Finally finished Catacomb dungeon with all 9 classes! Haha, maybe a bit slow but in case someone still struggling, here are my tips:
- In general, good artifacts that are helpful for most decks include: *Wax Rager (steady damage, most bosses cannot get rid of it), *Silence and kill all enemy minions, *upgrade Hero Power, *draw three cards and they cost zero mana, *enemy minions cost 1 more mana, *fill board with legendaries and fully health hero, *the 0/3 Weapon that gives Mage card at start of your turn (for classes not using weapon).
- Bad artifacts: *all your minions get Stealth (fun to try but bosses' minions all go face make you die quickly at higher bosses), *all artifact minions except Wax Rager (many bosses can kill them easily), *minions switch sides randomly, *take control of an enemy minion and add it to your deck, *choose a minion and summon a copy and add it to your deck, *1 mana 3/3 weapon, *1 mana give a minion +3/+3 Others not mentioned above are situational useful depending on your decks.
- Druid: pick Jade cards, very easy. Actually done on my first try. Artifact that Battlecry twice is helpful.
- Mage: pick Hero Power cards, combos with upgrade Hero Power artifact. With Coldarra Drake, you can kill anything the bosses summon with your Hero Power!
- Paladin: Silver Hand cards, combos with upgrade Hero Power artifact. Call out your Silver Hand army in no time and buff them with cards.
- Shaman: Jade cards again. Battlecry twice artifact helps. Also minion +1/+1 artifact makes all your totem can attack which is very helpful.
- Rogue: Jade cards again. Both Battlecry twice artifact and Deathrattle twice artifact help.
- Hunter: Deathrattle cards, combos with Deathrattle twice artifact. Artifact that recruit 3 minions is helpful too.
- Priest: Pick Unique cards, and good Legendary cards. Make sure you do not accidentally pick up duplicate cards, of course! Double health artifact synergizes with Reno. +3 Spell damage artifact synergizes with Kazakus and other damage cards.
- Warrior: I did it with stall method using Taunt cards and Armor cards, and Dragon cards with Taunt. Artifacts that upgrade hero power, enemy minion cost 1 more mana, double health are all helpful using this strategy. Wax Rager is very helpful here as it provides steady damage to compensate for the relatively lack of damage from your cards, and most bosses cannot get rip of it.
- Warlock: I did it with C'thun cards. Though I guess more important is that I got two double health artifacts, which together quadruple the health, and Wax Rager for the steady damage. Anyway, double health artifact is good for Warlock in general as Warlocks' Hero Power and certain cards cost health.
I would also like to add that its great to try to get both the treasure that draws cards until hand is full and the treasure that makes your minions 0 that turn. I did the hand one and the 0 mana one on turn 2 (got really lucky)as a druid against the final dragon boss(forgot his name) and flooded the board with a tyrantus and a ton of high damage minions. Also, with every class, get at least one taunt package kind of early to prepare for candle beard if he isnt in the first four bosses and hes faced later on,since he only hits face and his minions have passive charge
I would also like to add that its great to try to get both the treasure that draws cards until hand is full and the treasure that makes your minions 0 that turn. I did the hand one and the 0 mana one on turn 2 (got really lucky)as a druid against the final dragon boss(forgot his name) and flooded the board with a tyrantus and a ton of high damage minions. Also, with every class, get at least one taunt package kind of early to prepare for candle beard if he isnt in the first four bosses and hes faced later on,since he only hits face and his minions have passive charge
Even tho i agree that Candlebeard as a 7th boss is pretty brutal for most decks, u dont need taunts to defeat him. If u give him favorable trades, he will take them over face damage. But if the face damage is more favorable, he will smack u down.
Imo, stealth is absolutely insane in a lot of cases. That doubly applies to continious value minions (Tony, Lyra and especially Malganis). It also blocks 80% of Darkness' deck from being used.
Parts of weapon are mediocre by themselves, but if you get both, they are insane.
It cannot be overstated how good Wax Rager is. It's easily the best Treasure available by a LONG way.
Once it hits the board, it is essentially unremovable since the bosses don't have any silence to speak of and is only in danger of Waxmancer Sturmi (DO NOT PLAY WAX RAGER UNDER ANY CIRCUMSTANCES) and situationally three of the end bosses. Darkness can Entomb it, but prefers fatter cards. Togwoggle can get the silence+kill wand or the minion reshuffle if you're unlucky. Xol can potentially nick it with Flummox so be careful.
Otherwise, you have what is essentially an immortal trading engine. Darkness' hero power is a lot less scary when you can use Wax Rager to pick off the 5/5 every single turn.
The best part is, Wax Rager will work in ANY DECK.
Imo, stealth is absolutely insane in a lot of cases. That doubly applies to continious value minions (Tony, Lyra and especially Malganis). It also blocks 80% of Darkness' deck from being used.
Yes, I absolutely agree. Stealth is honestly one of the strongest passives, because it allows you to dictate all the trades, and also hit face without much counterplay (depending on boss, ofc).
Also, if you are running Paladin, look for double deathrattle + Val'anyr.
And C'thun Rogue is absolutely insane with double battlecry. I've pulled off a turn one win with C'thun Rogue against boss #6 (Boots of Haste ftw).
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Although i already completed the all fights i thank you for your tips.Will read this page when i want to relax and do some more fights.have a nice xmas
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Best quotes: "Casual is perfectly fine" "warlock is not overpowered" "Playing odd paladin just to test it"
The mind control artifact and copy minion artifact are better ones imo. Mind Control at 2 mana is insane and with copy minion you can get creative and copy any of your good minion like The Lich King.
I would like to elaborate more on the all your minions get Stealth artifact. Actually I am aware of its usefulness. It essentially neutralize many bosses' Hero Power and makes their cards that target enemy minions useless. You can keep your minions safe most of the time. Only you can decide which minions to trade but not the bosses. Games against these bosses become trivial.
However, the artifact does have drawbacks. You cannot taunt with your minions. Instead of getting taunted or trading with your minions, bosses' minions always go face. The fights become a race of face hitting. You are screwed if the boss clears your board with AoE. You are screwed if you encounter Candle Beard boss late as all his minions have Charge.
In conclusion, saying it "bad" might be a little overstated. However, you need to tailor-make your deck to make it works. Therefore, I would suggest only pick the Stealth artifact if you get it on your first round of treasure cards, and pick card packs accordingly afterward. Pick minions with high attack or very strong abilities such as Animated Armor, Lyra or Malganis. On the other hand, if the Stealth artifact appears as a choice later in the dungeon run, think twice before picking it because it may not be suitable for your deck and possibly mess everything up!
^^^ I agree whole-heartedly. I find myself winning more without stealth because the boss will choose minions sometimes, instead of straight to the face.
Also, I do not like the taking control of an enemy minion artifact because it highly depends on what the bosses summon. The minion is added to your pack might be a disadvantage as it may not synergize with your deck. Therefore, the artifact was frequently a dead card from my experience.
Finally finished Catacomb dungeon with all 9 classes! Haha, maybe a bit slow but in case someone still struggling, here are my tips:
- In general, good artifacts that are helpful for most decks include:
*Wax Rager (steady damage, most bosses cannot get rid of it),
*Silence and kill all enemy minions,
*upgrade Hero Power,
*draw three cards and they cost zero mana,
*enemy minions cost 1 more mana,
*fill board with legendaries and fully health hero,
*the 0/3 Weapon that gives Mage card at start of your turn (for classes not using weapon).
- Bad artifacts:
*all your minions get Stealth (fun to try but bosses' minions all go face make you die quickly at higher bosses),
*all artifact minions except Wax Rager (many bosses can kill them easily),
*minions switch sides randomly,
*take control of an enemy minion and add it to your deck,
*choose a minion and summon a copy and add it to your deck,
*1 mana 3/3 weapon,
*1 mana give a minion +3/+3
Others not mentioned above are situational useful depending on your decks.
- Druid: pick Jade cards, very easy. Actually done on my first try. Artifact that Battlecry twice is helpful.
- Mage: pick Hero Power cards, combos with upgrade Hero Power artifact. With Coldarra Drake, you can kill anything the bosses summon with your Hero Power!
- Paladin: Silver Hand cards, combos with upgrade Hero Power artifact. Call out your Silver Hand army in no time and buff them with cards.
- Shaman: Jade cards again. Battlecry twice artifact helps. Also minion +1/+1 artifact makes all your totem can attack which is very helpful.
- Rogue: Jade cards again. Both Battlecry twice artifact and Deathrattle twice artifact help.
- Hunter: Deathrattle cards, combos with Deathrattle twice artifact. Artifact that recruit 3 minions is helpful too.
- Priest: Pick Unique cards, and good Legendary cards. Make sure you do not accidentally pick up duplicate cards, of course! Double health artifact synergizes with Reno. +3 Spell damage artifact synergizes with Kazakus and other damage cards.
- Warrior: I did it with stall method using Taunt cards and Armor cards, and Dragon cards with Taunt. Artifacts that upgrade hero power, enemy minion cost 1 more mana, double health are all helpful using this strategy. Wax Rager is very helpful here as it provides steady damage to compensate for the relatively lack of damage from your cards, and most bosses cannot get rip of it.
- Warlock: I did it with C'thun cards. Though I guess more important is that I got two double health artifacts, which together quadruple the health, and Wax Rager for the steady damage. Anyway, double health artifact is good for Warlock in general as Warlocks' Hero Power and certain cards cost health.
Hope helpful for someone! Good luck! =)
That was very nice of you, to share your tips and strategy, tnx)
I would also like to add that its great to try to get both the treasure that draws cards until hand is full and the treasure that makes your minions 0 that turn. I did the hand one and the 0 mana one on turn 2 (got really lucky)as a druid against the final dragon boss(forgot his name) and flooded the board with a tyrantus and a ton of high damage minions. Also, with every class, get at least one taunt package kind of early to prepare for candle beard if he isnt in the first four bosses and hes faced later on,since he only hits face and his minions have passive charge
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Imo, stealth is absolutely insane in a lot of cases. That doubly applies to continious value minions (Tony, Lyra and especially Malganis). It also blocks 80% of Darkness' deck from being used.
Parts of weapon are mediocre by themselves, but if you get both, they are insane.
Indeed, stealth is insane in a right deck.
It cannot be overstated how good Wax Rager is. It's easily the best Treasure available by a LONG way.
Once it hits the board, it is essentially unremovable since the bosses don't have any silence to speak of and is only in danger of Waxmancer Sturmi (DO NOT PLAY WAX RAGER UNDER ANY CIRCUMSTANCES) and situationally three of the end bosses. Darkness can Entomb it, but prefers fatter cards. Togwoggle can get the silence+kill wand or the minion reshuffle if you're unlucky. Xol can potentially nick it with Flummox so be careful.
Otherwise, you have what is essentially an immortal trading engine. Darkness' hero power is a lot less scary when you can use Wax Rager to pick off the 5/5 every single turn.
The best part is, Wax Rager will work in ANY DECK.
#gNOmeferatu
Great read for someone needing some good advice. THANK YOU!! Merry Xmas!
I enjoy.
Although i already completed the all fights i thank you for your tips.Will read this page when i want to relax and do some more fights.have a nice xmas
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
What about Gloves of Mugging? I think it's quite good to use on turn 1. Not only cards for you, but lose of tempo for a boss
The mind control artifact and copy minion artifact are better ones imo. Mind Control at 2 mana is insane and with copy minion you can get creative and copy any of your good minion like The Lich King.
Khadgar's Eye of Scrying on a Shaman with Unstable Evolution is actually insane....fill a board decently and EVOLVE THEM ALL TO LEVEL 8-10
Also an instant win on the Trogg that draws a card when you cast a spell
Thanks for the valuable feedback!
I would like to elaborate more on the all your minions get Stealth artifact. Actually I am aware of its usefulness. It essentially neutralize many bosses' Hero Power and makes their cards that target enemy minions useless. You can keep your minions safe most of the time. Only you can decide which minions to trade but not the bosses. Games against these bosses become trivial.
However, the artifact does have drawbacks. You cannot taunt with your minions. Instead of getting taunted or trading with your minions, bosses' minions always go face. The fights become a race of face hitting. You are screwed if the boss clears your board with AoE. You are screwed if you encounter Candle Beard boss late as all his minions have Charge.
In conclusion, saying it "bad" might be a little overstated. However, you need to tailor-make your deck to make it works. Therefore, I would suggest only pick the Stealth artifact if you get it on your first round of treasure cards, and pick card packs accordingly afterward. Pick minions with high attack or very strong abilities such as Animated Armor, Lyra or Malganis. On the other hand, if the Stealth artifact appears as a choice later in the dungeon run, think twice before picking it because it may not be suitable for your deck and possibly mess everything up!
^^^ I agree whole-heartedly. I find myself winning more without stealth because the boss will choose minions sometimes, instead of straight to the face.
Also, I do not like the taking control of an enemy minion artifact because it highly depends on what the bosses summon. The minion is added to your pack might be a disadvantage as it may not synergize with your deck. Therefore, the artifact was frequently a dead card from my experience.