It's a fun deck, not very consistent and needs refinement, however it does work better against aggro than the other mill decks will in its current form.
Been playing around with the idea of running 2x gore howl, using one as a bait for a harrison play so they mill themselves for 7 cards; not many players run harrison in casual, however for the two times it did get carded, worked very well, some real ninja shit on the off chance it happens and you can brew/coldlight/mukkla next turn.
The funny thing about mill warrior is that even when they know your mill, the opponent really won't change the way hes going to play against you, where as with rogue, he will go straight for face; with warrior match up, the board control is the most important aspect of the match and so even if you are milling, and he knows it, the game play won't be as affected as it would be for some other classes, which makes dancing swords really shine for its board presence and draw for them, which leads to the most important part of playing mill warrior.
The most important thing about playing the deck is understanding what they are going to do when they find out your milling and the first thing the opponent is going to do is stop using draw cards, so its very important that you play control first, then mill once their hand is built up and the deck seems to reflect that quite well.. the giants are very overkill, however they work well in context. Giants also forgo the need to have BGH and also fulfill other purposes such as trading, soft taunt, etc. and could even cost less mana to play than BGH at times.
Hey guys, first off sorry about the harrison to gorehowl, that was second hand knowledge passed onto me by one of my buddies; we are all trying out the mill warrior, i was doing giants and others running variants of Iron Juggernaut, which has seen a much much higher win rate than giants; My win rate was under 30% in casual, where as with this deck my buddy was in ladder and doing it successfully, so as you guys have said, Iron Juggernaut is a huge deal.
Im gonna take it into play myself now as it looks pretty decent, similar weapon control style.
And we've tried adding the extra brewmaster, even to go as far as having an extra 2 in the 4 mana, however with 4 brewmasters, atleast 2 of them are going to sit dead in your hand for an extended duration, which isn't terrible considering you can scrape by on your weapons.
Maybe with the addition of Iron Juggernaut, the additional brews will be worth running? Its worth a test.
Yeah.. so it turns out that having 30 damage worth of mines in your opponents deck works really well, testing 4 brew masters right now, very slow, but all the control is making up for it so far, with brawl and sayer trades playing right into the mill aspect of the deck; Once into fatigue, Brew Master + Iron Juggernaut combo seems to be almost a guaranteed win.
Love mill, so this is cool. I thought if you milled the bomb from Iron Juggernaut they took no damage though?
Ive only played a couple games so far, i haven't actually had the chance to mill yet and they get the bomb when they are drawing from said mill, but i will have to try and see; I will try and coldlight/juggernaut when they are fatiguing to see if the opponent will take 2 instances of fatigue+10 damage, that would be really nice, but i doubt it will work that way.
If opponent is in fatigue (lets say 3 Damage) and you give him a bomb, he will draw the bomb and the fatigue doesn't reset, so he will take 4 damage, then 5 damage etc etc.
If opponent is in fatigue (lets say 3 Damage) and you give him a bomb, he will draw the bomb and the fatigue doesn't reset, so he will take 4 damage, then 5 damage etc etc.
Yeah, it does work this way unless their hand is full, then the bomb is discarded i guess, so the traditional form of discard milling isn't as effective here. which will guarantee bomb damage but also give your opponent more options than you can deal with.
From the last deck i posted, we took out 1x priest of Elune. 1x deathlord and 1x fiery war axe, adding 2x Brew Master and 1x Doomsayer, much thanks for the idea to take out healer and put brew, the card isn't as dead as it was before with Iron Juggernaut apart of the deck.
In lou of the bomb not being discarded, we've removed King Mukla and since there are 2x Doomsayer, Iron beak feels redundant and was removed as well in favor of adding 2x piloted shredder for just plain board presence.
This deck is slowly evolving from a discard mill to an Iron Juggernaut bomb mill, i think its pretty cool so far.
This is what I'm running. It favors a lot of removal over minions, with Alex and Grom as a secondary win condition. I save the Pandas for IJ, and 3 mines is more than enough IMO. Ancient Brewmaster is too expensive and too clunky.
It's a fun deck, not very consistent and needs refinement, however it does work better against aggro than the other mill decks will in its current form.
Been playing around with the idea of running 2x gore howl, using one as a bait for a harrison play so they mill themselves for 7 cards; not many players run harrison in casual, however for the two times it did get carded, worked very well, some real ninja shit on the off chance it happens and you can brew/coldlight/mukkla next turn.
The funny thing about mill warrior is that even when they know your mill, the opponent really won't change the way hes going to play against you, where as with rogue, he will go straight for face; with warrior match up, the board control is the most important aspect of the match and so even if you are milling, and he knows it, the game play won't be as affected as it would be for some other classes, which makes dancing swords really shine for its board presence and draw for them, which leads to the most important part of playing mill warrior.
The most important thing about playing the deck is understanding what they are going to do when they find out your milling and the first thing the opponent is going to do is stop using draw cards, so its very important that you play control first, then mill once their hand is built up and the deck seems to reflect that quite well.. the giants are very overkill, however they work well in context. Giants also forgo the need to have BGH and also fulfill other purposes such as trading, soft taunt, etc. and could even cost less mana to play than BGH at times.
What about adding an Iron Juggernaut? :-)
Probably -2 Priestess of Elune, + 1 Iron Juggernaut + 1 Ancient Brewmaster
And btw: Harrison will only draw the opponent 1 Card from Gorehowl, because one durability. ;-)
Mill warrior is a deck I've always been meaning to try. Iron Juggernaut in my opinion is very good in Mill Warrior and you should try it out.
I'll try this deck out as is and I'll try making a few changes to maybe make it better?
I'll post my deck on my profile soon. Check it out cause I've had a lot of fun playing it
#PraiseYogg
But Harrison wrecks Gorehowl because it costs you a 7 mana loss. But yeah, Iron Juggernaut is a must in this deck lol
Check out my deck if you can.
#PraiseYogg
As viable as mill hunter.
Hey guys, first off sorry about the harrison to gorehowl, that was second hand knowledge passed onto me by one of my buddies; we are all trying out the mill warrior, i was doing giants and others running variants of Iron Juggernaut, which has seen a much much higher win rate than giants; My win rate was under 30% in casual, where as with this deck my buddy was in ladder and doing it successfully, so as you guys have said, Iron Juggernaut is a huge deal.
Im gonna take it into play myself now as it looks pretty decent, similar weapon control style.
he says it's a FUN DECK, so stop to say it's not viable. babyragekappa
And we've tried adding the extra brewmaster, even to go as far as having an extra 2 in the 4 mana, however with 4 brewmasters, atleast 2 of them are going to sit dead in your hand for an extended duration, which isn't terrible considering you can scrape by on your weapons.
Maybe with the addition of Iron Juggernaut, the additional brews will be worth running? Its worth a test.
Yeah.. so it turns out that having 30 damage worth of mines in your opponents deck works really well, testing 4 brew masters right now, very slow, but all the control is making up for it so far, with brawl and sayer trades playing right into the mill aspect of the deck; Once into fatigue, Brew Master + Iron Juggernaut combo seems to be almost a guaranteed win.
Love mill, so this is cool. I thought if you milled the bomb from Iron Juggernaut they took no damage though?
Actually, I would add only 1 Ancient Brewmaster and perhaps 1 or 2 Earthen Ring Farseer.
Priestess of Elune, I don't know if it really fits - yeah, you have a 5/4 body, but I would prefere Earthen Ring Farseer or even Darkscale Healer. And cut a Arcanite Reaper for a Death's Bite, much better in my oppinion.
Ive only played a couple games so far, i haven't actually had the chance to mill yet and they get the bomb when they are drawing from said mill, but i will have to try and see; I will try and coldlight/juggernaut when they are fatiguing to see if the opponent will take 2 instances of fatigue+10 damage, that would be really nice, but i doubt it will work that way.
If opponent is in fatigue (lets say 3 Damage) and you give him a bomb, he will draw the bomb and the fatigue doesn't reset, so he will take 4 damage, then 5 damage etc etc.
Yeah, it does work this way unless their hand is full, then the bomb is discarded i guess, so the traditional form of discard milling isn't as effective here. which will guarantee bomb damage but also give your opponent more options than you can deal with.
From the last deck i posted, we took out 1x priest of Elune. 1x deathlord and 1x fiery war axe, adding 2x Brew Master and 1x Doomsayer, much thanks for the idea to take out healer and put brew, the card isn't as dead as it was before with Iron Juggernaut apart of the deck.
In lou of the bomb not being discarded, we've removed King Mukla and since there are 2x Doomsayer, Iron beak feels redundant and was removed as well in favor of adding 2x piloted shredder for just plain board presence.
This deck is slowly evolving from a discard mill to an Iron Juggernaut bomb mill, i think its pretty cool so far.
I'm going to test the deck now a few games (casual.)
neverlucky babyrage incoming :D
won the first game vs. Malygos Warlock XD He was tapping like a retard all the time hahaha
This is what I'm running. It favors a lot of removal over minions, with Alex and Grom as a secondary win condition. I save the Pandas for IJ, and 3 mines is more than enough IMO. Ancient Brewmaster is too expensive and too clunky.
Imo just play standard control warrior anyways- they will die of fatigue anyway :P
TGT Deck Updates Are (Finally) Out!
http://www.hearthpwn.com/decks/194068-forecasts-priest-tgt-update
http://www.hearthpwn.com/decks/212671-forecasts-basic-priest
http://www.hearthpwn.com/decks/193196-hunter-rush-tgt
http://www.hearthpwn.com/decks/201238-definitely-not-tirion-dnt
I think Bash and Justicar Trueheart will make this deck a lot better... exciting. Maybe Tournament Medic too.
hey - just saw the post:
i also played a mill warrior even at around lvl 7 but my list is quite different to this you posted
2x Execute, 2x Shield Slam. 2x Fiery War axe. 1x Revenge, 1 Acidic Swamp Ooze, 2x Armorsmith, 1x Cruel Taskmaster, 1x Explosive Sheep, 1x BOuncing Blade, 1x Shield Block, 1x Big Game Hunter, 2x Coldlight Oracle, 2x Death Bite. 2x Brawl, 2x Antique Healbot, 2x Sludge Belcher, 2x Shield Maiden, 1x Gorehowl, 1x Crush, 1x Alextraza
this is more of a Fatique version - but quite some fun to play
# Invictus Maneo #
Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman