This might prevent specific decks from becoming too dominant in the meta, while being punishing when the tribe is not present in your opponent's deck. I believe that the reason that Hungry Crab sees no play is that there are not enough Murlocs in play. Like ever. However, when a specific deck dominates the meta, such as Mech Mage or Pirates, people will have less incentive to run it.
Overall, having a set of cards like this would increase the play that all of them saw, because a player might choose to tech against the counter to their deck's main tribe.
hungry crab is bad because most murlocs aren't good enough to be competitive.
Cards like these are too polarizing. As removal they are ether extremely overpowered or extremely bad. 1 mana summon a 3/4 destroy a dragon, beast pirate etc is extremely overpowered. Muirlocs are different because they generally aren't played and are very small minions. If blizzard created a playable, powerful murloc that sees a lot of play then hungry crab becomes too strong. In addition they would be played in the decks that play those tribes for an efficient 1 mana 3/4. I think this is why blizzard hasn't created more of these cards. just my opinion
hungry crab is bad because most murlocs aren't good enough to be competitive.
Cards like these are too polarizing. As removal they are ether extremely overpowered or extremely bad. 1 mana summon a 3/4 destroy a dragon, beast pirate etc is extremely overpowered. Muirlocs are different because they generally aren't played and are very small minions. If blizzard created a playable, powerful murloc that sees a lot of play then hungry crab becomes too strong. In addition they would be played in the decks that play those tribes for an efficient 1 mana 3/4. I think this is why blizzard hasn't created more of these cards. just my opinion
I actually think it should be fine for all of them, save for Dragons and maybe Mechs. Really the only reason I put in all five neutral tribes was for the flavor.
The reason is that most tribal minions that are ran in constructed are just annoying little pieces of crap (take for example, Fiery Bat, Bluegill Warrior, Small-Time Buccaneer, Patches the Pirate). These cards, I believe would help people who want to tech against said annoying pieces of crap while rewarding people who don't run said annoying pieces of crap.
Hungry Crab is a bad card. But what if...
This might prevent specific decks from becoming too dominant in the meta, while being punishing when the tribe is not present in your opponent's deck. I believe that the reason that Hungry Crab sees no play is that there are not enough Murlocs in play. Like ever. However, when a specific deck dominates the meta, such as Mech Mage or Pirates, people will have less incentive to run it.
Overall, having a set of cards like this would increase the play that all of them saw, because a player might choose to tech against the counter to their deck's main tribe.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
hungry crab is bad because most murlocs aren't good enough to be competitive.
Cards like these are too polarizing. As removal they are ether extremely overpowered or extremely bad. 1 mana summon a 3/4 destroy a dragon, beast pirate etc is extremely overpowered. Muirlocs are different because they generally aren't played and are very small minions. If blizzard created a playable, powerful murloc that sees a lot of play then hungry crab becomes too strong. In addition they would be played in the decks that play those tribes for an efficient 1 mana 3/4. I think this is why blizzard hasn't created more of these cards. just my opinion
Yeaah why not.
Also like the art work
AJAX AMSTERDAM
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
That murloc would make paladin viable I think.