I've been searching for the last 30 minutes but there is no updated guide that exists yet on the internet. It's impossible to know which is the best treasure to take. When will there be a guide ? Thank you.
If you are building a minion deck, the +1/+1 is pretty amazing. If you go for spells (a bit dangerous, but it worked out for me the one time I did it), then the +3 spell damage is AMAZING. (7 damage, 4 damage to all swipe anyone?? 5 damage Starfall?? Yeah ...)
For minions, the permastealth makes The Darkness pretty easy. And it also helps against the Beholder boss. If you grab permastealth, the Doubled hero health goes great with it.
A lot of the passives are really good, but it depends entirely on what your deck is trying to do. So yeah, bottom line: know what kind of deck you are building and choose passives that work well with it.
As for treasures, there are a ton of them. No predicting what you'll be offered, so no way of offering advice of which is better.
EDIT: Above all else, only play dungeon runs if you find them a fun experience. DO NOT play them if you will only be happy with a completed run. You will usually fail before winning the final boss. Even if you play well. You will definitely need some luck if you are to survive to the end. And yes, also quite a bit of skill. Or if you get insane absurd amounts of luck, you can win without much skill. But generally, you'll lose a run more than you will finish one.
Depending on your deck setup or even just your class, certain passive are a massive boon. For example, as a mage I went for the +3 spell damage passive, followed later by a passive that reduced cost of spells by 1. Late in the draft, managed to grab an Antonidas and some sorcerers apprentices. Together, this combination made even the darkness a joke of a final boss
I think the dungeons are a bit too easy to require a guide. Usually after 2 attempts you know exactly what you would want to build for a given class to make it broken and it's just a matter of picking it then.
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Look at this thing and let me know what you think!
so pretty much I easily beat them all but for hunter and warrior. Not sure if it's my luck or how it's supposed to be, but it keeps giving me gutter trash to choose from.
Hunter and Warrior are impossible for me to win, the end boss always hard counters whatever deck I've made.
so pretty much I easily beat them all but for hunter and warrior. Not sure if it's my luck or how it's supposed to be, but it keeps giving me gutter trash to choose from.
Hunter and Warrior are impossible for me to win, the end boss always hard counters whatever deck I've made.
I have a golden hunter, and it still took me over 60 defeated bosses to complete a run. My successful run had permanent stealth, and I got The Darkness as my final boss. Dream scenario right there.
so pretty much I easily beat them all but for hunter and warrior. Not sure if it's my luck or how it's supposed to be, but it keeps giving me gutter trash to choose from.
Hunter and Warrior are impossible for me to win, the end boss always hard counters whatever deck I've made.
I have a golden hunter, and it still took me over 60 defeated bosses to complete a run. My successful run had permanent stealth, and I got The Darkness as my final boss. Dream scenario right there.
The interesting thing is, for me, that warrior was actually the first one I beat (And one of only two, right now). I just ended up with a bunch of massive '5' drop minions, and enough recruit to build a giant army. Ended up against Togwaggle, and proceeded to annihilate him when he filled the board with party portals.
The second one I got was an evolve shaman with literally 5 evolves, 2 deathseers, and at least 2 unstable evolves. That was a crazy, crazy deck.
Incidentally, doubling up on Glyph of Warding was the right choice.
So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
best artifacts for me ( i've beaten the dungeons with all classes) are stolen flag and bag of stuffing, since you rarely get card draw in the card bundles.
If you run jades double battlecry is the best, it also can combo with cthun. If you don't usually +1/+1 or improved hero power in pala and priest. Deathrattle is one of the best for all clases.
warrior, you have 2 great decks, either recruit or face enrage, also the justicar hero power is actually good for warrior,if you play big stuff getting 4 hp per turn for 1 mqna is worth
. double hp is also strong.
there are infinite ways to beat it, there is also rng on the last 2 bosses difficulty.
the flag that gives all of your minions +1/+1 is almost always the best pick. Especially with minion heavy classes like Shaman. the robes that give +3 spell damage is almost always a safe bet, if you don't have a gameplay picked. But of course it's best with spell heavy decks, like mage. and small backpacks is really good if you have a varied deck, with a lot of options, like rogue or priest. also scepter of summoning is really good, if you get a lot of big minions bundles. Especially for warlock and druid
the worst passives would be the stealth cloak, since it completly negates your taunt minions and makes the oponent AI always go face the mysterious tome that gives you 3 secrets is completly useless, because it can either give you really shit secrets, or it can give you 'Potion of Polymorph' 'Repentance' and 'Snipe' and it triggers on your opponent's Stonetusk Boar And grommash's armguards, the one that reduces all your weapons to one mana. It's useless for most classes and can even be useless for weapon classes if you don't get any weapon bundles. And even if you do, having Arcanite Reaper on turn one is not gonna win you the game
the flag that gives all of your minions +1/+1 is almost always the best pick. Especially with minion heavy classes like Shaman. the robes that give +3 spell damage is almost always a safe bet, if you don't have a gameplay picked. But of course it's best with spell heavy decks, like mage. and small backpacks is really good if you have a varied deck, with a lot of options, like rogue or priest. also scepter of summoning is really good, if you get a lot of big minions bundles. Especially for warlock and druid
the worst passives would be the stealth cloak, since it completly negates your taunt minions and makes the oponent AI always go face the mysterious tome that gives you 3 secrets is completly useless, because it can either give you really shit secrets, or it can give you 'Potion of Polymorph' 'Repentance' and 'Snipe' and it triggers on your opponent's Stonetusk Boar And grommash's armguards, the one that reduces all your weapons to one mana. It's useless for most classes and can even be useless for weapon classes if you don't get any weapon bundles. And even if you do, having Arcanite Reaper on turn one is not gonna win you the game
You're totally wrong about the stealth option. It auto-wins you the game on several different bosses who now cannot interact with your minions, making their spells almost useless; you just have to be really smart about how you use your spells and trades, and don't pick minions for their taunt; pick them for their stats. Stealth is especially powerful when you get the Potion of Vitality, rendering your face twice as resilient to attack.
I've been searching for the last 30 minutes but there is no updated guide that exists yet on the internet. It's impossible to know which is the best treasure to take. When will there be a guide ? Thank you.
Type in "icy veins kobolds and catacombs guide" in google and click on the first link.
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I've been searching for the last 30 minutes but there is no updated guide that exists yet on the internet. It's impossible to know which is the best treasure to take. When will there be a guide ? Thank you.
There are quite a few guides, but you'll need to wait a bit for something super comprehensive since it is a very complex mode with tons of variations.
Enemy minions cost 1 more is great, Justicar ring too for most classes.
It’s not impossible, just take the ones that offer the strongest effects. The flag and the ring seem really strong every time I get them.
If you are building a minion deck, the +1/+1 is pretty amazing. If you go for spells (a bit dangerous, but it worked out for me the one time I did it), then the +3 spell damage is AMAZING. (7 damage, 4 damage to all swipe anyone?? 5 damage Starfall?? Yeah ...)
For minions, the permastealth makes The Darkness pretty easy. And it also helps against the Beholder boss. If you grab permastealth, the Doubled hero health goes great with it.
A lot of the passives are really good, but it depends entirely on what your deck is trying to do. So yeah, bottom line: know what kind of deck you are building and choose passives that work well with it.
As for treasures, there are a ton of them. No predicting what you'll be offered, so no way of offering advice of which is better.
EDIT: Above all else, only play dungeon runs if you find them a fun experience. DO NOT play them if you will only be happy with a completed run. You will usually fail before winning the final boss. Even if you play well. You will definitely need some luck if you are to survive to the end. And yes, also quite a bit of skill. Or if you get insane absurd amounts of luck, you can win without much skill. But generally, you'll lose a run more than you will finish one.
Depending on your deck setup or even just your class, certain passive are a massive boon. For example, as a mage I went for the +3 spell damage passive, followed later by a passive that reduced cost of spells by 1. Late in the draft, managed to grab an Antonidas and some sorcerers apprentices. Together, this combination made even the darkness a joke of a final boss
I think the dungeons are a bit too easy to require a guide. Usually after 2 attempts you know exactly what you would want to build for a given class to make it broken and it's just a matter of picking it then.
Look at this thing and let me know what you think!
so pretty much I easily beat them all but for hunter and warrior. Not sure if it's my luck or how it's supposed to be, but it keeps giving me gutter trash to choose from.
Hunter and Warrior are impossible for me to win, the end boss always hard counters whatever deck I've made.
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So, when a warrior uses Dead Man's Hand, what does that actually mean in terms of flavor? Is he the dead man? Does he cut off his own hand? Is that why he has Tentacles for Arms? Does he think that tentacles are actually as good as arms?
These reasons and more are why I think warriors are more mysterious than people give them credit for.
best artifacts for me ( i've beaten the dungeons with all classes) are stolen flag and bag of stuffing, since you rarely get card draw in the card bundles.
Permanent stealth is the busted option if you get it. Haven't had wax elemental and have completed all classes except warrior.
If you run jades double battlecry is the best, it also can combo with cthun. If you don't usually +1/+1 or improved hero power in pala and priest. Deathrattle is one of the best for all clases.
I will crush you!
warrior, you have 2 great decks, either recruit or face enrage, also the justicar hero power is actually good for warrior,if you play big stuff getting 4 hp per turn for 1 mqna is worth
. double hp is also strong.
there are infinite ways to beat it, there is also rng on the last 2 bosses difficulty.
If you pick both the Blade of Quel'Delar and Hilt of Quel'Delar, you'll get get Quel'Delar added to your hand at the start of the game.
The first time this happened to me I thought it was some kind of trap, so I never played it. Still won though.
in classes that get giants offered like warlock and Mage just go for Scepter of Summoning + as many giants as you can, Magic Mirror Mask of Mimicry and Crystal Gem are also good for this strategy.
Best treasure depends on your cards and classes.
the flag that gives all of your minions +1/+1 is almost always the best pick. Especially with minion heavy classes like Shaman.
the robes that give +3 spell damage is almost always a safe bet, if you don't have a gameplay picked. But of course it's best with spell heavy decks, like mage.
and small backpacks is really good if you have a varied deck, with a lot of options, like rogue or priest.
also scepter of summoning is really good, if you get a lot of big minions bundles. Especially for warlock and druid
the worst passives would be the stealth cloak, since it completly negates your taunt minions and makes the oponent AI always go face
the mysterious tome that gives you 3 secrets is completly useless, because it can either give you really shit secrets, or it can give you 'Potion of Polymorph' 'Repentance' and 'Snipe' and it triggers on your opponent's Stonetusk Boar
And grommash's armguards, the one that reduces all your weapons to one mana. It's useless for most classes and can even be useless for weapon classes if you don't get any weapon bundles. And even if you do, having Arcanite Reaper on turn one is not gonna win you the game
Wax Rager + Totem of the Dead basically wrecks every boss except King Togwaggle, who has Disintegrating Wand
Type in "icy veins kobolds and catacombs guide" in google and click on the first link.