Stall Cards - BrawlShield Block Used to either reset the board or stall with more armor
Spot Removal - CleaveExecuteWhirlwindCruel TaskmasterFiery War AxeKor'kron Elite The whirlwind and Taskmaster are mostly used to clear 1 hp minions or to damage big minions to be able to be executed. Fiery War Axe and the Elite are used as spot removal for smaller minions.
The Combo
Ideally you play Gorehowl on turn 7. Play the coin on turn 8 and use Alexstrasza to bring your opponent to 15 hp. Use Charge onAlexstrasza to do 8 damage and then swing with Gorehowl for the remaining 7. Obviously this would be a perfect scenario but that is the basic point of the combo.
I think this would never work if you are any higher than rank 20
Im not really a fan of the deck personally, but literally everything you just said is false.
1. It revolves around 3 cards, which is not a lot, and its a combo deck... thats kind of the point.
2. This is a one turn kill. Alexstraze puts them to 15, charge alexstraza and swing with gorehowl = 15 points of damage.
3. Hence the amount of removal and why you draw the game out to set up your combo.
4. What? You pick away and keep board control and if things get out of hand you cast brawl. Every deck doesnt have to have aoe, you just need things that trade well, and weapons are amazing for that.
5. Its not very easy to rush down, massive armor, removal and pure value keeps this deck alive.
This deck has been shown on numerous peoples streams over the past week at high levels and performing just fine. Now like I said earlier, I am personally not a fan of this deck but thats just me. Dont flame a deck when you have no clue what you are talking about. Hell at least put it together and play 20 games with it before you toss your opinion around so loosely.
I think this would never work if you are any higher than rank 20
Im not really a fan of the deck personally, but literally everything you just said is false.
1. It revolves around 3 cards, which is not a lot, and its a combo deck... thats kind of the point.
2. This is a one turn kill. Alexstraze puts them to 15, charge alexstraza and swing with gorehowl = 15 points of damage.
3. Hence the amount of removal and why you draw the game out to set up your combo.
4. What? You pick away and keep board control and if things get out of hand you cast brawl. Every deck doesnt have to have aoe, you just need things that trade well, and weapons are amazing for that.
5. Its not very easy to rush down, massive armor, removal and pure value keeps this deck alive.
This deck has been shown on numerous peoples streams over the past week at high levels and performing just fine. Now like I said earlier, I am personally not a fan of this deck but thats just me. Dont flame a deck when you have no clue what you are talking about. Hell at least put it together and play 20 games with it before you toss your opinion around so loosely.
Well no not really
No there is 5 cards Alex + 2x Gorehowl + 2x Charge
OTK Mean you execute all of the combo in one turn (you can not have an outstanding weapon in play)
There are 3 cards that work well as removal that get you this Value you are trying to achieve Brawl, Cleave and Fiery War Axe the rest are either 1 for 2 or 1-1 And are you stupid how can you Remove a Taunt on the OTK turn for 1 Mana... (Note the fire War axe you give health advantage to your Opponent)
I think this would never work if you are any higher than rank 20
Im not really a fan of the deck personally, but literally everything you just said is false.
1. It revolves around 3 cards, which is not a lot, and its a combo deck... thats kind of the point.
2. This is a one turn kill. Alexstraze puts them to 15, charge alexstraza and swing with gorehowl = 15 points of damage.
3. Hence the amount of removal and why you draw the game out to set up your combo.
4. What? You pick away and keep board control and if things get out of hand you cast brawl. Every deck doesnt have to have aoe, you just need things that trade well, and weapons are amazing for that.
5. Its not very easy to rush down, massive armor, removal and pure value keeps this deck alive.
This deck has been shown on numerous peoples streams over the past week at high levels and performing just fine. Now like I said earlier, I am personally not a fan of this deck but thats just me. Dont flame a deck when you have no clue what you are talking about. Hell at least put it together and play 20 games with it before you toss your opinion around so loosely.
Well no not really
No there is 5 cards Alex + 2x Gorehowl + 2x Charge
OTK Mean you execute all of the combo in one turn (you can not have an outstanding weapon in play)
There are 3 cards that work well as removal that get you this Value you are trying to achieve Brawl, Cleave and Fiery War Axe the rest are either 1 for 2 or 1-1 And are you stupid how can you Remove a Taunt on the OTK turn for 1 Mana... (Note the fire War axe you give health advantage to your Opponent)
Okay so "Massive armor" from only 2 cards.... and a hero power no I don't think so The only Value are from Brawl, Cleave and Fiery War Axe
Please at least try to know what you are talking about before you attempt to correct me I do not know what your fighting for here...
So you need 3 cards to run the combo. This deck has been going around in legendary rank so it definitely works. You play gorehowl on 1 turn and play Alex and charge the next. Ideally this can be done as early as turn 8 with the coin. Deck usually runs dark knight but I don't have that card so I don't run it
I dont mind going back and forth with you, its entertaining at the least. Dude, you are making yourself sound a bit ignorant with your ramblings though, so just be more careful with the words you choose. You seem to be misconstrued as to what OTK means. Just to let you know, it means one turn kill, which this deck is designed to do. It requires 3 cards, not 5, but again I appreciate your input. You are knocking a concept that was put together by the fine gentlemen at Doge, you know, people like Artosis, Ekop etc. People that most would consider to be pretty respectable in the hearthstone community.
You try to devalue cards to prove your point, but in the same response give them respect for what they do. Your arguments are literally based off of nothing more than your personal opinions because you dont like the deck. Which is fine, because as I stated earlier, I dont like the deck either. But sitting there trying to debunk a combo deck saying it doest work while multiple high end players are testing it in high ranks with decent success, what grounds do you really have?
Dont like the deck, thats fine, no one is focing you to. But dont come into someones thread tossing around personal opinions based on no experience with the deck being discussed because you want to seem intelligent. Again, put the deck together, play some games with it and then talk about your experiences as to why the deck doesnt work or what can be done to make it better. Your kind of help is not useful to anyone other than your ego.
I've seen this deck in legend rank they were also using that 7/5 stealth guy incase they didn't have gorehowl. I think he is more reliable then gorehowl cuz of the ooze
I dont mind going back and forth with you, its entertaining at the least. Dude, you are making yourself sound a bit ignorant with your ramblings though, so just be more careful with the words you choose. You seem to be misconstrued as to what OTK means. Just to let you know, it means one turn kill, which this deck is designed to do. It requires 3 cards, not 5, but again I appreciate your input. You are knocking a concept that was put together by the fine gentlemen at Doge, you know, people like Artosis, Ekop etc. People that most would consider to be pretty respectable in the hearthstone community.
You try to devalue cards to prove your point, but in the same response give them respect for what they do. Your arguments are literally based off of nothing more than your personal opinions because you dont like the deck. Which is fine, because as I stated earlier, I dont like the deck either. But sitting there trying to debunk a combo deck saying it doest work while multiple high end players are testing it in high ranks with decent success, what grounds do you really have?
Dont like the deck, thats fine, no one is focing you to. But dont come into someones thread tossing around personal opinions based on no experience with the deck being discussed because you want to seem intelligent. Again, put the deck together, play some games with it and then talk about your experiences as to why the deck doesnt work or what can be done to make it better. Your kind of help is not useful to anyone other than your ego.
When I said 5 cards was think about the chance to deck them. Yes I know what OTK means but if you have cards in play before would't ever kill on an opponent you get be OTK because you are killing him in one turn. Because hunter OTK you never could kill him with out pinging his health with your Hero Power.
But thank you for the Conversation :) Merry Christmas
You seem to be misconstrued as to what OTK means. Just to let you know, it means one turn kill, which this deck is designed to do. It requires 3 cards, not 5, but again I appreciate your input. You are knocking a concept that was put together by the fine gentlemen at Doge, you know, people like Artosis, Ekop etc. People that most would consider to be pretty respectable in the hearthstone community.
But he's right. It's not strictly a one turn kill, because it takes TWO turns to set it up.
One turn to play Gorehowl, and the next to play Alexstrasza.
By your definition of "OTK", it's not particularly special because there are many ways to set up a two turn kill. For example, a Shaman can play Alexstrasza on one turn and then play Windfury on the next for the kill (which is arguably a better combo because it only requires TWO cards).
The point about what I consider to be a proper OTK is that the opponent can do NOTHING about it.
With the OTK from this thread, the opponent can play some taunt creatures or an ooze inbetween you playing Gorehowl and Alex, totally stuffing it up.
It's definitely a fun deck - but it's not strictly OTK by my definition. But then again, we don't really have strict definitions for these terms. In Magic the Gathering, an OTK was often defined as a turn one kill!
You seem to be misconstrued as to what OTK means. Just to let you know, it means one turn kill, which this deck is designed to do. It requires 3 cards, not 5, but again I appreciate your input. You are knocking a concept that was put together by the fine gentlemen at Doge, you know, people like Artosis, Ekop etc. People that most would consider to be pretty respectable in the hearthstone community.
But he's right. It's not strictly a one turn kill, because it takes TWO turns to set it up.
One turn to play Gorehowl, and the next to play Alexstrasza.
By your definition of "OTK", it's not particularly special because there are many ways to set up a two turn kill. For example, a Shaman can play Alexstrasza on one turn and then play Windfury on the next for the kill (which is arguably a better combo because it only requires TWO cards).
The point about what I consider to be a proper OTK is that the opponent can do NOTHING about it.
With the OTK from this thread, the opponent can play some taunt creatures or an ooze inbetween you playing Gorehowl and Alex, totally stuffing it up.
It's definitely a fun deck - but it's not strictly OTK by my definition. But then again, we don't really have strict definitions for these terms. In Magic the Gathering, an OTK was often defined as a turn one kill!
So, coming from magic I assume you have heard of or played splinter twin, storm, or living end? All three modern combo decks (the first two largely ported from standard).
twin on turn 3 end of turn deceiver ex arched, untapped cast turn 4 splinter twin and killed there opponent
stoplea plays pyromancers ascension some turn and then uses it to combo off and kill there opponent another turn
living end can violent outburst at the end of some turn or a mainphase cascade spell and cascadeinto living end and then kill them on there next turn
Moderns eggs (before bannings) would use lotus bloom on some turn and then wheit they could use it (3 turns later) they killed their opponent
Thsee are all considered one turn combo decks in magic, it is rare that a combo deck in any game requires no setup on a previous turn to kill thei opponent in one turn. The combo in this thread requires some set up but does kill in one turn, how exactly is it not a one turn kill again?
. The combo in this thread requires some set up but does kill in one turn, how exactly is it not a one turn kill again?
Well let's suppose I take several turns to put out some big creatures and give them windfury - enough to do 30 damage in one turn. I suppose you'd call that a OTK too - because it kills in one turn, right? Right? I am interested in your reply, because if you say "No, that's not a OTK" then I'll want to know why that one isn't while the Gorehowl one is...
Let's get specific: Do you consider THIS to be a OTK
The major point you are missing is that it's easily possible to stop a kill that takes more than one turn to set up, simply (in the case of the one in this thread) by playing any taunt or an ooze after the opponent plays Gorehowl.
It doesn't matter that you want to think of this as a OTK, the simple fact of the matter is that the opponent has an opportunity to spoil it.
The concept is really good and a great meta sniper. The problem is that if it gains success, its SUPER easy to counter. Right now, most top decks don't play the counters so this deck is able to thrive. So long as this remains a hushed underdog it can get a ton of wins. That said, I don't like lists that revolve around practically NEEDING a 3-card combo to win.
. The combo in this thread requires some set up but does kill in one turn, how exactly is it not a one turn kill again?
Well let's suppose I take several turns to put out some big creatures and give them windfury - enough to do 30 damage in one turn. I suppose you'd call that a OTK too - because it kills in one turn, right? Right? I am interested in your reply, because if you say "No, that's not a OTK" then I'll want to know why that one isn't while the Gorehowl one is...
Let's get specific: Do you consider THIS to be a OTK
The major point you are missing is that it's easily possible to stop a kill that takes more than one turn to set up, simply (in the case of the one in this thread) by playing any taunt or an ooze after the opponent plays Gorehowl.
It doesn't matter that you want to think of this as a OTK, the simple fact of the matter is that the opponent has an opportunity to spoil it.
So, me giving you 4 examples of mtg considered otk decks that all take a turn to set up and then kill on the following turn you still had to wonder if I would consider the exact same scenario in Hearthstone a one turn kill? You say the major point I am missing is that it's easy to disrupt the combo because it takes more than one turn to set up and I never at any point made an argument about how that affects the effectiveness of said combo, I was just annoyed that you were arguing that a deck that attempts to kill its opponent in one turn is not an otk deck. In a game like yugioh I would maybe agree with you that a deck taking multiple turns to set up is not really an otk deck because everything is free. Every combo I mentioned including this one are only multiple turn set ups because of mana constraints. Every magic deck I mentioned and even the hearthstone one in this thread could be performed in one turn given enough mana, but because that is not the fastest way to kill your opponent it is rarely correct.
In conclusion, this will basically go nowhere because it is all just opinion anyway lol. Just do what everyone else in the world does and call it a combo deck to avoid any annoying arguments like this one.
The biggest difference between this and blessed champion/windfury with Alexstrasza is that there are tons of ways to remove Alexstrasza and only so many to remove Gorehowl ( ooze/freeze ). Taunt works of course, but just as well vs. blessed champion/windfury.
The difference in OTK is that with alex/gorehowl all damage is done in one turn, from full hp to none. With the blessed champ and wind you spread the damage over two turns. 15 damage when alex hits the board and 15 dmg the next turn.
Also, when your opponent sees Alexstrasza hitting the board, he knows he wants to remove it in his turn. While putting up Gorehowl doesn't always alarm them.
thank you! Also, the 7 drop stealth guy might be better considering it does the same thing and is harder to remove?
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So there's been this deck running around which basically revolves in stalling the game and drawing cards until you have the following 3 cards:
Alexstrasza Gorehowl Charge
This is my version of that deck tell me what you think:
Card Explanations
Draw Mechanics - Novice Engineer Loot Hoarder Coldlight Oracle Nat Pagle These are the cards used to help thin out the deck and draw you 3 part combo
Stall Cards - Brawl Shield Block Used to either reset the board or stall with more armor
Spot Removal - Cleave Execute Whirlwind Cruel Taskmaster Fiery War Axe Kor'kron Elite The whirlwind and Taskmaster are mostly used to clear 1 hp minions or to damage big minions to be able to be executed. Fiery War Axe and the Elite are used as spot removal for smaller minions.
The Combo
Ideally you play Gorehowl on turn 7. Play the coin on turn 8 and use Alexstrasza to bring your opponent to 15 hp. Use Charge onAlexstrasza to do 8 damage and then swing with Gorehowl for the remaining 7. Obviously this would be a perfect scenario but that is the basic point of the combo.
Cards to be Considred
Original deck runs a The Black Knight but I don't have that card yet. Would also consider running a Bloodmage Thalnos.
I think this would never work if you are any higher than rank 20
Im not really a fan of the deck personally, but literally everything you just said is false.
1. It revolves around 3 cards, which is not a lot, and its a combo deck... thats kind of the point.
2. This is a one turn kill. Alexstraze puts them to 15, charge alexstraza and swing with gorehowl = 15 points of damage.
3. Hence the amount of removal and why you draw the game out to set up your combo.
4. What? You pick away and keep board control and if things get out of hand you cast brawl. Every deck doesnt have to have aoe, you just need things that trade well, and weapons are amazing for that.
5. Its not very easy to rush down, massive armor, removal and pure value keeps this deck alive.
This deck has been shown on numerous peoples streams over the past week at high levels and performing just fine. Now like I said earlier, I am personally not a fan of this deck but thats just me. Dont flame a deck when you have no clue what you are talking about. Hell at least put it together and play 20 games with it before you toss your opinion around so loosely.
Well no not really
Please at least try to know what you are talking about before you attempt to correct me I do not know what your fighting for here...
So you need 3 cards to run the combo. This deck has been going around in legendary rank so it definitely works. You play gorehowl on 1 turn and play Alex and charge the next. Ideally this can be done as early as turn 8 with the coin. Deck usually runs dark knight but I don't have that card so I don't run it
Tell me who runs this in Legendary rank XD the Giant OTK not this
I dont mind going back and forth with you, its entertaining at the least. Dude, you are making yourself sound a bit ignorant with your ramblings though, so just be more careful with the words you choose. You seem to be misconstrued as to what OTK means. Just to let you know, it means one turn kill, which this deck is designed to do. It requires 3 cards, not 5, but again I appreciate your input. You are knocking a concept that was put together by the fine gentlemen at Doge, you know, people like Artosis, Ekop etc. People that most would consider to be pretty respectable in the hearthstone community.
You try to devalue cards to prove your point, but in the same response give them respect for what they do. Your arguments are literally based off of nothing more than your personal opinions because you dont like the deck. Which is fine, because as I stated earlier, I dont like the deck either. But sitting there trying to debunk a combo deck saying it doest work while multiple high end players are testing it in high ranks with decent success, what grounds do you really have?
Dont like the deck, thats fine, no one is focing you to. But dont come into someones thread tossing around personal opinions based on no experience with the deck being discussed because you want to seem intelligent. Again, put the deck together, play some games with it and then talk about your experiences as to why the deck doesnt work or what can be done to make it better. Your kind of help is not useful to anyone other than your ego.
I've seen this deck in legend rank they were also using that 7/5 stealth guy incase they didn't have gorehowl. I think he is more reliable then gorehowl cuz of the ooze
When I said 5 cards was think about the chance to deck them. Yes I know what OTK means but if you have cards in play before would't ever kill on an opponent you get be OTK because you are killing him in one turn. Because hunter OTK you never could kill him with out pinging his health with your Hero Power.
But thank you for the Conversation :) Merry Christmas
Gnimish and Artosis use this version http://ihearthu.com/forums/topic/495-the-alexstraza-warrior-deck/
But he's right. It's not strictly a one turn kill, because it takes TWO turns to set it up.
One turn to play Gorehowl, and the next to play Alexstrasza.
By your definition of "OTK", it's not particularly special because there are many ways to set up a two turn kill. For example, a Shaman can play Alexstrasza on one turn and then play Windfury on the next for the kill (which is arguably a better combo because it only requires TWO cards).
The point about what I consider to be a proper OTK is that the opponent can do NOTHING about it.
With the OTK from this thread, the opponent can play some taunt creatures or an ooze inbetween you playing Gorehowl and Alex, totally stuffing it up.
It's definitely a fun deck - but it's not strictly OTK by my definition. But then again, we don't really have strict definitions for these terms. In Magic the Gathering, an OTK was often defined as a turn one kill!
So, coming from magic I assume you have heard of or played splinter twin, storm, or living end? All three modern combo decks (the first two largely ported from standard).
twin on turn 3 end of turn deceiver ex arched, untapped cast turn 4 splinter twin and killed there opponent
stoplea plays pyromancers ascension some turn and then uses it to combo off and kill there opponent another turn
living end can violent outburst at the end of some turn or a mainphase cascade spell and cascadeinto living end and then kill them on there next turn
Moderns eggs (before bannings) would use lotus bloom on some turn and then wheit they could use it (3 turns later) they killed their opponent
Thsee are all considered one turn combo decks in magic, it is rare that a combo deck in any game requires no setup on a previous turn to kill thei opponent in one turn. The combo in this thread requires some set up but does kill in one turn, how exactly is it not a one turn kill again?
Well let's suppose I take several turns to put out some big creatures and give them windfury - enough to do 30 damage in one turn. I suppose you'd call that a OTK too - because it kills in one turn, right? Right? I am interested in your reply, because if you say "No, that's not a OTK" then I'll want to know why that one isn't while the Gorehowl one is...
Let's get specific: Do you consider THIS to be a OTK
Or this?
Or this?
Turn N: Play Core Hound
Turn N+1: Play 2 * Blessed Champion, attack for the win.
The major point you are missing is that it's easily possible to stop a kill that takes more than one turn to set up, simply (in the case of the one in this thread) by playing any taunt or an ooze after the opponent plays Gorehowl.
It doesn't matter that you want to think of this as a OTK, the simple fact of the matter is that the opponent has an opportunity to spoil it.
The concept is really good and a great meta sniper. The problem is that if it gains success, its SUPER easy to counter. Right now, most top decks don't play the counters so this deck is able to thrive. So long as this remains a hushed underdog it can get a ton of wins. That said, I don't like lists that revolve around practically NEEDING a 3-card combo to win.
All I know is Giants OTK executes the entire combo in one turn, once your are at or under 10hp.
Play Warsong Commander, Play 2x Molten giants, play 2x youthful brewmasters
For 7 mana one turn kill, no preturn setups.
Giants is much less consistent than this list though, which is why you see a guy getting legend rank with this and not OTK Giants.
So, me giving you 4 examples of mtg considered otk decks that all take a turn to set up and then kill on the following turn you still had to wonder if I would consider the exact same scenario in Hearthstone a one turn kill? You say the major point I am missing is that it's easy to disrupt the combo because it takes more than one turn to set up and I never at any point made an argument about how that affects the effectiveness of said combo, I was just annoyed that you were arguing that a deck that attempts to kill its opponent in one turn is not an otk deck. In a game like yugioh I would maybe agree with you that a deck taking multiple turns to set up is not really an otk deck because everything is free. Every combo I mentioned including this one are only multiple turn set ups because of mana constraints. Every magic deck I mentioned and even the hearthstone one in this thread could be performed in one turn given enough mana, but because that is not the fastest way to kill your opponent it is rarely correct.
In conclusion, this will basically go nowhere because it is all just opinion anyway lol. Just do what everyone else in the world does and call it a combo deck to avoid any annoying arguments like this one.
Think I just faced you or someone running this deck. Nothing much I could really do on my shaman, well played =(
P.S. this was rank 6 for the people saying this wouldn't work
Could be someone in this thread, not me though I don't play constructed.
thank you! Also, the 7 drop stealth guy might be better considering it does the same thing and is harder to remove?