.
What shot are you going to get? Really, just about any shot is good to get from her. The fact that Cobra Shot is Wild Only makes it a lot better in Standard. This card looks pretty decent to me no matter which shot you get.
"Aww... isn't he just the cutest thing ever... Wait, WAIT, THAT'S HIS BIG BROTHER!?!?" - The last person who encounter the two aliens.
Just kind of another Big-Time Racketeer, only this one is a little bit more interesting. There's no card that summons a random 7-cost minion in the game so he doesn't nerf anything. The Big Brother is also a Demon so maybe there's potential in Warlock for him as he will get resummoned by Crystal Lord Drathgar.
There was this one guy at a burger eating contest who wished for a meteor shower. He did not get what he expected.
A more balanced Maelstrom Portal for Druids who tend to have weak removal and currently their board clear options are very limited. Only Swipe and Starfall is available to them, and only Swipe sees play. Let's add one more, shall we? Well, here we go. You deal damage to the board and summon a small Taunt.
It's part of her new "Teleporter Potion".
For those of you who are confused with its position, this allows you to rearrange friendly minions on the board which is good for "adjacent" effects. It's very situational though and half the time it does nothing which is why it has Chillwind Yeti stats.
She's been training all day for this.
Have you ever had a weapon with higher attack but you wish it had higher durability instead (or vice-versa). Here is your card. Change that 3/2 weapon into a 2/3 weapon.
For whatever reason, Valeera finds deja vu value in this card.
Back in Alpha, there was a card called Envenom which did this exact same thing, and was removed because of its combo potential with the old Rogue Hero Power. Nowadays with the Hero Power changed and only a limited way to buff weapons in Rogue, i feel that this card is actually balanced since your weapon needs to have at least 3 Attack to arguably be worth it.
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Click the image to go to my custom Time Traveler class.
I have now updated this expansion for the first time in a month. This batch is a little shorter than the others but I wanted to keep this updated. I've also added a section for cut cards to see some ideas I had that were ultimately scrapped.
Eighth batch of cards:
He slashes cyborgs all day long.
Can remove Taunts which can work in interesting situations if Taunt becomes popular to gain a surprise lethal, and can also be useful against Shamans against Thing from Below, as well as their Taunt totems.
Lots of agents have missed him.
This card is intended to be another bounce-back tool for Rogues, however you don't bounce the minion back immediately. That and combined with its low cost can make it so you can benefit from a minion's effect again without having to immediately bounce it back.
She has to vaporize a lot of energy every day, and we have no idea what happens to it.
This is supposed to be just kinda like a cool card, and not so much competitive. Do note that the effect is symmetrical so you have to be careful, and no, you don't take 2 damage from the summon. This card can absolutely shit on combo decks if kept alive.
A valiant defense requires a valiant attack.
So this card may not be the best looking card in the world. A 1/1 that deals 2 damage for 1 isn't that strong, but in Paladin, Silver Hand Recruits are more than just Wisps, particularly with cards like Warhorse Trainer and Quartermaster. It also synergizes with Steward of Darkshire, as well as my custom card, Speed Fighter.
What's the matter?
So, this card looks a little crazy, turning EVERYTHING on the board into 1/1 minions. Combos well with Wild Pyromancer in the same way Equality does, and Wild Pyromancer was already played in Priest so it fits like a glove. Can also potentially combo with Holy Nova.
As an alien, he just recently came here so he's still trying to get his bearings on the place.
A lot like Micro Machine in the sense that it's fairly weak on its own but grows stronger as time goes on. He will always be a 3/2 on your opponent's next turn and generally, they will want to kill him soon so he doesn't grow too much, making him similar to Pompous Thespian.
Unfortunately, spirit sharks can't make investment deals like regular sharks can.
Lucitra has a REALLY humongous Hearthstone collection. How else would she always be able to give you the Legendaries you need?
This card is intended to allow you to forcefully draw key cards from your deck. If you're playing Reno, you can now instantly draw Reno Jackson and Kazakus. If you're playing a C'Thun deck, you can now instantly draw C'Thun and Twin Emperor Vek'lor. If you're playing Freeze Mage, you can now instantly draw Archmage Antonidas and Alexstrasza. The possibilities are endless. You may accuse me of saying this is a better Arcane Intellect, but this draws only very specific cards, and is a Legendary. Frankly, a 1/1 Taunt is good but isn't offer much in terms of cost as its worth almost 0 mana.
He guards the void. Not that there's much to guard there in the first place.
So, yes the card looks bad but look at Void Terror. This card is intended to serve a similar purpose as it can instantly activate Deathrattles, and especially works well with eggs.
She's really good at tracking things.
See what I did with the flavor text? So yeah, this is a lot like Tracking. Before anyone says "there's no top card of the deck", look at Tracking. This allows you to see what you're going to draw later and you can make it so that you draw the more important cards earlier. The interface would be the same as a Discover effect.
Welcome everyone to my first custom expansion, "Terrors of Cyber City".
The main themes to this expansion is to be as futuristic as possible with lots of sci-fi elements involved. In addition to that, some themes such as steampunk may also occasionally make an appearance.
Questions/Statements some people may have:
"This isn't based off of Warcraft at all" -
Exactly! Yes the game is called "Heroes of WARCRAFT" but that doesn't stop people from making completely original expansions or even classes, sometimes even characters from media outside of Warcraft. The game also recently omitted the "Heroes of Warcraft" subtitle as well as recently, attempting to be more original and make more cards unique to Hearthstone, maybe implemented into Warcraft later. Therefore I felt that it was acceptable to make an expansion not based on Warcraft.
"Won't this be too similar to GvG?" -
Nope! GvG may feature all of those mechanical parts and Mechs, but it didn't take place in the future and in fact taking place just about where everything else in WoW does. There's no computers, no flying cars, no cyborgs, none of that stuff. GvG's mechs were cool and mechanical, but most of them weren't futuristic at all. In addition to that, GvG enforced a theme of randomness which will not be as prevalent in this expansion. Most of the RNG in this expansion will be from Discover (note, I said "most", not all).
With that out of the way, cards will be sorted in two separate ways, by date posted and by class. By date posted in this post and by class in the next post.
12/4/2016
Wait, she's holding the shield in the picture, but her effect is giving it to someone else? Yeah, we're not quite sure how that works.
A very simple but effective minion. It has low stats for the cost but remember, Taunt and Divine Shield is a nasty combination. Not too UP when you think of Divine Shield as 1 mana (Hand of Protection), and Taunt as 0.5 mana. Everyone becomes a Sunwalker with this.
Either your minion is having a serious mental breakdown, or Herald Volazj became a sci-fi engineer.
A very weird Secret, essentially a lesser version of Mirror Entity (like how Getaway Kodo is a lesser version of Duplicate). It works better against smaller minions that Duplicate, but worse against larger minions. It's for use when the 2 mana difference is worth most likely losing a few stat points.
Everyone thinks she's cooler than Shaku, and yeah, I could probably agree with that.
As the flavor text says, she's intended to be a replacement for Shaku, the Collector. He may not be that bad, but I think we can all agree he's underwhelming for a Legendary. With the tri-class Discover cards (as well as Finders Keepers), I feel like making a card like this is acceptable. A nice little "burgle" tool because you actually get to choose the card you get.
You either don't feel a thing or it's going to hurt A LOT. Ideally you want it to be that second thing when you're fighting.
I originally made this effect when Priests needed a 2-drop, before Mana Geode was a thing. Either way, it's a playable 2-drop that heals everything friendly thing you control, including your hero. Ideally really good in combination with Northshire Cleric and/or Wild Pyromancer.
Never play Laser Tag against a Rogue. They ALWAYS take the game way too seriously.
Provides a reliable way to deal damage without ramming your face as long as you can keep combo-ing this off. With a cost of 1, that should be easy to do.
YES, I KNOW THE ART ISN'T THAT GREAT
What type of energy you might ask. Apparently the type from playing cards before this.
This weapon is quite simple but at the same time, very strong when you get the Combo off. Rogues need a good weapon and I believe this fits the bill perfectly. Getting a 3/3 weapon for 3 is pretty strong.
Please don't frustrate him. It takes a long time for him to vent off.
Very much like Soot Spewer except better because you keep gaining Spell Damage and dealing more damage. I think some spell, or Spell Damage centric decks will very much appreciate this card.
If he was a good security guard, he would actually be at the C.D.S HQ guarding the place instead of just being here, in the middle of nowhere.
A nice little Control tool. Doesn't really push Taunt Warrior too well despite having Taunt itself because the minions the effect would give Taunt too would most likely already have Taunt. It's very much like Druid of the Claw in Taunt form where it loses the Beast tag and flexibility but grants another Taunt. Also REALLY good in Arena.
You don't even need your own tools to bring now. Just say "Go go gadget" and you'll get it right then and there.
"But why wouldn't I just play Ressurect?" - Because this costs 1 less, gives you some control over what you summon, allows you save it for later and lets you use Battlecries. That's why. Compare it to something like Raven Idol or I Know a Guy.
He tried to tell you. He piloted the shredders everywhere to tell people this, and no-one believed him. This time though, he was right.
An interesting Secret that I myself am quite proud of. It's a Secret that you play around like Mirror Entity, but it makes it so that you can't play anything else unless you can remove the Doomsayer so it is a bit more strategic than Mirror Entity. Do you play this in Freeze Mage?
An energy shield happens when you kill one of those very rare Indigo Faerie Dragons.
I don't get why we don't have a card like this yet, the closest thing we have is Wee Spellstopper. The effect wouldn't be extremely impactful, but it would still be interesting. The effect is permanent until the target dies so if this dies, the minion you targeted with the Battlecry still has the effect.
She already knows who you gonna call. You don't have to ask every single time.
The effect isn't that cool or anything. I just found the card art, wanted to make a card with it and had trouble thinking of an effect. It kinda fits the obvious "Ghostbuster" theme by making you see what you couldn't before. The reveal shows you the card for a few seconds. Both players know which card got revealed.
His lifelong dream is to become a Faceless Manipulator. He's perfected the effect part. He's just having trouble with the body shifting part.
As the flavor text says, think of Faceless Manipulator, and you're not far off. The minion is always a 2/2 though, unless you copy an effect which buffs its stats. You can choose any minion so that's really nice. You copy any keywords and passive effects of a target minion. You could copy a Battlecry, but that would do nothing.
He just has this sign that he holds up and then he says "Nope, you can't attack here".
The ultimate counter to Aggro decks by making almost all of their minions unable to attack. REALLY, REALLY powerful against Aggro, but remember that the card text effects your own minions as well.
12/8/2016
We're not quite sure how, but somehow lasers can Hex a minion without Taunting it.
Essentially a Vaporize for 1 less, but instead of destroying the minion, it sets it to a 0/1. The minion also doesn't need to attack your hero for that effect to work.
I tried to buy some of these Stealthy Gadget Spiders the other die, but I couldn't find any.
You can compare this to Moroes, where instead of himself having Stealth, the Stewards (or in this case, Gadget Spiders, which are Mechs) have Stealth, and this has more Health. Every turn you can keep this alive, you can essentially guarantee a free 1 damage.
Kun called, he wants his Forgotten Mana back.
Just like the flavor text says, the ability is exactly that of Kun the Forgotten King's Forgotten Mana. Ideally, you can play an Ancient of War, then play this, then another Ancient of War, or whatever combination of cards you have planned at your disposal.
Never use a Lightning Controller when you play your consoles.
Essentially like a mini-Fire Elemental with Overload. Not really much to say since the card is quite simple.
It's not as easy as asking the totem gods "Hey, can I have some totems?"
For reference, you will summon 1 Healing Totem, 1 Wrath of Air Totem, 1 Stoneclaw Totem [/card]and 1 [card]Searing Totem. Yes, you will summon duplicate totems this way. You'll get all four totems even if you already have some of them on the board.
Niran fights all the shrouds he can find. Shrouds should run away the moment they see Niran.
A very powerful control too that can't be targeted by burn or removal, will be protected from an attack, and to top it all off, it has Taunt forcing your opponent to deal with it. It may look overpowered at first, but look at this, then look at Hired Gun for balance.
Have you ever tried to blow a bubble that you can walk in and will protect you from hazards? It's really difficult.
Hold up, "Double your Armor"? OP, OP, OP!!! Unfortunately, no, not really. It costs (1) more for every 3 Armor you have. This means that if you have 33 or more Armor, this card is literally unplayable. You also need a decent amount of Armor for it to be useful. I expect that it would be run as a one-of in some Control Warriors but I don't think this is the most OP thing in the deck.
I don't like the Nether. Too much lava, zombie pigmen and ghasts there.
Have you discarded a card that you really wish you didn't discard? Well, this guy is here to help with that. Play him and get back one of those tools you want to have back. It even allows you to get another 0 mana 3/3.
Black Hole Demon, won't you come... and wash away the rain. Black Hole Demon, won't you come... won't you come?
Simple. It's either a Twisting Nether or an 8/8. Completely vanilla, no Taunt but it has the flexibility aspect. Combined with Fandral Staghelm, you can clear the board completely and summon an 8/8. It may seem like a black hole would make more sense as a Warlock card, but I think it can also work as a Druid card because of the "nature" aspect of a black hole as well as giving the "Choose One" option of summoning a demon from a different dimension.
It's called a "cybercycle" because "futuristic motorcycle" just didn't have the same ring to it.
Polluted Hoarder that loses 1 Attack in exchange for Charge. Fair trade off, don't you think?
When Mark, the Legendary sharpshooter had his Gladiator's Longbow destroyed, he took the scraps, made a new bow, then gave it to his daughter, Amy.
Simply a miniature Gladiator's Longbow. Essentially two buffable, storable Arcane Shots in one card.
Hey, do you know how big space is? Do you expect to be able to raid that?
Space Pirates ahoy! Kinda like Dispatch Kodo in a way. Equip a big weapon or buff up a small one. What works for you?
His brain is squirming like a toad.
Another card to go in the list of Overload-synergy cards along with Tunnel Trogg and Unbound Elemental. 2 mana Lightning Storms and 3 mana 7/7's sound good to me, how about you?
The future is absolutely wild. Sometimes, you get unimaginable powers and new tools to play with. Other times, it just changes where your Arcane Missiles go.
This is mostly just an experimental card. I thought of the effect only giving 2 Arcane Missiles, but I didn't know if that was good enough so I was like "screw it" and made it 3. For some clarifications:
12/16/2016
Him and the Angel's Advocate are sworn enemies.
Good for discard decks so you don't accidentally discard a key card you need, and provides a free trigger for Malchezaar's Imp. If you discard two cards at once, it will discard the Rune and another random card. If you have 2 Runes, it will discard both runes.
Uh, can someone tell me again, what Divine Shields and jetpacks have in common?
Good for a Divine Shield centric deck to deal 3 damage more often than not.
The biggest secret here is why she's down to Earth, or how she goes to space.
Now, 4 mana 5/4 draw a card seems really OP, but you need a Secret on the board for it to trigger, and most of the time, you'll need to play that Secret, then this in the same turn unless its an Ice Block.
His shell is what makes him tank those hits well.
Essentially a Beast version of Ship's Cannon. Fairly self-explanatory and easy to understand. Summon Beast = 2 random damage.
Rumor has it that a sniper scope fused with one of his eyes. Either that or he just one-uped Steamwheedle Sniper.
Permanent Steamwheedle Sniper. Control Hunter is go, yes? Upgrade with Justicar for more craziness.
First it was Jaraxxus's fist. Now it's his head. What's next?
You either discard it and get a free Consecration (hopefully when you need to), or you play it from your hand as a 5 mana Consecration. If you play it from your hand, it's not that great but it's still better than having to play Fist of Jaraxxus from your hand.
I don't know why he defends the void. It's not like there's anything in the void to defend.
Super useful huge Taunt minion, like Public Defender. Divine Spirit + Inner Fire anyone?
His two biggest enemies: Mysterious Challenger and Cloaked Huntress.
RIP Secret Paladin, RIP Secret Hunter, maybe RIP Freeze Mage. Of course though, the effect is symmetrical so you shouldn't run it in a Secret deck yourself against another Secret deck.
You'd think filling the Totems with rain would be a bad thing, right?
More healing for Shamans if for some reason, Jinyu Waterspeaker isn't your thing.
Approved by Druid of the Claw.
A Neutral Druid of the Claw without the Taunt option. Seems balanced. Let's be honest, I think we choose the Taunt formation more often that the Charge formation.
4 was most Priest's least favorite number until I showed them this card. Since then, it's been their new favorite number.
So Priests now have a way to deal with 4 Attack minions, albeit it's not the most consistent and will most of time be used on something bigger than that.
He's been Fandral's dream girl ever since Druid college.
Look at the flavor text. The synergy is real. In a nutshell, you either transform into a Jungle Panther or a Squirming Tentacle (both transformations are Mechs).
I swear he wasn't doing anything bad. The only reason he hacked your computer was so he could find the document with the combination to the safe with millions of dollars in it.
Drakonid Operative with worse stats for the cost, but loses the Dragon requirement. You're essentially paying 2 mana for the effect if you look at Enchanted Raven or Mistress of Mixtures. Same benefits as Drakonid Operative, Discovering from your opponent's deck.
Diving in water doesn't seem very Stealthy. Actually, it seems quite the opposite.
Free Stealth every turn? Sign me up. Not too OP because the minion is small. If the minion was large, then it would be too powerful, but it's a very small minion. On the first turn, it's just a 2/2 Stealth.
12/18/2016
He intricately weaves baskets with blood. The only problem is that they're not that good at carrying things.
Fun fact: There's currently not a single Taunt minion in Priest. The only other class without any Taunts is Rogue (Mage doesn't have any minion cards with Taunt, but they do have Mirror Image). Very much like Alley Armorsmith. This card seems very balanced compared to that.
Are you going to wreck it? Because I can just fix it back.
As of right now, the card in the game with an effect like this is Shieldmaiden. I feel like a simple "gain armor" card like this would be nice for Warriors.
The name is misleading. Is he a Murloc from the stars? Is he a Warlock the controls the stars? Is he someone who locks the stars in place? Oh, this got deep all of a sudden.
Easy. Murlocs are cheap, 2 damage on a 3/2 is good so it's good. And let's be honest, Blowgill Sniper isn't that good.
She's rushing because there's a new deal at her local mall and she's killing everyone who's trying to capitalize on it.
Give your hero Windfury means you can attack twice with your weapon on your turn, and remember that the Rogue Hero Power Knives have 2 Durability, and it works with any Rogue weapon. It also has synergy with the upcoming Rogue Legendary.
Don't mind him. He's just taking his casual Sunday joyride.
Giving your Silver Hand Recruits Charge offers a lot of flexibility as you can choose to either keep the Recruit alive or deal 1 damage, essentially giving you a pseudo-Mage Hero Power, which basically summons Stonetusk Boars if they don't die. Makes cards like Silver Hand Regent and Stand Against Darkness better.
If you want her to kill someone for you, you have to do a special chant that goes "Hey, Sucrada, can you kill someone for me?"
Yes, people have wanted healing for Rogues and here it is. Mitigating some of the damage you take when you hit people with your face (can even straight up heal it if your weapon has enough Attack or if you hit face) and its in Stealth making it difficult to kill. On top of that, it synergizes wonderfully with weapon buffs and even Rushing Assassin.
How often do you see an Ethereal holding an axe?
Look at Death's Bite, then look at this card. The comparisons are crystal clear.
Don't ever tell her to chill out. Just don't.
A lot like Undercity Huckster. It adds not only cards that Freeze but cards that synergize off of this. Cards you can get from this include:
In general, there are also no non-Legendary Deathrattle minions in Mage so I wanted to try to make one.
"What, you think we just took Embrace the Shadow and flipped it. Nah, we're better than that." - The person that designed this card.
Pretty self explanatory, it doubles all of your healing effects. As of now, the only card that has an effect like this is Prophet Velen, which never sees a whole lot of play. Lots of things you can do here, and yes, it does work with Auchenai Soulpriest.
One day, I put a top hat on it and it said "Happy Birthday".
Flexibility. You either Freeze a minion, or its already Frozen, you kill it. Nice combo with Freezing Potion or Ice Lance. It's a lot better than Shatter, that's for sure.
Don't question it. Metal owls totally can soothe you.
Do you want the healing or do you want a Taunt? Remember that the healing can target anything. Yes, the Metal Owl is a Mech.
Legend tells of a powerful spirit that lives at the bottom of your deck. But don't try to force it out or it doesn't work.
This is a very weird card that I've had in mind for a long time now and I thought this expansion would be perfect to make it. The card is supposed to be more interesting and unique than it is good.
You won't believe how many trees he had to knock down to make that armor. Apparently there was also a Mana Crystal in there.
Simple Taunt that gives you a Mana Crystal. A 5-drop curving into a 7-drop. Right? I don't think Mire Keeper gives Excess Mana but I think I would make this do so it isn't bad past turn 10.
One time, Gul'Dan tried to put in too many dangerous cards in his deck and told his boss about it. That's how he got this job.
A pretty unique card. You play it, you end the turn and your opponent doesn't draw. They can't rely on topdecks. Only cards already in their hand can be used on their next turn. But the effect is symmetrical so you don't draw either. It can be a very average 3 mana 4/3 at times but at other times, it has the potential to absolutely wreck your opponent. The dream would be if their hand is empty. On their next turn, they can't even play anything.
12/19/2016
You're a Demonizer, You're a Demonizer!
Hold a massive amounts of Demons in your hand, then play this guy and get a huge discount. Very nice for Demon decks
Bring on the Flamewreathed Faceless's.
You'd be surprised how often that one extra damage over a Fireball makes a difference. That's specifically where this card comes in.
No, that doesn't mean you can start passing turns instantly.
Good for decks which can keep alive for a long time. Get to turn 10, and you get a 5 mana 8/8 (and doesn't overload you for 2). Play it later for a bigger discount.
Hey, I know what movie you were watching last night.
Just like a Curse of Rafaam, only way cooler and closer to being viable. It takes 3 mana to play and you don't do anything on the board but now you know exactly what's on the board and how to play around it. Now your opponent has a choice of either spending 3 mana to get rid of it and waste their turn, or just play as normal but have the opponent know everything in their hand.
Wait, she's called "The Immortal", but she only has 3 Health? Uh... okay.
So, is this Legendary awesome or what. Basically, you can now heal past 30 (up to an infinite amount), and your hero power essentially works as a Warrior hero power which can target minions (though it loses the Armor synergy). If you're wondering how this would work with Reno Jackson, I think Reno would heal up to the highest maximum Health total you've been to this game.
This is the weapon Thrall used when he was in Team GRVT with Garrosh, Rexxar and Valeera.
Basically, as long as you keep killing minions with this, you have basically an infinite durability weapon. This is intended mostly as a control weapon.
He just wants to give everyone a hug but is having trouble doing it right.
This is a cool card. While it's under your control, you'll want to keep it alive but at the same time, try to make it so that your opponent will be forced to suicide it. When it dies, its controller takes 5 damage. Who will be taking the damage?
You would never believe the amount of energy that needs to get teleported.
A Mage spell that specifically revolves around Spell Damage. Without spell damage, it's 2 mana to deal 1 damage and summon a random 1-cost minion. Not too bad, but with just one instance of Spell Damage, it becomes a lot better. With Malygos, it's absolutely hilarious.
He just asks the player which minion he wants and tells the Innkeeper to give it to them.
Discover a Legendary minion. A pretty wild but overall powerful text as there are a lot of options you can get, especially depending on your class. You can play this then Discover a Ragnaros for turn 8, or anything else you want.
The power of chains is to keep things linked together.
How this works, is that you target a minion and then it that kills it, it casts this again on the adjacent minions and the cycle keeps going until there are no minions left or until enough minions survive to stop the chain. If you're really lucky, it can act as essentially a 2 mana Consecration with Overload: (1)
Hey, that's my Scourge. Go find your own.
Without Street Trickster, this card couldn't be printed because there wouldn't be enough Neutral Demons in the game to print this. As of now there are 3 Neutral Demons in the game which makes this printable. Of course, it's a Warlock card where most of the Demons are and where you can Discover more Demons than other classes and some better ones. A very simple but effective card.
Field of Protection! We don't grow corn and plants, we grow force fields.
Mass Divine Shields galore. Simply play some minions then play this. The more minions you have, the better.
Brutes are the best at making people convert.
Dealing 3 damage on this card is no too appealing but then read that other effect. You can easily rig this to work in your favor and gain copies of other minions. Note that you can also target any minion so in those weird situations you'll want to target your own stuff, you can.
He keeps those bad dreams locked up, never to scare any little kids again.
I tried to make this different than other Druid Legendaries, but in return, I ended up making it too similar to Aya Blackpaw. I still like this card though. Here are a list of Dream cards you can get:
12/20/2016
Now you can digitally kill a mockingbird.
"OMG, worse Raven Idol" - Nope, not in the slightest. Raven Idol may have the flexibility, but Mages have some of the best spells in the game, some of the best direct damage spells, board clears, or really just about anything.
"Why not just put the spell you want in your deck?" - When you play Dark Peddler, why do you not just put the 1-cost card you want in your deck? Yeah, thought so.
For a "Dark Wolf", he seems to be lighting up pretty well.
Yes, we have Tomb Spider, but Beasts are mostly a Hunter thing, so it seems natural that Hunters would have a "Discover a Beast" card. It makes it cost 1 less too so you can potentially Discover an Infested Wolf as your 3-drop next turn.
He goes to a lot of gatherings.
When you have Spell Damage, ideally you want the minion to be as cheap as possible so you can combine it with a bunch of spells in the same turn which is why most Spell Damage minions are low cost. As a 1-cost 1/1, you can easily play this, then other spells in the same turn, easier than any other Spell Damage card in the game.
The damaged minions see it coming yet they don't tell anyone.
Basically a Dark Iron Skulker Battlecry for 3 mana. Cheaper Consecration but the minions have to be undamaged. Works well with Preperation unlike DIS. Rogues needed an AoE after the Blade Flurry nerf and here they go.
"Nah, I don't like this part. I want to reanimate it" - This is something someone said to Gul'Dan as he was making a cartoon about warlocks. It was the last thing he ever said as a human being.
Assassinate + Convert in one card that can also be targeted on your own minions (though for 7 mana, is it worth it?). Seems decent, doesn't it?
No Overload, and it's a Mech. Wow!
So, if your opponent controls an expensive minion, this becomes a 4 mana 7/7, and can maybe destroy the minion with removal.
He doesn't mean to be intimidating. He just wants to welcome all who visits.
Prevent a huge, scary minion from attacking for a turn, and get a 4/2 for 3 mana. It seems pretty good. It's like Aldor Peacekeeper in a way.
Every other monster from another dimension is purple, and prevents things from being summoned. Oh, and was made of two different things.
The obligatory huge common of the set and it's a big Taunt minion. Amazing in Arena.
Intergalactic Planetary!
A pretty unique and interesting card. Since you normally wouldn't run very many 6-cost minions in your deck, this effect can very easily be managed and controlled. If you still have a 6-cost minion in your deck, you can guarantee a curve with this card. Can be used in Reno Jackson decks to guarantee that you draw that Reno.
It's always knight in the galaxy, even when you can see the sun.
Weapon duplication hype! It simply puts a copy of the base weapon in your hand so if the weapon is buffed or has lost durability, that isn't copied, it adds a new copy as if it was a fresh card. Want a new weapon for later? He's your guy.
They said he could be anything. And yes, he really can be anything. He can be a Taunter or a Charger.
This is a very interesting card idea that I've had a while. It has the flexibility of being a 2/1 with Taunt, a 2/1 with Charge, a 2/1 with Divine Shield, etc. It can only Discover passive keywords. It can't Discover Battlecry, Deathrattle, or anything like that because it would be pointless. It also can't Discover Elusive or Poison because they're not official keywords yet. It also has a very interesting synergy with another card that's yet to come.
A much better weapon than the Wrongteous Blade.
Admittedly, most Paladin weapons aren't very interesting. That's why I have this. It's an Arcanite Reaper that gives you 2 random Divine Shields for 1 extra mana. I could see some Control Paladins trying this card out.
This is Gruul's favorite tree.
Anything becomes a Gruul with this card. At first, it's 1 mana to give only +1/+1 (worse than Divine Strength) but you need to kill the minion quickly or it can potentially snowball out of control.
Ever since she was a kid, she has Idolized Al'Akir.
This was that interesting card I was talking about. With Mini Steambot, you can choose whatever you want, then you can guarantee this minion gains that keyword. You could also make a really gimmicky Wild deck with Enhance-o Mechano. It effects enemy minions too, not just your own so if your opponent has a Taunt minion, this minion will also gain Taunt.
12/22/2016
And now I play the Magic card Polymerization...
Moonfire + +2/+1 for 1 mana. Compared to Divine Strength, the you gain 1 damage but the minion that's buffed is chosen randomly (amongst your minions only).
He's outta' this world.
Maybe could be a 2/2 because of Mistress of Mixtures, but oh well. Basically, you play this, then you can use your Hero Power again. 5 mana... unless you have Raza the Chained.
He's the "Lightning King". Try saying that 10 times really fast.
Play him, get a weapon. The Lightning Sword will swing then give everything you control +2/+2, and Paladins have arguably the best Hero Power to do this with, quickly turning a 1/1 into a 3/3. Or you get the Fire Sword and gain an effect which mimics the Foe Reaper 4000 effect. Attack a minion, deal that much damage to the other minions. When one weapon goes away, your opponent gets the other one in their hand and it will keep swapping each other out. That may seem OP but consider that you have to pay 4 mana for each weapon, that Derieth is a 5/5 for 7. The Fire Sword requires you to attack minions and the Lightning Sword needs you to have at least one minion on the board. A very interesting Legendary nonetheless that might see play in a Control Paladin with healing.
Uh, sorry, backup isn't available now. Please try again at a later time.
As of now, there's no AoE card that has an effect if minions survive. Just single target abilities. Fear now as this one deals damage and fills your board with small creatures. The ability to summon a bunch of Aliens is nice but be weary of Warrior's two-sided AoE's (Whirlwind, Ravaging Ghoul).
He claims to be a meme alien. We're unsure if that means he's an alien about memes or he doesn't know what memes are. Your guess is as good as mine.
This card is for the memes, but not in the same that Am'gam Rager, Ice Rager and Shadow Rager are. I actually tried to make this card as competitive as possible being a 6 mana 4/5, and it's a Demon. Suddenly those Magma Ragers don't look too bad, do they? You could make some really gimmicky combo with this and Raza the Chained.
He's the bigger brother of Tunnel Trogg and the cousin of Unbound Elemental.
Yes, we have a Tunnel Trogg card, but this one gains HEALTH based off of your Overload, not attack. Goes well with any board clear. Funny enough, if you cast Elemental Destruction, it gains 5 Health, then the effect happens so it actually can never die to it.
He protects people but he's really stern about it. He forces you to always be in the field.
Common and Immune? That's a combination alright. He's a lot like Master of Disguise except better since the minion targeted by the Battlecry can't take any damage until the start of your next turn (only way to kill the Immune minion is with a random, or AoE destroy effect), so you actually can use it before it attacks and it won't take damage.
As a crystal lord, he daily tries to stop these orange bandicoots from taking his crystals. He hasn't had much success though.
Like a N'Zoth for Demons, only as a Deathrattle instead of a Battlecry which is why he has lower stats. He is vulnerable to Silence this way. He has a lot of swingy potential, being able to summon a LOT of large Demons though he probably will also summon some smaller ones. Let the possibilities run through your mind, and no note that he also summons enemy Demons too.
Aerial TV is the best. It's wireless, you can record anything, lots of HD channels and it doesn't cost very much. Only problem is that it's hard to make your TV levitate.
List of cards that you can get from this include:
What shot are you going to get? Really, just about any shot is good to get from her. The fact that Cobra Shot is Wild Only makes it a lot better in Standard. This card looks pretty decent to me no matter which shot you get.
"Aww... isn't he just the cutest thing ever... Wait, WAIT, THAT'S HIS BIG BROTHER!?!?" - The last person who encounter the two aliens.
Just kind of another Big-Time Racketeer, only this one is a little bit more interesting. There's no card that summons a random 7-cost minion in the game so he doesn't nerf anything. The Big Brother is also a Demon so maybe there's potential in Warlock for him as he will get resummoned by Crystal Lord Drathgar.
There was this one guy at a burger eating contest who wished for a meteor shower. He did not get what he expected.
A more balanced Maelstrom Portal for Druids who tend to have weak removal and currently their board clear options are very limited. Only Swipe and Starfall is available to them, and only Swipe sees play. Let's add one more, shall we? Well, here we go. You deal damage to the board and summon a small Taunt.
It's part of her new "Teleporter Potion".
For those of you who are confused with its position, this allows you to rearrange friendly minions on the board which is good for "adjacent" effects. It's very situational though and half the time it does nothing which is why it has Chillwind Yeti stats.
She's been training all day for this.
Have you ever had a weapon with higher attack but you wish it had higher durability instead (or vice-versa). Here is your card. Change that 3/2 weapon into a 2/3 weapon.
For whatever reason, Valeera finds deja vu value in this card.
Back in Alpha, there was a card called Envenom which did this exact same thing, and was removed because of its combo potential with the old Rogue Hero Power. Nowadays with the Hero Power changed and only a limited way to buff weapons in Rogue, i feel that this card is actually balanced since your weapon needs to have at least 3 Attack to arguably be worth it.
1/22/2017
He slashes cyborgs all day long.
Can remove Taunts which can work in interesting situations if Taunt becomes popular to gain a surprise lethal, and can also be useful against Shamans against Thing from Below, as well as their Taunt totems.
Lots of agents have missed him.
This card is intended to be another bounce-back tool for Rogues, however you don't bounce the minion back immediately. That and combined with its low cost can make it so you can benefit from a minion's effect again without having to immediately bounce it back.
She has to vaporize a lot of energy every day, and we have no idea what happens to it.
This is supposed to be just kinda like a cool card, and not so much competitive. Do note that the effect is symmetrical so you have to be careful, and no, you don't take 2 damage from the summon. This card can absolutely shit on combo decks if kept alive.
A valiant defense requires a valiant attack.
So this card may not be the best looking card in the world. A 1/1 that deals 2 damage for 1 isn't that strong, but in Paladin, Silver Hand Recruits are more than just Wisps, particularly with cards like Warhorse Trainer and Quartermaster. It also synergizes with Steward of Darkshire, as well as my custom card, Speed Fighter.
What's the matter?
So, this card looks a little crazy, turning EVERYTHING on the board into 1/1 minions. Combos well with Wild Pyromancer in the same way Equality does, and Wild Pyromancer was already played in Priest so it fits like a glove. Can also potentially combo with Holy Nova.
As an alien, he just recently came here so he's still trying to get his bearings on the place.
A lot like Micro Machine in the sense that it's fairly weak on its own but grows stronger as time goes on. He will always be a 3/2 on your opponent's next turn and generally, they will want to kill him soon so he doesn't grow too much, making him similar to Pompous Thespian.
Unfortunately, spirit sharks can't make investment deals like regular sharks can.
Essentially a Shaman's version of Fandral Staghelm. He's not quite as strong as Fandral but he definitely still has a lot of potential. Suddenly the 4 mana 7/7 now really is a 4 mana 7/7, Lightning Storm, 3 mana better Consecration. Ancestral Knowledge, cheaper Arcane Intellect. Earth Elemental, 5 mana 7/8 Taunt. About as good as 4 mana 7/7. Also has a chance to survive Elemental Destruction, and even if he doesn't, you still won't overload for 5.
Lucitra has a REALLY humongous Hearthstone collection. How else would she always be able to give you the Legendaries you need?
This card is intended to allow you to forcefully draw key cards from your deck. If you're playing Reno, you can now instantly draw Reno Jackson and Kazakus. If you're playing a C'Thun deck, you can now instantly draw C'Thun and Twin Emperor Vek'lor. If you're playing Freeze Mage, you can now instantly draw Archmage Antonidas and Alexstrasza. The possibilities are endless. You may accuse me of saying this is a better Arcane Intellect, but this draws only very specific cards, and is a Legendary. Frankly, a 1/1 Taunt is good but isn't offer much in terms of cost as its worth almost 0 mana.
He guards the void. Not that there's much to guard there in the first place.
So, yes the card looks bad but look at Void Terror. This card is intended to serve a similar purpose as it can instantly activate Deathrattles, and especially works well with eggs.
She's really good at tracking things.
See what I did with the flavor text? So yeah, this is a lot like Tracking. Before anyone says "there's no top card of the deck", look at Tracking. This allows you to see what you're going to draw later and you can make it so that you draw the more important cards earlier. The interface would be the same as a Discover effect.
1/29/2017
She was a straight-A student in Geometry.
So, here is a new thing here that lots of people have wanted, a "Spell Taunt". Here's some rules on how it works:
He went out to seek the Milky Way one day. He was disappointed to find out that it wasn't made out of chocolate.
Basically another one of these cards because there had to be more than one of them. I made it a Demon because it's an alien-like creature, and I made Scorch a Demon so it only seemed fitting. That and so there's more Neutral targets for Scourge Keeper. The real question. Which one do you run? This, or Dimension Traveller. I however am considering removing the Demon tag.
His job is pretty tough on his ears. He constantly has to hear people say stuff to him.
If you thought the previous two cards were pretty cool, here's one for you. Exact same thing for Battlecries. Your opponent will have to waste Battlecries in which they'll want to target something else on. It can absorb both damage and healing.
He always won his national gymnastics tournament through soul bending. Whether or not this is allowed is yet to be decided.
Remember Floating Watcher from GvG? Well, here's another card that uses this mechanic, and this time in a more unique way. You can use Life Tap, Flame Imp, Pit Lord, Unlicensed Apothecary, etc to combo with this card to deal big damage to the enemy hero.
For when Mages are too lazy to climb the stairs.
A cheaper, Mage-specific Gadgetzan Auctioneer-esque effect with spell synergy. Looking at Lock and Load, I'm considering making this 2 mana, but I don't know. Either way, the stuff you can do is obvious.
This is why Malfurion always wins sandcastle building competitions.
This effect is like Shrinkmeister but permanent, which is why it's stats:cost ratio is a little bit lower than Shrinkmeister. It's especially effect against very small minions, making them completely unable to attack. Druids use to have a card called Demoralizing Roar so it makes sense that they would get a card like this. I feel like this card could definitely become annoying.
Luke told her that you can't just grow force.
So, I gave myself a challenge to make a Warrior Legendary without a Battlecry as every Warrior Legendary except Grommash has one. It took a long time, but here it what I came with. Basically, it will be Immune doing your opponent's turn but they have a way to get rid of by destroying the force field, then this can be killed. The Force Fields destroy themselves at the start of your turn so multiple ones don't spawn and make it impossible to kill Jonix.
Sacrificing things for additional power. Now, where have I heard that before?
So, this works like Arcane Intellect. You discard one, then draw 3, so you get a net gain of 2 (and this itself is a card so your hand size only goes up by 1). You will never discard one of the 3 cards you draw from this. This has good synergy with obviously stuff like Malchezaar's Imp, but also from this expansion comes Netherworld Satyr to get the card you discarded back, and Devil's Advocate so you basically discard nothing.
I thought Taurens didn't like water.
He's a Common Taunt, that comes with direct damage, and an additional body. The "Space Murloc" is just a 1/1 Murloc with no extra ability. Not much else to say, really.
Seriously, it's scary how fearless he is. In fact, he seems to become stronger the more danger there is.
So, here's an interesting card. It only need 2 minions and it's a Chillwind Yeti, get even more and it simply gets ridiculous from there. If you can combine this with a board clear, it can be especially effective. It can even be pretty good in Arena where more minion combat happens.
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Neutral Common (13 cards made)
Uncollectable Cards
Neutral Rare (9 cards made)
Neutral Epic (8 cards made)
Neutral Legendary (7 cards made)
Druid (Completed)
Uncollectable Cards
Hunter (Completed)
Uncollectable Cards
Mage (Completed)
Paladin (Completed)
Uncollectable Cards
Priest (Completed)
Rogue (Completed)
Shaman (Completed)
Warlock (Completed)
Uncollectable Cards
Warrior (Completed)
Uncollectable Cards:
CUT CARDS (1 card):
Here are some cards that I made during development that ultimately never made it into the expansion.
FLAVOR TEXTS:
Neutral Common:
Neutral Rare
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Changelog:
12/16/2016:
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This is an entirely cosmetic change but it was still a wording error that I wanted to fix.
12/19/2016
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Once again, just a wording error I fixed.
Uncollectable cards are now found in their classes instead of having their own list.
12/20/2016
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Art has been changed to something more fitting for this expansion (I was honestly not proud of the art for Totemic Circle), as well as a name change.
2/19/2017
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Sand Golem was a broken, and admittedly very lazily designed card that I slapped together because I wanted a sand golem. The effect now only lasts until the start of your next turn instead of being permanent. The reason, it's not like Shrinkmeister is so that the card isn't just a 4/4 a lot of the time.
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A slight wording error has been fixed.
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I thought Aerial Watcher could use a slight staff buff, especially when compared to Kabal Chemist, so it now has 4 Health instead of 3.
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Second batch of cards posted.
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Third batch of cards posted.
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Hey, I would really appreciate it if I could get some feedback for this.
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Fourth batch of cards posted.
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Really nice cards ! :)
Really cool collection of cards. Although I am not a fan of a theme which is unrelated to Warcraft universe, I do like this futuristic sci-fi theme. The card designs also fit really well with the theme. Keep it up!
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I like the cards so much.The sci-fi theme doesnt fit in WoW and Hearthstone,but it is very good!i would love to see an expansion like this in the future.
Fifth batch of cards posted. We're over halfway home.
You're a Demonizer, You're a Demonizer!
Hold a massive amounts of Demons in your hand, then play this guy and get a huge discount. Very nice for Demon decks
Bring on the Flamewreathed Faceless's.
You'd be surprised how often that one extra damage over a Fireball makes a difference. That's specifically where this card comes in.
No, that doesn't mean you can start passing turns instantly.
Good for decks which can keep alive for a long time. Get to turn 10, and you get a 5 mana 8/8 (and doesn't overload you for 2). Play it later for a bigger discount.
Hey, I know what movie you were watching last night.
Just like a Curse of Rafaam, only way cooler and closer to being viable. It takes 3 mana to play and you don't do anything on the board but now you know exactly what's on the board and how to play around it. Now your opponent has a choice of either spending 3 mana to get rid of it and waste their turn, or just play as normal but have the opponent know everything in their hand.
Wait, she's called "The Immortal", but she only has 3 Health? Uh... okay.
So, is this Legendary awesome or what. Basically, you can now heal past 30 (up to an infinite amount), and your hero power essentially works as a Warrior hero power which can target minions (though it loses the Armor synergy). If you're wondering how this would work with Reno Jackson, I think Reno would heal up to the highest maximum Health total you've been to this game.
This is the weapon Thrall used when he was in Team GRVT with Garrosh, Rexxar and Valeera.
Basically, as long as you keep killing minions with this, you have basically an infinite durability weapon. This is intended mostly as a control weapon.
He just wants to give everyone a hug but is having trouble doing it right.
This is a cool card. While it's under your control, you'll want to keep it alive but at the same time, try to make it so that your opponent will be forced to suicide it. When it dies, its controller takes 5 damage. Who will be taking the damage?
You would never believe the amount of energy that needs to get teleported.
A Mage spell that specifically revolves around Spell Damage. Without spell damage, it's 2 mana to deal 1 damage and summon a random 1-cost minion. Not too bad, but with just one instance of Spell Damage, it becomes a lot better. With Malygos, it's absolutely hilarious.
He just asks the player which minion he wants and tells the Innkeeper to give it to them.
Discover a Legendary minion. A pretty wild but overall powerful text as there are a lot of options you can get, especially depending on your class. You can play this then Discover a Ragnaros for turn 8, or anything else you want.
The power of chains is to keep things linked together.
How this works, is that you target a minion and then it that kills it, it casts this again on the adjacent minions and the cycle keeps going until there are no minions left or until enough minions survive to stop the chain. If you're really lucky, it can act as essentially a 2 mana Consecration with Overload: (1)
Hey, that's my Scourge. Go find your own.
Without Street Trickster, this card couldn't be printed because there wouldn't be enough Neutral Demons in the game to print this. As of now there are 3 Neutral Demons in the game which makes this printable. Of course, it's a Warlock card where most of the Demons are and where you can Discover more Demons than other classes and some better ones. A very simple but effective card.
Field of Protection! We don't grow corn and plants, we grow force fields.
Mass Divine Shields galore. Simply play some minions then play this. The more minions you have, the better.
Brutes are the best at making people convert.
Dealing 3 damage on this card is no too appealing but then read that other effect. You can easily rig this to work in your favor and gain copies of other minions. Note that you can also target any minion so in those weird situations you'll want to target your own stuff, you can.
He keeps those bad dreams locked up, never to scare any little kids again.
I tried to make this different than other Druid Legendaries, but in return, I ended up making it too similar to Aya Blackpaw. I still like this card though. Here are a list of Dream cards you can get:
I've also made it so that Uncollectable cards will be found in the classes in which they belong to instead of having their own separate list.
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Wow, Turtle Tank has the same art, name, and a similar effect to a card I made several months ago but never posted anywhere. Your version is better though.
Minor nitpick, some of these cards, such as Steampunk Sorcerer, might be a little too powerful compared to other cards. Compare to Soot Spewer and Dalaran Aspirant. And Starloc with Blowgill Sniper.
These cards are pretty sweet, both in effects and art. I really like Hologramize and Energy Teleporter.
I don't like much that mana refresher druid card... there's too much possibilities it ends up like another OTK deck, just like poor Kun.
That being said, although it might be way too "sci-fi" for hearthstone.... I like most of these cards...
and who am I to judge? Til now all my class concepts are set in the w40k universe.
Click to see my Hearthstone projects:
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Sixth batch of cards posted.
Now you can digitally kill a mockingbird.
"OMG, worse Raven Idol" - Nope, not in the slightest. Raven Idol may have the flexibility, but Mages have some of the best spells in the game, some of the best direct damage spells, board clears, or really just about anything.
"Why not just put the spell you want in your deck?" - When you play Dark Peddler, why do you not just put the 1-cost card you want in your deck? Yeah, thought so.
For a "Dark Wolf", he seems to be lighting up pretty well.
Yes, we have Tomb Spider, but Beasts are mostly a Hunter thing, so it seems natural that Hunters would have a "Discover a Beast" card. It makes it cost 1 less too so you can potentially Discover an Infested Wolf as your 3-drop next turn.
He goes to a lot of gatherings.
When you have Spell Damage, ideally you want the minion to be as cheap as possible so you can combine it with a bunch of spells in the same turn which is why most Spell Damage minions are low cost. As a 1-cost 1/1, you can easily play this, then other spells in the same turn, easier than any other Spell Damage card in the game.
The damaged minions see it coming yet they don't tell anyone.
Basically a Dark Iron Skulker Battlecry for 3 mana. Cheaper Consecration but the minions have to be undamaged. Works well with Preperation unlike DIS. Rogues needed an AoE after the Blade Flurry nerf and here they go.
"Nah, I don't like this part. I want to reanimate it" - This is something someone said to Gul'Dan as he was making a cartoon about warlocks. It was the last thing he ever said as a human being.
Assassinate + Convert in one card that can also be targeted on your own minions (though for 7 mana, is it worth it?). Seems decent, doesn't it?
No Overload, and it's a Mech. Wow!
So, if your opponent controls an expensive minion, this becomes a 4 mana 7/7, and can maybe destroy the minion with removal.
He doesn't mean to be intimidating. He just wants to welcome all who visits.
Prevent a huge, scary minion from attacking for a turn, and get a 4/2 for 3 mana. It seems pretty good. It's like Aldor Peacekeeper in a way.
Every other monster from another dimension is purple, and prevents things from being summoned. Oh, and was made of two different things.
The obligatory huge common of the set and it's a big Taunt minion. Amazing in Arena.
Intergalactic Planetary!
A pretty unique and interesting card. Since you normally wouldn't run very many 6-cost minions in your deck, this effect can very easily be managed and controlled. If you still have a 6-cost minion in your deck, you can guarantee a curve with this card. Can be used in Reno Jackson decks to guarantee that you draw that Reno.
It's always knight in the galaxy, even when you can see the sun.
Weapon duplication hype! It simply puts a copy of the base weapon in your hand so if the weapon is buffed or has lost durability, that isn't copied, it adds a new copy as if it was a fresh card. Want a new weapon for later? He's your guy.
They said he could be anything. And yes, he really can be anything. He can be a Taunter or a Charger.
This is a very interesting card idea that I've had a while. It has the flexibility of being a 2/1 with Taunt, a 2/1 with Charge, a 2/1 with Divine Shield, etc. It can only Discover passive keywords. It can't Discover Battlecry, Deathrattle, or anything like that because it would be pointless. It also can't Discover Elusive or Poison because they're not official keywords yet. It also has a very interesting synergy with another card that's yet to come.
A much better weapon than the Wrongteous Blade.
Admittedly, most Paladin weapons aren't very interesting. That's why I have this. It's an Arcanite Reaper that gives you 2 random Divine Shields for 1 extra mana. I could see some Control Paladins trying this card out.
This is Gruul's favorite tree.
Anything becomes a Gruul with this card. At first, it's 1 mana to give only +1/+1 (worse than Divine Strength) but you need to kill the minion quickly or it can potentially snowball out of control.
Ever since she was a kid, she has Idolized Al'Akir.
This was that interesting card I was talking about. With Mini Steambot, you can choose whatever you want, then you can guarantee this minion gains that keyword. You could also make a really gimmicky Wild deck with Enhance-o Mechano. It effects enemy minions too, not just your own so if your opponent has a Taunt minion, this minion will also gain Taunt.
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Seventh batch of cards posted:
And now I play the Magic card Polymerization...
Moonfire + +2/+1 for 1 mana. Compared to Divine Strength, the you gain 1 damage but the minion that's buffed is chosen randomly (amongst your minions only).
He's outta' this world.
Maybe could be a 2/2 because of Mistress of Mixtures, but oh well. Basically, you play this, then you can use your Hero Power again. 5 mana... unless you have Raza the Chained.
He's the "Lightning King". Try saying that 10 times really fast.
Play him, get a weapon. The Lightning Sword will swing then give everything you control +2/+2, and Paladins have arguably the best Hero Power to do this with, quickly turning a 1/1 into a 3/3. Or you get the Fire Sword and gain an effect which mimics the Foe Reaper 4000 effect. Attack a minion, deal that much damage to the other minions. When one weapon goes away, your opponent gets the other one in their hand and it will keep swapping each other out. That may seem OP but consider that you have to pay 4 mana for each weapon, that Derieth is a 5/5 for 7. The Fire Sword requires you to attack minions and the Lightning Sword needs you to have at least one minion on the board. A very interesting Legendary nonetheless that might see play in a Control Paladin with healing.
Uh, sorry, backup isn't available now. Please try again at a later time.
As of now, there's no AoE card that has an effect if minions survive. Just single target abilities. Fear now as this one deals damage and fills your board with small creatures. The ability to summon a bunch of Aliens is nice but be weary of Warrior's two-sided AoE's (Whirlwind, Ravaging Ghoul).
He claims to be a meme alien. We're unsure if that means he's an alien about memes or he doesn't know what memes are. Your guess is as good as mine.
This card is for the memes, but not in the same that Am'gam Rager, Ice Rager and Shadow Rager are. I actually tried to make this card as competitive as possible being a 6 mana 4/5, and it's a Demon. Suddenly those Magma Ragers don't look too bad, do they? You could make some really gimmicky combo with this and Raza the Chained.
He's the bigger brother of Tunnel Trogg and the cousin of Unbound Elemental.
Yes, we have a Tunnel Trogg card, but this one gains HEALTH based off of your Overload, not attack. Goes well with any board clear. Funny enough, if you cast Elemental Destruction, it gains 5 Health, then the effect happens so it actually can never do to it.
He protects people but he's really stern about it. He forces you to always be in the field.
Common and Immune? That's a combination alright. He's a lot like Master of Disguise except better since the minion targeted by the Battlecry can't take any damage until the start of your next turn (only way to kill the Immune minion is with a random, or AoE destroy effect), so you actually can use it before it attacks and it won't take damage.
As a crystal lord, he daily tries to stop these orange bandicoots from taking his crystals. He hasn't had much success though.
Like a N'Zoth for Demons, only as a Deathrattle instead of a Battlecry which is why he has lower stats. He is vulnerable to Silence this way. He has a lot of swingy potential, being able to summon a LOT of large Demons though he probably will also summon some smaller ones. Let the possibilities run through your mind, and no note that he also summons enemy Demons too.
Aerial TV is the best. It's wireless, you can record anything, lots of HD channels and it doesn't cost very much. Only problem is that it's hard to make your TV levitate.
List of cards that you can get from this include:
What shot are you going to get? Really, just about any shot is good to get from her. The fact that Cobra Shot is Wild Only makes it a lot better in Standard. This card looks pretty decent to me no matter which shot you get.
"Aww... isn't he just the cutest thing ever... Wait, WAIT, THAT'S HIS BIG BROTHER!?!?" - The last person who encounter the two aliens.
Just kind of another Big-Time Racketeer, only this one is a little bit more interesting. There's no card that summons a random 7-cost minion in the game so he doesn't nerf anything. The Big Brother is also a Demon so maybe there's potential in Warlock for him as he will get resummoned by Crystal Lord Drathgar.
There was this one guy at a burger eating contest who wished for a meteor shower. He did not get what he expected.
A more balanced Maelstrom Portal for Druids who tend to have weak removal and currently their board clear options are very limited. Only Swipe and Starfall is available to them, and only Swipe sees play. Let's add one more, shall we? Well, here we go. You deal damage to the board and summon a small Taunt.
It's part of her new "Teleporter Potion".
For those of you who are confused with its position, this allows you to rearrange friendly minions on the board which is good for "adjacent" effects. It's very situational though and half the time it does nothing which is why it has Chillwind Yeti stats.
She's been training all day for this.
Have you ever had a weapon with higher attack but you wish it had higher durability instead (or vice-versa). Here is your card. Change that 3/2 weapon into a 2/3 weapon.
For whatever reason, Valeera finds deja vu value in this card.
Back in Alpha, there was a card called Envenom which did this exact same thing, and was removed because of its combo potential with the old Rogue Hero Power. Nowadays with the Hero Power changed and only a limited way to buff weapons in Rogue, i feel that this card is actually balanced since your weapon needs to have at least 3 Attack to arguably be worth it.
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Some neat ideas here! Nice work.
I have now updated this expansion for the first time in a month. This batch is a little shorter than the others but I wanted to keep this updated. I've also added a section for cut cards to see some ideas I had that were ultimately scrapped.
Eighth batch of cards:
He slashes cyborgs all day long.
Can remove Taunts which can work in interesting situations if Taunt becomes popular to gain a surprise lethal, and can also be useful against Shamans against Thing from Below, as well as their Taunt totems.
Lots of agents have missed him.
This card is intended to be another bounce-back tool for Rogues, however you don't bounce the minion back immediately. That and combined with its low cost can make it so you can benefit from a minion's effect again without having to immediately bounce it back.
She has to vaporize a lot of energy every day, and we have no idea what happens to it.
This is supposed to be just kinda like a cool card, and not so much competitive. Do note that the effect is symmetrical so you have to be careful, and no, you don't take 2 damage from the summon. This card can absolutely shit on combo decks if kept alive.
A valiant defense requires a valiant attack.
So this card may not be the best looking card in the world. A 1/1 that deals 2 damage for 1 isn't that strong, but in Paladin, Silver Hand Recruits are more than just Wisps, particularly with cards like Warhorse Trainer and Quartermaster. It also synergizes with Steward of Darkshire, as well as my custom card, Speed Fighter.
What's the matter?
So, this card looks a little crazy, turning EVERYTHING on the board into 1/1 minions. Combos well with Wild Pyromancer in the same way Equality does, and Wild Pyromancer was already played in Priest so it fits like a glove. Can also potentially combo with Holy Nova.
As an alien, he just recently came here so he's still trying to get his bearings on the place.
A lot like Micro Machine in the sense that it's fairly weak on its own but grows stronger as time goes on. He will always be a 3/2 on your opponent's next turn and generally, they will want to kill him soon so he doesn't grow too much, making him similar to Pompous Thespian.
Unfortunately, spirit sharks can't make investment deals like regular sharks can.
Essentially a Shaman's version of Fandral Staghelm. He's not quite as strong as Fandral but he definitely still has a lot of potential. Suddenly the 4 mana 7/7 now really is a 4 mana 7/7, Lightning Storm, 3 mana better Consecration. Ancestral Knowledge, cheaper Arcane Intellect. Earth Elemental, 5 mana 7/8 Taunt. About as good as 4 mana 7/7. Also has a chance to survive Elemental Destruction, and even if he doesn't, you still won't overload for 5.
Lucitra has a REALLY humongous Hearthstone collection. How else would she always be able to give you the Legendaries you need?
This card is intended to allow you to forcefully draw key cards from your deck. If you're playing Reno, you can now instantly draw Reno Jackson and Kazakus. If you're playing a C'Thun deck, you can now instantly draw C'Thun and Twin Emperor Vek'lor. If you're playing Freeze Mage, you can now instantly draw Archmage Antonidas and Alexstrasza. The possibilities are endless. You may accuse me of saying this is a better Arcane Intellect, but this draws only very specific cards, and is a Legendary. Frankly, a 1/1 Taunt is good but isn't offer much in terms of cost as its worth almost 0 mana.
He guards the void. Not that there's much to guard there in the first place.
So, yes the card looks bad but look at Void Terror. This card is intended to serve a similar purpose as it can instantly activate Deathrattles, and especially works well with eggs.
She's really good at tracking things.
See what I did with the flavor text? So yeah, this is a lot like Tracking. Before anyone says "there's no top card of the deck", look at Tracking. This allows you to see what you're going to draw later and you can make it so that you draw the more important cards earlier. The interface would be the same as a Discover effect.
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Really good cards i love 'em!
i hope the next batch will be here soon!