Warrior has weapons and one weapon spell but rogue has more weapon theme. Most of the weapon focused minions are commons.
Warrior has self-damage/enrage but not many class minions with enrage.
Warrior has armour but one minion and two spells with synergy.
It has the most non-thematic spell in the game Bolster- only now do they have taunt class minion.
The other hero themes are Priest-healing/antihealing/health (most thematic class in the game;Hunter- beasts,weapons/secrets; druid- mana control/choice; mage-spells/freezing and so on...
I would argue that's not entirely true - enrage is pretty bad but the self-damage theme stills shows up with Grim Patron decks, multiple cards give armor which leads to a stall theme even if only a handful benefit from it, and that taunt theme also technically has King's Defender.
It does feel a bit weaker to me than most classes but hopefully it'll get fixed with time.
Warrior has armour but one minion and two spells with synergy.
Warrior has 4 minions (including Justicar Trueheart) and 3 spells that gives you or have some kind of sinergy with armor. Armor is a pretty big theme of the Warrior class because most of those cards are viable (6 of them to be exact, wich is something you can't say about a lot of other themed cards from other classes), and please, just stop pretending like it is almost non existant...
I see what you are saying bro. As a WoW player who played warrior for 3 years, we could have some more of the warrior themed skills in hearthstone.
idk much about balancing so mana cost might be op, but here are my ideas.
Shields. Since the warrior hero power is armor, that means we are the warrior tank. Would be awesome to have a shield card that gets your weapon slot, but blocks 2 or 3 dmg for few turns.
Spell reflection. Warriors in wow can reflect spells to the user. And cast mass spell reflection which puts shield reflection on your allies. This could be pretty interesting.
Intercept - warriors can block incoming damage for an ally in wow and take it instead. They could make this maybe a secret or buff to protect minions from single target damage and spells (doesnt block aoe of course)
Shield Barrier - puts a barrier equivalent of your life total that blocks incoming damage for a turn. Scales with armor.
Warrior has not a strong theme I said rather it has weak themes- the themes have little synergy between hero and minions- Hearthstone is mostly a battlefield (I forget the common term for it is it board-control) based game and warrior's themes offer little to that- not nothing. Trueheart is not a class card its generic just as easily count it for every other class if you count that you have count all the inspires which are also generic - armour makes little difference to the board state. Just put together a deck with all class cards from all classes. Warrior cards have little do with each other. Others are at least thematic if not workable.
The problem with warrior is that they aren't proactive enough in nature, and as more and more sticky and proactive minions get released this will only get worse. It doesn't matter that you have 70 hp if your opponent has a board full of things like shredder, boom and loatheb and you have already used up both brawls.
Priest used to suffer from this as well, but they at least have the blademaster+circle combo as well as auchenai for huge swingy turns, and entombs release has arguably made them better than warrior even when they are playing from behind.
Blizzard either needs to add a couple of insane cards that either fits into control warrior's gameplan or just straight up change the class's tone to be proactive as well(I personally think this is a bad idea, as we already have more than enough play-things-on-curve-and-win decks in the game).
Well, armour is the theme. This was probably an attempt to make it the "survivor"-class. Which we had the incarnation of, in control warrior.
But Blizz hath spoken, henceforth early game shall be sticky, new lategame shall punish control and big minions shall be easier to remove than an average 2-drop.
Really Blizzard needs to start thinking about action economy. For example, what makes paladin op right now is that mysterious challenger inherently gets 6 actions, and divine favor rewards the paladin for however conservative your opponent has played. Dr. Boom and muster for battle are so good because they give 3-4 actions for one card; actions that are considerably good for the mana cost. Cenarious yields taunts and a 5/8 at 9 mana, which is considerably worse. So called fast cards like bomb lobber and shieldmaiden do two things at once.
Warrior's fast cards only raise and lower the hero's health (weapons/armor) or give card draw. Cruel task is the exception, it deals 1 damage and summons a 2/2, maybe it gives the benefit of +2 attack. It's very minor when you compare the action economy of other classes and those actions effect battlefield control. Fire elemental, Si 7 agent, auchenai soul priest, aldor peace keeper, bane of doom... for crying out loud bane of doom doesn't make it into most renolock decks but it would almost certainly make it into warrior.
Honestly, I'd be okay with leaving Warrior this reactive if there was some way for warrior to punish opponents that let it run up a huge health total. Like a 10 mana legendary with the deathrattle: deal damage to both heroes equal to your armor. There is nothing more satisfying than shield slamming a wrathguard out of a piloted shredder for 20+ damage. It punishes the opponent for laying back instead of trying to break through.
All of four taunt related cards- awesome. Another weak-moderate theme. Warrior has a lot of weak-moderate synergies. The question is not how good warrior is but whether it has a real personality-
Warrior has weapons and one weapon spell but rogue has more weapon theme. Most of the weapon focused minions are commons.
Warrior has self-damage/enrage but not many class minions with enrage.
Warrior has armour but one minion and two spells with synergy.
It has the most non-thematic spell in the game Bolster- only now do they have taunt class minion.
The other hero themes are Priest-healing/antihealing/health (most thematic class in the game;Hunter- beasts,weapons/secrets; druid- mana control/choice; mage-spells/freezing and so on...
Kinda agree
What are you saying warrior isnt a good class? Or it just doesnt have a theme?
I would argue that's not entirely true - enrage is pretty bad but the self-damage theme stills shows up with Grim Patron decks, multiple cards give armor which leads to a stall theme even if only a handful benefit from it, and that taunt theme also technically has King's Defender.
It does feel a bit weaker to me than most classes but hopefully it'll get fixed with time.
Armor.
not all who wander are lost
tons and tons of armour, starring garrosh and magni. especially with justicar, shield maiden, shieldblock, armorsmith etc
^Just armor alone is not very thematic for a class, other classes can do so much other fun stuffs
Warrior has 4 minions (including Justicar Trueheart) and 3 spells that gives you or have some kind of sinergy with armor. Armor is a pretty big theme of the Warrior class because most of those cards are viable (6 of them to be exact, wich is something you can't say about a lot of other themed cards from other classes), and please, just stop pretending like it is almost non existant...
I see what you are saying bro. As a WoW player who played warrior for 3 years, we could have some more of the warrior themed skills in hearthstone.
idk much about balancing so mana cost might be op, but here are my ideas.
Shields. Since the warrior hero power is armor, that means we are the warrior tank. Would be awesome to have a shield card that gets your weapon slot, but blocks 2 or 3 dmg for few turns.
Spell reflection. Warriors in wow can reflect spells to the user. And cast mass spell reflection which puts shield reflection on your allies. This could be pretty interesting.
Intercept - warriors can block incoming damage for an ally in wow and take it instead. They could make this maybe a secret or buff to protect minions from single target damage and spells (doesnt block aoe of course)
Shield Barrier - puts a barrier equivalent of your life total that blocks incoming damage for a turn. Scales with armor.
Warrior has not a strong theme I said rather it has weak themes- the themes have little synergy between hero and minions- Hearthstone is mostly a battlefield (I forget the common term for it is it board-control) based game and warrior's themes offer little to that- not nothing. Trueheart is not a class card its generic just as easily count it for every other class if you count that you have count all the inspires which are also generic - armour makes little difference to the board state. Just put together a deck with all class cards from all classes. Warrior cards have little do with each other. Others are at least thematic if not workable.
The problem with warrior is that they aren't proactive enough in nature, and as more and more sticky and proactive minions get released this will only get worse. It doesn't matter that you have 70 hp if your opponent has a board full of things like shredder, boom and loatheb and you have already used up both brawls.
Priest used to suffer from this as well, but they at least have the blademaster+circle combo as well as auchenai for huge swingy turns, and entombs release has arguably made them better than warrior even when they are playing from behind.
Blizzard either needs to add a couple of insane cards that either fits into control warrior's gameplan or just straight up change the class's tone to be proactive as well(I personally think this is a bad idea, as we already have more than enough play-things-on-curve-and-win decks in the game).
Well, armour is the theme. This was probably an attempt to make it the "survivor"-class. Which we had the incarnation of, in control warrior.
But Blizz hath spoken, henceforth early game shall be sticky, new lategame shall punish control and big minions shall be easier to remove than an average 2-drop.
So control warrior is dead.
Warrior has the charge theme kappa.
Warsong Commander
Really Blizzard needs to start thinking about action economy. For example, what makes paladin op right now is that mysterious challenger inherently gets 6 actions, and divine favor rewards the paladin for however conservative your opponent has played. Dr. Boom and muster for battle are so good because they give 3-4 actions for one card; actions that are considerably good for the mana cost. Cenarious yields taunts and a 5/8 at 9 mana, which is considerably worse. So called fast cards like bomb lobber and shieldmaiden do two things at once.
Warrior's fast cards only raise and lower the hero's health (weapons/armor) or give card draw. Cruel task is the exception, it deals 1 damage and summons a 2/2, maybe it gives the benefit of +2 attack. It's very minor when you compare the action economy of other classes and those actions effect battlefield control. Fire elemental, Si 7 agent, auchenai soul priest, aldor peace keeper, bane of doom... for crying out loud bane of doom doesn't make it into most renolock decks but it would almost certainly make it into warrior.
Honestly, I'd be okay with leaving Warrior this reactive if there was some way for warrior to punish opponents that let it run up a huge health total. Like a 10 mana legendary with the deathrattle: deal damage to both heroes equal to your armor. There is nothing more satisfying than shield slamming a wrathguard out of a piloted shredder for 20+ damage. It punishes the opponent for laying back instead of trying to break through.
All of four taunt related cards- awesome. Another weak-moderate theme. Warrior has a lot of weak-moderate synergies. The question is not how good warrior is but whether it has a real personality-
^ As in more themes,so that the class can have more variety.