This weeks theme comes from timmult, whose "Pepe" won our "Release the Beast" competition. We liked his proposals so much that instead of doing just one restriction... We're doing all of them!
Happy Hallowee- err, I mean, Happy Hallow's End! Your card's artwork and name must be Halloween/Hallow's-End-themed. In addition to this thematic restriction, you must pick one of the following mechanical restrictions. How will you be celebrating this spookiest of holidays?
Trick or Treat: Hold out your hand for a surprise! Your card must return a card on the battlefield to its owner's hand. Existing examples include Youthful Brewmaster and Vanish. To clarify, no, we are not allowing "returning" cards to a hand other than their owner's, because stealing other people's candy is wrong. Also note that, while we're fine with non-traditional treats, they must still be cards and they must still be on the battlefield, so Weapons and Secrets are fine, but other Spells and Hero Powers are not.
Costume Party: Don't be the loser that shows up in normal clothes, but also don't be that extra special snowflake that shows up in a costume that you know nobody's going to recognize. Your card must transform something into another existing card. Existing examples include Shifter Zerus, as it transforms into other existing cards. Counter-examples would have included Druid of the Fang, as it transformed into a new, unique token rather than an existing card.
Day of the Dead: And by that we mean Death is taking a vacation. Give the guy a break, he works hard! Your card must include the Immune keyword. Existing examples include Ice Block and Stablemaster. The Immune keyword is not very common, so make sure that you familiarize yourself with it thoroughly before taking part in this cultural celebration. For example, Taunt minions with Immune can be bypassed just like Taunt minions with Stealth.
As always, you may not delete any posts you make in this Submission Topic. Message one of the Fan Creation moderators if you've posted here in error or otherwise would like your post removed.
Remember that, although HearthCards is awesome, you must host your card somewhere other than Hearthcards, such asImgur or Photobucket.
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
You are allowed to submit only one entry. An entry normally consists of only one collectible card, plus any necessary additional material or commentary (explained below).
You are allowed to post in this Submission Topic only once, only to submit your one entry.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones you may make over your one allowed, such as by double-posting or by accidentally posting something here that you meant for the Discussion Topic. If you do accidentally post more than once, inform any of the Fan Creation Forum moderators via PM, and we will handle it.
Speaking of the Discussion Topic, that is where any discussion of this competition should go. This thread is for submissions only. If you want to discuss your card or ask questions about the competition rules or process, you can find a link to the Discussion Topic at the top of this thread. Plenty of folks there will be happy to help you out.
Once you have submitted your one entry, you are allowed to make only minor changes to it. Minor changes are things like correcting typos or making balance changes that do not alter the spirit of your entry as determined by we the moderators. If you want to make any changes and have any doubts as to their legality, ask us first.
These are the rules about your Submission:
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not submit any Gold cards or animated cards. (It's just a cheap attention grab tactic that makes it unnecessarily difficult to determine what class your card is for.)
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Remember that, although HearthCards is awesome, you MUST host your card somewhere other than Hearthcards. Save it and upload it toImgur, Photobucket, or some other similar site. HearthCards has a limited server space and will purge cards after a few days, and nobody wants your card disappearing part-way through the finals. We understand that there are some HearthCards memberships that will allow you to save your card there for longer (and you should totally get one of those just for general fan creation purposes, by the way), but we don't know who has those memberships and we can't tell from the URLs.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit.
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts 19:00 UTC 27/October/2016, Ends 17:00 UTC 31/October/2016) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 17:00 UTC 31/October/2016, Ends 17:00 UTC 1/November/2016) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 18:00 UTC 1/November/2016, Ends 18:00 UTC 2/November/2016) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where, a = The total number of submissions on the same page as the submission. b = The total number of up-votes that the submission received. c = The total number of up-votes on the same page as the submission. x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun. (Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners: Their card forever immortalized in our Winners' Gallery! They will be allowed to select the next card design competition theme. And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Note that the transformation into a Zombie Chow isnot permanent, same as how Shifter Zerus' transformation is not permanent until you decide to play him. Remove the Plague? Cards return to normal.
A more in-depth scenario if you don't quite understand how it works:
You can play Backstab normally, because it's a spell. Once you do, Azure Drake is now adjacent to the Plague, hence it will now be a Zombie Chow if you play it.
Tomb Pillager is now a Zombie Chow. Again, if you play it, it'll be summoned as a Zombie Chow (and you only spend 1-mana). If you remove Plague from your hand first, you can play Pillager normally.
If you play Tomb Pillager as a Zombie, Edwin will now be adjacent, so now it's a Zombie too.
Casting it means removing it from your hand and putting it in your opponent's. Now they have to deal with it. It'll be a back-and-forth game.
At first glance this might look rather useless. Immune makes Taunt not work so you it can't make an impenetrable wall out of it, and because it can't attack or be attacked it seems outright wasted on the card. It does nothing but clog board space! And by itself, that is all it does.
HOWEVER
There is a rather forgotten classic card that would definitely make this card combo material. Ancient Mage. Almost permanent spell power seems like a pretty sweet deal, specially for classes like Rogue, who would also benefit from a zero mana combo enabler. Not to mention future cards that give friendly minions beneficial passive effects. Still, under ideal conditions it would be really strong, so I'd definitely see Blizzard making some non-targeted silence/removal along with it to keep it under control. If nothing else Mass Dispel Priest would counter the meta.
Another use for it would be a very hard to remove, previous turn set up 2/3 minion for buff combos provided you also run silences.
Other than that, it would have uses like sponge random damage (Ragnaros, Flamewaker, Juggler) and boost the number of minions on the board (Gormok, Frostwolf Warlord).
I took a chance and tried to get all 3 choices out of one card. Since Halloween is supposed to be fun for EVERYONE... I made a neutral minion with a symmetrical effect.
Trick or Treat!
Flavor text: Scare you once Boo on you... Scare you TWICE... fun for me!
Another take on the whole Barnes-thing, but with a little more control. Overall I like the idea of more consistency in decks / more than 2 copies of a card, but the randomness of Barnes, etc. is too high for me. That's why the master of masks is my new best friend! :)
Flavour Text: "Expectations: Save kitties from trees, Reality: Be Burned to a crisp"
PD: The artwork is a zombie, so don´t worry if the "artwork" is unright.
Ok, guys, here it is my submission, I got really hard difficulties with the name, but its enough, the pun is easy to realise, since this is a zombie... y´know, but more the card, is pretty nice and neat for combos, you need a core card more than ever? Play this, trade, and get it back! Flavour wise its nice, since it is a Firefighter and it saves lives.... err.. XD. But more than that, it is just pretty annoying, even more with Taunts, however, that´s why I made it for Rogue, for not be abused and etc. Can be used to return a VanCleef, Mr. Bigglesworth (The Kitty!) and another things, it can be perfect, but its crappy stats make it bad alone at the board, god longest description I made, XD.
An interesting if unpredictable midrange card for paladin. He's a little bit of Murloc Knight; a little bit of Keeper of Uldaman; a little bit of Tinkmaster Overspark. He might transform your newly created silver hand guy; he might transform a scary opposing minion; he might transform a scary minion of your own. Definitely a powerful card, but he doesn't mix well with your big cards. So he's good if you're behind; good if it's close, but bad if you're too ahead. The only guarantee is that when he comes out, the board is about to get a lot spookier and a lot swampier.
Flavor: When they're not terrorizing people, the pumpkins get together for friendly games of Musical Chairs.
The one and only Headless Horseman himself! Guaranteeing that your opponent will also lose their head when you play him! Your horseman may be immune when your opponent has your pumpkins, but those pumpkins will bite you back, so beware! (They aren't so thrilled that they aren't on the same side as the Horseman, so to help, they'll Fireblast your opponent's face for you :) )
Conquer the fight! Show them no one messes with the Headless Horseman on Halloween Night!
This is my bet for this week! I tried to keep it as simple as possible. I wanted to make a paladin themed card around the buffing mechanics. So this card is to take advante of cards like Blessing of Kings, which focus on a more control like approach while having some kind of answers to meta decks like spell damage shaman or freeze mage. Also, paladin doesn't have many 1 or 2 mana good drops whatsoever. So, no more talking, what do you guys think? Thanks for any input :)
Masquerade is somewhat similar to Echo of Medivh, with wording similar to that of Poison Seeds. Basically, the point is to give Rogues a new aggressive, token deck archetype. If you can manage to fill the board with smaller minions, maybe sticky ones, then this can upgrade them to 4/4's and also refill your hand. You can't make use of the Masters' Battlecries without using Shadowstep or something similar, but that just adds more potential tactical depth.
A spooky minion with a good body that can provide you with a turn of huge protection if you play it properly - or even a huge minion if you happen to be playing silence as well. Keeper of the Grove, perhaps?
Was running the re-designed Karazhan last night, which brought back all sorts of fantastic memories from my college days. Decided to make a card today paying tribute to the original Karazhan. There is already a Big Bad Wolf in game so this version has to be Bigger and Badder (and, imo, truer to the original mechanics).
Fun theme this week. Good luck and Happy Halloween.
Though I'd take this change and make something that's both "okay" on its own and has some Purify synergy. Now a Scarecrow won't perhaps scare an adult(high-cost drops) but it certainly could scare some unwanted youth(low-cost minions) away! *It can also return a friendly 2-Drop aswell, if there is any use in that. Which I bet there is.
As always, good luck everyone and happy Halloween.
by my understanding this cards effect order should be: pay 3 mana, play a 0/1 pirate, trigger any in play Ship's Cannons, end turn, summon a Ship's Cannon, return Spectral Crew to your hand, your opponents turn starts
Rollback Post to RevisionRollBack
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh
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This is the Submission Topic. The Discussion Topic is here.
Competition Theme: Happy Hallows End!
This weeks theme comes from timmult, whose "Pepe" won our "Release the Beast" competition. We liked his proposals so much that instead of doing just one restriction... We're doing all of them!
General Competition Rules
These are the rules that remain consistent from competition to competition.
First, these are the rules about Posting:
These are the rules about your Submission:
TIP: Though not a rule exactly, we highly recommend that you insert your images using this icon on the bar above the post text editor: . Just click that button and put in the URL of your image. Cards that are uploaded and attached to your post are not disallowed, but in our experience they will not do nearly as well, so this is for your own benefit more than anything.
Finally, know that manipulating votes in any way is strictly forbidden. Any violators will receive an official warning, and will be banned from this and all future HearthPwn Card Design Competitions.
Competition Process
Entry and Early Voting Phase (Starts 19:00 UTC 27/October/2016, Ends 17:00 UTC 31/October/2016)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 17:00 UTC 31/October/2016, Ends 17:00 UTC 1/November/2016)
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 18:00 UTC 1/November/2016, Ends 18:00 UTC 2/November/2016)
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
How do we determine the qualifying finalists? First, we'll pull up-vote data from each submission using the formula detailed below:
(ab) / (c) = x
Where,
a = The total number of submissions on the same page as the submission.
b = The total number of up-votes that the submission received.
c = The total number of up-votes on the same page as the submission.
x = The submission's final score.
The formula basically measures which cards stood out the most, with the necessary assumption that each page is about equal in overall submission quality. It will be the entries that receive the highest final scores that move on to the Final Phase.
The bottom line is that, although entries on the earlier pages of the Submission Topic are much more visible and thus receive many more up-votes than entries on later pages, you don't actually have to rush to get your entry in as soon as possible because the up-votes end up being weighted by what page your entry ends up on in order to determine its final score.
But wait, there's more! During each Weekly Card Design Competition, each Fan Creation Forum moderators will be given a Wild Card, which they can use to advance any one entry that they feel was initially overlooked or under-appreciated to the Final Phase, regardless of its final score. Wild Cards are our way of spicing things up a bit, but please don't ask to be given one or be upset if you aren't given one. These are just supposed to be fun.
(Also, it should go without saying that, while we moderators are allowed to participate in the competitions, we are not allowed to benefit from Wild Cards.)
Rewards
Bragging rights are always awesome, but as usual, we do offer a couple of HearthPwn site rewards to competition winners:
Their card forever immortalized in our Winners' Gallery!
They will be allowed to select the next card design competition theme.
And a unique Avatar Border & "Card Design Champion" Title, as depicted below!
Note that the transformation into a Zombie Chow is not permanent, same as how Shifter Zerus' transformation is not permanent until you decide to play him. Remove the Plague? Cards return to normal.
A more in-depth scenario if you don't quite understand how it works:
Let's say your hand is Azure Drake, Backstab, Wandering Plague, Tomb Pillager, Edwin VanCleef.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
At first glance this might look rather useless. Immune makes Taunt not work so you it can't make an impenetrable wall out of it, and because it can't attack or be attacked it seems outright wasted on the card. It does nothing but clog board space! And by itself, that is all it does.
HOWEVER
There is a rather forgotten classic card that would definitely make this card combo material. Ancient Mage. Almost permanent spell power seems like a pretty sweet deal, specially for classes like Rogue, who would also benefit from a zero mana combo enabler. Not to mention future cards that give friendly minions beneficial passive effects. Still, under ideal conditions it would be really strong, so I'd definitely see Blizzard making some non-targeted silence/removal along with it to keep it under control. If nothing else Mass Dispel Priest would counter the meta.
Another use for it would be a very hard to remove, previous turn set up 2/3 minion for buff combos provided you also run silences.
Other than that, it would have uses like sponge random damage (Ragnaros, Flamewaker, Juggler) and boost the number of minions on the board (Gormok, Frostwolf Warlord).
I took a chance and tried to get all 3 choices out of one card. Since Halloween is supposed to be fun for EVERYONE... I made a neutral minion with a symmetrical effect.
Trick or Treat!
Flavor text: Scare you once Boo on you... Scare you TWICE... fun for me!
Spooky Treats:
Another take on the whole Barnes-thing, but with a little more control. Overall I like the idea of more consistency in decks / more than 2 copies of a card, but the randomness of Barnes, etc. is too high for me. That's why the master of masks is my new best friend! :)
Flavour Text: "Expectations: Save kitties from trees, Reality: Be Burned to a crisp"
PD: The artwork is a zombie, so don´t worry if the "artwork" is unright.
Ok, guys, here it is my submission, I got really hard difficulties with the name, but its enough, the pun is easy to realise, since this is a zombie... y´know, but more the card, is pretty nice and neat for combos, you need a core card more than ever? Play this, trade, and get it back! Flavour wise its nice, since it is a Firefighter and it saves lives.... err.. XD. But more than that, it is just pretty annoying, even more with Taunts, however, that´s why I made it for Rogue, for not be abused and etc. Can be used to return a VanCleef, Mr. Bigglesworth (The Kitty!) and another things, it can be perfect, but its crappy stats make it bad alone at the board, god longest description I made, XD.
Happy Halloween, or better called, Hallows End!
The joke is you.
An interesting if unpredictable midrange card for paladin. He's a little bit of Murloc Knight; a little bit of Keeper of Uldaman; a little bit of Tinkmaster Overspark. He might transform your newly created silver hand guy; he might transform a scary opposing minion; he might transform a scary minion of your own. Definitely a powerful card, but he doesn't mix well with your big cards. So he's good if you're behind; good if it's close, but bad if you're too ahead. The only guarantee is that when he comes out, the board is about to get a lot spookier and a lot swampier.
Skeleton
Summoned: Time to get spooky!
Attack: Boo!
Death: Too... Spooky...
Tokens are dumb, who needs em!
Drink me up
Flavor: When they're not terrorizing people, the pumpkins get together for friendly games of Musical Chairs.
The one and only Headless Horseman himself! Guaranteeing that your opponent will also lose their head when you play him! Your horseman may be immune when your opponent has your pumpkins, but those pumpkins will bite you back, so beware! (They aren't so thrilled that they aren't on the same side as the Horseman, so to help, they'll Fireblast your opponent's face for you :) )
Conquer the fight! Show them no one messes with the Headless Horseman on Halloween Night!
This is my bet for this week! I tried to keep it as simple as possible. I wanted to make a paladin themed card around the buffing mechanics. So this card is to take advante of cards like Blessing of Kings, which focus on a more control like approach while having some kind of answers to meta decks like spell damage shaman or freeze mage. Also, paladin doesn't have many 1 or 2 mana good drops whatsoever. So, no more talking, what do you guys think? Thanks for any input :)
I think I'm gonna participate this week with an old entry of mine. =D
Master of Disguise
Masquerade is somewhat similar to Echo of Medivh, with wording similar to that of Poison Seeds. Basically, the point is to give Rogues a new aggressive, token deck archetype. If you can manage to fill the board with smaller minions, maybe sticky ones, then this can upgrade them to 4/4's and also refill your hand. You can't make use of the Masters' Battlecries without using Shadowstep or something similar, but that just adds more potential tactical depth.
A spooky minion with a good body that can provide you with a turn of huge protection if you play it properly - or even a huge minion if you happen to be playing silence as well. Keeper of the Grove, perhaps?
You can find me here! Good luck everyone!
Sometimes the battlefield is just too spooky.
I didn't have a signature so Flux added one for me.
Was running the re-designed Karazhan last night, which brought back all sorts of fantastic memories from my college days. Decided to make a card today paying tribute to the original Karazhan. There is already a Big Bad Wolf in game so this version has to be Bigger and Badder (and, imo, truer to the original mechanics).
Fun theme this week. Good luck and Happy Halloween.
Though I'd take this change and make something that's both "okay" on its own and has some Purify synergy. Now a Scarecrow won't perhaps scare an adult(high-cost drops) but it certainly could scare some unwanted youth(low-cost minions) away! *It can also return a friendly 2-Drop aswell, if there is any use in that. Which I bet there is.
As always, good luck everyone and happy Halloween.
Check out my submission for this weeks card design competition; or my other fan creations! Nullius in verba
Ship's Cannon
by my understanding this cards effect order should be: pay 3 mana, play a 0/1 pirate, trigger any in play Ship's Cannons, end turn, summon a Ship's Cannon, return Spectral Crew to your hand, your opponents turn starts
"quz wsxed crafvtg byhn jmikolp?" ~zsxefvh