Just something I made up in 2 minutes. Will probably need heavy tuning, but as I don't build many decks I'd love some pointers.
I know that the new deck builder algorithm is good enough, so that I could basically just put in every bomb card and have it complete my deck for me, but it's much more fun theorizing.
would not add seaforium bomber. I would not play gore howl , i think supercollider is better because it is not as slow and gorehowl is not worth it since you have so much single target removal( add more target removal). This deck, in my opinion, will be good because warrior can survive very long and just let the value boom mad genius gives you and the bombs be your win condition. Tempo is not the way to go because if you are tempo you will either kill him before he gets the bombs or kill you before he gets the bombs.
Zilliax! It’s absolutely core for this kind of deck. Because putting bombs in your opponents deck is terrible for tempo, you need cards like Zilliax that not only trade but remains on board and heals.
Supercollider is better/more versatile then gore howl. (I love gorehowl but weapon removal will always be a thing and it’s so expensive).
I’m sure there are other new neutral cards that could go in but I can’t remember them.
Cut Gorehowl, Warpath, may be 1 brawl, not sure about proud defender yet. The way I refine decks is first you go full comit to the archetype - all the bomb cards and all the support for them (like elekks, mech magnetic stuff, etc) and then cut the cards I felt were the most useless
I think Elekk is complete overkill (literally) in bomb decks. We shall soon see. Would cut Seaforium and Zillax and some rush minions to help control board.
Idea of using Grom as the actual surprise finisher has been floated around a bit, however that suits a temp build more. I'm leaning more towards control bomb warrior.
I like your list after the tweaks, you have better synergy between armor gain and mech mechanism. Right now you play 4 rush minions in your deck without including one of the best 1-drops in the game, Town Crier. In my list I don't even run Rabid Worgens and I even included it as a one-off. Besides that I'm not sure that I like Proud Defender that much. I personally think Warpath is one of the best removal spells in the game and the new sweeping strikes is also powerful.
I'd cut a Proud Defender and both Executes to make room for two Devastates and a Slam.
Drawing two Proud Defenders will always feel pretty awful, and hardly anything is big enough for Execute to be more worthwhile than Devastate save the occasional Big decks. And to help against Big decks there's already TWO Omega Devastators in here, plus Shield Slams, Brawls and any more Devastators the deck might find from Omega Assembly. Adding more good draw abilities like Slam is fine because this deck doesn't care about fatigue; ideally that's when the opponent dies of bombs. In that vein you could consider fitting in Town Criers as well so long as you have at least 4 or so Rush minions.
Thoughts? I'd like to get in the bomb weapons as well, but then there may be too many weapons? I was thinking to get bonus bombs through Omega Assembly and Dr Booms discover.
Just dont use bombs, go full control and disruption instead of trying to rely on your opponent drawing bombs while you clear the board with your reduced clears. If you wanna use bombs, use them in a shell that does actually have an agressive plan.
Just dont use bombs, go full control and disruption instead of trying to rely on your opponent drawing bombs while you clear the board with your reduced clears. If you wanna use bombs, use them in a shell that does actually have an agressive plan.
Hasn't control warrior's problem, at least since Boomsday, been that while it can control like no other, it has had no clear win condition? I thought adding in bombs could do just that.
I feel a Tempo/Rush Warrior shell lends itself better to use of the bombs than a Control Warrior shell. 5 burst randomly popping up multiple times is no joke in an aggressive deck with a couple of Kor'Kron Elites and Grom, but I feel like if you don't have minion damage to back up the bomb plan, you're still going to lose out to other value-based control decks with any reliable form of healing. Additionally Blastmaster Boom doesn't feel like it belongs in a control deck particularly. Getting Mad Genius online and giving the Boombots rush is a cute play but Blastmaster is a high pressure tempo card that more than likely just gets immediately answered by a control opponent that hasn't been pressured to waste resources through the early and mid game.
Maybe Control Warrior is better than I'm giving it credit for but for me it doesn't feel like the optimal way to play a bomb strategy.
If you're gonna go for a control variant, I'd advise still including one copy of Wrenchcalibur. You just might need to only deal 3 damage to something to clear the board and it will help make Blastmaster more consistent. The Brawls make the second Supercollider sort of redundant anyway.
Also, Zilliax. Definitely add Zilliax. The Safes are good, but one of those could easily be swapped for Zilliax. There are so many mechs in here that Zilliax can't possibly be a bad inclusion. Zilliax.
Just something I made up in 2 minutes. Will probably need heavy tuning, but as I don't build many decks I'd love some pointers.
I know that the new deck builder algorithm is good enough, so that I could basically just put in every bomb card and have it complete my deck for me, but it's much more fun theorizing.
would not add seaforium bomber. I would not play gore howl , i think supercollider is better because it is not as slow and gorehowl is not worth it since you have so much single target removal( add more target removal). This deck, in my opinion, will be good because warrior can survive very long and just let the value boom mad genius gives you and the bombs be your win condition. Tempo is not the way to go because if you are tempo you will either kill him before he gets the bombs or kill you before he gets the bombs.
Zilliax
Omega Devastator
Dyn-o-matic
Zilliax! It’s absolutely core for this kind of deck. Because putting bombs in your opponents deck is terrible for tempo, you need cards like Zilliax that not only trade but remains on board and heals.
Supercollider is better/more versatile then gore howl. (I love gorehowl but weapon removal will always be a thing and it’s so expensive).
I’m sure there are other new neutral cards that could go in but I can’t remember them.
Here is my list:
Cut Gorehowl, Warpath, may be 1 brawl, not sure about proud defender yet. The way I refine decks is first you go full comit to the archetype - all the bomb cards and all the support for them (like elekks, mech magnetic stuff, etc) and then cut the cards I felt were the most useless
Alright, thanks. I just updated it now, thoughts?
I'd suggest Supercollider instead of Gorehowl. Zilliax is also good, but you can get it from hero power and Omega Assembly.
I think Elekk is complete overkill (literally) in bomb decks. We shall soon see. Would cut Seaforium and Zillax and some rush minions to help control board.
Idea of using Grom as the actual surprise finisher has been floated around a bit, however that suits a temp build more. I'm leaning more towards control bomb warrior.
I like your list after the tweaks, you have better synergy between armor gain and mech mechanism. Right now you play 4 rush minions in your deck without including one of the best 1-drops in the game, Town Crier. In my list I don't even run Rabid Worgens and I even included it as a one-off. Besides that I'm not sure that I like Proud Defender that much. I personally think Warpath is one of the best removal spells in the game and the new sweeping strikes is also powerful.
I'd cut a Proud Defender and both Executes to make room for two Devastates and a Slam.
Drawing two Proud Defenders will always feel pretty awful, and hardly anything is big enough for Execute to be more worthwhile than Devastate save the occasional Big decks. And to help against Big decks there's already TWO Omega Devastators in here, plus Shield Slams, Brawls and any more Devastators the deck might find from Omega Assembly. Adding more good draw abilities like Slam is fine because this deck doesn't care about fatigue; ideally that's when the opponent dies of bombs. In that vein you could consider fitting in Town Criers as well so long as you have at least 4 or so Rush minions.
I think it may be better to create a control variant of this deck.
Thoughts? I'd like to get in the bomb weapons as well, but then there may be too many weapons? I was thinking to get bonus bombs through Omega Assembly and Dr Booms discover.
Just dont use bombs, go full control and disruption instead of trying to rely on your opponent drawing bombs while you clear the board with your reduced clears. If you wanna use bombs, use them in a shell that does actually have an agressive plan.
I haven't found Elekk to be useful at all in bomb warrior so far. 4 or 5 bombs is more than enough.
Hasn't control warrior's problem, at least since Boomsday, been that while it can control like no other, it has had no clear win condition? I thought adding in bombs could do just that.
I feel a Tempo/Rush Warrior shell lends itself better to use of the bombs than a Control Warrior shell. 5 burst randomly popping up multiple times is no joke in an aggressive deck with a couple of Kor'Kron Elites and Grom, but I feel like if you don't have minion damage to back up the bomb plan, you're still going to lose out to other value-based control decks with any reliable form of healing. Additionally Blastmaster Boom doesn't feel like it belongs in a control deck particularly. Getting Mad Genius online and giving the Boombots rush is a cute play but Blastmaster is a high pressure tempo card that more than likely just gets immediately answered by a control opponent that hasn't been pressured to waste resources through the early and mid game.
Maybe Control Warrior is better than I'm giving it credit for but for me it doesn't feel like the optimal way to play a bomb strategy.
If you're gonna go for a control variant, I'd advise still including one copy of Wrenchcalibur. You just might need to only deal 3 damage to something to clear the board and it will help make Blastmaster more consistent. The Brawls make the second Supercollider sort of redundant anyway.
Also, Zilliax. Definitely add Zilliax. The Safes are good, but one of those could easily be swapped for Zilliax. There are so many mechs in here that Zilliax can't possibly be a bad inclusion. Zilliax.