That's the current deck I'm using, and I'm running into a lot of problems at rank 10ish. I had no issues winning for about two weeks, then went on a massive losing streak back to rank 12. I've been fluctuating between rank 12 and 8. Any pointers would be helpful. I struggle against Warlock/Paladin/Hunter rush decks.
What would you cut to still have win conditions? I cut the two Defender's of Argus for the two Shieldmastas to prevent needing combos to put up taunts. Or would you just suggest a mid range beatdown?
Looking at your curve, you seem to be slightly heavy on the 2 and 4 drop range. If you're planning to play a form of control, try to create a stronger late-game and a respectable early game to carry into your big drops. With that said, the inclusion of both Yeti and Sen'jin feels somewhat out of place here - you have Sunfury protector and Druid of the Claw to create a decent front line without being too reliant on taunts themselves and the clear of Druids are always a nice thing to have.
I would suggest moving a part of your mid game to late game by swapping any combination of two Yetis, two Sen'jin or one Ancient of Lore to make space for Ancient of War, and move some power back to your 2~3 mana range. Ooze is always a good pick against Pally or Hunter and will keep you alive until you can draw into something.
I can see your reasoning behind the draw power alongside trying to burst a win with Force of Nature + Savage Roar. Try not to burn through your deck finding these cards, rather, create a playstyle where you will naturally create pressure and you will eventually draw into them.
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That's the current deck I'm using, and I'm running into a lot of problems at rank 10ish. I had no issues winning for about two weeks, then went on a massive losing streak back to rank 12. I've been fluctuating between rank 12 and 8. Any pointers would be helpful. I struggle against Warlock/Paladin/Hunter rush decks.
What would you cut to still have win conditions? I cut the two Defender's of Argus for the two Shieldmastas to prevent needing combos to put up taunts. Or would you just suggest a mid range beatdown?
Looking at your curve, you seem to be slightly heavy on the 2 and 4 drop range. If you're planning to play a form of control, try to create a stronger late-game and a respectable early game to carry into your big drops. With that said, the inclusion of both Yeti and Sen'jin feels somewhat out of place here - you have Sunfury protector and Druid of the Claw to create a decent front line without being too reliant on taunts themselves and the clear of Druids are always a nice thing to have.
I would suggest moving a part of your mid game to late game by swapping any combination of two Yetis, two Sen'jin or one Ancient of Lore to make space for Ancient of War, and move some power back to your 2~3 mana range. Ooze is always a good pick against Pally or Hunter and will keep you alive until you can draw into something.
I can see your reasoning behind the draw power alongside trying to burst a win with Force of Nature + Savage Roar. Try not to burn through your deck finding these cards, rather, create a playstyle where you will naturally create pressure and you will eventually draw into them.
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You're not going crazy, I edit 2~3 times each post